Ascension - Thieve's Guild (Inactive)

Game Master bbangerter

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Discussion thread is now open for the selected players.
Please post in here to indicate you are working on your character stat blocks (or to indicate you have completed your stat block).


making my presence known, hai gaiz!


Male Gnome Cleric 5

Hey all.

Working on Leandric's crunch atm.

As for shared background:
Anyone with a penchant for stealing might know my parent's pawnshop as it's a standard Guild location for selling your stolen goods.
In addition, anyone who has any involvement with either Halflings or Gnomes in the guild should probably know him as he's quite a popular chap amongst them, even if it's just because they think he's a little crazy.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Checking in! Congrats to all. Im looking very forward to working with you.

@ Leandric - thats awesome! I actually have a fence named in my backstory but could easily change it to being your parents.

@ bbangerter - thanks for the opportunity to be in such an epic game. I have started my stat block but probably wont be able to really sum it up until Wednesday and equipment purchased til Friday. Do you have a start date in mind?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

@ All - someone clever in the recruitment had the idea of taking a rank in linguistics and picking an obscure tongue to use as a thieves cant of sorts. Is anyone else game for this?


Male Gnome Cleric 5

The idea is nice, only problem is that as a cleric I'm pretty skill starved already. I'll see if I can fit one in.

As for obscure languages, I vote for either Cyclops or Orvian (both existing PF languages). Shadowtongue probably is too easy to decipher since it uses Infernal and Common (Orvian has this same problem but to a lesser extent as Aklo and Terran are less common)


I like the idea of cyclops; it's not likely that many people (NPCs) will know it, so there's less a chance of other people (PCs) bothering to learn it.

My block is pretty much done, anyone is welcome to look at it and offer suggestions.


Sicsivicus wrote:

Checking in! Congrats to all. Im looking very forward to working with you.

@ Leandric - thats awesome! I actually have a fence named in my backstory but could easily change it to being your parents.

@ bbangerter - thanks for the opportunity to be in such an epic game. I have started my stat block but probably wont be able to really sum it up until Wednesday and equipment purchased til Friday. Do you have a start date in mind?

Formally the game gets under full swing next Monday, so that is the deadline for completing your stat block. Tonight though I intend to post for each group their first assignment - which will give people a chance to start asking any questions they have about the assignment and coming up with a plan for tackling it.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@GM bbangerter: Thanks, and congrats to all who made the cut. I am really looking forward to this one!

Maeltheron's stat block is complete, but I will spend the week looking to add tie-ins to the backstory.

@Leandric: Would you consider knowing the halfling tailor under which my sister apprentices? i will certainly add the pawn shop as my fence accordingly.

@Sorad: Can I see you Backstory in your profile so that I can check on potential tie-ins? Thanks


Male Gnome Cleric 5

@Maeltheron: Sure, the way I figured it was is that the Halfling and Gnome community in Coran is relatively tight, a form of defense against the racism from the big folk.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Working on Stat block, for those who wish to combine their background story with me, feel free especially if you have a cool idea to go off of.

I think Cyclops sounds great.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@Leandric: Thanks...I have added a little something to the backstory. feel free to read at your convenience and update your own if you so desire.

@Vaek: I think that it makes sense that we know each other within the guild. We seem to have a different approach, but we both are accustomed to disposing of marks on behalf of the guild. We also have the common element of a sibling that we support with our trade. It would not be a stretch if we befriended each other in the past out of common respect for our talents and motivations. Thoughts?


@Deliverance, I'd like to make one minor tweak to your back story - Malko is a drow elf.


maybe everyone can get the one linguistics point in place of my summon monster ability? Originally being an intelligence asset to The Guild, I may have been the teacher? Like, every member had to attend a class every so often to learn it?


GM Ascension wrote:
@Deliverance, I'd like to make one minor tweak to your back story - Malko is a drow elf.

Sure thing, ill add some xtra description into the final draft.


Male Human Paladin/2 HP 28/33

@Maeltheron I added the following to my backstory, if you want to expand on it, feel free, I can adjust mine further as needed so the story fits well. With a small nod to Leandric's Parents pawn shop

Vaek and Maeltheron connection:
While not many would he consider his true friends, one that does fall within that category is Maeltheron Timmerond. a Elven rogue who specialized in range attacks. Perhaps the true bond is that like himself, Maeltheron has a sibling that he cares for. It was Maeltheron who introduced him to the pawnshop owners that he will occasionally fence his goods. Vaek and Maeltheron have worked on various jobs and their distinct approaches have been a nice compliment to getting the job done.

