And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Remember Precision damage doesnt crit nor does the extra damage from bane.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones manages to defy logic and shank a skeleton to death.

"No! I still had...so much to live for..." it says, and collapses.

Initiative Order:

Darius (23)
Jones (19)
Zin (16)
Sledge (14)
Skeleton (12)
Festrog (8)

Zin and Sledge.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z shoots beams of searing fire at the Skeleton still standing.

Scorching Ray: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 4d6 ⇒ (1, 3, 5, 6) = 15

Scorching Ray: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: 4d6 ⇒ (1, 6, 5, 3) = 15

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The skeleton staggers, but stands strong.

Going to go ahead since no matter what Sledge does his Full Round is spent.

The remaining skeleton contains to take whacks at Darius.

Attack 1: 1d20 + 11 ⇒ (12) + 11 = 23

Attack 2: 1d20 + 6 ⇒ (10) + 6 = 16

But misses on both occasions.

"Bugger it all."

The Festrog keeps attacking Jones.

Bite: 1d20 + 7 ⇒ (1) + 7 = 8

Claw: 1d20 + 7 ⇒ (5) + 7 = 12

Claw: 1d20 + 7 ⇒ (5) + 7 = 12

But seems far more interested in getting back to his meal. Poor thing's heart really isn't in it.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

First Hits AC is 23 right now, I gave up the dodge bonus gor extra attack


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, righto.

Damage: 1d8 + 11 ⇒ (7) + 11 = 18

Intimidate: 1d20 + 10 ⇒ (16) + 10 = 26

"You know, they say inside every man is a skeleton just waiting to get out. How many more times do I need to hit you before yours can stop skullking around in there?"

Take 18 damage, and you are Shaken. And your turn.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius growled louder as his Feral Nature kicks in, one of a cornered Wolf. The crimson streak in his fur seems to grow slightly as Darius' maw comes down

Shaken Powerful Undead Bane Mutagen Bite: 1d20 + 9 ⇒ (15) + 9 = 24
Shaken Powerful Undead Bane Mutagen Bite Damage: 1d8 + 12 + 2d6 ⇒ (2) + 12 + (6, 4) = 24

Shaken Powerful Undead Bane Mutagen Bite: 1d20 + 9 ⇒ (11) + 9 = 20
Shaken Powerful Undead Bane Mutagen Bite Damage: 1d8 + 12 + 2d6 ⇒ (1) + 12 + (5, 1) = 19

Shaken Powerful Mutagen Claw: 1d20 + 7 ⇒ (4) + 7 = 11
Shaken Powerful Mutagen Claw Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Shaken Powerful Mutagen Claw: 1d20 + 7 ⇒ (7) + 7 = 14
Shaken Powerful Mutagen Claw Damage: 1d6 + 10 ⇒ (5) + 10 = 15


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

congrats ryn jin i can no longer ever take the whispering way seriously

1d20 + 8 ⇒ (8) + 8 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius crushes the skeleton's neck with his teeth, and then shakes until the bones all fall to the ground.

"No! I still had so many bones to pick with the living..."

Zin, and Sledge again. And Jones.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

1d20 + 8 ⇒ (7) + 8 = 15


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Good thing they couldnt just Up and CDG you. Hold person is normally a deathtrap.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z moves up and begins to close some of Darius' wounds, CMW: 2d8 + 8 ⇒ (7, 4) + 8 = 19

-Posted with Wayfinder


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones shish-kebabs the Festrog.

Studied Undead Bane Poke: 1d20 + 20 ⇒ (7) + 20 = 27
1d6 + 13 + 2d6 ⇒ (6) + 13 + (3, 4) = 26
And another!: 1d20 + 15 ⇒ (11) + 15 = 26
1d6 + 13 + 2d6 ⇒ (5) + 13 + (1, 6) = 25

Fort vs facefull of festering pus: 1d20 + 8 ⇒ (5) + 8 = 13
And another!: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones skewers the Festrog, dropping the poor beast with a pair of well aimed thrusts.

