And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Gotcha. Was just yankin' yer leg though.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

SMURT PEOPLE - find out how to kill haunts PLZ


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

By the by, no Knowledge check is going to help you with Haunts. You have to figure them out yourself. It's generally easier if you destroy one the first time to see what's up, though the majority of Haunts you can avoid. Try wiping out Charlatan or the Piper (this one no longer has any real ability to fight back, as you now) and see what happens.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"Well boys, I say we should agree to just never ever go into the room with that nasty furnace again. We're not gonna make a dent in it. Maybe we should try that Piper fella again?"


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Uh, what was charlatan again?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The one that ganked Shoukichi.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"I am not very clever in these things, but water puts out fire, so maybe we use holy water on the furnace? If there's some way of better... Cutting? the heat, I could pour the water."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Or you could just ignore Embermaw. It's not one of the ones you need to kill.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

But I wanna kill 'em ALL. L

"How do you think we kill Char... Chur... Thing that got Shucks?"


Male --DEAD-- Human Cleric 5

"I don't think we can kill it. Let's focus on the ones that at least feel a sting from positive energy.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That would be one of those. Remember, your Channeling, Cures, and Holy Water all harmed Charlatan.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

"You know what, lads? I think it's time for some good ol-fashioned revenge. Let's go kill some priests! Wait...not you, Azrin."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, back to Harrowstone, 2nd floor?


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

I'll take point. Azrin, buff saves plz.


Male --DEAD-- Human Cleric 5

Azrin casts Resistance on everyone as they enter Harrowstone.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 + 2 ⇒ (16) + 2 = 18

Nobody is caught by the Piper.

Roll Channels, Azzy.


Male --DEAD-- Human Cleric 5

1d6 ⇒ 4
1d6 ⇒ 1
1d6 ⇒ 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Should be 2d6 apiece now, remember you leveled up guys. Doesn't look like any of you applied your changes.

3d6 ⇒ (4, 5, 3) = 12

The Piper briefly appears with a faint look of dismay in its eyes, and is dispersed by Azrin's holy light.

There is the faint sound of a prison cell door slamming shut, and the key being turned in the lock.

Immediately, the air feels less oppressive as one of the major Haunts is prevented from re-forming by Vesorianna's power.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

You've made no mention of "level" in the last three pages, silly rynjin. BUT COOLIO BGHOULIO


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Good job, Azrin."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I said to everyone individually over Steam though that you'd be leveling after Embermaw.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

I didn't see it :(


Male --DEAD-- Human Cleric 5

Lets-a goooo!


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

NEXT HAUNT TIME


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just to get things sped along...

You give Father Charlatan the same treatment.

He had 1 HP. Mark off one use of your Channel, Azrin.

The group then heads back to the Training Room, and tosses a rope down the hole to the Dungeons. It is an easy climb down for all involved, and you soon find yourself in a cavernous chamber.

While this may have once been an underground cellblock, it has long since collapsed, and it barely looks like a man-made structure at all anymore. The crumbled walls are thick with mold and stained with soot, and heaps of fallen stones and charred wooden beams line the area.

Water drips and seeps along the walls, collecting in a dark, murky pool in the middle of the room.

You come down on top of the twisted remains of a wood and iron lift, which lies in a heap in a shallow portion of the pool.

To the west, a partially blocked opening seems to open up after several feet into a dark but stable tunnel.

As soon as the first of you enters the room, an unholy howling begins, the screams of the damned souls of Harrowstone prison, concentrated more closely in this part of the prison than anywhere else.

But, in and of itself, this screaming is harmless.

However, soon afterward, the water begins to ripple, and two vaguely humanoid shapes rise up from the water. They don't seem friendly.

5d20 ⇒ (2, 20, 14, 2, 3) = 41

Initiative Order:

Ezekiel
Steef
Azrin
Thing 1
Thing 2


Male --DEAD-- Human Cleric 5

Azrin casts Bless.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Steef sends some blunt arrows at one of the things.

Flurry + Deadly Aim

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 3d8 + 9 ⇒ (3, 5, 5) + 9 = 22

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Oh my god you guys I can actually hit things


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Ezekiel positions himself between the squishy ones and himself, and, roaring with fury, attacks the closest of the creatures.

1d20 + 8 ⇒ (2) + 8 = 10
3d6 + 13 ⇒ (2, 6, 6) + 13 = 27

He misses.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually he doesn't. Flatfooted 10.

Ezekiel smashes one of the creatures, and Steef takes the other in the head, both splattering a faintly glowing green goop everywhere.

Where to?


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

"Lead on, Azrin."


