An Age of Deep Waters (Inactive)

Game Master Johnnycat93

Souls: 4,403

Player's Handbook

Ludwig of Albira 52/67
Pengaal 47/66


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Spooky Skeleton Scarecrow

Unwilling to stand by as his companion falls, Pengaal dives forward and attempts to knock the legs out from under the strange knight. Instead he collides with what feels like a solid wall, one that hardly budges to even acknowledge his efforts. The knight turns now to face the interloper while the strange melody that had been playing during the duel ceases. In its place there comes a terrible screeching sound that borders on being physically painful. It lasts only a few seconds, but the meaning is clear.

Apparently the knight is displeased...

Everyone except Siegschwert and Pengaal may act now. Let's see what happens.


Inactive

Ludwig rushes to Pengaal's help, covering lying Siegschwert and lunging his scythe into the knight's shoulder.

attack: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 2d4 + 1d6 + 12 ⇒ (1, 1) + (5) + 12 = 19


Felicia jumps from her stoic stance having just seen her companion very nearly, and still yet possibly, slain. With a cry of anger she rushes the knight without a second thought.

Entering Rage, Activating Bravery Gambit, Charging Knight

Attack: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 4d6 + 20 ⇒ (6, 5, 4, 1) + 20 = 36


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

As soon as Siegschwert drops, Yuria claps her hands together, stepping away from everyone else as she does so "Rise, Siegschwert of Eissenhorn- you do not have my permission to die today."

She claps her hands a second time, and shoots them out from her sides, releasing the two orbs floating around her against the man menacing his blade after the group "You currently face Champions- your decision to confront us in this Abyss is most unwise!"

Ball 1 Damage: 3d6 ⇒ (1, 1, 5) = 7
Ball 2 Damage: 3d6 ⇒ (4, 1, 1) = 6

Reflex save to Half
60 HP to Siegschwert

Yuria flourishes her arms from shooting out at her sides into a "Y" shape as she finishes her attack with a nod to Siegschwert who would be able to now rise "Praise the Sun, Sir Siegschwert!"


Spooky Skeleton Scarecrow

As a group the enraged survivors charge the knight. Ludwig lands a blow with his scythe across its shoulder with his scythe and is greeted with another shrieking sound for his effort. The attack leaves it in an awkward position so that it fails to avoid Yurias lightning balls. Electricity arcs across the knights breastplate, scorching it in places. Writhing under the weight of so many blows the knight undergoes a transformation. Its movements lose any trace of grace, finesse, or even restraint, replaced with unbridled fury towards its assailants. Felicia charges forward, brandishing her shield, but is stopped in her tracks when the knight deflects her blow with nothing more than the tip of its sword.

The mysterious knight unleashes a disembodied howl and brings its sword to bear against Felicia who can do nothing but watch in horror as the blade carves neatly through her shoulder, then chest, before exiting out of her side. Crimson blood showers out across the ground and Felicia falls yet the knight is not done. It turns its sword on Pengaal, driving the point through his shoulder with unnatural strength. This attack rolled a 22 to hit which barely beats your listed AC of 21. If you've got any abilities that raises your AC by 2 points (or counters) you can ignore the hit.

Thanks to Yurias magic Siegschwert is returned from deaths door just in time to see Felicia falling to the ground in a bloody pile and Pengaal being neatly impaled by the raging knight. Siegschwert is conscious, but prone.

Everyone except Felicia may act now

GM Rolls:

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Parry: 1d20 + 17 ⇒ (20) + 17 = 37

Longsword vs Felicia: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 1d6 + 25 ⇒ (7) + (2) + 25 = 34
Critical Confirmation: 1d20 + 19 ⇒ (9) + 19 = 28
Critical Damage: 2d8 + 1d6 + 50 ⇒ (7, 8) + (5) + 50 = 70

Longsword vs Pengaal: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 1d6 + 25 ⇒ (5) + (2) + 25 = 32

1d4 ⇒ 4

GM Only:

Flower Knight 30(48)/121(139)


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Grimacing, Pengaal feels the sword bury itself in his shoulder before deflecting off the bone. He bares his machetes and attacks.

