Ascension - Mageocracy

Game Master bbangerter

Pit


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Miracle, wish, or true resurrection could be used, though there are no known casters of sufficient level for any of these.

A resurrection would also work if the vampiress were destroyed, but some portion of her body retained. You don't believe any of the high priests currently in the city are of sufficient level to cast it, though that may not actually be accurate. Some time spent looking for a sufficient high level caster would likely turn one up though - it just may take some travel arrangements for the vampire (or her corpse).

Other rituals, or methods, or aid from outsiders are a possibility, but no commonly known method exists.


Serelina, remind me what spells you currently have active.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Mage Armor, Unseen Servant, Mirror Image.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Just added invisibility and see invisibility on self, enlarge and protection from evil on Ian and haste on the group.


Initiative 1d20 + 3 ⇒ (20) + 3 = 23

Roland/Morvae will move to J191 and take an attack 1d20 + 13 ⇒ (4) + 13 = 17, damage, if hits is 1d8 + 13 ⇒ (3) + 13 = 16


Roland, you also need to make 2 DC 12 fort saves vs distraction and disease.


Fort Save vs. Disease 1d10 + 7 ⇒ (2) + 7 = 9

Fort Save vs. Distraction 1d10 + 7 ⇒ (7) + 7 = 14

Roland/Morvae will do a full attack action on a rat swarm, either the one he is currently in or by taking a 5' step to the next one if the current one is dead by the time he goes.

Attack #1 1d20 + 13 ⇒ (2) + 13 = 15

Damage, if hits 1d8 + 13 ⇒ (8) + 13 = 21

Attack #2 1d20 + 13 ⇒ (3) + 13 = 16

Damage, if hits 1d8 + 13 ⇒ (3) + 13 = 16

Attack #3 1d20 + 13 ⇒ (10) + 13 = 23

Damage, if hits 1d8 + 13 ⇒ (7) + 13 = 20

Attack #4 1d20 + 13 ⇒ (15) + 13 = 28

Damage, if hits 1d8 + 13 ⇒ (1) + 13 = 14


@GM: Recommend Leo channels for damage vs. undead


Actually, scratch that last piece of advise, our new vampire friend might not appreciate that move.


posting without my computer. Morvae will cast create pit on squares 194 and 195 to get the two middle skeletons


You'll need to step back to get out of the silence area, but will assume that is what you are doing.


Actually, cancel that based on hezrog and Ian's last actions. Morvae will drop until everyone else's in the party actions are decided an then charge the back rank Mage. He will take Aoos to get there if needed.


OK, I believe Cindy was the last one to go in the "Morvae's" initiative group so Roland will jump in now. He'll move to L197, keeping to the south end of the hall. I *think* he'll only provoke an AoO from one skeleton (the southernmost one), and can get off one attack this round on the easternmost skeleton (the mage-type).

Attack Roll 1d20 + 13 ⇒ (4) + 13 = 17

Damage, if hits 1d8 + 13 ⇒ (1) + 13 = 14


"Morvae" will do a full attack action on the skeleton immediately in front of him (L195). If that skeleton is already dead, he'll try to power through the Black Tentacles to get to Nasun.

Attack #1 1d20 + 13 ⇒ (3) + 13 = 16

Damage, if hits 1d8 + 13 ⇒ (1) + 13 = 14

Attack #2 1d20 + 13 ⇒ (12) + 13 = 25

Damage, if hits 1d8 + 13 ⇒ (6) + 13 = 19

Attack #3 1d20 + 13 ⇒ (20) + 13 = 33

Damage, if hits 1d8 + 13 ⇒ (2) + 13 = 15

Attack #4 1d20 + 13 ⇒ (11) + 13 = 24

Damage, if hits 1d8 + 13 ⇒ (3) + 13 = 16

EDIT: Crit Conf

Attack #3 1d20 + 13 ⇒ (18) + 13 = 31

Damage, if hits 1d8 + 13 ⇒ (4) + 13 = 17


Full Attack Action on Bat Swarm

Save vs. Distraction 1d20 + 7 ⇒ (20) + 7 = 27

Attack #1 1d20 + 13 ⇒ (5) + 13 = 18

Damage, if hits 1d8 + 13 ⇒ (6) + 13 = 19

Attack #2 1d20 + 13 ⇒ (19) + 13 = 32

Damage, if hits 1d8 + 13 ⇒ (6) + 13 = 19

Attack #3 1d20 + 13 ⇒ (16) + 13 = 29

Damage, if hits 1d8 + 13 ⇒ (4) + 13 = 17

Attack #4 1d20 + 13 ⇒ (19) + 13 = 32

Damage, if hits 1d8 + 13 ⇒ (2) + 13 = 15


Roland/Morvae will move into the room as Ian does, examining the room while looking for signs of passage. He's assuming though that there will likely be none and mostly wants to see what their options are to continue the chase.


