Ascension - Rebellion (Inactive)

Game Master bbangerter

Library Street


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Dark Archive

*half-orc paladin lol


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Roco made a nice little summary earlier in discussion that help but I'm happy with you playing your monk IF you think he would have joined a rebellion.

Dark Archive

Oh thats no problem, i can give a paladin of Iomadea a reason to going on a killing spree, story is my specialty


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

I envy your life, Ebonnard. Envy.

Also, might I suggest some sort of martial or divine character? We need to fill those roles as we have more than enough skill and arcane. The monk would still do nicely in any case.

Dark Archive

Lol, this is life as a 17 year old who is home-schooled and has to work very little on occasions.

And i am willing to make whatever you guys want me to. I thought about posting every character i mentioned tomorrow AND another that i create especially for this campaign and go from there. lol


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

A monk will be good for us if he has good CON and AC. We need a centerpiece for a battle, a paladin would have been mechanically good, a barbarian with good saves would have been good too, but a monk with high HP/AC/saves would work well too. Our group is heavy on spells and cloak-and-dagger, so we desperately someone who can stand up to an alpha strike while the rest of the group gets their act together. I hope that matches the character that you had in mind.

As for the other characters, no to cleric and oracle. I'd ask that you not be a divine caster- with two summoners, we have plenty of buffing potential (assuming they have selected buffing spells). We probably shouldn't have a paladin, even with GM leniency, though mechanically one would work well for what we need.

Since you're taking opinions, I vote for the monk. A MAD monk with dumped INT and CHA to have good WIS/CON > STR/DEX... by chance were you a dwarf monk? More debilitation would work well, so being good at what monk does best (grappling!) will do great for us. Take disguise and look like a mage who got unlucky getting stuck on the front. Think of their surprise when squishy mage grapples/stunning fists their melee and starts flurrying to death.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Envyyyy.

And true, we need martial way more. The suggestion of a guy that looks like a wiry mage but then goes all kung-fu on their butts is amusing.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Only thing I'd say against the paladin idea (apart from the LG thing) is please take stealth. The rest of can sneak and there more annoying than being left 2 rounds from combat because you would give away the rest of party. Now a Paladin can be stealthy but most aren't. (hmmm I wonder what the Armour Check Penalty of mithril plate is.)


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

I was thinking Jake is unlikely to endanger his gang mates by being openly himself in the rebellion (at least until trusts to individuals he is working with.) So is going to be using his hat of disguise to change his appearance. I'll keep using the name Jake on the assumption it is a fairly common name so won't be linked to him (and saves me of correcting people all the time). I'll put my current appearance in profile but his alias picture.

As for the rumours I was more thinking of adding a general collection of rumours together that might exist. Not ones that favour us or any other faction particularly. That we then could start adding ones that do favour us. Ideally I was thinking of adding depth to the world and give other groups (or us) things we could investigate should say we have a need of a 18ft crocodile. So keep the rumours favouring us coming but maybe store them for later use and if anyone thinks of more general ones that the GM can put into the 'campaign info' tab. (ps I like the mutated sealife rumour, I am now half expecting monsters to come out of the sea and start destroying the city.)


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

I just remembered, a Martial Artist archetype doesn't have to be lawful. Just sayin'.


M Human (multi-ethnic) Rogue Charlatan 6

Yeah ...that's looked pretty cool since I first saw it (martial artist that is).


A paladin I would have to disallow. It just doesn't fit at all with the idea of the rebellion and the Order of the Mithril Rose that has a headquarters in the city.


Jake the Rat wrote:
(ps I like the mutated sealife rumour, I am now half expecting monsters to come out of the sea and start destroying the city.)

Godzilla can planeshift? Who knew?


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)
GM Ascension wrote:
Jake the Rat wrote:
(ps I like the mutated sealife rumour, I am now half expecting monsters to come out of the sea and start destroying the city.)
Godzilla can planeshift? Who knew?

He might well be able to and I'm not going to argue if he says he can. However he doesn't have to if one of the wizards researches a 'Summon Godzilla' spell.


I'm about to post my initial pass at the character reviews. After doing a number of these though I've decided to alter a couple of things.

For very mundane items like a basic backpack, rope, rations, waterskins, chalk, paper, whistles, lamp oil, thread, etc, I'm not adding those into the cost of your 10k starting gold. It was just getting way to tedious to track a lot of these items that are usually coming out to a combined total of less than 100g. This also includes a basic 20 arrows or bolts or sling stones. Still make a note of these on your character sheet though - within reasonable amounts for these items, no 5000' of rope :)

For encumbrance if your item weight is within a couple pounds of a carrying capacity level I'm ignoring it, but otherwise remember that this is in effect.

