And The Devil Will Drag You Under (Inactive)

Game Master nightdeath

"And the Devil will drag you under by the the sharp lapel of your checkered coat".
-Sit down, you're rocking the boat
Maps:
Main Deck
Upper Deck
Middle Deck
LowerDeck
Bilges
Loot Sheet
Man's Promise


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Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy cautiously approached the ladder.
Stealth: 1d20 + 3 ⇒ (10) + 3 = 13
He signals Reijo (wherever he is) with his hand that he's ready with an Obscuring Mist.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Invisible Reijo goes to the ladder as well. He lightly pats Bellamy on the back twice to indicate acknowledgement. If there are no enemies in sight yet, he climbs up quietly to the lower deck, then has a look around in there. If they are in sight, he waits for them to all get down the ladder before climbing up silently.

Move silently up the steps:
Stealth: 1d20 + 6 ⇒ (15) + 6 = 21

Look around and listen in the lower deck:
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

Chronicle Sheets GM Busy At Work........

As Reijo climbes up the ladder silently, he notices the following;

- There are 8 soldiers all carrying what seem to be lumps of sacks.
- Aretta Bansion, Fipps Chumlett, Jaundiced Jape are among them also helping to lug along the sacks with Jape occassionally kicking one of the sacks with a vicious scowl. He's sporting a black eye and Fipps apparently is favoring his ribs.
- Maheem is being held upright by a soldier, and he looks as if he didn't give up with out a fight. His legs are bleeding and it looks as if they're were broken, his scalp is laid open and somehow the man remains stotic with blood running down his face.
- Jape seems off kilter to Reijo's eyes. Something seems off.
- They all occassionally take something from their pouches and chew on it, the pouch looks remarkably like the one Reijo was given earlier.
- They are all armed.

"Now there's just only them and the rest are looking for them right now. Those little rats are destined for the fishes."


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy holds his position. Just waiting for Reijo's signal to kick things off...


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Seeing his overly confident enemies waiting around for them to climb up, the invisible Reijo smirks without their notice. He lightly taps the first three notes of one of Bellamy's favorite sea shanties on the ladder, a shanty about... colorful lights. With hands prepared to draw, he cherishes the thought of the bloodbath he's about to wreak upon his hated enemies...

If Bellamy climbs up and someone tries to get into melee with him, Reijo is readying an action: step between them before s/he closes in on him, draw sword and axe, and stab with his sword, as Bellamy is spared from having to cast defensively


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

When Bellamy feels Reijo tap him with two fingers, he nodded. Plan two.
Counting down from six to give Reijo time to get into position, he prepared himself.
...three...two...one...

He cast Vanish and disappeared from view.
Invisible, he made his way up the ladder and into the cargo bay. Noticing the concentration of the enemies, he put himself into the proper position to catch the greatest concentration. Stealth: 1d20 + 3 + 20 ⇒ (13) + 3 + 20 = 36

As the spell timed out, Bellamy adopted a defensive stance and cackled.
"All this fer lil' ole me? Hee, hee hee!"
He opened his hand and blew, and a blaze of multicolored flashing lights blasted out.
He casts Color Spray at the greatest concentration. Will save DC14 to neg.

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Chronicle Sheets GM Busy At Work........

GM Rolls:

1) 1d20 ⇒ 5
2) 1d20 ⇒ 2
3) 1d20 ⇒ 15
4) 1d20 ⇒ 2
5) 1d20 ⇒ 19
6) 1d20 ⇒ 5
7) 1d20 ⇒ 9
8) 1d20 ⇒ 17

Fipps 1d20 ⇒ 8
Jape 1d20 ⇒ 16
Aretta 1d20 ⇒ 18
Maheem 1d20 ⇒ 1 <---lol

Reijo Init 1d20 + 3 ⇒ (5) + 3 = 8
No Eyes Init 1d20 + 1 ⇒ (9) + 1 = 10
Aretta init 1d20 + 2 ⇒ (9) + 2 = 11
Soldiers 1d20 ⇒ 7
Maheem 1d20 + 5 ⇒ (19) + 5 = 24

A burst of color floods the entire area and then There are 3.
Spellcraft of DC 15 tells you that color spray was not the only spell used.

Aretta looks stunned as she takes in the number of soldiers downed.
Two of the soldiers drop their load and struggle to draw their weapons.