If Deliverance and Sicsivicus have suggestions for backstory link, I believe they are the two whom I have no listed connection with.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@Vaek: I like it...I will update mine accordingly. Thanks!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

STATS (No Eidolon):

NAME: Anthony Krast

RACE: Human

ALIGNMENT: Chaotic Neutral

LEVEL: Oracle 1 / Summoner ( Synthesist ) 4

APPEARANCE: 158 Lb, 5' 8", Jet black hair, Light tanned skin, Grey eyes.

SIZE: Medium

SPEED: 20

STATS:

Str: 7 Dex: 10 Con: 14 Int: 14 Wis: 10 Cha: 20 (22)

Fort: 4 ( 1(Base) + 2(Con) + 1(Resistance Cloak) )

Refl: 8 ( 1(Base) + 6(Cha) + 1(Resistance Cloak) )

Will: 7 ( 6(Base) + 0(Wis) + 1(Resistance Cloak) )

HP: 54 ( 8(Oracle) + 32(Summoner) + 10(Con) + 4(Favoured Class) )

AC: 18 ( 10(Base) + 2(Leather) + 6(Cha) )

Initiative: +0

Base attack: 3

CMB: 1 ( 3(Base attack) - 2(Str) )

CMD: 11 ( 10(Base) + 3(Base attack) - 2(Str) + 0(Dex) )

FEATS:

Extra Evolution, Extra Revelation (Sidestep Secret), Fast Learner, Improved Natural Attack (Slam),

CLASS FEATURES:

Cantrips, Fused Eidolon, Fused Link, Mystery (Lore), Oracle Curse (Lame), Orisons, Revelation (Lorekeeper), Shielded Meld

RACIAL FEATURES:

Bonus Feat, Skilled, Trait: (Eyes and Ears of the City), Trait: (Slippery)

SKILLS: ( 31 Ranks total (4 Favoured Class) )

Appraise: 6 ( 1(Rank) + 2(Int) + 3(Class) )
Bluff: 14 ( 5(Rank) + 6(Cha) + 3(Class) )
Knowledge(Arcana): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Dungeoneering): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Engineering): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Geography): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(History): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Local): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Nature): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Religion): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Perception: 7 ( 3(Rank) + 0(Wis) + 3(Class) + 1(Trait) )
Sense Motive: 8 ( 5(Rank) + 0(Wis) + 3(Class) )
Spellcraft: 6 ( 1(Rank) + 2(Int) + 3(Class) )
Stealth: 7 ( 3(Rank) + 0(Dex) + 3(Class) + 1(Trait) )
Use Magic Device: 14 ( 5(Rank) + 6(Cha) + 3(Class) )

ORACLE SPELLS KNOWN ( Level [1] 5/day ):

Create Water [0], Detect Magic [0], Enhanced Diplomacy [0], Light [0], Bless [1], Cure Light Wounds [1], Murderuos Command [1],

SUMMONER SPELLS KNOWN ( Level [1] 5/day - Level [2] 3/day ):

Acid Splash [0], Daze [0], Mage Hand [0], Mending [0], Message [0], Open/Close [0], Enlarge Person [1], Expeditious Retreat [1], Mage Armor [1], Rejuvenate Eidolon (Lesser) [1], Bulls Strength [2], Haste [2]

LANGUAGES:

Common, Draconic, Elven, Cyclops

COMBAT EQUIPMENT( 21 total Lb ):

Masterworked Leather Armor (Eidolon Suit)(160 g, 15 Lb), Dagger(2 g, 1 Lb), Wand of Cure Light Wounds(750 g, 0? Lb), Handy haversack(2000 g, 5 Lb), Circlet of Charisma (+2)(4000 g, ? Lb), Cloak of Resistance (+1)(1000 g, ? Lb)

OTHER EQUIPMENT( 19 total Lb ):