Double move for Roland/Morvae, ideally to flank with Ian (D223?). Not sure where Ian ended up. Roland has darkvision, so with the ioun stone Ian now has Roland should have no vision issues.


Fort Save on Roland's Behalf so there isn't a delay in the spell and effect: 1d20 + 8 ⇒ (9) + 8 = 17


Few Questions: 1) Does Nasun still appear to have the wounds he sustained before heading into this room? As I recall Rilumin tore him up fairly good. 2) Is everyone on the Merchant's side acting? I was wondering specifically about Nina, can't recall her doing much to help. 3) How is Hast reacting to all this? Roland would keep an eye on him to see if there is anything unusual in his demeanor.


Nasun does not show any wounds - other than the recent attack by Ian and Rilumin, which are already starting to heal.
Nina has done nothing but observe.

Roland:

Master Hast looks... focused, and excited, a grim smile on his face. He seems to be anticipating something.


For his next actions, Roland/Morvae will cast Enlarge Person on himself as a standard action, then use his 40' move action to position himself below Nasun's current location. Idea is to try to provoke an AoO for anything Nasun tries next. He'll position himself as to not interfere with Ian's attacks though. If Roland does get an AoO attempt, he'd like to use it to try to grapple, if possible (I've had some GM's allow this, some not). Check would be 1d20+23 if allowed to Grapple.


Enlarge person is a full round action. Can't grapple on an AoO.


Just cast Enlarge then, and 5ft step closer to Nasun


Based on Issa's post, Roland/Morvae will do a double move to Issa


Roland/Morvae has Fly 60 now for movement, so he'll take off after Nasun. Assuming he can reach him he'll attempt to Grapple. If needed he'll do a Charge action to reach Nasun and Grapple this round. If so, add +2 to the Grapple Check and -2 to AC for the rest of the round.

Grapple Check 1d20 + 23 ⇒ (8) + 23 = 31


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

GM:

Serelina sees Master Hast fail to invoke a simple wand. Master Hast's actions have been decidedly odd through out this...

She then casts detect magic and begins studying the auras around Master Hast to see if there is anything to support her suspicions that he might be ensorcelled or an imposter...


Serelina:
Hast is using the wand correctly, a wand of dispel magic. The default caster level in the wand is struggling to overcome Nasun's caster level though.

Roland, the webbing prevents you from making a charge after him. If you give chase full speed you'll need to make the check to get through the webbing. CMB or escape artist DC of 19. The webbing also counts as difficult terrain so double movement cost. We can use your above roll as your CMB roll to not get stuck in it.


Hmm...this is a hard choice without a map. Roland is not opposed to going with Hast if that is his best chance to catch Nasun. If Roland felt that he could catch Nasun (which would mean Roland's 60' fly speed is faster than Nasun's speed) even with the loss of movement due to web, he would just give chase "on foot" (or, in this case, in air). If it seems likely that Roland could not catch Nasun without the teleport he would tell Hast to take "Morvae" with him and move adjacent to Hast so that could happen.


Roland/Morvae will fly 60' for his move action and cast Lesser Rejuvenate Eidolon for the first two rounds


Assuming the hole is big enough, Roland will cast Enlarge Person on himself for the round and take a 5ft step forward. He'll encourage the rest of the team to follow him forward, then will next round will move full speed ahead towards the sounds of the spell casting.


Master Hast, Roland said in a just-too-formal tone that anyone who actually knew Roland would know for tongue-in-cheek, would you perhaps have a way to detect for invisible creatures or those otherwise hidden? It would seem our quarry is evading us.

"Morvae" will wait for further clarification on Nasun's location before taking any other actions


Roland and Ian:

Master Hast seems to be quite angry at the loss of the quarry, though he is hiding is fairly well - likely due to his experience as a politician.


