Anno Domini

Game Master Killer Pixie

The year is 1473 on Earth. The age of the printed book has just begun, as the Ottomans dwarves, led by Mehmet II, conquer Eastern Europe and Turkey, and Leonardo da Vinci works on his first drawings.


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Gül wrote:

Also Kubular reminded IRL that transmuters get:

Quote:

Physical Enhancement (Su)

You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

So I get 15 instead of 14 strength, and I can help carry stuff ^^

also ask michel to be a helper/mule :P

Okay.

Michel, would you be our mule?

Shadow Lodge

He won't like it, but I'm fine with it. And in the interest if having a fun game, we're going to do have Michel be a the mule.


Male Half-Orc Sorcerer (inactive)

Friday, April 29, 2016

@ Killer Pixie …
Sorry for being a bit tardy responding

Killer Pixie wrote wrote:


Today, I reviewed Ognos.

Since, he's a sorcerer, remember he starts play worth an outfit worth 10 gp or less.

Could you please list the cost of every item you have?

What drawback did you take?

The limited spells known from the crossblooded sorcerer also apply on cantrips, so Ognos knows 3 cantrips, not 4.

Also, what deity does he worship, just for curiosity?

Apart from this, Ognos is done!

I built Ognos using HL, so here's how I've got what I've got for him:

Clothes: Standard Traveller's outfit worth 1 GP

Shopping List:
• One dagger, 2 gp
• Two potions of Cure Light Wounds, 100 gp (50 gp each)
• Backpack, 2 gp
• Bedroll, 1 sp
• Belt Pouch, 1 gp
• Flint and Steel, 1 gp
• Mess Kit, 2 sp
• Cooking Pot, 8 sp
• Soap, 1 cp
• Five torches, 5 cp (1 cp each)
• Five days' trail rations, 2 gp 5 sp (5 sp each)
• Traveller's Outfit (free, worth 1 gp)
• Waterskin, 1 gp

That should add up to 100 gp, 6 sp, and 6 cp
However, I bought the standard Sorcerer's Kit for 8 gp
and then sold 5 of the 10 torches to reduce weight
which means HL has me with 8.05 gp, not 9.34


Drawback: Pride

Spells: Human extra spells FCB at level 1 instead of +1 HP or +1 skill point for level 1
Half-Orcs and Half-Elves can access racial feats and FCBs of both parent races
The human FCB for sorcerers is way better than the Orc FCB of +1/2 HP/die fire damage spells in the case of Ognos
I only ever remember this because it's built into HL

Deity: Veles (proto-Slavic deity)

Veles:

"… Ivanov and Toporov reconstructed the ancient myth involving the two major gods of the Proto-Slavic pantheon, Perun and Veles. The two of them stand in opposition in almost every way. Perun is a heavenly god of thunder and lightning, fiery and dry, who rules the living world from his citadel high above, located on the top of the highest branch of the World Tree. Veles is a chthonic god associated with waters, earthly and wet, lord of the underworld, who rules the realm of the dead from down in the roots of the World Tree. Perun is a giver of rain to farmers, god of war and weapons, invoked by fighters. Veles is a god of cattle, protector of shepherds, associated with magic and commerce …"

Needless to say, I didn't think about what deity Ognos worshipped at all.

But after an exhaustive search on Wikipedia (lasting 2 whole seconds), I found this article here

Veles is thematically ideal as a deity for Ognos.
From a small town, traditional worship, and all that.

I think that should cover it all.


ok...getting things sorted out, will need to go over his purchases again as the numbers seem off to me too (which is weird because I used Herolab to make him, and it is usually pretty good). Will get the rest do as soon as possible, but have to work this weekend, so not a lot of free time...sorry


Average Starting Money - 150gp

cost of items:
Light Shield - 3 gp
Sling staff - 20gp
Hand ax - 6gp
waterskin - 1gp
Trail rations (5) - 2gp, 5sp
Spell pouch - 5gp
Rope - 1gp
Pot - 8sp
Mess Kit - 2sp
Clothes - Free
Holy Symbol - 1gp
Flint & Steel - 1gp
Belt Pouch - 1gp
Bedroll - 1sp
Backpack - 2gp
-----------------------
total - 43gp, 16sp


Stealth: +10 (+1 ranks, +3 Dex, +3 Class Skill, +4 size mod., -1 ACP)


Male LN Human Monk 1 | HP 7/10 | AC 15; T 15; FF 13 | CMB +4 (GRP +6); CMD 19 (GRP 21) | F +2; R +4; W +4 | Init +2 | Perc +7

But you're not wearing armor right now, so it should be +11. Unless you're holding your shield all the time.