50 ft Silken rope(10 g, 5 Lb), Note Book (Wizard Spell Book)(15 g, 3 Lb), 10 Tindertwigs(10 g, 0 Lb), Winter blanket(5 sp, 3 Lb), 2 Glass bottles(4 g, 2 Lb), 10 Sheets of paper(4 g, 0 Lb), Scroll case(1 g, 1/2 Lb), Ink vial(8 g, 0 Lb), Inkpen(1 sp, 0 Lb), Small steel mirror(10 g, 1/2 Lb), 2 Belt pouches(2 g, 1 Lb), 10 Potion vials(10 g, 0 Lb), 4 Days rations(2 g, 4 Lb)

WEALTH:

2011 Gold, 4 Silver

TRACKED RESOURCES:

Days rations 4/4
Tindertwig 10/10
Wand of Cure light wounds 50/50

STATS (With Eidolon):

NAME: Anthony Krast

RACE: Human

ALIGNMENT: Chaotic Neutral

LEVEL: Oracle 1 / Summoner ( Synthesist ) 4

APPEARANCE: 427 Lb, 7' 3", Dulled steel covered in gears.

SIZE: Medium

SPEED: 30

STATS:

Str: 19 Dex: 13 Con: 13 Int: 14 Wis: 10 Cha: 20 (22)

Fort: 5 ( 1(Base) + 1(Con) + 1(Resistance Cloak) + 2(Sheilded Meld) )

Refl: 10 ( 1(Base) + 6(Cha) + 1(Resistance Cloak) + 2(Sheilded Meld) )

Will: 9 ( 6(Base) + 0(Wis) + 1(Resistance Cloak) + 2(Sheilded Meld) )

ANTHONY HP: 54 ( 8(Oracle) + 32(Summoner) + 10(Con) + 4(Favoured Class) )

EIDOLON HP: 33 ( 30(Hitdice) + 3(Con) )

AC: 22 ( 10(Base) + 4(Natural) + 6(Cha) + 2(Shielded Meld) )

Initiative: +1

Base attack: 3

CMB: 7 ( 3(Base attack) + 4(Str) )

CMD: 18 ( 10(Base) + 3(Base attack) + 4(Str) + 1(Dex) )

ATTACKS:

2 Slams: +7 / +7 (3D6 + 4)

EVOLUTIONS: ( 8 Points )

Ability Increase (Str)
Slam Attack x 2
Reach (Slam)
Improved Damage (Slam)
Skilled (Stealth)
Skilled (Perception)
Limbs (Arms)(Free)
Limbs (Legs)(Free)

FEATS:

Extra Evolution, Extra Revelation (Sidestep Secret), Fast Learner, Improved Natural Attack (Slam),

CLASS FEATURES:

Cantrips, Fused Eidolon, Fused Link, Mystery (Lore), Oracle Curse (Lame), Orisons, Revelation (Lorekeeper), Shielded Meld

RACIAL FEATURES:

Bonus Feat, Skilled, Darkvision (60 ft), Share Spells, Evasion, Trait: (Eyes and Ears of the City), Trait: (Slippery)

SKILLS: ( 31 Ranks total (4 Favoured Class) )

Appraise: 6 ( 1(Rank) + 2(Int) + 3(Class) )
Bluff: 14 ( 5(Rank) + 6(Cha) + 3(Class) )
Knowledge(Arcana): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Dungeoneering): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Engineering): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Geography): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(History): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Local): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Nature): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Knowledge(Religion): 10 ( 1(Rank) + 6(Cha) + 3(Class) )
Perception: 15 ( 3(Rank) + 0(Wis) + 3(Class) + 1(Trait) + 8(Skilled) )
Sense Motive: 8 ( 5(Rank) + 0(Wis) + 3(Class) )
Spellcraft: 6 ( 1(Rank) + 2(Int) + 3(Class) )
Stealth: 16 ( 3(Rank) + 1(Dex) + 3(Class) + 1(Trait) + 8(Skilled) )
Use Magic Device: 14 ( 5(Rank) + 6(Cha) + 3(Class) )

ORACLE SPELLS KNOWN ( Level [1] 5/day ):

Create Water [0], Detect Magic [0], Enhanced Diplomacy [0], Light [0], Bless [1], Cure Light Wounds [1], Murderuos Command [1]

SUMMONER SPELLS KNOWN ( Level [1] 5/day - Level [2] 3/day ):

Acid Splash [0], Daze [0], Mage Hand [0], Mending [0], Message [0], Open/Close [0], Enlarge Person [1], Expeditious Retreat [1], Mage Armor [1], Rejuvenate Eidolon (Lesser) [1], Bulls Strength [2], Haste [2]