Not giving the Knight a chance to recoup, Pengaal slashes at him in a desperate flurry. Attacking the trunk had done no good, so he would attack the branches and leaves. Each strike cut at the knights sword hand, fighting to make him drop his weapon.

Using Flick of the Wrist Strike. If both of these attacks hit the Knight is disarmed.

Attack 1: 1d20 + 14 ⇒ (20) + 14 = 342d6 + 9 ⇒ (2, 6) + 9 = 17
Crit Confirmation: 1d20 + 14 ⇒ (6) + 14 = 204d6 + 18 ⇒ (4, 4, 1, 6) + 18 = 33
Attack 2: 1d20 + 14 ⇒ (12) + 14 = 262d6 + 9 ⇒ (3, 1) + 9 = 13

If attacked again, Pengaal will use Flat Iron Riposte. If this roll is higher than the Knight's attack roll the Knight is thrown 10ft away and has to make a DC 17 reflex save or land prone.
Flat Iron Riposte: 1d20 + 14 ⇒ (16) + 14 = 30

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Assuming I am still close enough to attack him. If not, Siegschwert stands up and next round we'll see. I hope there aren't two corpses by then...

Siegschwert opened his eyes, his smile from before gone. He saw his friends harmed, and how Felicia dropped.

And he felt it again. The wrath that stopped the rioters from entering the Archives of Eissenhorn. The burning feeling that couldn't be stopped, overflowing and overcoming his being.

The knight stood up with fury...

...if close enough to attack:

... and in the same motion he brought his sword upwards in a mighty slash intended to cleave in half the Flower Knight.

Power Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 3d8 + 13 ⇒ (5, 6, 4) + 13 = 28


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria grimaces at Felica's falling, but moves towards and behind Siegschwert, who she had just raised, and claps her hands together a third time.

A golden aura and healing would surge through Pengaal, returning his health to him at full as well.

"I see... He is much stronger than I anticipated. That is... unfortunate... We must avenge Felicia!"

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Yuria's voice being an anchor that brought him back from the sea of wrath he was in, Siegschwert spoke "... We will... but this knight holds no hate, no grudges... he simply feels pain and duty... We shall put him to rest, for he deserves it..."


Inactive

Seeing his second companion fallen, Ludwig violently slashes and thrusts his weapon into the knight.

attack 1: 1d20 + 11 ⇒ (10) + 11 = 21
damage 1: 2d4 + 1d6 + 12 ⇒ (2, 4) + (1) + 12 = 19

attack 2: 1d20 + 4 ⇒ (18) + 4 = 22
damage2: 2d4 + 1d6 + 12 ⇒ (2, 2) + (3) + 12 = 19


Spooky Skeleton Scarecrow

Pengaals attack causes the knight to reel back and fall to its knees. The sword it had been wielding clatters to the ground just outside of its reach, but this does not stop it from struggling to take hold of it once more. In that moment it is finally struck down by the combined efforts of Ludwig and Siegschwert. The knight falls, broken and battered, falls to the ground. Shockingly, seconds later, the body starts to melt away, turning to dust and being carried away by a strong wind. By the end all that remains is the knights sword and a single broken pendant.

The survivors are left standing amidst the carnage...

COMBAT OVER! Gained 480 souls!

Item Description wrote:

Replica Sword

An elegant arming sword belonging to the Flower Knight, guardian of the Abyssal Woods. Though it is a finely crafted weapon it still fails to embody his ideal.

The enigmatic flower knight was the source of many tales and the muse of many pieces of art. Hie ethereal beauty is hard to capture and its swordplay is unmatchable. In the end, however, he was simply a man that gave everything to another. That, too, would be his undoing.