Init Order
Aretta
No Eyes
Reijo
Soldiers

Aretta draws out twin daggers and looks around for foes, her steel bright and shiny even as she draws breath to sound out a warning.
"Men Down! We've got company."

Free Action Sense Motive DC 15:

Japes looks almost relieved to be downed and does it pretty convincingly.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19
"Hunh. Don't Jape look relieved ta be down..."
Bellamy shook his head.
"Lights out boys and girls! Heee, hee hee hee!"
No-Eyes took a deep breath and blew, his breath forming a fog that quickly filled the deck.
Cast Obscuring Mist.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 1

As the fog materializes, Reijo notes where Aretta and the two soldiers are, as well as their proximity to the ladder going to the next deck up. Drawing his sword and axe, he moves in to melee with Aretta, careful not to be adjacent or in sight of the soldiers. He closes in on Aretta so that he is between her and the ladder leading up (to get an AoO if she bolts). Once close to Aretta, the underhanded pirate blows wet, sticky ash from his pipe into the wench's eyes, temporarily blinding her.

Draw short sword and boarding axe as he moves into melee with Aretta [move act], then perform dirty trick maneuver (blind) [std act]:
Concealment vs 20%: 1d100 ⇒ 60
CMB (dirty trick - blind) vs Flat-Footed CMD: 1d20 + 7 ⇒ (14) + 7 = 21
She is blinded for a number of rounds = 1 plus 1 per 5 my result beats her flat-footed CMD

Per GM request:
Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9

Could we please get a description of the deck's contents, thanks! In particular, any objects light enough to be moved, kicked, picked up, etc., such as buckets of water, rope, hooks, sailing tools, and other gear lying around.

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Chronicle Sheets GM Busy At Work........

No items such to be lying around. On the other hand, good job!!

Init Order
Aretta
No Eyes
Reijo
Soldiers

No eyes conjures up a fog surrounding the little space within and it soon fills up with harmless smoke leaving the soldiers to flail helplessly about with their weapons swinging wildly.

Reijo flicks ash from his pipe into Aretta's eyes blinding her as he breaks the magical enchantment upon him surprising the woman. She curses as she tries to wipe it away.

Attempts to hit Reijo from two blinded soldiers.
Soldier 1 1d20 + 1 ⇒ (15) + 1 = 161d6 + 1 ⇒ (6) + 1 = 7 1d100 ⇒ 40
Solider 2 1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (2) + 1 = 3 1d100 ⇒ 7 1d4 ⇒ 3

One of the soldiers attempts a swing at Reijo but his wild swings misses the wily pirate.

The other confused from friend and foe swings at the closest target which happened to be Maheem and misses as well.

From above, pounding footsteps tells the rest of that Reinforcment has arrived. Things look dire for the party.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 2

In his grizzly deep voice not made for singing, this old shanty sounds creepy and disconcerting, "One month a rotten life we led. An'we say so, an'we hope so! While ye lay on y'er feath'r bed. Oh! Poor ol'Wench! But now th'month be up, ol'turk. An'we say so, an'we hope so! Get up, ye wench, an'look fer work. Oh! Poor ol'Wench!" None can fortunately see the frighteningly sadistic smirk upon Reijo's face as he goes in for the kill on the blinded wench that teased him to steal his money. He slices and stabs at her with his axe and blade as he "sings." When his blade lands, he attempts to twist it deeper but Aretta's sudden movement deprives the vengeful sailor of his sadistic pleasure in adding maximal pain to her wound.

Freebooter's bane on Aretta [swift act], then full attack Aretta [full act]:
Concealment #1 vs 20%: 1d100 ⇒ 86
Attack #1 (short sword): 1d20 + 6 + 1 - 2 ⇒ (20) + 6 + 1 - 2 = 25
Damage #1: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Confirm Crit #1: 1d20 + 6 + 1 - 2 ⇒ (1) + 6 + 1 - 2 = 6
Extra Crit Damage #1: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Concealment #2 vs 20%: 1d100 ⇒ 40
Attack #2 (boarding axe): 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 12
Damage #2: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Mods: +1 freebooter's bane, -2 2w fighting, +2 killer trait

Reijo's Freebooter's Bane grants all allies +1 to attack and damage rolls vs. Aretta

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A vicious assault from Reijo cuts Aretta's voice from ever screeching once more like that as his blades cuts her a new smile along her throat gushing forth fresh blood.