For these reviews its a real possibility I've made mistakes, so don't hesitate to correct me if I tell you something doesn't add up. I realize some of you are not quite yet done either, but no worries on that.


@Chandler
I'm showing you two points over the 20 pt buy.
Str 12 2pts
Dex 14 5pts
Con 14 5pts
Int 14 5pts
Wis 8 -2pts
Cha 15 (+1 at level 4, +2 human) 7pts

I'm unclear on how many ranks you've put in each skill, but assuming int of 14 at level 5 you should have 55 skill points (more if you take skill points for your favored class bonus). It doesn't look like you have spent anywhere close to that. I haven't looked to closely at your other stats yet since your abilities will need to be tweaked and will cause those to change.

You are slightly over the 10k gp. Here is the breakdown I have.
Chain Shirt +1 1250g
Short Bow + 1 2330g
Short Sword 10g
Dagger 2g
Ring of Prot +1 2000g
Hat of Disguise 1800g
Amulet of NA +1 2000g
Alchemists Fire (10) 200g
Belladonna (5) 500g
Bachelor Snuff (8) 8g
Total cost 10092


@Rocosmia
No traits have been selected. Pick 2 from the allowed source books.
More money left over than listed.
Lesser Bouncing Metamagic rod 3000g
Wand of CLW 750g
Wand of Silent Image 750g
Acid (4) 40g
Alchemical Grease (4) 20g
Antiplague (2) 100g
Smokestick 20g
Studded Leather +1 1175g
Buckler +1 1155g
Comp Short Bow (Str 12) 150g
Mwk Dagger 302g
Mwk Backpack 50g
Disguise kit 50g
Total Cost 7562


@Drewan
Studded Leather Armor +1 1000g + and additional 150 for Mwk + 25 for base cost
Short Sword, Masterwork Cold Iron 620g
Short Sword +1 2000g + 300 for Mwk + 10 for base cost
Cloak of Resistance +1 1000g
Ring of Protection +1 2000g
Handy Haversack 2000g
Wand of Cure Light Wounds 750g
Shortbow, Masterwork Composite (+2 Str) 525g
Total Cost 10480

In your attacks section can you list your final bonus to attack/damage.
For example
Short Sword +8 (+10 against humans) (1d6 + 3 (+5 against humans))

Also is your favored class ranger or rogue? If ranger you are missing 1 HP or skill point for favored class (or missing an alternate favored class bonus).


@Jake
HP should be 50 (5d8 at max HP 40, +5 con, +5 favored class with fast learner feat)
Make a note on your saves for Will +5 (+6 against mind-effecting)
Make a similar note on AC for the eidolon shield ally effect.
You are missing 5 skill ranks for being human. ((2 + int mod) * level + favored class with faster learner + human)
I'm not sure what this is in your skills section: underground = +4 (+4 from racial trait)

With mundane items dropped from the cost, your current equipment list comes out to be
Light Xbow 35g (listed in your offense by not in your equipment)
Headband of alluring charisma +2 4000g
Hat of Disguise 1800g
Cloak of resistance +1 1000g
Studded leather, master-worked 175g
Dagger 2g
Backpack, master-worked 50g
Scroll of Teleport (summoner CL 10) 1000gp
Thieves' tools, master-worked 100g
Scroll of Teleport (summoner CL 10) 1000gp
Total cost 9210


@Dev
Make a note in your AC for Shield Ally
Expenditures look a little off
Dagger 2g
Light Xbow 35g
Chain Shirt 1250g
Ioun Torch 75g
Handy Haversack 2000g
Lesser Extend Metamagic Rod 3000g
Ring of Sustenance 2500g
Artisan Tools 55g
Potion of CLW x 2 50g
Wand of LRE 750g
Total spent 9717

With your outfit, light xbow, chain shirt and haversack you are at medium encumbrance (39 lbs). Everything else is presumably in the haversack.


