Garim Radsey |
"Ghouls?" Garim's eyes go wide in horror, his face going pale. "They feast on fresh flesh, and their touch causes paralysis. Best hit them fast and hard... and from range if we can."
"Vellica, which direction to get the best angle to strike from a distance?"
Garim Radsey |
"Let's slip around real quietly then if we can. South side?"
"Genisen put an arrow in one of them, Ofelio and I can wait till they charge at us then attack them."
Stealth: 1d20 - 4 ⇒ (17) - 4 = 13
Moving at half speed till I am to the corner SE, but not yet seen.
Ready action to attack first ghoul to come in range.
Nazard |
Sorry, all. I got swamped, but am back.
Let me know if these are good spots.
Initiative:
Genisen: 1d20 + 5 ⇒ (4) + 5 = 9
Laya: 1d20 ⇒ 14
Ofelio: 1d20 + 1 ⇒ (19) + 1 = 20
Timbur: 1d20 ⇒ 19
Garim: 1d20 + 1 ⇒ (18) + 1 = 19
Vellica: 1d20 + 2 ⇒ (4) + 2 = 6
Ghouls: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative order: Ofelio, Garim, Timbur, Laya, Genisen, Ghouls, Vellica
Ghoul 1
HP: 13
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
Ghoul 2
HP: 13
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
G1P: 1d20 + 7 ⇒ (9) + 7 = 16
G2P: 1d20 + 7 ⇒ (20) + 7 = 27
G1S: 1d20 + 7 ⇒ (9) + 7 = 16
G2S: 1d20 + 7 ⇒ (17) + 7 = 24
Perception:
Genisen: 1d20 + 5 ⇒ (4) + 5 = 9
Laya: 1d20 + 1 ⇒ (6) + 1 = 7
Ofelio: 1d20 + 3 ⇒ (19) + 3 = 22
Timbur: 1d20 + 1 ⇒ (13) + 1 = 14
Garim: 1d20 + 4 ⇒ (12) + 4 = 16
Vellica: 1d20 ⇒ 16
Sir Rollynd: 1d20 + 1 ⇒ (2) + 1 = 3
As you approach the corner you peer around and see Scar Blade standing as described, missing an arm. Looking more closely, you can see that somebody has severely chewed it and stuffed it into the front of his shirt!
Begin Round 1!
Nazard |
Ofelio and Garim hear sounds behind them and turn to investigate. They round the corner seeing the two ghouls standing there, having just cut off your only means of retreat.
Ofelio only moved 20', so he can still take his standard action. Garim is also free to move closer and attack.
Initiative: Ofelio's attack, Garim's attack, Timbur, Laya, Genisen, Ghouls, Vellica
Garim Radsey |
Genisen Larkova |
"Don't forget about the orc either if he isn't dead. Even one-armed I don't trust him."
Genisen steps to E/-49 and fires at the closest ghoul
Longbow+Point Blank: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Nazard |
Genisen, don't forget soft cover rules (which I've been admittedly lax in enforcing) for ranged attacks. However, even with the +4 bonus Ofelio provides them, that still hits.
HP: 7
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
Ghoul 2
HP: 13
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
Ghoul 1 on Ofelio:
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Claw 1: 1d20 + 3 ⇒ (5) + 3 = 8
Claw 2: 1d20 + 3 ⇒ (19) + 3 = 22; Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Plus Fort save DC 13
Ghoul 2 on Timbur: (subject to Ofelio not killing it before it can act)
Bite: 1d20 + 3 ⇒ (14) + 3 = 17; Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Plus Fort save DC 13
Claw 1: 1d20 + 3 ⇒ (11) + 3 = 14
Claw 2: 1d20 + 3 ⇒ (6) + 3 = 9
Timbur Fort save: 1d20 + 5 ⇒ (19) + 5 = 24
Ofelio's attack in round 1 and Vellica are up.
