Ascension - Merchant's Guild

Game Master bbangerter

Cliff Face


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M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Thanks GM, and thanks for the help Aerin, I was away from my computer most of the weekend.

She is of course correct about fate's favored adding the +1 AC and +2 to saves that was missing. I will now add my skill ranks and correct if I was missing the 4 that you suggest, as well as correcting the name of my ring.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

My sheet is fixed now.

I was not accounting for the masterwork reduction of my armor check penalty, and you were not accounting for the ACP of my shield (nor a couple of racial features).
Skill breakdown is now included in my profile.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Hehe Playing a 1/2 Orc with the same item / traits i know the deal :)


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Hey, I am traveling again. I leave Friday after work and will not be back til late Monday. I hope to have internet access in the evenings but am not sure if I will or not. Please bot me if necessary.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I am unsure, but want to believe that Daze would always be a mind affecting effect. It just does not make sense otherwise. I read the channel power and what I read did no specify that it was different from any other daze. Can you help me out with a rule reference?


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

I've already done it.

Daze is not a mind affecting effect.

from PRD wrote:

Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

A dazed condition typically lasts 1 round.

You can be dazed by :

A spell (Daze, Daze Monster, Daze, mass, Order Wrath, Ear-Piercing Scream, Blasphemy ...)
A feat (Dazing Spell, Dazing Assault ...)

Some are mind-affecting, some not.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

OK. I learned something. In my mind, you had to have a mind to be dazed. But I guess not. Magic works in mysterious ways.

Later we shall talk about dazing my swarm, IC. :)


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Now now children be nice ;)

Don't forget we have an invisible caster to deal with. It woulnd't do if he was allowed to dim door or teleport away and give warning ;)


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Encounter: Drow Exploration Party:

3 potions of cure moderate wounds.
A wand of invisibility, 18 charges remaining.
A Headband of vast intelligence +2, keys to stealth skill, and the Aklo language.
A composite longbow +1 Strength rating 12.
A ring of climbing
And back in the rope trick, a +2 breastplate.
And a spell book containing the following spells:
All cantrips

1st Level
Alarm
Mage Armor
Comprehend Languages
Sleep
Burning Hands
Feather Fall

Acid Arrow
See Invisibility
Daze Monster
Rope Trick

3rd Level
Dispel Magic
Fireball


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Loot thoughts:

Potions to Aerin and Herzog who cannot heal themselves.

I think three of us can use the wand of invisibility. Party Resource?

I was going to say Aerin should take the headband, but she already has one. Cindy would gladly wear it for now, as it improves her int based skills, which suffer a little because her casting is con based. I think maybe sell it in the long run. Anyone else want to wear it for now?

Pretty sure Herzog is the only one who can use that bow without penalty. Maybe sell it later to get one that better matches his strength someday.

Ring of Climbing should likely go to Herzog too as he has a pretty good climb already. Note that this can be passed around to help whoever might need to climb.

+2 breastplate - Maybe to Issa. She is wearing full plate but I am unsure if she is proficient with heavy armor??? If Issa does not want it, perhaps Aerin, who I think will later get medium armor proficiency would like it?

Aerin gets the spell book as Cindy can not benefit from it. At some point Aerin should be able to copy over what she wants and then we could sell the book.


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

Issa is not proficient with it, but as is not a warrior he don't need to be :)


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Right. Not a warrior to the point that you never attack. I get that. But this is a chance to move into armor that you are proficient with. Your call.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

If it is something you can use and provides better ac than you should use it issa.
If not than it is for sell (aerin will get med armor around 13th level. So no need for her)

Use the headband untill we sell it.

I am ok with the rest of loot distribution

Ps i curently am holding a cloak of bite ( i think that is its name) maybe hezrog can use it until we decide to give it to a party member or sell it


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

non magical Full plate give +9AC with max dex 1, +2 breasplate give +8 with max dex 3.
Issa have a +0 dex bonus.

My full plate is better than the magical breasplate.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Great so on the butcher's block to be sold then..


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I think we have some time to search for the prisoner but definitely head back today. Thoughts


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

i can split from the party and can probably find him as i will cover grounds with relative security thanks to magic and skill


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I hate splitting the party in PBP and really fail to see the benefit of it here. Aerin fails one Hold Person save (like our fighter did earlier) and she is lost to us. At best splitting the party results in a lot of down time for a lot of players.

Cindy has one summon monster III memorized which can produce 1-3 small earth elementals for 7 rounds. I am unsure what they can accomplish in such a short time but am willing to listen to the DM's interpretation. Do we have someone skilled with Engineering?


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Cormick does not have Kn Engineering, but he can spellsteal the Summon Monster III spell from Cindy, and then cast the spell twice.

This would result in a combined effort for 3-9 small earth elementals for almost 9 rounds of effort.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

That is sounding better…


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Aerin has Kn Dungeoneering and kn in Alchemy so she can look for the weakest point in the cavern and place the explosives she brought to further enhance the destruction cause by the elemental.

Between her natural skill and her magic (invisibility / alter self) i can quite confident in surviving going off on her own.

Hence her proposition that:

1) she can look rapidly for the surviving guard while you guys escort the prisoners out.

2) once out she will bring him to you

3) she will go look for the weakest point in the passage scouting ahead while the prisoners are once again Knocked out and left under the supervision of our two remaining guards

5) once the proper choke point has been ID the party close the gap


Cindy Lu wrote:

I hate splitting the party in PBP and really fail to see the benefit of it here. Aerin fails one Hold Person save (like our fighter did earlier) and she is lost to us. At best splitting the party results in a lot of down time for a lot of players.