LANGUAGES:

Common, Draconic, Elven, Cyclops

COMBAT EQUIPMENT( 21 total Lb ):

Masterworked Leather Armor (Eidolon Suit)(160 g, 15 Lb), Dagger(2 g, 1 Lb), Wand of Cure Light Wounds(750 g, 0? Lb), Handy haversack(2000 g, 5 Lb), Circlet of Charisma (+2)(4000 g, ? Lb), Cloak of Resistance (+1)(1000 g, ? Lb)

OTHER EQUIPMENT( 19 total Lb ):

50 ft Silken rope(10 g, 5 Lb), Note Book (Wizard Spell Book)(15 g, 3 Lb), 10 Tindertwigs(10 g, 0 Lb), Winter blanket(5 sp, 3 Lb), 2 Glass bottles(4 g, 2 Lb), 10 Sheets of paper(4 g, 0 Lb), Scroll case(1 g, 1/2 Lb), Ink vial(8 g, 0 Lb), Inkpen(1 sp, 0 Lb), Small steel mirror(10 g, 1/2 Lb), 2 Belt pouches(2 g, 1 Lb), 10 Potion vials(10 g, 0 Lb), 4 Days rations(2 g, 4 Lb)

WEALTH:

2011 Gold, 4 Silver

TRACKED RESOURCES:

Days rations 4/4
Tindertwig 10/10
Wand of Cure light wounds 50/50

Backstory:
Anthony's vision was blurry. His entire body screamed for air, his lungs desperately trying to expand before he passed out. His bones and skin screamed as well, the pain from the impact playing through his body in sickening waves.

"Weakling cant even climb a rope properly, a knotted one at that. If it wasnt for that brain hed be completely useless"

"Oi, you alive down there or am I gonna have to do this myself"

A trio of rough laughs rang out above him. Anthony's mind was starting to clear up, as was his vision, his chest heaving as he started to breathe again. He almost passed out again, this time from too much air, as he frantically sucked in the lifegiving air.

Rolling around on his back he glared up at the dot of light above him, the hole he had been decending into when his strength had failed him. Perched on the edge was Malko, a smirk of superiority on the drows face as he reveled in the approving laughter of his two companions.

"W-Why dont you come down here, *huff huff* and *huff*, say that?"

He regretted his words emideatly. Malko wasnt the type to take any backtalk.

Malko's arm whipped down and grabbed the rope, Anthony flinching and frantically scraping his feet against the ground to get up and run, anywhere, somewhere.

"Yeah, thats right, run and get daddy his loot, or ill break that pretty little leg of yours again!"

Anthonys knee ached from the memory alone, as he huddled into the darkness. It had never quite healed properly and he had been limping ever since. How pitiful he felt in that moment.

Remembering where he was, he cast a spell of light to see. He liked to cast the spell, its soft glow reminding him of the days long past when he had studied the divine. He had never made it past the stage of Novice before all the trouble had started. He hadnt known about the Guild, how they had extorted the tiny church for protection. As the thugs had barged through the main hall, smashing chairs, lamps and art as they went, he had foolishly tried to stop them. Thats when he had met Malko.

The memory made his knee ache again as he recalled being knocked to the floor before Malkos club had shattered his left knee.

Shaking his head the memories faded and Anthony returned to the task in the present. The tunnel slowly decended into the earth, worked stone tunnel sections mixed with rough earth and rubble where times tooth had defeated the masons craftmanship. His knowledge of architecture though not wast, easily told him the place was ancient. The sections of tunnel that were still whole were so expertly crafted, they could have easily held up for centuries, millienia even. The fact that they had now fallen into decay would make them thousands of years old.

The scrolls he had translated for the guild had only been a couple hundred years old at the most, and the text had made no indication that this place was any older than that. If Malko had known, he would not have been so quick to leave the job to Anthony alone. Or maybe he would. Ever since the underboss had stayed Malkos hand that night, stopped his club from hitting him again, Malko had tried to get him killed. Sending him into these musty tombs by himself was his favorite way of trying, although traps and undead had thus far been mercifully absent. But with Anthonys continued service to the guild, it would only be a matter of time.