Lifeless eyes roll back as her body falls to the steps now creating a more difficult path for others to walk in as her chest ebbs, struggling to breathe and failing to catch that precious last gasp.

Oooh... Deadly. She's down for the count. No eyes you're up!

Init Order
Aretta (Gutted by Reijo)
No Eyes
Reijo
Soldiers
Reinforcements


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes flanks one of the soldiers and flank attacks with his belaying pin.
light club flank attack: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Miss chance?: 1d100 ⇒ 10 Concealment miss.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo taunts the dying woman one last time with a sadistic grin. Looking to his bloody blade, "Ah! Whats this? Blood aft'r a good ole pokin'? Who'd've 'spected the saucy lass t'be a bloody virgin, eh? Heh heh heh."

As the next turn unfolds, "Blindey, ye got anythin' up yer sleeve fer, I dunno, blockin' or distractin' them 'bove deck?" Gesturing through the fog (as if Bellamy could see him) at the unconscious and conscious pirates alike, "Ye knows... while I be slicin' th'rest o'them throats?"


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

"Lemme see what I can do 'bout them re-inforcements Reijo-Boy! Don'cha worry yer pretty lil' head now..." No-Eyes cackled as he faded back into the mist.

He moved to the bottom of the ladderway down to this deck and readied another Color Spray to fire when the reinforcements started to come down..

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The soldiers look at each other. Peering through the fog towards each other.
Morale Check 1d100 ⇒ 341d100 ⇒ 22

"We should just defend ourselves." says one.
""Yes. The others will be coming down soon and I don't want any part of this in the first place."
"Shush you fool, die here or later. It's easy to decide now."

Both of them taking up defensive positions step back attempting to move away from the blood covered Reijo.

Above deck, you can hear the voices of Mr Plugg and the other soldiers coming down.

"Get them all you land lubbers, feed them to the fishies below!"
As through the conjured fog, 4 bulky figures can be seen coming down the steps, cutlass in hand.

Init Order
No Eyes
Reijo
Soldiers
Elite Sailors x 4


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 3

Reijo smirks at Bellamy, "Aye matey."

Reijo warns all the soldiers as he makes his way over to where he recalls Fipps dropped to the deck, "Me ain't gots no 'detta with ye Rahbracadabras. But die ye will, if ye don't turncoat and fight fer me an' Blindey."

Soon after, they hear the sound of a human skull shatter. For on finding him, Reijo smirks as he whacks the pudgy man square in the forehead with the piercing rear spike of his axe, "Ye can swim in th'oggin a'right, but lets see ye swim in yer own blood an'brains, eh now Rummy Tums? Heh heh."

Move to Fipps [move] (if Fipps is more than 5 ft from him), then Coup de Grace on Fipps (Fort DC 35 not to die) [full]:
Concealment vs 20%: 1d100 ⇒ 32
Total Damage (boarding axe): 3d6 + 6 + 3 ⇒ (5, 6, 5) + 6 + 3 = 25
Mod: +3 killer trait

Assuming the two near Reijo have backed off and won't AoO him. Go into round 4 if necessary to complete all actions, except if any of the elite soldiers manage to find and move into melee with Reijo through the fog. He'll swing his axe at one of them instead in that case.

Pirate Speak:
oggin = ocean


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Round 3_________________
When Bellamy heard the reinforcements coming down the ladderway, he waited until they were properly bunched up, then leaned forward out of the mist.
"Surprise!" He snickered.
He opened his hand and blew, and a blaze of multicolored flashing lights blasted out.
He casts Color Spray at the greatest concentration. Will save DC14 to neg.

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Chronicle Sheets GM Busy At Work........

GM Rolls:

Fipps 1d20 ⇒ 4
Elite 1 1d20 ⇒ 10
Elite 2 1d20 ⇒ 4
Elite 3 1d20 ⇒ 6
Elite 4 1d20 ⇒ 2

It doesn't take long to see that Fipps would not be getting up anytime soon or ever with his skull crushed.

No Eyes has to hold back his own chuckles as the 4 soldiers clad in breastplate tumble down the steps unconsious.........

Meanwhile the other two look at each other........
Reijo Intimidate check please

Round 4
Init Order
No Eyes
Reijo
Soldiers <---Pending Reijo's intimidate from Round 3.
Elite Sailors x 4 <----La la Land.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 4

Here ya go... Let me know if I have time for more actions this round.