@Dev, some additional back story elements for you.
You sometimes have nightmares in which you are standing before a large open gateway of some sort. Seething black mists with crimson highlights roiling in anger and pouring out from it. Something is pulling you forward against your will, dragging you into the mists.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]
GM Ascension wrote:

@Drewan

Studded Leather Armor +1 1000g + and additional 150 for Mwk + 25 for base cost
Short Sword, Masterwork Cold Iron 620g
Short Sword +1 2000g + 300 for Mwk + 10 for base cost
Cloak of Resistance +1 1000g
Ring of Protection +1 2000g
Handy Haversack 2000g
Wand of Cure Light Wounds 750g
Shortbow, Masterwork Composite (+2 Str) 525g
Total Cost 10480

Fixed, I think - the major stuff is detailed at the top of my gear spoiler, and totals 10000gp exactly...:-P

GM Ascension wrote:

In your attacks section can you list your final bonus to attack/damage.

For example
Short Sword +8 (+10 against humans) (1d6 + 3 (+5 against humans))

Done.

GM Ascension wrote:
Also is your favored class ranger or rogue? If ranger you are missing 1 HP or skill point for favored class (or missing an alternate favored class bonus).

Ranger, now. Fixed.


M Human (multi-ethnic) Rogue Charlatan 6
GM Ascension wrote:

@Chandler

I'm showing you two points over the 20 pt buy.
Str 12 2pts
Dex 14 5pts
Con 14 5pts
Int 14 5pts
Wis 8 -2pts
Cha 15 (+1 at level 4, +2 human) 7pts

I'm unclear on how many ranks you've put in each skill, but assuming int of 14 at level 5 you should have 55 skill points (more if you take skill points for your favored class bonus). It doesn't look like you have spent anywhere close to that. I haven't looked to closely at your other stats yet since your abilities will need to be tweaked and will cause those to change.

You are slightly over the 10k gp. Here is the breakdown I have.
Chain Shirt +1 1250g
Short Bow + 1 2330g
Short Sword 10g
Dagger 2g
Ring of Prot +1 2000g
Hat of Disguise 1800g
Amulet of NA +1 2000g
Alchemists Fire (10) 200g
Belladonna (5) 500g
Bachelor Snuff (8) 8g
Total cost 10092

Possessions and stats fixed, skills next. Thanks for the eagle-eye boss.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

@GM Ascension

Thanks for the feedback! As to the expenditures looking a little off, it's probably because I've added the cost of mundane items and may have shuffled a few gold in the process. And I seem to have forgotten about adding the 150 gp from making the armor masterwork before enchanting it. I'll use your gold count to determine my leftover money.

Does the outfit count for encumbrance when worn? I was originally assuming not but then I just remembered that's usually just a house rule based on the 3.5 rules as RAW doesn't explicitly state anything about it and it's bugged a lot of low-str PFS characters :S.

Might need to change some things up if so as I want to be at light encumbrance. Or actually, perhaps just change the Chain Shirt despite its usefulness because Dev would want something as nonrestrictive as possible. OH, or switch out the +1 of the Chain Shirt for being made out of mithral to halve its weight and reduce ACP to 0 but keep a nice AC bonus. Mmm, that's more like it.

That'd still put me at 26.5lb, but I could take a Pickpocket's Outfit instead for the additional 2 pounds leeway it gives me to put me at 24.5lb which is finally light encumbrance even when I have my weapon out! \o/

I will do that. The cost of making the armor Mithral and +1 is the same (+1000 gp) but:

d20pfsrd wrote:
Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below. <Source>

Can I assume that to mean that I don't add the masterwork cost anymore, giving me an additional 150 gp?

Huzzah for backstory! *adds it*

And pfft, Digger. Eloquent as ever (in reference to Gameplay).


Dev wrote:

Can I assume that to mean that I don't add the masterwork cost anymore, giving me an additional 150 gp?

Correct, you get refunded the 150. Or in other words mithral costs 850, but must always be made as masterwork making it an even 1000.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]
GM Ascension wrote:
Dev wrote:

Can I assume that to mean that I don't add the masterwork cost anymore, giving me an additional 150 gp?

Correct, you get refunded the 150. Or in other words mithral costs 850, but must always be made as masterwork making it an even 1000.

Neat explanation! *thumbs up*

Thanks.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)
GM Ascension wrote:

@Jake

HP should be 50 (5d8 at max HP 40, +5 con, +5 favored class with fast learner feat)

The feat says I can exchange those for other favoured class bonuses, I have exchanged the HP for extra skill points for Puck.

GM Ascension wrote:

Make a note on your saves for Will +5 (+6 against mind-effecting)

Make a similar note on AC for the eidolon shield ally effect.

Do I get the bonus I thought only Puck the bonus to will save from natural born leader. AC Fixed.