Correct. But as his shield is his only armour, he usually has it on him.


Ognos wrote:

Friday, April 29, 2016

@ Killer Pixie …
Sorry for being a bit tardy responding

Killer Pixie wrote wrote:


Today, I reviewed Ognos.

Since, he's a sorcerer, remember he starts play worth an outfit worth 10 gp or less.

Could you please list the cost of every item you have?

What drawback did you take?

The limited spells known from the crossblooded sorcerer also apply on cantrips, so Ognos knows 3 cantrips, not 4.

Also, what deity does he worship, just for curiosity?

Apart from this, Ognos is done!

I built Ognos using HL, so here's how I've got what I've got for him:

Clothes: Standard Traveller's outfit worth 1 GP
** spoiler omitted **
Drawback: Pride

Spells: Human extra spells FCB at level 1 instead of +1 HP or +1 skill point for level 1
Half-Orcs and Half-Elves can access racial feats and FCBs of both parent races
The human FCB for sorcerers is way better than the Orc FCB of +1/2 HP/die fire damage spells in the case of Ognos
I only ever remember this because it's built into HL

Deity: Veles (proto-Slavic deity)
** spoiler omitted **...

Could you update the equipment with the prices in the alias?

Quoting APG: "This spell must be at least one level below the highest spell level the sorcerer can cast".


Misimba wrote:

Average Starting Money - 150gp

cost of items:
Light Shield - 3 gp
Sling staff - 20gp
Hand ax - 6gp
waterskin - 1gp
Trail rations (5) - 2gp, 5sp
Spell pouch - 5gp
Rope - 1gp
Pot - 8sp
Mess Kit - 2sp
Clothes - Free
Holy Symbol - 1gp
Flint & Steel - 1gp
Belt Pouch - 1gp
Bedroll - 1sp
Backpack - 2gp
-----------------------
total - 43gp, 16sp

What spell are you choosing instead of Commune with Birds?

Averager for Hunters is 140 GP, not 150, but our calculations now match, taking this into account.

Fix this and you're done!


ok..will remove an extra 10gp and the other spell is endure elements...which I thought I put in, but must have forgotten...will do so now.


Misimba wrote:
ok..will remove an extra 10gp and the other spell is endure elements...which I thought I put in, but must have forgotten...will do so now.

Great, only Ognos left, we're almost ready to go!


Misimba wrote:
ok..will remove an extra 10gp and the other spell is endure elements...which I thought I put in, but must have forgotten...will do so now.

Another tiny question, though.

I'm not completely sure, but I think Duma should have a feat, a trick (already learned) and two skill ranks.


Male Half-Orc Sorcerer (inactive)

@ Killier Pixie:

Hi again!

Killer Pixie wrote wrote:

Could you update the equipment with the prices in the alias?

Quoting APG: "This spell must be at least one level below the highest spell level the sorcerer can cast".

Okay, will do; my alias "crunch" is the HL output plunked in with cut and paste.

Shouldn't take me too long to edit that.

The extra spell (cantrip) I picked is one level lower than the highest I can cast.

Normally with this archetype I'd have 3 cantrips and 1 first level spell.
Instead of 4 cantrips and 2 first level spells for a regular sorcerer.

So, I gave up one HP for 1 extra cantrip.

I'm also stuck with one first level spell until level 3.
Which is why I chose color spray, which is a totally awesome low level spell. :o

Addendum
My alias should be fixed now.


sweeeeeet, I can't (afford to) get sleep OR color spray, so we'll need that XD


Male Half-Orc Sorcerer (inactive)

I think Color Spray is one of those unsung awesome low level spells.

Since I only get one first level spell for levels 1 and 2, I reckon that's the best choice.

And with my bloodlines' arcana, cold spells do +2 damage per die.

So the lowly Ray of Frost will be 1d3+2.

Hopefully that will suffice before level 3.

Less spells and the WILL penalty of -2 makes crossbloods a bit of a challenge.


@Lucius
Did you get the donkey after all? I think those can carry like 225 ibs and still move 30'/round....

