Andoran, Spirit of Liberty (Inactive)

Game Master Kiora Atua

Brave adventurers tackle the many problems of the Darkmoon Vale, and beyond.
Battle Map


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Add 'Use Magic Device' to the list of things we need


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

Chiming in that I'm running Giantslayer from some folks, but we're just in the first book and moving slowly (they're all PF newbies!).


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

My second choice for the name of our group is "Anthony Read and Color Spray". :P :D


Nooooo, Pudge Byron! :(


Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

O_O;


Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5

Haha, That name will lose it's meaning really fast in a few levels.

Also, Is there any reason that Davi shouldn't be finessing that stick? It seems like it is a light weapon, so I don't see a reason why not.


Didn't think of finesse, yeah, that's fine.

so - +4/1d6+2/x2

where +4 = BAB + finesse

Doesn't help the fumble though :(


Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5

Yeah, so many low rolls. Oh well, it just means we're using them up and the good rolls will come for the later levels. Hopefully.


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

I am sort of worried about this encounter. This thing can drop most of us in 1 hit, and it's got a decent attack bonus. I moved in to flanking mostly so Davi can land some hits (pretty sure fire damage will be the key to dropping this thing) but if this goes south fast we should grab the staff and book it.


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Davi's going to keep dodging as long as she has the panache points. I think we're stuck fighting it until it gives up. We can't leave Adrac, and as much as she wants to punch Grelm, Davi wouldn't want to leave the Banners behind.

Also, I saw that there's Le Mis lyrics in the header now. I HEARTILY approve!


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Haha! I re-watched Les Mis recently and the song reminded me so much of the People's Revolt I had to. ;)

(sssh, what is this Galt you speak of? liesss.)


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Male Halfling Inquisitor(infiltrator)1; Hits 9/9; Init. +3; Luck 4/5; AC 19/14/16; Fort +4, Ref +4, Will +5; Perception +10

Did we decide on a meet up point for when you folks finish rolling ones, twos and threes against an overgrown rose bush? If not then Herral will wait at the altar/hut.

Do we know when Tarkus is back too? His dwarf buddy is bleeding out and Herral isn't going to heal the foolish warrior again.

Cheers


Hahaha.

No, you didn't come up with a meet up point before splitting up ;) Should probably do that next time hehe. Staying at Willowroot's Grove is nice and logical, though.

Tarkus was supposed to be back this week. I'm giving him until Thursday morning before he gets turned into an NPC, similar to Adrac. I will be grabbing a new fifth, and I already have a lurker who has been reading our merry little tale from the recruitment thread who would be happy to step in.

It'll unfortunately keep us from ever getting Tarkus and Adrac back if this happens, but thems the shakes.

(he's already been PMed a few times over this, so don't think I'd spring something like that suddenly on a person =P )

If combat resolves and the group is reunited before Thursday, then we will move forward and simply resolve the Derrak situation in out-of-order posts.


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

Well at least some of my rolls are good!


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Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5

I don't know whether to cry or laugh at that unconfirmed crit.

EDIT: Noooo, Tarkus. I was starting to like him.


Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

Anthony, I straight up shrieked with laughter at that roll. Talk about the fickle hand of fate.


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

Ow. >_<;


Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

LMAO. No crits allowed!

EDIT: WHYYYYY


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

Aaaaaaah! My shiny, lovely copy of Pathfinder Unchained arrived in today's shipment at work (perks of the job!).

I know there's a few threads on the boards about the book's contents already, but if any of you would like to know anything just ask!


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Nice! :)

I'll be putting up a big post about the subsystems once I get my pdf :P


Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

My initial scan is showing a mixed bag with the subsystems, but the ones that look good look really, *really* good.


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

The last time I saw a combat go this piss-poorly, It was three years ago in a Kingmaker game I was running. It ended with the party Cavalier falling into a hole with a thylacine (basically a Tasmanian Devil) and being mauled to death.

I am crossing my fingers that we fare a little better.


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

I've never had combat go this badly. I am really really hoping we're just getting the worst out of the way now.