Scare soldiers into complying [std]:
Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Round 4____________
Starts binding the elite sailors.
He keeps a weather eye (so to speak) out for Mr. Plugg or others trying to descend the ladderway as well.

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Cowed into action by Reijo's glare, the other two swiftly aids No Eyes in binding the 4 elite soldiers seeing that their continued safety likely hinges on the two Mad sailors.

Meanwhile Everything is silent upstairs.

Round 5
Init Order
No Eyes
Reijo
Soldiers <---On your side Cause Reijo is scary!
Elite Sailors x 4 <----La la Land.
Somebody....or nobody.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 5

Looking at where he last spotted the collapsed monk with broken legs through the fog, Reijo suggests to Bellamy, "Aye, why don't ye gives Sneaky an' the lot some o'yer healin' bumboo?"

Reijo smirks upwards at where he imagines Plugg might be. He rests his foot atop Fipps's shattered skull and takes the time to dry out and light up his pipe. Looking up at his two new swabs, he commands them, "Git'em unsacked now."

He then proceeds to untie Maheem first, then joins the two Rahadoum soldiers in freeing as many sacked allies as he can this round.

Sneaky = Maheem

Pirate Speak:
Bumboo = a West Indies drink made of rum, sugar, and nutmeg.

Sovereign Court

Chronicle Sheets GM Busy At Work........

It takes some time but Soon you free the following;
Barefoot Samms Toppin
Giffer Tibbs
Jack Scrimshaw
“Ratline” Rattsberger
Tilly Brackett
“Badger” Medlar
Shivikah
Maheem
Tam “Narwhal” Tate

All of them seems weak and have obviously being roughed up before being stuffed in sacks. The two soldiers are still with you and the rest are tied up.

What do you wish to do with Japes?

Suspiciously there are no other movement above.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy sidled up to Reijo.
"I heard ye! I heard ye Reijo boy, but mark me well;" He said, turning his eyepatched face to him, as if he could see.
"I got me exactly ONE last bit o' healin' left, which I was gonna save in me back pocket in case me own skin were needin' savin'. Still want me t' use it on 'er?' He asked, pointing at Maheem with the bit of his pipe.
"An' o' course, that means no more Color Spray, no more Obscuring Mist, no nothin'."


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo grunts. "We best keep it then."

Looking around through the fog, "If these 'ere chaps not be reas'n'ble, than we may be needin 'nother one o'them sprinkle sprays again." Clarifying himself, "'At's right, we gets these picaroons t'join me new crew with ye, Blindey. Than we give ole Baldylocks an'is sissy li'le Scurvey Dog me axe. If'ey don't comply, me an'ye an 'ese two swabs be cuttin' them all down. An if we needs it, ye knocks 'em out again... and then me slits their throats."

"Maybe me keeps Mis'r Baldy an' Mas'r Scurvey tied up, break 'em bones one by one, eh? Pull 'is fing'rnails out, one by one, real slow-like... gives'em a taste o'is own cat o'nine tails, and flay'em fer hours, eh?" Reijo continues to ruminate over how best to torture Plugg and Scourge, drooling tobacco-stained dribble as he enjoys the visuals of his imagination, clenching his fist in vengeful contemplation...


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

"Boy, ye know ye got a mean streak in ye a mile wide don't ye?" commented Bellamy as he searched through the cargo deck as quickly as he could looking for some kind of healing kit.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Whether he finds one or not, he goes from prisoner to prisoner, treating their injuries as well as he could without using magic.
Heal: 1d20 + 4 ⇒ (4) + 4 = 8
Heal: 1d20 + 4 ⇒ (6) + 4 = 10
Heal: 1d20 + 4 ⇒ (7) + 4 = 11
Heal: 1d20 + 4 ⇒ (11) + 4 = 15
Heal: 1d20 + 4 ⇒ (12) + 4 = 16
Heal: 1d20 + 4 ⇒ (20) + 4 = 24
Heal: 1d20 + 4 ⇒ (11) + 4 = 15
Heal: 1d20 + 4 ⇒ (2) + 4 = 6
Heal: 1d20 + 4 ⇒ (10) + 4 = 14
Heal: 1d20 + 4 ⇒ (15) + 4 = 19

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