GM Ascension wrote:

You are missing 5 skill ranks for being human. ((2 + int mod) * level + favored class with faster learner + human)

I'm not sure what this is in your skills section: underground = +4 (+4 from racial trait)

Oops total missed alternative racial traits section in my character sheet, I have now added it. I was going to take Cosmopolitan human, but exchanged heart of the street for heart of slums (which gives me the the bonus the survival) because it fits the character, although mechanically worse than just taking the 'skilled' skill points (probably makes up for the mechanical advantage of taking 'Focused study').

GM Ascension wrote:

With mundane items dropped from the cost, your current equipment list comes out to be

Light Xbow 35g (listed in your offense by not in your equipment)
Headband of alluring charisma +2 4000g
Hat of Disguise 1800g
Cloak of resistance +1 1000g
Studded leather, master-worked 175g
Dagger 2g
Backpack, master-worked 50g
Scroll of Teleport (summoner CL 10) 1000gp
Thieves' tools, master-worked 100g
Scroll of Teleport (summoner CL 10) 1000gp
Total cost 9210

Good catch with the Xbow totally forgot about it. Fixed


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]
GM Ascension wrote:

@Rocosmia

No traits have been selected. Pick 2 from the allowed source books.
More money left over than listed.
Lesser Bouncing Metamagic rod 3000g
Wand of CLW 750g
Wand of Silent Image 750g
Acid (4) 40g
Alchemical Grease (4) 20g
Antiplague (2) 100g
Smokestick 20g
Studded Leather +1 1175g
Buckler +1 1155g
Comp Short Bow (Str 12) 150g
Mwk Dagger 302g
Mwk Backpack 50g
Disguise kit 50g
Total Cost 7562

The bow is +1, which adds 2300 to that total, which is 138 short of 10k. Changed studded to chain shirt. I'll keep the rest (63g) in cash, she was dead broke with cost of mundane items, this is much better! Traits picked: Adopted, Warrior of Old, and Armor Expert. I was holding off on that choice. Also changed spell selection a bit. Before we start, I'll probably add special material arrows, perhaps a lock and chest.

Dark Archive

I think im going to make a human monk of stone. As opposed to the human monk wanderer i previously submitted. I think it will be much for a front line person. I will most likely have the same vows as before (poverty and truth).

Edit: i also looked at the martial artist archetype... It was just very weak, it would be slightly useful if the monk used weapons, but other than that i didn't particularly like it.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Don't feel like you have to restrict yourself! Though I do agree that that archetype looks cool.

Dark Archive

He is going to have crazy AC, i am picking every snapping turtle style feat. He is going to be able to take a point blank shot from a crossbow wearing only peasants clothing and not even flinch as it bounces off him.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Or even more awesomely snatch it out of the air and then cock an eyebrow.

Dark Archive

^this guy


Jake the Rat wrote:
GM Ascension wrote:

@Jake

HP should be 50 (5d8 at max HP 40, +5 con, +5 favored class with fast learner feat)

The feat says I can exchange those for other favoured class bonuses, I have exchanged the HP for extra skill points for Puck.

Ah, I didn't note you'd used them on Puck, in fact I think I forgot to even count his skill points.

Jake the Rat wrote:


GM Ascension wrote:

Make a note on your saves for Will +5 (+6 against mind-effecting)

Make a similar note on AC for the eidolon shield ally effect.

Do I get the bonus I thought only Puck the bonus to will save from natural born leader. AC Fixed.

My error again, only Puck gets it.


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

Extra story:
No! Help!

I try to scream it out loud. Again, and then again. Yet my lungs keep breathing steadily, uttering soft, incoherent babble through my lips. I want him to hear me, to lift me from this nightmare, but he doesn't come. Like bystanders to the crime within my dreams, both my breath and he ignore my plea. I'm being murdered by a shadow. One weapon, slipping into my back, steadily, repeatedly, without resistance. The pain stings terribly, in likeness of a blade I've felt before. A curved dagger, its edge grinding with a slow, sickening scrape against my ribs. My eyes part open slightly, but the rest stays locked in rest. I can see him, idly holding a smoking cigarette. Flayleaf, fatiguing his mind. The shadow presses a hand against my back, now carving it slowly. But it isn't the pain I'm afraid of. Please, don't ignore me!

My breath finally leaps at my plea, a convulsing pulse along with it. He jolts at my sudden movement, cigarette flying out of sight. The pain is gone, but a glimpse of the shadow's face lingers fresh in my mind. I look at that face now, unable to swallow the irrational sense of betrayal. He looks back, wide-eyed.