The tunnel opened up into a big room. The place was a mess, large sections of wall having been replaced by mounds of dirt which had forced their way inside. A trio of tiny waterfalls were bleeding from the ceiling, creating a large pool in the middle of the room. Some crack into the earth below was most likely hidden beneath the surface of the water, or the whole place would have been flooded long ago. Several other tunnels left the room but at a glance he could tell they had all collapsed or were far to unsafe to decend into.

Then he saw it.

At the center of the room, a large slab of marble, most likely a table, sat at an odd angle, a corner having tilted into the large pool of water. As he slowly inched closer he could make out a host of tools, a hammer, a chissel, and a few others he recognized, but many of them looked alien and strange, most likely devices of a magical nature. But they were all secondary to the glimmer of light that had caught his attention.

Sitting half submerged in the water was what his monastic training easily identified as a suit of armor. It looked like leather armor, but it was made of metal, its dull silvery sheen reflecting the light. Mesmerized he waded into the water untill it was waist high, before reaching it. Gingerly picking it up he realized that it was indeed made of metal. Inspecting it closer, he was amazed to find it was a flexible mesh, not unlike the links of a chainshirt, but at a truly microskopic scale. He stood there for a while, marveling at the thing before realizing he had become cold, standing in the water as he did. Wading back to shore he put it down, shakily reaching into one of his scroll cases for a scroll of identification. With practiced ease he coerced the spell from its page, the armor glowing softly, as it revealed its secrets to him.

Or rather it didnt. No information of function came to him, only a single word of activation, sofly bleeding into his mind. Out of sheer amazement he could not contain himself.

"(Insert word here when I think of it)?"

As he realized his mistake he watched in horror as the suit unclasped itself, metalic buckles and straps extending out from its center and reaching for him. Like some obscene octopus it lunged at him. He struggled briefly, but his strength was no match for it vice like embrace. Falling on his back as his arms finally gave in the suit wrapped itself around him, hugging him tightly. He felt like his ribs might give way under the pressure, his lungs once more gasping for air. As conciousness left him, he briefly felt the suit loosening its grip slightly, before darkness took him.

---

There was a ringing in his ears. They came in short bursts, slowly changing pitch before finally becoming recognizable. It was Malko. Anthonys eyes opened wide. He was looking Malko right in the face, but he did not seem to notice him.

"What in the hells is this crap? And wheres that coward run off to, theres no other exit"

Malko was handling a dagger, poking it towards Anthonys face. He could feel it touching his cheek, but it did not hurt. And there was a soft metallic *ting*, as if the dagger was striking metal. Looking down his body, he realized why.

His entire body was wrapped in metal, as if he had donned a suit of full plate. But he did not feel its weight or its presence against his skin at all. He had a sensation of being naked, as if the suit was his own skin. At every joint of the suit, knees, ankle, elbows, wrists, gears of varying sizes and design were visible. It looked archaic and arcane at the same time.

"Lets get this thing open and see whats inside. With any luck theres a skeleton with some magical stuff still on it"

Malko placed a hand on Anthonys head, steadying himself as he raised the dagger high above his head, clearly intending to strike at some seam to pry the suit open.

Anthony looked on in shocked horror and amazement as his gauntleted arm shot off the ground, grabbing Malkos face and squeezing tightly. The elf howled as one of the suits fingers dug into his eye socket, the eye squishing and oozing out and around the finger in a sickening flow. The dagger still held high, Malko jabbed it into the gauntlet, frantically stabbing again and again as the suit rose from the floor, lifting Malko a full foot off the ground in its outstretched hand. As the suit got done with its motion, Anthony suddenly felt the weight of Malko. He was in full control of its motion.

Malkos men were backing towards the door, horror written plainly on their faces as Malko continued to scream, dropping the dagger and using both hands in an attempt to pry open the fingers wrapped around his skull. The last thing they saw before running from the room in a panic, was the suit, or rather Anthony now, reaching down, enveloping Malkos left knee in his giant fist, and snapping it forward into an impossible angle. They did not however see him reach for another limb, and then another.

Hearing Malkos screams and the snapping of bone was music to his ears. He felt powerful, in control. And he LOVED IT!!

"If only he could look in my eyes, know that it was me destroying him bit by bit" He thought.

Even as he thought it, his vision went dark for but a second. As light returned, he was watching Malko from another angle. Regaining his bearings he realized he was using his own eyes to see, looking out from the torso of the suit. Malkos one good eye saw him, suddenly hateful and ferocious.