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:
Gül wrote:

@Lucius

Did you get the donkey after all? I think those can carry like 225 ibs and still move 30'/round....

Yep - Alfonso will be available to carry bags for a small fee ;)


Will add the info for Duma...I had given him the feat and such, but it just did not copy over...


Ognos wrote:

@ Killier Pixie:

Hi again!

Killer Pixie wrote wrote:

Could you update the equipment with the prices in the alias?

Quoting APG: "This spell must be at least one level below the highest spell level the sorcerer can cast".

Okay, will do; my alias "crunch" is the HL output plunked in with cut and paste.

Shouldn't take me too long to edit that.

The extra spell (cantrip) I picked is one level lower than the highest I can cast.

Normally with this archetype I'd have 3 cantrips and 1 first level spell.
Instead of 4 cantrips and 2 first level spells for a regular sorcerer.

So, I gave up one HP for 1 extra cantrip.

I'm also stuck with one first level spell until level 3.
Which is why I chose color spray, which is a totally awesome low level spell. :o

Addendum
My alias should be fixed now.

The spell thing was my mistake sorry. That part is okay.

The equipment costs seem right, but 120-100-2-2-2-0.1-1-1-0.2-0.8-0.01-0.05-2.5-1=7.34, not 8.05, pretty sure.

Thanks!


Ognos wrote:

I think Color Spray is one of those unsung awesome low level spells.

Since I only get one first level spell for levels 1 and 2, I reckon that's the best choice.

And with my bloodlines' arcana, cold spells do +2 damage per die.

So the lowly Ray of Frost will be 1d3+2.

Hopefully that will suffice before level 3.

Less spells and the WILL penalty of -2 makes crossbloods a bit of a challenge.

You could have also taken the normal water bloodline and when you cast a spell that deals energy damage, you could have changed it to ice AND dealt extra damage. Sounds like a powerful choice, to me.

Colour Spray sounds like something you'll see after inhaling felwil.


Male Half-Orc Sorcerer (inactive)
Killer Pixie wrote:

The spell thing was my mistake sorry. That part is okay.

The equipment costs seem right, but 120-100-2-2-2-0.1-1-1-0.2-0.8-0.01-0.05-2.5-1=7.34, not 8.05, pretty sure.

Thanks!

No problem.

I made a quick adjustment on that.

I think the stock kit costs aren't quite the same as buying each item individually. But it's definitely much faster when you're building a character in HL.

Shadow Lodge

Killer Pixie wrote:
Ognos wrote:

I think Color Spray is one of those unsung awesome low level spells.

Since I only get one first level spell for levels 1 and 2, I reckon that's the best choice.

And with my bloodlines' arcana, cold spells do +2 damage per die.

So the lowly Ray of Frost will be 1d3+2.

Hopefully that will suffice before level 3.

Less spells and the WILL penalty of -2 makes crossbloods a bit of a challenge.

You could have also taken the normal water bloodline and when you cast a spell that deals energy damage, you could have changed it to ice AND dealt extra damage. Sounds like a powerful choice, to me.

Colour Spray sounds like something you'll see after inhaling felwil.

I agree with this decision. This way you could also make use of the Rime Spell feat more often. Cold Fireballs with +1 damage per die and entangle the targets.


Neat, I'm going to set up the gameplay thread!


Male Half-Orc Sorcerer (inactive)

The choice of bloodlines is a bit of a trade off.

I'd need the Elemental Spell feat to make blasty spells really hurt with cold damage.

But you're right. The Draconic/Elemental is more versatile in many ways than Draconic/Primal.

I'd forgotten about the Rime Spell feat to be honest.

@ Killer Pixie:
Do you think I should swap the Primal (water) bloodline for Elemental (water) instead?
It's a quick fix and won't affect anything, since we've not started yet.
Either one is fine by me.


Ognos wrote:

The choice of bloodlines is a bit of a trade off.

I'd need the Elemental Spell feat to make blasty spells really hurt with cold damage.

But you're right. The Draconic/Elemental is more versatile in many ways than Draconic/Primal.

I'd forgotten about the Rime Spell feat to be honest.

@ Killer Pixie:
Do you think I should swap the Primal (water) bloodline for Elemental (water) instead?
It's a quick fix and won't affect anything, since we've not started yet.
Either one is fine by me.