The Replica Sword is treated as an unique +1 keen longsword with a x3 critical modifier instead of a x2

Item Description wrote:

Broken Pendant

A token that contains a small, broken gemstone. Holding it fills one with a faint sense of warmth. Who did this belong too?
Use detect magic and the Spellcraft skill to determine the effects and qualities of this item. Use the Appraise skill to determine the value of this item.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Spellcraft on Broken Pendant: 1d20 + 11 ⇒ (5) + 11 = 16

Yuria gives a deep and darkened frown as she approaches Felicia's body "....This Champion guarded me, as I healed others. She died in her assault on whatever realm of knights that creature was." Yuria looks to the other two as she does so "In my old world, in the old realm, when I was Guardian of the Gate... One who died was always capable of coming back from the dead. I wonder if that is possible here, in this Abyssal Woods, too.... If only I had the powers to restore her back to life myself, I would."


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Tying a strip of cloth around his shoulder, Pengaal kneels down next to Felicia's body. "Where I came from, in the swamps nursed by the river, the dead also returned to themselves. If her soul chooses to wander I could bind her memory to this place, though I fear she would not appreciate that."

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Siegschwert sheathed his sword and watched as the Knight's corpse disappeared. "I... want to preserve the knight's sword... if none of you shall use it." Waiting for a response, the knight then would take it.

The man then turned to watch Felicia's corpse. Meditating for a few second before walking to her corpse and kneeling beside her. He uncovered his hand, revealing the Dark Sigil... the Hollow Lords' sign. And then Siegschwert whispered to her...

"Come again, my child. Embrace your nature and come to me. Thou shall rise blesseth. Thou shall take upon the mantle of the Hollow."


Inactive

"She is a brave soul." Ludwig steps closer and stands near the others.

"I hope she will not lose herself in the realm of the dead." He adds quietly.


Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
Will is not my strong suit...


Spooky Skeleton Scarecrow

The survivors gather to mourn their fallen comrade, some even with hope that she may yet live by some miracle. Minutes pass and just as it seems that Felicia the Strong may truly be dead, her figure stirs ever so slightly. That stirring builds into a struggle and slowly, somehow, Felicia manages to pull herself to her feet. The mortal wound that slew her is mostly gone - only a scar remains. Unusual, but there is something more concerning about Felicias revival. Her eyes, once full of life, are sunken into her face which is now framed by sharp cheekbones. Her figure, once strong and healthy, is now little more than pallid flesh stretched tight over an emaciated frame. She herself will come to notice that she can not feel her own heart beating. Felicia has returned to life as a Hollow!

Siegschwert collects the fallen knights sword while Yuria examines its pendant. To the latter it becomes apparent that this pendant has significance beyond a mere trinket. Pendants such as this were often gifted to wayward heros and adventurers and were enchanted with an emergency Homeward effect that would activate only when they had been slain, to ensure that they would return to their loved ones in the end.

GM Rolls:

6d10 ⇒ (5, 5, 8, 7, 5, 7) = 37


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Hm. He bears the mark as well. I wonder what sin he took upon himself, and why?

Seeing Felicia rise, Pengaal offers her a hand up. "Congratulations, blessed. How do you feel?"


Standing somewhat shakily, Felicia gives a small cough. Moments ago she had been struck by a blinding pain and then nothing. She takes a moment of pause as she gazes at her pallid skin. "Alive...or at least standing?" She replies softly touching the scar where moments ago had been a gaping wound.


Inactive

"That's more than one can wish for after being killed." Ludwig shows a faint smile.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

"Do you think you can walk? We should keep moving - this fight was hardly quiet."


Spooky Skeleton Scarecrow

Yuria, with the aid of her spiritual vassals, informs the group that the pendant is more than it seems. There is a chance that the knight was transported elsewhere just before his demise and that he may still live. Using the spirits, she says she may be able to follow him homeward.

what do?