This sometimes works, sometimes doesn't. Depends on what other things a DM can have going on for the rest of the party - getting them both to finish up about the same time can be very tricky.

Quote:


Cindy has one summon monster III memorized which can produce 1-3 small earth elementals for 7 rounds. I am unsure what they can accomplish in such a short time but am willing to listen to the DM's interpretation. Do we have someone skilled with Engineering?

If a narrow point in the passage can be found the elementals will be able to block it off. Not more than 10-15'. The narrower the better, as that would allow them to block off a longer stretch. E.g, at 15' wide they might be able to get, say, a 5' stretch blocked off - which a group with appropriate tools might be able to clear away with some hard work and/or magical aid if they realize it is just a small cave in.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

and the advancing drow army will probably have.

as i don't plan on taking any unnecessary risk i am sure the DM and i can run that little op pretty fast :)


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

My original thought on the sending was to contact the mayor directly.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

probably should wait to see if we do get some demolition off (and yes to the mayor as he can revise the coordinated attack plan with the Wizard tower)


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

I could do that the next day. I think it's better to warn the closest troupes we have rather than the capital.

But If you think it's better to contact the mayor I'm ok.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

How far away are these "closest troops? Cindy can fly for an hour. Perhaps she can fly there...


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

A few miles away after rereading, so I think my companion or you could deliver a message to the captain.

So, the message is for the capital.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Not the capital, the mayor of the city we have been working in.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

That would be Aketla :)


FYI, I'm heading out of town this afternoon and through the weekend. I expect to be able to post still, but it may be through my phone - which if it is the posts will be short.


Here is a Kickstarter that may be of interest to everyone.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Sorry all... Been out of pocket for a week, but reading all posts and will catchup on everything tonight and tomorrow.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Posting this from a friend's computer:

With My Computer's fan short circuit a few days ago due to the heat wave. I have order a new one with it has a 7 days delivery.

My posting (with phone) will be unreliable until beginning of next week


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

DM grab is vs my CMD correct ?

With my weapon is hand my normal CMD is 27 (with out my weapon in hand it is 25) . With the -4 for being prone and +3 for fighting defensively (dodge bonus) my CMD is now 26 (24 without weapon in hand) so a grapple check of 22 should be a miss ?

(Rule question does the magical bonus of a weapon increase via Spellpool count for the CMD ?)


You are correct. Not grappled.


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

@Aerin it count only for maneuvers targeting your weapon or for bypassing your CMD with acrobatics as any bonus your weapon may have.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

tks issa

Tks DM


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

I will fly to the US today.

My access to internet will be unknown during my trip. Feel free to DMPC my character.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Where are you headed?


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

I'd Say Gencon 2015 Indy


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

First Nashville to see an old friend then GenCon Indy and Vancouver for the last stop before heading back


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I'll be headed through Nashville on my way to Gen Con next Wednesday.

If you want to meet in person we can do that. I am running 7 slots of PFS there so will be a little busy.

I live in Huntsville Alabama, which is about 2 hours directly south of Nashville.


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

I will GMing 7 slots too :)
Don't hesitate to PM me your phone number, it will be easier to meet between two slot !


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

FYI - I am headed for Gen Con in the morning and will be mostly absent from the boards until Monday.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

I am leaving for Gen Con tomorrow and will likely have very limited activity on this board until Monday.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

If we sell all the unused loot plus the reward how much did we earn ?

--
As for our next step

1) we can go to grumlat maybe there will be some business opportunities

2) the Gov from Aketla might want us to go investigate as i seem to remember there was also some trouble brewing (up north?)

3)Trying to investigate what agents the Dark Elves might have in the capital as they seemed well informed (Hit the thief's guild)

4) investigate the info we recovered about trade agreements with one of the barbarian clans to the north that "Lyeta made.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

I went back through the posts to find all the gear and loot that we have been gathering up since we last did a loot split. (Gameplay page 49 onward)

coinage - 950gp
MW Greatsword - 175gp
Ring of Protection - 1000gp
Cloak of Fangs - 1400gp
Ring of Mind Shielding - 4000gp
=====================================
Three players division = 2508.33gp each

Wand of Invisibility (18 Chg) - 810gp
Headband of Vast Intelligence +2, Aklo, Stealth - 2000gp
+1 Composite Longbow, Str 12 - 1250gp
Ring of Climbing - 1250gp
+2 Breastplate - 2175gp
Spellbook (Gameplay p55) - 908.75gp
=====================================
Five players division = 1678.75gp each

If a character would like an item from above, deduct it's sell value from your individual split.

Unknown Values
Stipend from Akleta - ??gp
3 Giant Lizards with Harness and Tack - ??gp (these could be used to carry out loot and trade goods)
Demon with Whip and hounds - unsure if there was any loot?


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Does no one want to claim any of this? Unless someone wants one of these (please let me know) Cindy will claim the Ring or Protection, Headband of Vast Int., and Wand of Inv. Looks like she was already wearing the headband as I had it on her sheet and in her stats.

So Cindy would get a total of 4187.08 - 3810 = 377.08 gold. Speak up soon if you want one of these items cause I am about to record them on my sheet.

Also Cindy has a Meridian Belt, sell price 500 gp that she intends to sell. Would someone like to buy it from her for that sell price?

Also I am unsure what the lizards are worth but they are too cool to sell imho.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Nothing for me from the items recovered.
So 4187 gp + stipend from akleta

---
Tks cormick

As for choices aerin is interest in any of the 4.

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