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Oh I dunno, I fully intend to kill Soroza in a kobold den eventually ;)


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Pathfinder Unchained and this campaign

Stuff that WILL be used


  • Unchained Summoner is mandatory over base summoner in all of my games from this point forward. I might listen to an argument to allow a flavorful archetype that isn't supported by the Unchained version but that is it.
  • I will be using the unchained versions of rogue, monk, and summoner for any NPCs/adversaries you encounter moving forward.
  • Fractional advancement will be used for all of your multiclassing needs.
  • Artistry and Lore skills. Bring on all the skills. Roll all the dice. Love it.
  • Background skills! I basically already used a weaker version of this anyway. From now on, y'all get 2 background skill points per level. Hurray for you! The background skills are: Appraise, Artistry, Craft, Handle Animal, Knowledge (Engineering/Geography/History/Nobility), Linguistics, Lore, Perform, Profession, Sleight of Hand.
  • There are a butt-load of new skill uses provided in Unchained. For example, using Profession (Basketweaving) to appraise someone else's basket craftmanship. I already allowed pretty much all of these anyway, but having the DC recommendations is nice.
  • Special raw materials are pretty neat. Unfortunately, I think only Tarkus would have used these.
  • Rules for running a business basically saved my butt since I was about to drop $$$ on finding a good d20 subsystem pdf to simulate Herral's pie shop. (Though Soroza could easily use the rules if/when she opens a brothel =) )
  • The Stamina Pool subsystem will be available free for fighters, available to non-fighters with a feat investment. Fighter enemies will be utilizing the stamina subsystem.
  • New diseases and poisons. Mwhahaha...
  • Wild Magic rules be used as a way for magic to "fumble" if a spell is countered or interrupted via concentration checks. However, these rules will ALSO apply to enemies, so you can explode their faces when you interrupt them. Fun!
  • We already use critical hits and fumble hits with magic. If you forgot, there's a reminder, lol.
  • Automatic Bonus Progression: Okay, this is the big one. Pretty much my least favorite thing about Pathfinder is, I am completely discouraged from adding 'interesting' loot that occupies the weapon/armor/waist/headband/ring/neck/cape slots due to the "Big 6" array of magical items. Nothing makes me sadder as a GM to devote some encounter gp to a sweet, unique cape with awesome history and unique art and hear the players go "Awesome! Now I can sell this to save for my Cloak of Resistance +3!" Augh makes me wanna tear my hair out! Not only does it make pretty much every PC identical in terms of what loot they keep/wear, it makes me hesitant to ever add cool wearable treasures that aren't slotless or consumable, because the players are just gonna sell it to save up for their next Big 6 upgrade anyway...boring! So I'm getting rid of the Big 6. To keep the math working, you shall receive automatic bonuses at appropriate levels, starting at level 3 with a +1 resistance bonus to your saves. To be clear, this means that there will be no more +1/+2/+3 etc modifiers to weapons or armor (or bracers of armor), no rings of protection, no belts/headbands of stats, no amulets of natural armor, no cloaks of resistance. Your WBL will feel low as a result. But in return, now you can safely wear unique weapons and armor, which should make each PC in the party feel different from the other in terms of your magical goodies. If you guys are strongly opposed to this change (it is a big change), please let me know. A majority vote will override this decision.
  • I like the alternate crafting rules and alternate magic item crafting rules. If Tarkus is gone, I don't think we have a crafter, though. The only thing I won't allow is crafting without having someone provide the prerequisite spells. I'm fine with the crafter not necessarily having the needed spells, but not with merely upping the DC to skip spell components.

Stuff that will optionally be used


  • Unchained rogue, monk, and barbarian are optional for PCs.
  • Skill Unlocks are Rogue-only, non-rogues can pick them up with the feat (for one skill per feat)
  • You guys may use variant multiclassing if you so desire.
  • You guys may use any of the new feats in the book (like the alignment ones for example)
  • I might award the alignment affirmation boons as a nice story-telling reward if you guys do something to really exemplify your alignment. Soroza, in particular, has a storyline revolving around alignment and would likely receive a boon as that resolves in the campaign.
  • You guys can try out overclocking spells if you want to. I probably won't with NPCs, though.
  • We're a long ways from metamagic, but Anthony, if you wanna use boost casting to try and use metamagic without spending a higher level spell slot at the risk of random explosions, feel free.
  • I might sprinkle esoteric components around as some interesting loot (especially off of enemy casters) but I won't use the "required esoteric components" subsystem.
  • Scaling items are freaking cool! You might see some in the future. Not gonna make any guarantees though.