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

"If the Disciple spoke true, the Knight is most likely with his Flower Witch." With that, he turns and moves in the direction Yuria's spirits indicate, vanishing into the trees.


Inactive

Ludwig takes the place in the vanguard, in case anything else jumps on them.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

"And if not... he may know where she is... We must find him" mutters Siegschwert before turning to Felicia "Felicia... you are a blessed Hollow now... but you don't bear the Dark Sigil... I will protect you with my life, as that is my duty and the duty of the Lords before me... but I must warn you: if yiu were to lose your mind, I'll have to terminate your suffering... as that is my duty too... I am sorry, but that's how it is to be."


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria begins to lead the group along the path revealed by her souls, guarding herself behind Ludwig as she does so, and takes the first step towards the Flower Witch.

Apologies for my mishaps. Feels bad. Scrub level 1000 Max.


Spooky Skeleton Scarecrow

The survivors make off into the forest, taking the path that the flower knight had carved through the undergrowth. There is a different atmosphere as you leave the beaten path. You have the unmistakable sense of intrusion for the first time, like you are wandering somewhere that you do not belong.

At Yurias direction the group continues deeper into the woods. As you walk you inevitably remember the words of the witches disciple. It is some time before they come upon anything of significance. A clearing, similar to the one that had seen when they first entered the Abyssal Woods.

In the center you see two figures. The first you recognize as the flower knight. His body is limp, craddled in the arms of the second figure - a beautiful masked woman. Her form is voluptuous with soft, pale skin that is only just barely covered by dark, flowing cloth. This, apparently, is the flower witch. She holds her lovers body gently, stroking his beaten breastplate with her hand.

Before you can enter the clearing you hear her speak. Her voice is soft and melodious. Though she is some distance away, you can hear her words as if she were right next to you. The sound makes your brain itch.

"For what purpose hast thou come, o frightful wraiths? Art thou not satisfied to remain echoes?"


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Pengaal pauses and spits, his stained lips pursing in anger. "Echoes? No, we are not simple shadows. We look to the future, in trying to make something of this drowned world, and to that end we have sought you out."


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

"I will serve as a Guardian against the Abyss, as I served as a Guardian for the passage from one life into the next. Pengaal is right....." Yuria nods to Pengaal with a smile before looking back to the Flower Witch "We are not shadows, but of light. Some of us would even say we are of the Sun."


Spooky Skeleton Scarecrow

"Nay, I will not hear it" she says, her voice forceful and hand clenched in anger "Thou stands amidst the ashes of what thou hast made, washing away in the river yet this alone is not enough to blunt thy hubris. Thou hast invaded my sanctum and struck down my bastion. Thou has stripped my beloved of his honor and his life. Do not speak of guardians, for I see none other than hollow butchers."

Spellcraft DC 19:

You notice that while simultaneously maintaining a conversation with the group, the flower witch is creating several magical effects. You recognize the miracle karmic justice and the hex numbness along with further, more complicated effects that you do not fully recognize

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Is at this moment that Siegschwert speaks "Thou... thou hath forgotten thine vows and duties... Thou hath abandoneth thee old ways and forsaken thine people... Thou hath sealed thine destiny... but it is not to late to return to yer place, Guardian of The Abyssal Woods."

The knight steps forward and -in a non threathening manner- draws the Flower Knight sword and thrust it into the ground, showing the embellished pommel and hilt.
"Thine guardian hath honour and sense of dury... The Flower Knight fought till the bitter end. For ye... Help us reclaim our world from darkness. Take up your vows again... Honour thine beloved and restore the peace in these sacred woods..."


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12
Of all the damn rolls to nat 1.

Sense Motive: 1d20 + 11 ⇒ (18) + 11 = 29

"Your Knight attacked us. It was not the other way around. The lion, which I assume was his, attacked us first as well. We came as guests, and were treated as enemies."

