And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


1,651 to 1,700 of 8,041 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Adjusted stat for ease also, currently includes being Enlarged. Will roll Knowledge as I caught that at the end

Know Arcana (Monster Lore): 1d20 + 11 ⇒ (16) + 11 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's basically just a big square courtyard, we'll say 40 x 40 x 20 (that the wall is 20 feet high is the only detail I know for sure). I use Roll20 just because I can copy/paste screenshots of the map boards easily, so I'll put up maps for ones that have one drawn, or for if the battlefield is complex or has a bunch of different characters on it, but in this case it's you 5 guys in a fight with one Large creature on a map you can all reach each other within one move action, so I didn't figure it was necessary.

Join link here.

We'll need it soon anyway. Tell me if you have a preference for a portrait and PM it to me or post it in Discussion and I'll use it as the token.It's basically just a big square courtyard, we'll say 40 x 40 x 20 (that the wall is 20 feet high is the only detail I know for sure). I use Roll20 just because I can copy/paste screenshots of the map boards easily, so I'll put up maps for ones that have one drawn, or for if the battlefield is complex or has a bunch of different characters on it, but in this case it's you 5 guys in a fight with one Large creature on a map you can all reach each other within one move action, so I didn't figure it was necessary.

Join link here.

We'll need it soon anyway. Tell me if you have a preference for a portrait and PM it to me or post it in Discussion and I'll use it as the token.

Edit: That's mostly for Z it seems, since I see Pete's already a player somehow. When did I send you an invite?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Kn. Arcana: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (5) = 20

Jones drinks a Dex mutagen and Studies the dog.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

This one is fine or you can just choose one of the many Belmonts that look douchey. Do not my character has 30 ft reach with whip and 10 ft with Longsword.

I read the thread and then selected the link when I joined.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones recognizes it as a Flesh Golem shaped into a hound's form.

You know its basic abilities, namely that it is a Construct with all that implies, but nothing else.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z will get to 15 feet away from the dog and then uses Burning Hands on the dog.

Burning Hands: 5d4 ⇒ (3, 3, 3, 1, 3) = 13

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just noticed your other post Darius. You beat the DC by 10, so what two pieces of info do you want? I generally give whole categories for simplicity. You already know Type.

Zin, when you cast a spell, put up the DC if you don't mind. Not really relevant here though.

2d6 ⇒ (1, 4) = 5

The golem seems unharmed by your flames, but moves as if in slow motion.

Darius' whip, however, scores a deep lash on the creature. It seems enraged by his whipping.

Zeke?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Abilities and defenses


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It has DR 5/Adamantine and is immune to magic. For special abilities, he has none, save that the longer it fights, the higher the chance that the elemental spirit powering it breaks free and it goes on a rampage, attacking all who stand in its path.

This last ability effectively changes nothing; It already plans to kill you.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius grit his teeth, " Tough skin and highly resistant to magic, eh? He sure picked a top breed of dog, though it is ugly as sin. It seems unless you have adamantine on you I suggest hitting it as hard as you can. Though the fire seemed to.. do something " He relayed to the others in the group a sneer creeping upon his face. " If this is the welcoming committee, I cannot wait to see the honored host. " Cracking his whip upon the ground, leaving a groove in the dirt.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

"You're up against a wall buddy, and I'm the wall!"

Bulldozer swings with all his might for a Power Attack.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Ezekiel grunts, steps up, and smashes the dog.

Raging power attacks all around.

1d20 + 9 ⇒ (5) + 9 = 14
3d6 + 16 ⇒ (1, 3, 3) + 16 = 23

He then follows up with a lightningfast snap of his jaws.

1d20 + 4 ⇒ (7) + 4 = 11
1d4 + 5 ⇒ (1) + 5 = 6

These rolls though.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The dog is a good deal farther than 5 feet away.

Ezekiel misses his hammer smash, and is the closest creature the dog can reach.

1d20 + 12 ⇒ (8) + 12 = 20

2d8 + 7 ⇒ (8, 5) + 7 = 20

It snarls and rips into Zeke with a vengeance.

20 damage to Zeke.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Holy Shi- he hurts..

Darius snaps his Whip once again trying to crack the whip against its face.

Enlarged Mutagen Grimoire Whipping: 1d20 + 11 ⇒ (9) + 11 = 201d4 + 8 ⇒ (4) + 8 = 12

" Don't get to close now, it likes to bite hard but seems slower than normal "

Oh if it is slowed dont forget the -1 to AC, Attacks and inability to AoO


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z responds to Darius' whipping of the dog.

"I'm glad you're able to do something. My fire doesn't hurt it. That's kind of my deal."

"How hurt are you Zeke, that bite looked nasty, do you need any healing?"