Ofelio |
1d20 + 5 ⇒ (10) + 5 = 15
1d10 + 6 ⇒ (10) + 6 = 16
Ofelio seems to have benefitted from the pint-sized paladin's advice. He strikes with his glaive at the ghoul in B-48 and brings him down.
The bite from one of the ghouls sinks through a chink in his armor, but aside from the pain, there isn't much to talk about.
1d20 + 7 ⇒ (12) + 7 = 19
Vellica Swordservant |
Wow...I'm blind. Looked right over that like three times.
Meh...Vellica is going to be essentially useless in this fight.
Vellica moves forward to the corner and peaking around the edge, fires a glob of magical acid at the Ghoul. It misses.
Ranged Touch (Melee, cover): 1d20 + 4 - 4 - 4 ⇒ (7) + 4 - 4 - 4 = 3
Nazard |
Ghoul's AoO: 1d20 + 3 ⇒ (11) + 3 = 14 The claw clanks harmlessly off his armour.
I took the liberty of moving Garim over one square into a flanking position. It's still not enough for him to hit, however.
Timbur takes a big swipe at the ghoul between Garim and himself.
Timbur attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Laya comes around the corner and sighs in relief as the party seems to have the ghouls all but handled. She then glances back to her left at a sound she hears, then says, "Uh oh. I don't think Scarblade is doing very well."
Initiative: Ofelio, Garim, Timbur, Laya, Genisen, Ghoul, Vellica
Ghoul 1
HP: 4
AC: 14 (touch 12, ff 12); CMD: 14
F/R/W: +2/+2/+5
Genisen Larkova |
Genisen marks the ghoul with his Freebooter's Bane giving everyone a +1 to hit and damage vs it
"We have this thing in our sights now! Surround it and kill it!"
Longbow+Point Blank+Freebooter: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Damage: 1d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
Nazard |
The ghoul looks down at it's fallen comrade, then the door like it's regretting its decision to close it on you. It settles it's glare on Ofelio who killed his friend, screams in rage, steps up and attacks.
Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (2) + 3 = 5
The ghoul's attacks are too wild and crazed to connect effectively.
Vellica and the top of the round!
Posting from phone, so please move the ghoul 5 feet left.
Nazard |
Vellica expertly threads the needle of her allies and splats the ghoul full in the face with a glob of acid. It's vocal cords finally ruined, it screams soudlessly.
1 HP left! Garim and Ofelio, finish him!
Never mind! Genisen's freebooter's bane should add the extra point of damage needed.
As Vellica's acid burns through the creature, its own corruption catches up with it, and the former undead literally melts into a pool of rotten goo at your feet.
Combat over.
Seeing that things have died down, Laya dashes back towards the half-orc. By the time you reach her, she has pronounced him dead.
Searching Scarblade's body, you find several items of potential value. His greataxe is of especially fine workmanship, as is his studded leather armour and composite longbow. It takes a bit of strength to properly draw this bow (Strength rating +2). He also carries two thunderstones, two smokesticks, and two potions.
Garim Radsey |
Garim puts on hand to his stomach at the sight of Scar Blade, one arm missing. He probably deserved it... the once blacksmith thinks darkly.
Garim looks about the room where the ghouls dwelt before taking a moment to study the potions.
Cast detect magic
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
He also takes a moment to look over the other items Scar Blade had on him, looking for other signs of magic.
All masterwork items? Genison you want the armor to replace your current non-MWK, and the bow for later use?
Vellica Swordservant |
"Ghouls are most unpleasant creatures," Vellica comments as she surveys the dead half-orc. The others seem to have the gear collection well in hand, so she waits for them to finish. In the meantime she keeps an eye on the stairway to make sure nothing else comes down. "I wonder if this whole place is infested with undead?"
Nazard |
"Hommunculi. This tower has been sealed for hundreds of years, so it only makes sense that, if it's inhabited, we would find things that can't die naturally, like undead and magical constructs. Maybe some devils, with the Cheliax connection. Something bad seems to have gone down here." Laya frowns at the future prospects.