I assume my Sense Motive at her clenched fist would tell me she is probably hostile. If so, this is Yuria's following actions.

Yuria gives a sigh as she claps her hands together, summoning up two balls of light, and, if time, she initiates Sacred Oath as well "I can only assume you, Flower Witch, will do the same. This is unfortunate."


Spooky Skeleton Scarecrow

"In mine heart I hold only one vow..." says the witch sorrowfully. "In mine arms I feel his heart fluttering, on the verge of death yet still he whispers to me, offering sweet council."

She continues to stroke the knights breastplate and then stops. With her finger tip she makes a pulling motion and from the breastplate comes a glowing, golden orb. The form of the knight shivers, convulses, and is then still. The witch does not pay it any mind as she caresses the orb. Finally she relinquishes it, placing it into the knights open palm. "It is time to bathe in the river."

She stands up and faces the group, from behind her mask tears stream down her face. Nearby the figure of the knight rises to its feet. The glowing orb in its hand forms into a brilliant, radiant sword in the shape of the replica sword.

"First, I will my rain hate upon thy soul!" cries the witch.

Map updated, Felicia may act now

Initiatives:

Flower Knight: 1d20 + 6 ⇒ (3) + 6 = 9
Flower Witch: 1d20 + 8 ⇒ (11) + 8 = 19
Yuria: 1d20 + 1 ⇒ (3) + 1 = 4
Siegschwert: 1d20 + 3 ⇒ (10) + 3 = 13
Pengaal: 1d20 + 5 ⇒ (9) + 5 = 14
Ludwig: 1d20 + 6 ⇒ (3) + 6 = 9
Felicia: 1d20 + 1 ⇒ (19) + 1 = 20


Felicia hesitates a moment as the Knight rises again, remembering her brief encounter with it. Her heart would have froze had it not been so already. She casts a weary eye down at her emaciated frame and notices damage she could no longer properly feel. "Kind Yuria, although the warm touch of the Sun has left me I do require your refreshing blessings." She admits with hushed tones.

Felicia delays so hopefully she doesn't die right away


Spooky Skeleton Scarecrow

Felicia pauses, unwilling to test the knights mettle a second time.

"Thou shall pay for words misspoken, wretch. Thy champion challenged my own to a duel and was bested and thou has the gall to stand and accuse he of wrongdoing!? I shall carve thy lying tongue from thy head, Yuria." Yuria must make a DC 20 will save. If she fails then she is cursed for the next six rounds and must roll every attack roll, skill check, ability check, and saving throw twice and take the lower result.

She then glides across the grass to stand behind her lover, whispering something into his ear.

Pengaal and Siegschwert may act now

GM Rolls:

Dark Orb v Pengaal: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 4d6 ⇒ (3, 6, 2, 6) = 17
Dark Orb v Yuria: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 4d6 ⇒ (4, 4, 1, 4) = 13

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Siegschwert swiftly reacts to the witch's attacks. Hefting his sword, the knight dashes towards their enemies.
"HANDLE THE WITCH!"
With a mighty roar, the Librarian Knight strikes twice at the Flower Knight.

Swift action Encouraging Roar, Full Attack Raging Pounce. Everyboody gets a +2 to attack and damage

Power Attack: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 331d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Multi Confirm: 1d20 + 14 ⇒ (13) + 14 = 271d20 + 7 ⇒ (18) + 7 = 25
Damage #1: 3d8 + 15 ⇒ (5, 8, 1) + 15 = 29
If confirmed add...: 3d8 + 15 ⇒ (2, 8, 3) + 15 = 28
Damage #2: 3d8 + 15 ⇒ (3, 1, 2) + 15 = 21
If crit add...: 3d8 + 15 ⇒ (2, 5, 3) + 15 = 25

If attacked...:

Siegschwert will use Iron Shell to Counter an attack that would hit him.
Counter: 1d20 + 12 + 2 + 4 ⇒ (9) + 12 + 2 + 4 = 27


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Pengaal's entire body twists as he flies forward; leaving the ground and slamming his feet into the witch's midsection.