I'm just going to hold action unless Zeke calls for healing.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones drinks a Shield extract and gets into flanking with Zeke (if he can), drawing his rapier.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

What is the d20 there for?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I haven't forgotten. =)

Darius gives it another lashing, making a matching mark on the other side of its back. Its unnaturally hard skin turns much of the blow, however.

The dog stares impotently at Jones as he moves, its paw swiping at him but reaching ony the space he had been long seconds ago.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Whoops. Was gonna make an attack roll but changed my mind, forgot to delete it.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

gotta go to work earlier than usual today so I'm just gunna post this for next round.

Darius cackled in glee as the his whip make another mark. " Hrmmph, then maybe you should branch out in your ability next time, your flames were not completely useless, look how slow it is! It makes the perfect whipping dog. " He swings his tremendously long metallic whip up and slams it down once more on the Hound Golem.

Enlarged Mutagen Grimoire Whipping: 1d20 + 11 ⇒ (10) + 11 = 211d4 + 8 ⇒ (3) + 8 = 11


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

Bulldozer moves in for another Power Attack.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d10 + 15 ⇒ (1) + 15 = 16

"You think you can handle a real fighter?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay, we'll just assume Zeke does what he usually does. I'm going to start more strictly enforcing the one post per day I asked you guys to keep to, since with 5 people not doing so will slow us down even more.

2d20 ⇒ (12, 5) = 17

3d6 + 16 ⇒ (2, 5, 1) + 16 = 24

Zeke, 'Dozer, and Darius all slam into the dog in equal measure, rocking it back, but not dropping it.

It snarls, torn between ripping into Ezekiel and Bulldozer.

1d2 ⇒ 1

1d20 + 12 ⇒ (18) + 12 = 30

2d8 + 7 ⇒ (3, 4) + 7 = 14

It eventually decides to take a chunk out of the gnat flying around its head, and does so with relish.

Bulldozer takes 14 damage. Once more, from the top!


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z sighs and pulls out her crossbow and a bolt, wincing from the pain of touching the treated wood.

She levels the weapon at the dog and fires careful to avoid the swarming melee combatants.

Crossbow: 1d20 - 3 ⇒ (19) - 3 = 16

Crossbow Crit Threat: 1d20 - 3 ⇒ (8) - 3 = 5

Damage: 1d8 ⇒ 4

Damage: 1d8 ⇒ 6

-Posted with Wayfinder


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

School means my one post will come in the evenings, sometimes very late. But it will come.

Rolling my attacks now.

Ezekiel smashes the dog, then rips at it his with his teeth.

1d20 + 9 ⇒ (4) + 9 = 13
3d6 + 16 ⇒ (1, 3, 3) + 16 = 23

1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 5 ⇒ (4) + 5 = 9

19 y u no come on the hammer?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Between Z's well-placed hit and Ezekiel's hammer blow the creature is finally felled.

Now that you can get a better look at the place, there are several exits to the area.

A door to the north, a pair of double doors t the east, and above those another pair on a balcony.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z addresses the party after the killing of the dog.

Nodding her head to the doors, "What do you all think? Which doors should we choose? I'm partial to the double doors on the balcony if we can make it, maybe skip some more chaff like these dogs and get straight to the things I can burn!"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius slowly began to shrink the effect of his extract waning. he looks around pulling his whip back into a neat coil. " Attacking an enemy from the top is better than doing so from below though my weapon has nice reach. And enemy attacking from above I would rather not deal with. Have the flying one there hold a rope and everyone climb up, seems easy enough, make sure to tie it off just in case. "


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Indeed, getting to higher ground is wise."

"That said, I would like to investigate every room sooner or later. There's no telling where the most important clues will be hidden."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius scoths, " We'll do that AFTER we are sure there is no other Golem breathing down our necks, or whatever creature The Beast is being blamed for or the proprietors of this establishment being 'talked' to. "


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Naturally."


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Sounds good."

H E A L Z P L E A S E

Ezekiel will take point.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Oh, I forgot...before we came here, I wanted to use my Formula Alembic on some of our potions to add them to my formula list. Specifically: Cure Light and Moderate Wounds, Lesser Restoration, and Fox's Cunning.

Though I would've needed 4 hours for all of them, so let's just say I did Cure Moderate for now.

Jones gives Cure Moderate Wounds extracts to Zeke and Bulldozer.

Zeke: 2d8 + 5 ⇒ (6, 8) + 5 = 19
Dozer: 2d8 + 5 ⇒ (1, 4) + 5 = 10


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Waiting on GM


I was going to wait for 'Dozer but since EvilBrain spent all of last night writing an 8 page history paper that doesn't seem likely to happen. )

The three of you float or climb up to the door.

Above you find a room, with a few scattered crates. A large crane with a pallet attached sits up there, presumably to lower goods down to the courtyard.