"YOU!?! YOU WONT GET AWAY WITH THIS ILL KILL YOU, YOU LITTLE BASTARD ILL..."

His voice was cut off by the sound of his last good limb breaking. Mouth open wide as if to scream again, he instead passed out, hanging limp from the suits hand.

As the room suddenly fell silent, Anthony snapped back to his senses. What was he doing? Admittedly it had made him feel amazing, but it had not been his own decision. Not completely. Raising his free hand he looked at it. It had been the suit. It had jolted him into action. His actions had been his own, but the will to act had been the suits.

"What are you?" he thought.

The response almost made him jump.

"I am Protector, Defender, Bulwark, Shield. I am Guardian, Armor, Sanctuary, Sentinel. I am the one who heeds the call"

Anthonys mind raced. He had so many questions, so much to learn. And he would ask them all in time, but for now he had more pressing matters to attend to. He looked at Malko. The Guild wouldnt take kindly to his actions. Even with the suits considerable apparent power, he doubted he could run and hide. He knew to much about their inner workings, had handled too many notes and done too much book keeping on their behalf. No they would find him and end him by any means.

His only hope was to offer himself up as a better replacement for Malko. A superior intellect, a superior fighting arm.

With any luck it would seem a good deal to them....

Anthony spares Malkos life, a grizzly warning to everyone, far more potent than simply killing him. He will be one of Anthonys "relations", still a member of the guild due to connections with higher-ups. Due to these connections, The Guild just leaves him to his own devices. He is ofcourse scheming with what few allies he can muster, trying to find a way to end Anthony without anyone being able to blame him (which would most likely see him killed, connections or no)

Anthonys only other relation is the old head cleric at the chapel from which he was taken as payment when they couldnt pay. Anthony was an orphan and raised at the chapel, but even so, after he reconnects with his "adoptive father" their relationship is strained due to moral differences (His time in The Guild has changed him quite alot). Even so the old Cleric is still a good friend.

EIDOLON: http://i1287.photobucket.com/albums/a625/CasperPMC/scan0001_zps45d023ef.jpg


@Maeltheron Backstory is in my profile now. Sorry for the wait.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

On relations, im thinking that Leandric is quite intrigued by Anthonys suit and keeps pestering him to do research on it. While Anthony finds it mildly annoying, they do share a Deity and a world view in some respects, so get along quite well.

Im open to more involved relations to everyone else, but for now the most I can think of is the fact that anyone doing work for the guild in the past, most likely dealt with Anthony in some way, since he did alot of book keeping (relaying the names and locations of marks from spies to assassins fx)


@Sorad, I'd like to add an additional piece to your back story. The Dvorak family of dwarves are cousins to the Ozzunes, and part of the Ozzune clan. Hakledun Ozzune is the leader of the clan and runs a mining outfit in Issust Hold.


@Sic, Kleonaa works at the tavern mentioned in the game play thread for the thieve's guild. No longer an employee there as she is getting to old for that line of work, she is now the owner of the establishment.

The Wailing Spirit's, is an inn close to the mage tower. It's a rough place despite, or maybe in spite of, its proximity to the tower. It is also at times one of the guilds hold outs - a cramped room behind a false wall in one of the guest rooms on the ground floor.


@Maeltheron, in addition to your contacts from your back story I'd like to add Captain Silvers. He now works for the mages and covers the area around the Merchant's guild and a portion of the Merchant's Road. He also covers portions of begger's street. He is not at all above taking a bit of coin to arrange for his patrols to be elsewhere.


@Leandric, given your interest in constructs and things mechanical your character would likely have a interest in the clock tower of the library. Unfortunately though the clock tower is closed to the public.


@Vaek, in addition to your other contacts add a woman by the name of Dessa. She ostensibly makes a living serving drinks in a tavern in Issust Hold, but she can get you in touch with various elements of the underground in the area.


Male Gnome Cleric 5

Oh he'll love the clock tower :)

As for Anthony, it all depends. If he has seen the armor appearing out of nowhere it's pretty easy to conclude it must be magic and then his interest would be gone.


Deliverance wrote:


maybe everyone can get the one linguistics point in place of my summon monster ability? Originally being an intelligence asset to The Guild, I may have been the teacher? Like, every member had to attend a class every so often to learn it?