Only the potions (of which there six, not two...sorry) are magical. However, as Garim concentrates on the potions, suddenly four powerful magical auras flare out from four silver harnesses embedded in each of the four walks of this basement. It lasts only a round before dissipating. As he concentrates further, the auras reappear a few rounds later, then fade, never staying long enough to read their school. Other than the harnesses and thousands of hash marks scratched into the walls, the room is featureless.
Genisen Larkova |
Each of the four walks? Do you mean walls?
Genisen looks over the items, "I want to feel sorry for how he died, but it just seems that a fitting end. That bow looks nice, I'll have to bulk up a bit to be able to use it however."
Timbur |
Walls, yes, sorry. Auto-correct strikes again.
With the discussion of the bow, Timbur raises a hand towards it, says, "Well, I could..." then he cuts off. "Sorry. Never mind."
Timbur |
If nobody else objects...
Timbur takes the fancy new bow from his former boss and hands Genisen his old bow. From the shape of it, it's a wonder the thing could even fire an arrow at all, let alone hit anything. In fact, it looks less like a bow and more like a long stick that somebody bent and tied down with a bow string.
Garim Radsey |
"Have at it." Garim offers.
He moves over to one of the harnesses. "These" he gestures at it, "keep fluctuating with magic. I can't tell what it is though, it fades to fast."
"Unless anyone has any ideas though, the only place left to go is up."
Was I able to determine what the potions are?
Nazard |
That was good enough for the first potion. Shield of faith.
Subsequent potions...
Spellcraft Potion 2: 1d20 + 7 ⇒ (17) + 7 = 24 shield of faith
Spellcraft Potion 3: 1d20 + 7 ⇒ (10) + 7 = 17 cure light wounds
Spellcraft Potion 4: 1d20 + 7 ⇒ (6) + 7 = 13 ??
Spellcraft Potion 5: 1d20 + 7 ⇒ (6) + 7 = 13 ??
Spellcraft Potion 6: 1d20 + 7 ⇒ (6) + 7 = 13 ??
Laya tries the last three...
Spellcraft Potion 4: 1d20 + 8 ⇒ (19) + 8 = 27 cure light wounds
Spellcraft Potion 5: 1d20 + 8 ⇒ (11) + 8 = 19 cure light wounds
Spellcraft Potion 6: 1d20 + 8 ⇒ (14) + 8 = 22 true resurrection... just kidding...cure light wounds
Nazard |
So unless you want to spend some time digging silver harnesses of unknown use out of the wall (you estimate that each harness would probably fetch about 200gp of raw silver metal alone), you gather as a group and head upstairs, leaving the half-orc bandit to rot with his undead friends.
Map Arriving back on the second floor, there are three doors unopened, as well as stairs that continue up.
Garim Radsey |
Not liking seeing more skeletons, though these ones seem peaceful enough at present, Garim keeps his weapon and shield ready and moves into the room allowing those following inside as well.
He moves to the side of one of the cots and nudges the strong box out from underneath with his foot.
Nazard |
As Garim enters the room and starts poking around with the strong box, he notices the skeletal hand next to him shift. At first, he hopes he just bumped the cot, but then the skeleton sits up and turns its head to face him. Three other skeletons sit up as well.
Initiative:
Genisen: 1d20 + 5 ⇒ (8) + 5 = 13
Laya: 1d20 ⇒ 16
Ofelio: 1d20 + 1 ⇒ (16) + 1 = 17
Timbur: 1d20 ⇒ 18
Garim: 1d20 + 1 ⇒ (9) + 1 = 10
Vellica: 1d20 + 2 ⇒ (7) + 2 = 9
Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Order: Timbur, Ofelio, Laya, Genisen, Garim, Skeletons, Vellica
Seeing Garim in trouble, Timbur rushes in, drawing his sword. He double moves and can't attack.