Make a third Fort save please.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Fort+insp: 1d20 + 8 + 1d6 + 2 ⇒ (2) + 8 + (2) + 2 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d3 ⇒ 1

Okie doke. Where to now?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

F4


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius holds his body up roughly a feral and slightly confused face at Zin's action. His wounds sear as the fire witch's essence burned the lacerations close. He takes a step back assessing the situation, giving Zin a narrowed stare. " Thank you, but why did you heal me knowing I could do so.. myself? You could easily use it to burn more enemies. Is Sledge fine.. he hasnt moved in a while. "

Darius began to heal himself while looting the corpses.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8
CLW: 1d8 + 5 ⇒ (1) + 5 = 6

Next building over


1d20 ⇒ 18

Sledge flexes real hard and manages to bust the enchantment.

The curate has the same stuff as the last one.

The skeletal champions each bear a heavy steel shield, a Breastplate, and a Masterwork Longsword.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

They received a fitting PUNishment


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

F4 is a simple homestead.

In the middle of the room is a whispering way cultist with a terribly large bite taken out of its abdomen, and three crushed skeletons, gently smoldering.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge searches the bodies.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is another holy symbol Urgathoa (this one made of steel), a sickle, and a spell component pouch.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Loot.

"Let's keep moving."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Ofcourse.. We don't want to give them anymore time. "

F2, F#, and Likely F5 in that order


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

F2:

A large open forge stands in the far corner of this building,surrounded by deep stone basins and next to a huge black anvil atop a bench. Another workbench, laid with metalworking tools, polishing stones, and dried oilcloths, partitions the forge area from the remainder of the room. Two doorways exit through the wall opposite the forge.

There is nothing of interest here.

F3:

In the next shop are hundreds of candles lining a shelf, many of them burned down to mere lumps of tallow and wax.

Half-completed candles on iron rods are suspended above kettles, and a spool of thread lies on a nearby table.

4d20 ⇒ (3, 10, 6, 18) = 37

Jones, Sledge, and Zin hear the sound of marching feet approaching.

3d20 ⇒ (9, 12, 10) = 31

This is a Surprise round. Take your action.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I guess a 21 was not enough.. I'll wait


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

T'was not, you needed a 26.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones looks for something to hide behind so he can get the drop on whoever's coming.

Stealth: 1d20 + 18 ⇒ (10) + 18 = 28


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge hunkers down by the door, ready to attack whoever enters.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Here is where I would ready action to Fireball, but we aren't allowed to do that.

Cast Iron Skin

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well you COULD but it would likely go off too close


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Zin'Retatarianna Mor wrote:
Here is where I would ready action to Fireball, but we aren't allowed to do that.

That was because you guys didn't like it when I Readied actions outside of combat if you'll recall.

4d20 ⇒ (7, 7, 6, 18) = 38

Everyone gets the faint sense of being choked, but otherwise nothing happens.

The kettles of tallow begin glowing bright red hot.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Does this seem like a haunt?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Given your Kn. Religion scores, yes indeedy doo.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

So there is no one outside likely

Darius frowns, " Its a haunt! Though I'm not sure which kind. We can usual use positive energy... or one of these siphons. I'm Checking the door there might be persons outside or it is all the haunt. " Darius said as he did so.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is nobody outside. The sound of marching footsteps (which Darius cannot hear) does not seem to be getting closer or farther.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" I thought there was something outside.. otherwise why would you all get near the door? "

Darius will use a haunt siphon when he can then.. as we dont have channels.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Roll damage. And back to top of Initiative order.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

What is it for the siphons?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3d6


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Iiiiits, Damages Damages, Barely even HUMAN: 3d6 ⇒ (1, 2, 6) = 9


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"We could just leave, y'know. There doesn't seem to be any treasure here."

Nonetheless, Sledge will check for treasure.

1d20 + 21 ⇒ (16) + 21 = 37


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" I'd rather not leave a Haunt that could kill an innocent who may walk inside this place as it is being repopulated. That is called irresponsibility. "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Remember that Haunts just show back up again even if dispersed by Positive Energy unless you find the (usually incredibly obtuse) way to make it go away forever.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Hrm I thought Siphon haunts held the Haunt.. I guess I was mistaken. I was sure most haunts go away but SOME require weird stuff.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nope, Haunts universally respawn like clockwork.

Unless Sledge is interested in candles, nothing of value is here.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Can you figure out how to get rid of them with a check?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You cannot, though using certain magic (Including your Spirit Planchette nobody has ever used) you can communicate with the spirit directly, playing 20 questions with the Planchette.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Hrmm I guess we can come back and use that; Continue on I suppose to F5

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