I'm still thinking on this, but any benefit will be only for your character. What I have been considering is that your suit is always on, even when you are sleeping (normally the eidolon is dismissed if the summoner is unconscious or asleep). You can leave the suit, and it takes and hour to get back into the suit if you do so (same as though you were summoning an eidolon). So far this is all bonuses, or at least I can't think of any reason a synthesist wouldn't gladly take this option over summoning monsters. So as a downside having the suit on gives you a minor penalty to stealth and disguise checks (probably -2 to each). I want to make sure you feel like you are getting a fair deal though so I'm interested in your feedback on this.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7
Leandric Fizzwinkle wrote:

Oh he'll love the clock tower :)

As for Anthony, it all depends. If he has seen the armor appearing out of nowhere it's pretty easy to conclude it must be magic and then his interest would be gone.

While the suit appears through magical means, all the gears and cogs do serve a purpose. Also, arent the clockwork creations you want to make also magical? I mean if they arent, the most they will be able to do is walk in a straight line (since they have no "golem mind" to direct them)

I dunno, maybe im missing something. Either way we both worship Brigh so theres that atleast (Anthony believes she lead him to the suit)

GM Ascension wrote:
Deliverance wrote:


maybe everyone can get the one linguistics point in place of my summon monster ability? Originally being an intelligence asset to The Guild, I may have been the teacher? Like, every member had to attend a class every so often to learn it?
I'm still thinking on this, but any benefit will be only for your character. What I have been considering is that your suit is always on, even when you are sleeping (normally the eidolon is dismissed if the summoner is unconscious or asleep). You can leave the suit, and it takes and hour to get back into the suit if you do so (same as though you were summoning an eidolon). So far this is all bonuses, or at least I can't think of any reason a synthesist wouldn't gladly take this option over summoning monsters. So as a downside having the suit on gives you a minor penalty to stealth and disguise checks (probably -2 to each). I want to make sure you feel like you are getting a fair deal though so I'm interested in your feedback on this.

Assuming it remains when I go unconcious as well as when sleeping id say deal. Although, it only normally takes 1 minute to summon an eidolon. Not 1 hour.


Male Gnome Cleric 5

Oh yes, the things he wants to build are magical, but they start out as nothing but a bunch of gears and the magic is added after. This appears out of nowhere, so magic first gears later. Leandric would be intrigued by it, but more interested in what he'd call "the real deal"


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Well the suit wasnt originally just conjured out of thin air. It was most likely made, then had the summoning function added.


Male Gnome Cleric 5
Anthony Krast wrote:


Well the suit wasnt originally just conjured out of thin air. It was most likely made, then had the summoning function added.

You truly are desperate for a Gnome's admiration, aren't you :P


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7
Leandric Fizzwinkle wrote:
Anthony Krast wrote:


Well the suit wasnt originally just conjured out of thin air. It was most likely made, then had the summoning function added.
You truly are desperate for a Gnome's admiration, aren't you :P

WHY WONT YOU LOVE MEEEEEEE!?!?!?!!!


Heh, yes that other time increment that is less than an hour. It would remain while unconscious as well. If it reaches 0 HP then of course it ceases to provide any benefits (other than cosmetic look).

On a side note, I have this vision of Leandric tinkering with the suit when you level up and giving it new abilities and powers (aka, changing its evolutions around).


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@GM Ascension: Additions made, per your request. Thanks.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

been a busy couple of days but Im working on crunch now. Will think about tying in back stories.

anyone contemplated Teamwork Feats?

Stealth Synergy would be good for us and Outflank is more than worthwhile; especially for you rogue types and flanking.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@Sicsivicus: Your assissin-like nature makes you a certainacquaintance of Maeltheron and Vaek. Feel free to tie us in, and I will add something based on what you do.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

@Sicsivicus same here.

My only question is with Outflank and such, if were going against PC's they will either position themselves to prevent or strongly hinder being able to do so. For this reason, I question how viable it is. If we think we can take strong advantage of it, then I would be up for it. And I guess all it takes is getting 1 hit in a 6v6 battle that could turn the tide potentially.

P.s.

If I accidently post under my toon: ALMA you will still know its me, its a toon that is in the DM's other campaign in this world/city. so if I don't see it intime to change it do not be alarmed.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12
GM Ascension wrote:
@Vaek, in addition to your other contacts add a woman by the name of Dessa. She ostensibly makes a living serving drinks in a tavern in Issust Hold, but she can get you in touch with various elements of the underground in the area.

done, though I have listed that each time I meet with Dessa I am disquised as a Tiefling Fighter named Vekel. unless you would prefer she know my natural look.