Stuff that will not be used


  • I do not use exp, so I will not use staggered advancement, as much as I like the concept of it from a verisimilitude point of view.
  • Consolidated/Grouped skills. I love skills. I don't want less of them. :(
  • Removing alignment. I like the alignment system :(
  • Revised Action Economy/Removing Iteratives. Whew! A little too much change all at once for my tastes. Would need to playtest this to have an opinion.
  • Wound thresholds. I like the idea of this in a higher level game but on you guys you would pretty much run around wounded all the time at low levels.
  • Simplified spellcasting/Limited Magic: I don't like subsystems that give spontaneous casting to prepared casters. Limited Magic sounds cool in a low-magic campaign (or in a campaign in the Mana Wastes!) but this is NOT a low magic campaign.
  • I won't be using the fumble/crit rules pertaining to making saves against spells. Generally, failing a save against a spell is already really really bad, so I don't want to rub salt in the wound there.

-----------------

In general, for future reference, if paizo releases new stuff whether in a splatbook or whatever, if you want to retrain to gain a new feat/spell/trait/archetype, I'm pretty cool with it as long as you're not radically changing your character concept. This is an ultra-slow campaign, levelling wise, so I'm certainly not going to make you have to wait to try something new out that fits your character perfectly.

I am open to your input in regards to these changes.

TL;DR -

I need each of you to decide how you are using your 2 background skill points for level 1. Please get back to me on this ASAP.

We will be using automatic progression in place of the big 6 magic items. Your first bonus will be at level 3, so awhiles away.


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Male Halfling Inquisitor(infiltrator)1; Hits 9/9; Init. +3; Luck 4/5; AC 19/14/16; Fort +4, Ref +4, Will +5; Perception +10

Profession (merchant)
Profession (river fisherman)

They were the two skills I wanted to take but couldn't quite fit in. We haven't had the Unchained book reach our little island yet and so while i've read the threads some, its all a bit theoretical for me at the moment.


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Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

I'M BACK IN ACTION!

Hey, everybody, really sorry about disappearing like that. Let's just say a series of both fortunate and unfortunate RL events conspired to take me offline for a good long while. However, I have things back under control and should be able to resume play (at least 1 post a day, maybe more)!

If there is still space for an old monk back in the group, I'd be grateful to jump back in. Looks like you guys are starting to have a little trouble, what with the tree monster, and the treacherous little goblin and all that...

...though it looks like I got conked out. If someone can get back back on my feet, I can rejoin the fray and help burn out that plant creature.


Yay, Adrac! :)

Yup, there's still room for you. Though Tarkus is MIA now, though, haha.

What's happened ~since you've been gone~:


  • Lorkyhay Ganderhoddle, the gnome tinkerer, ended up being a sorcerer and the thief who stole the magic dagger from Sheriff Cage Blunnde. Anthony figured it out around the same time that Herral and Davi found the dagger stashed in the barn. I couldn't have railroaded you guys into better dramatic timing, I was so proud.
  • Sheriff Cage took the dagger back. Professor Krane decided that the heroes could make up for accidentally destroying his priceless shroud by helping him make a shroud of the late druid King Narven. To do so he needs to channel the magic essence of five of his personal effects, the Panoply of King Narven.
  • Krane told the heroes that the Panoply is under the protection of the druid Willowroot, and provided directions to his grove.
  • Throwing a wrench into the proceedings, Sheriff Cage decided that the Company of the Black Banners would also be given this quest, and the adventuring group that brought back all 5 items the fastest would be given the magical dagger.
  • The group proceeded to Willowroot's Grove, Soroza leading the way, fighting some wolves along the way, and contending with traps that the Black Banners had laid for them.
  • Willowroot's Grove was found to be abandoned, and infested with horrible sentient vines. Anthony was able to decipher writing on monuments left at the grove (writing is found on the wiki link) that hinted to where he stashed the Panoply. They found the first piece, the Breastplate of Sacred Fire, hidden inside one of the monuments in the Grove.
  • Soroza and Herral discovered that the footprints left behind by the Black Banners indicated that they had split up to more quickly gather the pieces of the Panoply. The group decided to likewise split up: Anthony + Adrac, Soroza + Davi, Herral + Tarkus.
  • Adrac and Anthony stayed on the trail of Grelm and Knu. You followed them to a cave with a wounded young black bear. Anthony distracted the bear (and got a nasty bite) while Adrac ran in and out of the cave. Adrac found that the Banners had already taken the Wand of Earth's Ire, and left.
  • Adrac and Anthony continued onwards, tracking Grelm and Knu, musing about how to deal with the Black Banners, and stumbled upon a field of black capped mushrooms. Eventually you came to Forest's Heart a deserted inn with many skeletons and a ghostly flame.
  • Davi and Soroza reunited with Adrac and Anthony at Forest's Heart, though this was largely by accident. They had Pudge in tow.
  • The Company of the Black Banners (sans Aliciette and Derrak, who were antagonizing Herral and Tarkus at this time...but you don't know that!) busted in, demanding that the group give up any pieces of the Panoply they had found. Davi managed to intimidate Pudge into not rejoining them for the fight. Anthony Color Spray'd their faces and they were KO'd.
  • Unfortunately, this was not the end, as a horrible plant monster rose up from the debris in the inn and attacked the group with the Spirit-Staff of King Narven. It knocked Adrac out in the first round, then killed Pudge in the next. It also infected the group with a serious case of the low-dice-rollitis.
  • Soroza managed to disarm the Spirit-Staff from the monster, but it just regrew a new staff from its vines and kept trucking.
  • The fight went on so long the Banners got back up. Knu filled the room with Obscuring Mists and vanished. Grelm and Nirashi stumbled out of the mists to gawk at what is happening.
  • And that's basically where we are! We sure accomplished a lot in 20 days, I'm so proud of you guys. =)