The crates lie open, half packed, and contain an assortment of alchemical goods:

-12 vials of Acid.

-12 vials of Nushadir

Nushadir:
Nushadir: Normally stored in the form of small, salty pellets in a dry container, this reagent can be mixed with a flask of water and stored safely. Nushadir neutralizes acid; a vial of pellets or a flask of nushadir-water is enough to render a cubic foot of acid safe to touch in 1 minute, though this is usually too slow to prevent damage from a thrown vial of acid or the contents of a large monster's gullet. Nushadir vapors are slightly irritating to the eyes, nose, and mouth, causing nausea for 1d4 rounds after close exposure (Fortitude DC 10 negates).

-5 Tanglefoot Bags

-3 Thunderstones


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Hrmm quite useful I could use these " Darius went through the items merticulously but was no less focused on their goal. He looked around for anything new but mainly if there were windows to look into the complex.

Perception: 1d20 + 13 ⇒ (10) + 13 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is a small door on the norther wall that leads to another room.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Is it trapped/did my roll count for that or do I need another one, also is it locked?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It is neither trapped nor locked.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius attempts to open the door quietly.

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He opens the door as quietly as he can, and find beyond a narrow iron walkway stretching around the edge of the room. A ladder to your keft leads down to the floor level, while a door on the east wall leads soemwhere else.

Below is a room full of vats, creating a nauseating stench in the area.

Darius' strong constitution allows him to fight through it, however.

Planks lay across the 10 x 10 vats below, presumably to allow passage across teh top. A group of 8 strange creatures work down there, stirring the acid and bleach. They have cloths tied around their heads, presumably to protect them from the stench.

1d20 ⇒ 11

3d20 ⇒ (17, 3, 20) = 40

Two of the creatures notice you, and tap a third on the shoulder for him to follow. They head towards the ladder and begin climbing.

5d20 ⇒ (7, 2, 16, 16, 7) = 48

3d20 ⇒ (17, 19, 11) = 47

Initiatives:

Ezekiel (21)
Jones (20)
Creature (20)
Creature (18)
Creature (12)
Bulldozer (11)
Zin (11)
Darius (9)

Everyone but Darius is Surprised, so Darius is up for the surprise round.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius smirks seeing this as an opportunity to have some fun. He raises his voice once it is obvious he was spotted and calls on divne judgement. " Play time. "

Casts Divine favor and uses a judgement without Judgement surge for +2 damage

How far are they away? And is there a knowledge check for these creatures?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They're about 30 feet down, next to the ladder. So two moves away. Kn. Nature to identify.

The rest of the party sees how Darius is reacting, and can guess that combat has ensued.

Ezekiel and Jones?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Know Nature (Monster Lore): 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They are Mongrelmen, generally hardworking and peaceful creatures (though these 3 seem to be an exception). Their main distinguishing feature is that they are an amalgam of many dfferent creatures in appearance. Though it is too far away now to tell exact details, many mongrelmen may, for example, have half the face of a hobgoblin, half of a human, the hands of an orc, and the legs of a lizardfolk, all on the torso of a dwarf.

They are unremarkable in ability save that they can mimic voices with uncanny precision, and are quite stealthy.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Kn. Nature: 1d20 + 12 + 1d6 + 1 ⇒ (3) + 12 + (3) + 1 = 19
lol

Jones Studies the closest Mongrelman and draws his rapier.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

All that int doesnt seem to matter.. Hey at least your inspiration tells you as much as Darius does. Well might as well put his turn on as they have to take their move to even get up here

A flick of the whip the man smirks " And now Mongrelfolk? My my if I didn't know better I would think the owners of this establishment had a thing for misshapen creatures. First the Flesh golem, now these ... Grimoire will leave a mark on them all the same. "

As they reached the top Darius lashed out with his whip across one of the poor Mongrelmen's face. The serrated metal whip biting at flesh.

Divine Destructive Mutagen Grimoire Whipping: 1d20 + 13 ⇒ (12) + 13 = 251d3 + 11 ⇒ (2) + 11 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cube, you can't really see them until you're in the room. But you could move in, draw rapier as you move, and study.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Ok, I do that.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Rumbling in surprise, Ezekiel raises his hammer, steps to the nearest Mongrelman, and fells him.

1d20 + 16 ⇒ (17) + 16 = 33
3d6 + 16 ⇒ (5, 3, 2) + 16 = 26

If one comes close enough for the bite...

1d20 + 11 ⇒ (5) + 11 = 16
1d4 + 5 ⇒ (1) + 5 = 6


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Your to hit I assume is confused for your damage. Still hit

1 to 50 of 8,041 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And Then A Skeleton Popped Out: subSPUF Carrion Crown All Messageboards

Want to post a reply? Sign in.