Male --DEAD-- Human Cleric 5

Azrin casts Resistance on everyone before leading the party forward.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin enters the next chamber.

Three dark hallways exit from this large empty chamber (not counting the one you've just passed through), each striking out in one of the directions of the compass, and each decorated with a soot-caked brass nameplate affixed to the ceiling just above the entrance.

A rubble-choked stairway leads up in the middle of the room, while eight skeletons dressed in scorched prisoners’ robes lie on the ground.

Scratches mar the rubble and stone blocks, testament to the prisoner's futile attempts to claw their way out of the dungeon.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin walks to the southern hallway. A soot-covered plaque reads "The Nevermore" over the entrance.

The larger room at the end of the hallways is barred by a portcullis.

A second room is off to the side, which Azrin enters.

Inside is a plain guardroom, heavily scorched by fire. The only thing of note inside is a winch, presumably to work the portcullis. It has been heavily damaged, and would require either magic (Make Whole) or several hours of work to repair.

DC 15 Craft or Kn. Engineering check.


Male --DEAD-- Human Cleric 5

"If we come back tomorrow, I can get that winch repaired."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shortly after Azrin inspects that room, the charred skeletons in the main intersection begin shifting.

8d20 ⇒ (19, 18, 13, 19, 8, 14, 9, 1) = 101

3d20 ⇒ (4, 18, 16) = 38

Initiative Order:

Skeleton
Skeleton
Skeleton
Ezekiel
Skeleton
Steef
Skeleton
Skeleton
Skeleton
Skeleton
Azrin

You have a Surprise Round. You may take either a Move or Standard action. Note for Ezekiel: A Partial Charge (move up to your speed in a straight line and attack instead of double speed) is an option)


Male --DEAD-- Human Cleric 5

Azrin channels positive energy on the four closest skellys.

2d6 ⇒ (2, 5) = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I said a GOOD roll, Cube. Jeez. =p

4d20 ⇒ (5, 4, 2, 6) = 17

But they all fail anyway.

Azrin bursts holy light into the room, instantly disintegrating 4 of them.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Steef aims at one of the skeletons across the room and opens fire.

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (7) + 2 = 9

1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 2 ⇒ (7) + 2 = 9


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Steef scatters the bones of another.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

DEATH APPROACHES

With a thunderous roar, Ezekiel smashes a random skeleton.

1d20 + 8 ⇒ (11) + 8 = 19 Do you still add the +2 on the partial charge?
3d6 + 13 ⇒ (1, 6, 6) + 13 = 26

Ezekiel pulverizes one of the skeletons.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.

Round 1: Fight

Ezekiel, Steef, there's 2 left.

Rolling for Steef because this combat isn't very important and I never know when he's online.

1d20 ⇒ 12

Ezekiel smashes another skeleton.


Male Dwarf Monk (Zen Archer) 4 | HP 38/38 | AC 20, Touch 20, FF 17 | CMD 25 | Fort +6, Ref +6, Will +9 (+3 against Spells/Poison/SLA's) | Init +4 | Perception +9 | Sense Motive +9

Steef takes out the last skeleton.

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (3) + 2 = 5

1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (5) + 2 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The skeleton slumps over, almost sadly.

Pamppamp pamppamp paaaamp pamppampamp!

So, what now?


Male --DEAD-- Human Cleric 5

Azrin walks into another death trap through the west hallway.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

To the west there is a short hallway, opening out into a larger area, but it is similarly blocked by a portcullis. Two rooms lay off to either side of it.

A plaque reading "Reaper's Hold" lies above the entrance to the hall.

Belated, info on one of the items form the Planchette.

Splatterman's Spellbook Info:

The Splatterman prizes this book above all else. He will not attack anyone holding the spellbook unless they attack him first, in which case he may do so but with several penalties. Ripping the pages containing spells out of the spellbook (there are nine in total, and it takes a Standard action) while near him will deal damage to the Splatterman equal to 1d6 damage +1 for every page ripped out simultaneously.

So, ripping out more pages will result in a single more damaging hit, but ripping them out one by one will cause more damage in the long term.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

If I rip it while Azrin channels, we should get in big hits. I'm thinking 1 page at a time.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Mebbe. If you had a magic weapon (or Azrin cast Magic Weapon, or Ghostbane Dirge or something) you'd be better off attacking it though.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

DUFE there's a spell called ghostbane dirge? Azrin cast plz.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, doors?

Also, yes. It's rad if you can get them to fail their save.


Male --DEAD-- Human Cleric 5

Sadly I don't have a slot open for it today. I can prepare Magic Weapon though.

Azrin calls upon the guidance of Pharasma to OPEN SOME DOORS!

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