I'm starting to go through character stats for those who have finished.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Question: What happens if our dependent is killed? Do we then go on a psychotic rage and kill everybody?

since Leandric is able to make magic items, do we get a discount on Armor and Wonderous items?

My stat block is done (with the exception of common equipment), until you find the errors in it.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

@ Maeltheron & Vaek - sounds good. I already have some ideas in mind. Will get them up in backstory today.

DM Ascension - will hopefully have stat block and equipment puchased before the night is over. note - Im EST.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Ok I worked Vaek, Sorad, Leandric and Maeltheron into my background. You guys are more than welcome to proof and offer edits if desired. And Im open to more story line connections with the others but also realize that a Guild this big and with lots of cells operating independantly that some of us probably havent met and that works well also.

DM Ascension - I also rewrote Kleonna's part with the additions requested.

edited since I forgot about this -

Vaek wrote:

@Sicsivicus same here.

My only question is with Outflank and such, if were going against PC's they will either position themselves to prevent or strongly hinder being able to do so. For this reason, I question how viable it is. If we think we can take strong advantage of it, then I would be up for it. And I guess all it takes is getting 1 hit in a 6v6 battle that could turn the tide potentially...

Outflank:

Prerequisite - BAB +4

Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

with two of you capable of sneak attacks I think it would be well worth it. Ive used this feat to much success in other games. We dont have to take it now and can see how combat goes and whether or not it will work.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@Sicsivicus: Well done, I will include you as well in mine. Thanks.

@GM Ascension: I have made final updates to Maeltheron's background, and all is ready in final.


@Anthony
Can you paste your stat block into your alias profile please, thanks.


I'm about to post my initial pass at the character reviews. After doing a number of these though I've decided to alter a couple of things.

For very mundane items like a basic backpack, rope, rations, waterskins, chalk, paper, whistles, lamp oil, thread, etc, I'm not adding those into the cost of your 10k starting gold. It was just getting way to tedious to track a lot of these items that are usually coming out to a combined total of less than 100g. This also includes a basic 20 arrows or bolts or sling stones. Still make a note of these on your character sheet though - within reasonable amounts for these items, no 5000' of rope :)

For encumbrance if your item weight is within a couple pounds of a carrying capacity level I'm ignoring it, but otherwise remember that this is in effect.

For these reviews its a real possibility I've made mistakes, so don't hesitate to correct me if I tell you something doesn't add up. I realize some of you are not quite yet done either, but no worries on that.


@Maeltheron
You've underspent on your ability scores.
Str 16 10 pts
Dex 18 (16 +racial) 10 pts
Con 11 (13 -racial) 3 pts
Int 9 (7 +racial) -4pts – you have your int listed at 7, but elf raises it to 9.
Wis 12 2 pts
Cha 9 -1 pt
Total Spent 18 pts
You also haven't applied a +1 bonus increase to a stat for having reached level 4.

AC 19 (+4 armor +4 dex +1 natural armor)
Touch 14 (+4 dex)
Flat Footed 15 (+4 armor +1 natural armor)

HP should be 45 – max HP each level + 5 for favored class

Ranged attack bonus to hit with longbow should be +8/+9 (+4 dex +3 BAB +1 magical enhancement)
Dagger +6 (+3 BAB +3 Str)
Elven Blade +7 (+3 BAB +3 Str +1 magic)
Unarmed Strike +6 (+3 BAB +3 Str)

Can you list your ranks in each skill. e.g, Acrobatics (5) +12

After removing costs for common mundane items I show your expenditures at 9395.5gp


@Vaek
You've overspent on ability scores
Str 12 2 pts
Dex 18 (16 +racial) 10 pts
Con 14 5 pts
Int 10 0 pts
Wis 8 -2 pts
Cha 17 (16 +1 level 4 bonus) 10 pts
Total spent 25 pts

Ignoring skill points and saves till those are fixed.

+8 to hit with your melee weapon instead of +7.

You've spent 6350 so far.


Male Gnome Cleric 5

I do have a question in regards to Leandric's gear though:

Can I use my Item Creation feats to make my own stuff, assuming I have access to all needed components.


Not with your starting 10k.

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