GM Ascension |
From left to right.
A woman wearing a breastplate and wearing a guard uniform. She holds a quarterstaff, and also has a light crossbow hanging from her back. Still sickened.
One of the three guardsman, the only one not effected by a cause fear spell. Not sickened (he was never in the cloud).
A man in plate mail and wielding a bardiche.
DC 15 climb check if you go the climbing route.
Vaek |
In my mind I was thinking, I could ready an action that would speed up doing a CDG. But i'm guessing I can do that as a readied action. So I will wait to see the guy fall asleep.
Anthony Krast |
With the movement speed from Haste, you are actually getting a +4, so your modifier would be +1. As long as you get a 10 foot running start, the DC is equal to the distance.
Sicsivicus |
Ok cool. so aside from the bonus I should be able to get to where I want to which should effect all of the Seven's lapdogs...and yah, lucky, lucky dice rolling that round...or can we say pwned!
If anything it will give the witch another save to have to make and the Shaken status before you and Drovic nail her.
Anthony Krast |
The rules for jumping specify that you get a +4 bonus for every 10 feet above 30 foot speed. With Medium armor, Sics based speed is 40 while hasted, so just +4
Anthony Krast |
A thought just occurred to me about the caster and being on fire. Assuming your average 14 dex, +1 resist cloak level 6 caster, her normal reflex would be +5.
Dropping to 0 dex would make a difference of 7, so -2.
The reflex DC to avoid the fire damage should be 15, seeing as once the magic of Blistering Invective has done its thing, the burning is just your average mundane "caught on fire".
So really, a 17+ would make the save, right?
Unless I'm (likely) missing something.
Also, in my little quest to figure this out, reading the rules for catching on fire, you actually take damage immediately upon failing your first save, so she should take another 1d6 damage before she fell asleep. More importantly, being on fire, you take damage once each round, suggesting that she wouldn't need to save against the fire until it was Sics turn again.
Enviromental Rules for reference.
Drovic Rylin'dar |
A thought just occurred to me about the caster and being on fire. Assuming your average 14 dex, +1 resist cloak level 6 caster, her normal reflex would be +5.
Dropping to 0 dex would make a difference of 7, so -2.
The reflex DC to avoid the fire damage should be 15, seeing as once the magic of Blistering Invective has done its thing, the burning is just your average mundane "caught on fire".
So really, a 17+ would make the save, right?
Unless I'm (likely) missing something.
Also, in my little quest to figure this out, reading the rules for catching on fire, you actually take damage immediately upon failing your first save, so she should take another 1d6 damage before she fell asleep. More importantly, being on fire, you take damage once each round, suggesting that she wouldn't need to save against the fire until it was Sics turn again.
Enviromental Rules for reference.
I read the same thing this weekend. I thought the fire from the reflex save should come on Sic's turn.
"Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately." By rule it should be a complete round before she saves again ie Sic's turn.
GM Ascension |
Ongoing status type effects, poison, bleed, being on fire, hold person, etc, always trigger the effect (and possible saves) on the effected characters turn. I presume rules wise this is done to ease bookkeeping, rather than remember who applied the effect and at what init order. (Forum posters then ask if a player can delay their turn to delay the status effect, to which the devs have responded no, in that case start tracking the actual init count and apply it then). It's a whole 'fun' complicated side effect of trying to keep the rules simpler.
Regarding the saving throw needed she is suffering from -2 to saves from Sic's intimidate as well.
The initial DC to catch on fire or not was 16. All future turns to have the fire go out are 16 as you've noted.
Drovic Rylin'dar |
"Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire."
"Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately."
Anthony Krast |
Quoting from the Enviromental Rules
In each subsequent round, the burning character must make another Reflex saving throw.
The character might still save on their own turn, but damage is limited by Round. Since it wont be a new Round until after me and Vaeks turn (according to the initiative track you posted a while back), she shouldnt be awake before she gets attacked.
Anthony Krast |
Eh, the concentration check for continuous damage is 10 + spell level + damage, so even assuming 6 damage on the burn, thats 18 before spell level...Actually come to think of it, thats pretty decent.
Drovic Rylin'dar |
Quoting from the Enviromental Rules
Catching on fire wrote:In each subsequent round, the burning character must make another Reflex saving throw.The character might still save on their own turn, but damage is limited by Round. Since it wont be a new Round until after me and Vaeks turn (according to the initiative track you posted a while back), she shouldnt be awake before she gets attacked.
This.
GM Ascension |
"Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately."
I believe this is correct, and an additional immediate 1d6 should be applied to those who caught fire.
Will address the rest when I'm not at work and have had some time to look further into rules interactions.
Anthony Krast |
For reference, Acid Arrow has similar wording, using Round. Just to give an example that the term "Round" is distinct from "Turn".
This is probably written somewhere in the rules, but I just grabbed the spell for reference instead of searching for it.
Drovic Rylin'dar |
Sorry for the delay. Found out the intent of blistering invective. The intent is that the burn damage (and save to stop burning) should happen on Sic's turn. Waiting for enemy members to declare their actions now.
Thank you for taking time to research this. I know it is easier when it goes our way, but it is nice to know you did your due diligence.
Sicsivicus |
Tony will get a save each round so not sure if you want to dispel.
Maybe time to for Mage Armor? or blast that runt with something to slow him down. Glitterdust would be cool too in case he decides to go sneaky again.
Sicsivicus |
Im slipping fellas...forgot about my Determination ability. I could've maybe kept Drovic from that attack...and Sic too from the earlier one.
At 3rd level, the preacher is a person of few words on the battlefield, but those words hold great power and authority. Once per day, the inquisitor can use this ability to create one of the following effects. Each is a free action to use.
Aggression: The preacher may reroll an attack roll that she just made before the results of the roll are revealed. She must take the result of the reroll, even if it’s worse than the original roll.
Defense: When the inquisitor would be hit by a melee or ranged attack, as an immediate action she may add a +4 insight bonus to her Armor Class against that attack, and if this makes the inquisitor’s AC higher than the opponent’s attack roll, the attack misses.
Warning: When a preacher’s ally within line of sight would be hit by a melee or ranged attack, she may call out a warning to that ally, and the attacker must reroll the attack and use the results of the second roll. The ally must be able to hear the preacher and must not be helpless for this ability to have any effect.
Sicsivicus |
Good call Tony and yah, it does feel like they just got thrown a life preserver before a TPK went down.
Ill wait on a map to make a post though.
Sic really needs selective channel...contemplating and open to suggestions.
Sicsivicus |
Id guess so. Gm was very cool about rebuilds and we also have an extra life.
Id guess they aren't liking having the tables turned and taking it on the chin though. Plan backfired! Mwah hah hah!
If possible we should kill every last one of these guys. The 'here I come to save the day' magus too
GM Ascension |
Without line of sight, how did the healer know where the downed guy was?
My error on this one. I was thinking she was closer when I did the write up, but correct, where she is on the map she wouldn't have been able to see him. Will have to adjust her actions to something else.