Using Leaping Dragon to get close enough to the Witch, then using Steel Flurry Strike.

Attack 1: 1d20 + 11 ⇒ (5) + 11 = 161d8 + 3d6 + 7 ⇒ (6) + (5, 5, 3) + 7 = 26
Attack 2: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 3d6 + 7 ⇒ (1) + (3, 2, 6) + 7 = 19
Attack 3: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 3d6 + 7 ⇒ (3) + (1, 3, 4) + 7 = 18

If Attacked:
If attacked, Pengaal will use Flat Iron Riposte.
Acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25


Spooky Skeleton Scarecrow

Siegschwert rushes forward and locks blades with the knight once more, the brilliant glowing blade sending of sparks whenever the two weapons meet. With almost supernatural ability the knight turns away Siegschwerts first blow, though he is unable to avoid the second.

Panic seems to over take the Flower Knight as Pengaal rushes past his guard. He disengages Siegschwert momentarily to stab the warder as he passes and continues to interfere as Pengaal attacks, causing his first attack to miss the Witch. The other two connect and she is clearly staggered.

The knight puts out his arm, attempting to use his body to protect the Witch from further arm. He hurriedly brandishes his glowing blade at both Pengaal and Siegschwert in attempt to drive them away. Flower Knight activates Defend Charge. Though outnumbered and on the defensive, the knight still has teeth. He slashes at Siegschwert with a broad, sweeping stroke that someone manages to be guided through the perfect gap in his defenses. There is a nearly-blinding flash as the strike pierces Siegschwert's flesh, causing him to topple sideways as he loses consciousness. Siegschwert is unconscious and at -2 hp

Ludwig, Yuria, and Felicia may act now.

Knowledge Martial DC 13:

The Flower Knight initiated Rising Zenith Strike

GM Rolls:

Parry: 1d20 + 18 + 1d4 + 1 ⇒ (14) + 18 + (1) + 1 = 34

AoO v Pengaal: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d8 + 25 ⇒ (2) + 25 = 27

Sense Motive: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 2d8 + 50 ⇒ (5, 8) + 50 = 63

GM Only:

Flower Knight (91)/121
Flower Witch 22/59


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria would have retconned her action before in order to put Fast Healing 2 on Felicia, as she only has a single channel energy remaining and cannot use the ever amazing Heal spell.

Upon her turn with Siegschwert down, she would further this by now expending her channel energy in order to further raise up Felicia's health, and attempt to raise Siegschwert back up.

Channel Energy / Last One: 3d6 ⇒ (6, 2, 3) = 11


Inactive

Ludwig quickly rushes in between Siegschwert and the Flower Knight, striking the witch across her chest.

Acrobatic vs AoO, if needed: 1d20 ⇒ 7
attack: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 2d4 + 1d6 + 12 ⇒ (3, 4) + (4) + 12 = 23

If the knight hits me, I activate Mind Barrier as immediate action, expending 2 MF and blocking 12 damage.


Felicia steps in front of Yuria and approaches the Knight before her eyes flick past to the Witch just behind. She makes a sudden sidestep and hurls her shield with all her might.

Move Action, Standard Action Initiate Throwing Sheild, Swift Action Victory Gambit
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 5d6 + 7 ⇒ (5, 3, 2, 6, 2) + 7 = 25

As she catches her rebounding shield her eyes turn towards the Knight and her vision turns red.

Free Action to enter Rage


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Will Save: 1d20 + 7 ⇒ (2) + 7 = 9
Reroll on Channel Energy: 3d6 ⇒ (2, 2, 6) = 10

no words xD xD xD


Spooky Skeleton Scarecrow

Channel Energy isn't an attack roll, skill check, ability check, or saving throw so you don't need to roll it twice. You will use your original, higher roll. An update will come later this evening, probably in 8-9 hours.