"Have a bad dream?" Candarel asks politely.

My gaze turns away while sitting upright on the straw bed. Candarel - a fine elf by appearance - mature, dark haired and eyed, pale skinned, as tall as a warrior and thin - remains sitting apart from me, looking for the flayleaf he held but a moment ago. I wish he wouldn't do that. The modest light outside suggests its still early in the morning. For a moment, it seems as if he's remorseful, pulling the cigarette back to his lips. A quick drag of the smoke hides his emotions once again.

"You're not going to perform today, are you?" he questions.

Getting a hold over my emotions, my step up and turn to him slips the bed sheets off with grace. The heavy scent of smoke tells me my undergarments need washing, but it'll have to wait. He's noticed the patterns by now, and anticipates my plan for the day- whatever those patterns are. His own patterns tell me as much, and know he has an idea what I've got in mind. Not that it's the right idea, but close enough. That's why he's smoking today. And the nightmare... I should have slept alone. Now he knows I'm up to something.

"I'll be at the library. Let me get cleaned up." I say, trying to hide the bitter tone.

"Alright."

He leaves to his room in the apartment, keeping the flayleaf. With a quiet slide to a hidden closet, a heavy chest awaits my opening with key. Regarding my belongings in the unlocked chest, I flip through various outfits and weapons. The magical chain armor ruffles aside at the bottom, and I pull out my dagger. The same used against me in the dream. A brief thought gives pause before I put it, the chain, bow and quiver into my pack. If he did want to kill me, he would have done it by now.

- - - - - - -

Today would have been a good day to dance, but instead, its to Nik Naks. Jake should have a message. When I arrive, the shop is closed, but a human-skinned female undine waits at the door. A friend of mine. With a nod to me, she passes around back. I take the long way to the alley. Its empty this early in the morning, save the two of us. She speaks quietly none the less, leaning in close to me.

"Mr. Digger isn't trying to trick you, I think. But he's probably lying about some things... like the thing about dwarfs..."

I smile. A part of me wants to ask what he has been up to, or how she came to that conclusion, but I keep it bottled up. She's part of the merchant guild, and she knows I'm a vigilante. We're friends, but when it comes to business, she keeps it professional. I bring her customers, she keeps a confidential eye and ear out for me.

"Thanks, Iryani. I'll be busy today. If I don't show up for work in a week, Jake should know what happened."

"Be careful. You're only one person, Ilayra." She knows me by that name, in this disguise.

"I'm working on that. Perhaps Mr. Digger will help."

"The rebellion has been getting antsy. If they find you, they'll probably ask you to help. Don't. If you want to make a difference, you should officially work for the merchants."

"Thanks for the advice, but the merchants care about the back roads as much as the Mageocracy. And if the rebellion did, they'd be patrolling the streets like the merchants guard their caravans instead of fighting the wrong people. I'll just keep doing what I can in the background."

It isn't true, what I tell her. The mageocracy has a secret so big that it forgets its other duties. They have no place claiming the taxes of the empire, funding their private... whatever... while the rest of us suffer. Iryani is right about being only one person. I can't stop creatures of the night or slavery. The only way things will change is if the Mageocracy is overthrown.

"I hope to see you tomorrow."

I nod. "I hope so too."

Jake should know about this, and I wait to see him. Later, I'll look for Digger too. At this point, I have no idea what waits for me at the tavern tonight.


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

This is Mong the monk(Ebonnard Raloon), feel free to give me your input :)


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

(deep breath)
You should have 50 HP.
You have an unspent feat.
You have an unspent attribute point.
You have 5 unspent skill points.
Your CMB is +8. Monk CMB = monk level + str, due to maneuver training.
CMD is 25, as above.
Will save is +6
Touch AC is 19, due to snapping turtle feats
Your favored level benefits are not included.
Your unarmed is +6, or +6/+6 flurry, 1d8+3

And I like.


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

Lol I realized the HP just a sec ago on my own. But ah... I really am surprised I missed the feat. And I would also like to mention I don't get extra skill point due to race because I have "heart of mountain" racial tray that replaced it, so (4+int0)x5=20. I will check about the feat but I think your right on the rest :p

Oh! And I used the attribute point on Wis, it was 13 and I gave it another 1. And my str was 14 and I gave it 2 for racial trait (human)


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

Also just fixed an error with perception. I bumped my wisdom up later on in creation and is why I also messed up on my will save :p

Also favorite class is +1/4th kind pool or whatever it is. I had intended on that but may not have listed it. I will check everything better tommorow(today lol)


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

You have also missed class skill bonuses.