You can get more detail on the wiki, that is why it is there. I've done a good job of keeping it pretty up-to-date.


Speaking of, Unchained came out with its monk changes. If you want to retrain to the Unchained version have at it, but sadly, no archetypes are compatible with Unchained Monk.

You also need to pick 2 free background skills.


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

YAY UNCLE IRO IS BACK! Maybe this will be the event that turns our luck around!

Davi's two background skills are Profession: Barmaid and Knowledge Geography.


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Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

"Hrm... sounds like you young ones need a bit of experience. Haaa, this takes me back. Let's see what these old bones can do!"

I do enjoy playing the old wise man/guy. It's good to be back.

Also, hrm... I think maybe Kn. History and Profession: (Zen) Gardener would suit Adrac well. (Hey, he's old, and a retired adventurer has to pass the time somehow.)


Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5

On background Skills: What are Lore and Artistry? Mostly just curious about artistry, but Lore might be appropriate for Anthony.


Artistry is craft for creating works of art, like sculpture or painting, or poetry. There's a set of DCs and downtime rules for earning money via arts. Like Profession or Craft you have to be specific about what your ranks go into, like Artistry (Painting) or Artistry (Pottery). While not explicitly stated in The Rules™ I'd use Artistry checks to do stuff like appraise works of art, identify famous artists, determine the time-period/region a piece of art comes from, etc as well.

Lore is a hyper-specialized form of knowledge. It is basically a RP skill, meant to depict a character who might know a lot about a specific subject but not necessarily a scholarly egghead. (From a min-max perspective there is no reason to EVER take lore over a knowledge skill, unless you don't get knowledges as a class skill in which case you probably aren't trying to be the skill-monkey anyway) Like for example, rather than knowing Knowledge (religion), your person is a devotee of Sarenrae so they know Lore (Sarenrae). Or rather than knowing about all the history of the whole world, they know Lore (Elven History). I particularly like its applications for Knowledge (Local) as it is a little bit weird that a character with Knowledge (Local) can use it equally for any place they happen to locally be in. Now you can just call it Lore (Andoren Cities) and call it a day.

It is worth noting that I think their suggestions for what may and may not be a Lore skill is a little too restrictive. For example, they state that Lore (Metals) is not acceptable but Lore (Silver) is. Lore (Metals) seems to me to already be sufficiently niche. I'll probably adjucate it as a case-by-case basis.

A character who gets Perform or Craft as a class skill also gets Artistry as a class skill. All characters have Lore as a class skill. Lore is considered a knowledge for purposes of Bardic Knowledge, Lore Master, and other similar abilities that reference "knowledge skills". Both skills are (Int) skills.


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

Hey guys! Swamped with Free Comic Book Day prep. I'll have a post up in about an hour or so. Sorry for holding up combat, schedule just worked out that way. :(


Good luck with that! That stuff turns my local shops into a madhouse, and I live in a relatively small southern city, so I can't imagine the madness at a big shop in Cali!


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Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

I FULLY support Anthony taking Artistry. More "Let us make love, not war, in the platonic sense." poetry.

EDIT: So, would you want me to change Davi's Knowledge: Local skill to Lore: Andoran?


@Davi

Nah, cause we're not leaving Andoran (much) anyways :P So its basically the same thing for her, lol. And her trait "Friend in Every Town" helps rationalize why she'd be able to say, learn the ins and outs of some other city, should she leave the country.


Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

Question: are the two extra skill points for background skills *replacing* the freebie we got for a Profession skill? Or in addition to? (I don't particularly mind either way.)

I am heavily considering both Subclassing cleric and taking the Champion of Freedom feat, but... My build is already ultra-tight on feats so it's a tough call. :-/

I am absolutely fine with Automatic Bonus Progression. While I'm not typically a fan of "fixing it by adding more numbers", I also have the same frustrations you do, GMoL, about magic item homogeneity. The system is what it is, however, and if stacking numbers on the characters from the aether encourages more esoteric magic item use, I am all for it.

Oh, and welcome back Adrac! Really, really glad you made it back to us. (Also, sorry you got bopped by that jerk plant. But! It's important to note that Grelm has still utterly failed to strike you in any meaningful manner, and you can't plan for a more perfect running gag than that.)


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Replacing your freebie. So you get your skills according to your class to spend on any skills, background or not, as you desire. Then 2 free skill pts per level for the background skills.

Let me know if you switch up your build :) Champion of Freedom is pretty sweet for her. Also Herral.


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Female Human (Chelaxian) Ranger (Urban Ranger/Divine Tracker) 1, AC 17 (Touch 13, Flat-Footed 14), HP:-2/11, Fort. +3 Ref. +5 Will. +1, CMD 15, Initiative +3

I also share your enthusiasm for the scaling items, and hope we see a few. When looking through the gallery in that part of the book I was more than a little amused by the Crystal Tiara, which basically turns you into Elsa from Frozen.


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Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5

Hmmm. I was originally thinking to make my rank in Perform (Dance) my other background skill, but the Artistry thing seems pretty appropriate too. Well, I best not think about it too much. I'll stick with Perform (Dance), as long as the GM thinks its okay. I am using it for a feat prereq, so I'll understand if you say no, but I like the idea of Anthony actually being good at dancing in the future.


Moving forward once Anthony + Davi check in.

The Exchange

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I get older and supposedly wiser on Monday so this weekend will be at reduced posting as its a long family time.

Cheers


Male Tiefling Magus (Fiend Flayer) 1 HP 7/9; AC 19, T 14, FF 15, hp 9, Fort +2, Ref +4, Will +2; Resist Fire 5, Perception +5, AP 0/5

Just checking on in to make sure everything is alright.

And to wish French Wolf a happy birthday of course! Congratulations on making it another year. I it sounds nice for you to be able to spend time with your family for your birthday, have a good weekend.

On another note, is anyone living this side of the Atlantic going to see the Avengers anytime soon? I'm going tomorrow for a friend's birthday party.


Swashbuckler 1 | HP 11/11 | AC 17 T 13 FF 14 | CMB +1 CMD +14 | F +1 Ref +5 W+0 | Init +3 Per +4 | Spell Resistance +7

I just got home from seeing it. It was AWESOME. I nerded out a lot.

The Exchange

Thanks Kubular. My Monday night gaming group made a special trip on Sunday evening to see Ultron and a great time was had by all.

Cheers


Hey! Had people over all evening yesterday to watch the Avengers and geek out about it afterwards.

It was awesome :> (but I'm a massive Marvel geek so I'm biased, haha). I don't think I liked it as much as Avengers 1 but I think that's because the first movie got to work off Loki (who was already introduced in Thor) while they had to build up Ultron and make you care about him in Avengers 2. I think the only thing I didn't like about it was that Ultron was way more.... personable? than he ever has been in a comic book, but that's probably due to Spader's personal quirks.


On a sadder note, its time to move Tarkus to an NPC. Since Adrac is back, we have 5 players so I don't plan to replace him. If his situation improves, he will be welcomed back to the table.

Tarkus will stay with the group to Falcon's Hollow, join up with a blacksmith there, and leave the group. He'll be available as a useful crafting-type NPC, and will be scaled up for anyone who wants to use the Leadership feat.


Small errata, Nirashi does not draw her scythe, because she does not have her scythe (it was left behind)


Male Human Wizard (Sword Binder) 1 | HP 10/10 | AC 13 Touch 13 FF 10| Fort +2 ,Ref +3, Will +3 | Perception +6 | Init +3

I didn't read anywhere, but did I get healed? At least enough to wake up and speak? Otherwise, I'm still out cold, but I just had a hilarious idea for these new arrivals. :3

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