Oh no, I was just mentioning it. I like the primal bloodline.

Shadow Lodge

Ognos wrote:

The choice of bloodlines is a bit of a trade off.

I'd need the Elemental Spell feat to make blasty spells really hurt with cold damage.

But you're right. The Draconic/Elemental is more versatile in many ways than Draconic/Primal.

I'd forgotten about the Rime Spell feat to be honest.

@ Killer Pixie:
Do you think I should swap the Primal (water) bloodline for Elemental (water) instead?
It's a quick fix and won't affect anything, since we've not started yet.
Either one is fine by me.

I had honestly forgotten about Elemental Spell.go right ahead with what you were planning.


The gameplay thread is already set up!


Male Half-Orc Sorcerer (inactive)

I was also thinking of the 9th level Primal bloodline power
of Elementalist Summoning, which is decent too.

It's all good.

I'll keep Ognos as is with the Draconic/Primal mix …

… and I'll try to keep the Rime feat in mind for the future too.


I think the elemental spell feat would be the best route :3
a +1 spell level metamagic feat that gives +2 dmg is almost as effective as maximize (+2.5 dmg on average for a spell that uses d6s) but much cheaper ^_^
and you can use rime spell for the stuff that is already cold :P
Or +2 spell levels xD


Male Half-Orc Sorcerer (inactive)

I've got lots of options for metamagic feats.

Of course, I need to survive long enough to get those options! :o


we'll try to keep you alive :P
Also, incase Ognos doesn't just insist that Gül take her break, what kind of things would they be able to order? xD
(besides "Amar al Din")


Rice, roasted lamb or pigeon, many kinds of cheese, soup, milk, yoghurt... It's pretty much anything allowed by the muslims.


BTW Michel, do you think Gül should recognize your name yet? xD


Male LN Human Monk 1 | HP 7/10 | AC 15; T 15; FF 13 | CMB +4 (GRP +6); CMD 19 (GRP 21) | F +2; R +4; W +4 | Init +2 | Perc +7

She should now, I did just introduce myself. Again.


@Michel
xD

@Killer Pixie
should Gül have heard anything more than rumors of soldiers coming to fight nearby?


Hey!

Just posting here to tell you I'm still around.


Male LN Human Monk 1 | HP 7/10 | AC 15; T 15; FF 13 | CMB +4 (GRP +6); CMD 19 (GRP 21) | F +2; R +4; W +4 | Init +2 | Perc +7

I'm going to be gone for the weekend. Working out of town with very limited internet time. I'll be active from 11:00 PM - 12:00 AM PST tonight but after that I'll be gone until Monday. Sorry for the awkwardness.


Michel Bellamy wrote:
I'm going to be gone for the weekend. Working out of town with very limited internet time. I'll be active from 11:00 PM - 12:00 AM PST tonight but after that I'll be gone until Monday. Sorry for the awkwardness.

It's fine, it won't be long.

Good luck!


Michel will not be around, but it's safe to assume he'll be guiding you to the church.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:
Killer Pixie wrote:
Michel will not be around, but it's safe to assume he'll be guiding you to the church.

Are you going to move us on or should one of us do that? :) It's usually a GM thing to decide when days end so I don't want to post and step on toes.


Male Half-Orc Sorcerer (inactive)

Either way is fine by me.
I'm in "follow the leader" mode at the moment.


happy mother's day everyone ^^

hmmm, how much of a thing is the trip to the orthodox church going to be? should we wait until tomorrow for Michel? :3


Happy Mother's Day!

I'm going to trigger a few things at the inn, and then you can choose to go to the church inmediately, a half an hour walk, or staying in the Gentle Genie (or anything else).


Kool, I look forward to it ^^


Male LN Human Monk 1 | HP 7/10 | AC 15; T 15; FF 13 | CMB +4 (GRP +6); CMD 19 (GRP 21) | F +2; R +4; W +4 | Init +2 | Perc +7

Happy Mother's Day guys!

The local church was going to be within Otlukbeli proper. I can't imagine it being a long walk.


I take it we see something horrible outside? ^_^


BTW guys, if any of you want to use google translate, it has roman letter versions of translations for greek (right under the big box with greek letters version)


Cool, I'll use it from now on, though it can get a bit... messy.


Tru dat, If it gets to be too much we can always stop later :3

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