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

I see what you mean about the attributes. But you'll get more out of it by doing this:

base attributes
STR 14, DEX 15, CON 12, INT 10, WIS 14, CHA 10
5 pts, 7 pts, 2 pts, 0 pts, 5 pts, 0 pts = 19 pts

+2 STR for racial
+1 DEX for level 4 advancement
and you have a point to spare

you could dump CHA to 8 and up STR to base 15, to have 17 now
or you could do the same with DEX
or bump CON to 13 and not dump CHA
or dump CHA to 9 and bump WIS to 15

but my most suggested course of action
dump CHA to 7. You have no CHA-dependent abilities or skills. You said in the bio that he won't be talking much, anyway, so 7 CHA would make sense.
Then bump base WIS or STR to 16. If you choose STR, it becomes 18.

Don't make DEX higher than WIS, as WIS affects your AC (touch and flat), the DC of stunning fist, the # of Ki points you have, Perception, and Will save. DEX affects your AC (touch only), acrobatics and stealth, and Reflex save.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Go Team Crunch!

*eats cereal*

Gods, I miss cereal. Oh, and ditto on all their advice.

Wow, Vow of Poverty looks harsh. I was wondering why your inventory was so sparse.

Since Mong took the Vow of Truth I vote for not letting him become the face. At all. Though this might be a damper on his rumor-mongering, it's not really rumors if all he spreads around is the truth, is it? I see him being very direct in conversation when he does speak.

That might be a story point for you, that you want to unveil whatever deception you believe the mages to be operating under and reveal the truth about them to all.

A few points to ponder on:

I notice you haven't mentioned any significant NPCs. From your backstory, I can see the monks at the temple being that but the significant NPC has to be living in Coran, Gumlat, or Issust Hold.

Another point is how did Mong see the effects of the mageocracy on the people and the caravans when he was all the way up in the mountains?

One suggestion is to have the mageocracy somehow affect the temple in some way. Perhaps the temple is dependent on the caravans from Coran for some reason? Perhaps they were self-sufficient before but a few tribes of hillmen warred or something and the temple is having difficulty getting enough food or supplies in their area and now trade regularly in Akleta (which it is, perhaps, somewhat near to)?

Of course, that doesn't solve the problem of your significant NPC. Perhaps after discovering this, you went to Coran/Gumlat/Issust Hold because of reasons and then suffered some sort of tragedy (perhaps concerning the mages or one of your vows) but was rescued by someone and now feel indebted to said person? Perhaps said person is, in some way, related to the caravans (merchant?) and suffers greatly from the mages?

That does seem more geared towards a Merchant's Guild character so perhaps your significant NPC is also a member of the rebellion, perhaps as a deliverer of supplies? Or perhaps you share your significant NPC's distaste of how some members of the Merchant's Guild acted, smuggling and lying for their own greed, and sought out another group that "would be willing to truly stand up" to the mages, not out of personal gain but for a just (and in your eyes, entirely lawful) reason?

It's all up to you, these are just suggestions. :3


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

Ok let me make these adjustments :P

@Dev, he is supposed to have the person he would miss on their. It is his master from his temple, i may have cut that part out accidentally. I took the same story from my other monk and cut out what wasn't necessary for this campaign and wrote in the rest :P

And i thought something along the lines of, he sees people starving outside the wall. As the people who are not in coran or in a big city have stopped receiving food from coran as they used to, and it has even started to affect his temple.

So he joins the rebellion to save his people from the cruel and the injustice that is the rule of mages :P


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

I have made those adjustments btw, theoretically i am battle ready :P


Ifrit Street Performer [ HP 40/40 | AC 20/13/17, Fort +2, Ref +8, Will +3 | Init +9; Perception +2 ]

oh, the irony, that our first mission be to steal food.


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

Lol and im missing it


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

I personally wasn't planning on stealing it (:


I guess its good though, my character would have been opposed to stealing it as well


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Darn you lawful types.

(It's not stealing. It's borrowing indefinitely!)


male Human Monk(Sacred Mountain) | HP 50/50 | AC 17 Tch 16 FF 16 | Fort +5 Ref +7 Will +6 | CMD 22* | Init +5 | Perception: +10

I almost always play lawful if i can help it. Their fun to play as.
My favorite alignment is LE, but you rarely get to play a LE character :P

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