Roland/Morvae will take the scroll, sounds good there

Upon alert from Hast about commotion upstairs, Roland will race upward towards the likely combat.


My understanding is that the Hast/Rilumin/Hezrog/"Morvae" group heard the sound of screams from above and made a beeline towards those screams. We now arrived in a hallway filled with mist. I *think*the red figure on the map behind "Morvae" is Hast, but not sure. Also, I'm assuming the figures in front of "Morvae" are some sort of guards. If I'm wrong on any of this it will change Roland's actions.

Undeterred by the mist, Roland/Morvae moves north in search of the sounds of combat and/or enemies to fight.

Move action north into the hallway, ready for some kind of ambush. He'll free action talk to report back anything to the rest of his group.


All of that is correct.


Roland/Morvae will continue into the door at B23, looking around for Nasun or other enemies. He'll also free action talk to the others to follow and relay whether he has found anything. He'll move by flying, staying just off the floor to avoid traps.


Roland/Morvae will fly up the stairs in the direction the guardsman said he saw someone running. 120' on a double move.


Can Roland/Morvae reach Nasun on a charge action or simply by flying 60' and attacking?


No clear charge lane due to a couple of stunned looking patrons (not shown on the map) and the stairs up to the clock tower.

Morvae's position on the map is a single move action, still have a standard left.


Can't get the map to open for some reason. Roland/Morvae will use his remaining action to fly 60' closer to Nasun, ideally getting right next to him


Sorry guys, "Morvae" mode can't stand in against Nasun. Roland will have to bolt for the time being and come back in regular form in the hopes that summons can do the trick with others' help.

In the brief seconds he could focus after a considerable quantity of voltage had coursed through his body, Roland realized two things. First, that that was the hardest he had been hit by anything, ever. Second, that for the first time since embracing his ancient ancestor's form, he was unable to best a creature in one-on-one combat. A survival instinct thusly kicked in.

Taking (perhaps more staggering) a step back, "Morvae" invoked his inherited powers, vanishing from the fight.

Choosing a nearby nook where the patrons had fled from, he immediately reappeared and instantly released his ancestor-fused form. He then dashed back toward the combat, to see if he could assist in other ways.

5ft step away from Nasun, then use class ability Maker's Jump as a standard action to Dimension Door away from the fight. As a free action he releases his Eidolon form immediately upon arriving. Despite the danger he was in, Roland puts great stock in protecting his disguise and will transport himself to the most likely spot where no one would be, even if this means a longer time to get back to Nasun.

@GM: At some point could you give me an explanation as to why Nasun got three touch attacks in a round off one spell? I'm guessing this is a magus ability of some kind but don't know. All the AC-bypassing stuff we've been fighting lately hasn't been fun.


Accurate Strike Arcana


@GM: Looks like the Nasun encounter will resolve before Roland could get back into the fight. By the time he arrived back where he last fought the vampire, all the action would have quickly moved back underground. Therefore, let's just say Roland busies himself helping get patrons safely out of the library and linking up clerics with the wounded. He'll meet back up with the rest of the mage group at the Tower after the combat is over.


@GM: I'm guessing Roland, in regular form, would be back at the Tower by the time group returns. He'll be just inside the Tower itself, in non-adventuring cloths, likely with a drink in hand.


Don't swap characters quite yet, but should be able to do so soon.

Roland:

Roland will get back a little before the others.
Roland arrives back at the tower before the others have returned. There is something wrong though, the tower guards are absent from their posts.


Sounds good, we can plan to shift in PC's when the time is right.

I'll post in the joint thread shortly, as Roland would likely not attempt to find the source of the missing guards in the Tower on his own, sans Eidolon form.

EDIT: just posted. Will likely need a Bluff check, as Roland will try to give the Merchants the impression that Master Hast summoned Roland to the Tower via magical means subsequent to killing off Nasun


Once inside Master Hast adds, "Ian, check up stairs, Miss Bellafini and I will head to the vault below."


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ian heads upstairs, sword ready.


@GM: I posted for Roland in the joint thread. Kultinak the Hound Archon is still summoned, and he can stick around for 7 minutes. He's LG, and would likely do as Hast instructed unless he gave him an obviously evil order. Maybe Kultinak follows Ian upstairs?

Also, don't forget Rilumin!


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

yeah i was like hmm Rilumin will be following... probably Ian's group

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