Spooky Skeleton Scarecrow

The knight continues to protect the Witch causing the attacks from Ludwig and Felicia to both miss. He is so busy with managing multiple opponents that he can't attack Ludwig when the opportunity presents itself.

The Witch screams in rage as blood wells up from her various wounds. She conjures two black orbs and fires them at Ludwig and Pengaal. DC 20 Fort saves from Ludwig and Pengaal or be sickened for 1 round

Pengaal and Siegschwert may act now.

GM Rolls:

Concentration: 1d20 + 14 ⇒ (18) + 14 = 32

Dark Orb v Ludwig: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 4d6 ⇒ (5, 3, 3, 6) = 17
Dark Orb v Pengaal: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 4d6 ⇒ (2, 6, 4, 3) = 15


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

The Witch's tarry magic is absorbed by the blessings of the River. Pengaal slides to the side, trying to put the Witch between him and her Knight. With his movement he hooks her leg, pulling her off balance as his machetes try to carve the tongue from her head.

5' step, using my first attack for a trip attempt.

Rolls:
Trip: 1d20 + 13 ⇒ (15) + 13 = 28
Attack 2: 1d20 + 12 ⇒ (8) + 12 = 202d6 + 9 ⇒ (1, 2) + 9 = 12
Attack 3: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 9 ⇒ (6, 1) + 9 = 16
Fort Save: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

From his spot on the ground, Siegschwert knows that the Witch needs to be killed... but the knight is too zealot in his deffense.
As he stands up again, the Librarian Knight lunges forward, trying to impale the Knight with Maximum Force.
Using Garnet Lance. Ignore DR and 2d6 extra damage
Power Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 3d8 + 12 + 2d6 ⇒ (8, 8, 8) + 12 + (3, 5) = 44


Inactive

Fort DC 20: 1d20 + 9 ⇒ (1) + 9 = 10


Spooky Skeleton Scarecrow

Pengaal steps forward and trips the Witch, causing the knight to turn around in a panic. He attempts to throw himself in the way but is too late as Pengaal drives a machete into the witches exposed stomach. She screams and writhes in agony, clutching at the blade and spitting curses. Siegschwert takes advantage of the knights distraction and thrusts his sword, piercing the flower knight through his side.

Impaled but fighting through any pain he may feel, the flower knight raises his shining sword high above his head, eyes locked on to Pengaal. Struggling to move properly with his wounds the knight lets loose a terrible cry and lunges forward, practically falling over himself. He puts all his weight behind the blow, driving the sword through Pengaal and pinning his lifeless body to the ground. Pengaal has died! He'll need to make a DC 20 Will save vs hollowing.

Knowledge Martial DC 11:

The Flower Knight initiated Strike of Defeat

The pair are both heavily wounded and on the verge of collapse. The Flower Witch clutches at a mortal wound on her abdomen trying to stop the profuse bleeding. Her knight is within reach, though he has fallen to his knees after striking down Pengaal, Siegschwert's sword still driven through his side. His breathing is heavy and the shining sword clutched in his hand sputters and flickers. The knight offers his other hand to the witch who accepts it weakly. Having shared their small solace the pair turn to face the remaining survivors...

Ludwig, Yuria, and Felicia may act now!

GM Rolls:

Strike of Defeat: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 1d8 + 5d6 + 25 ⇒ (3) + (1, 1, 3, 1, 1) + 25 = 35
Critical Confirmation: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 1d8 + 25 ⇒ (1) + 25 = 26

1d4 ⇒ 2

GM only:

Flower Knight (47)/121
Flower Witch 6/59


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

"I have seen quite enough of this! You will fall first, manipulator of the Abyss!" immediate action, releasing two balls of lightning against the flower witch

Yuria steps to the side, standing behind Siegschwert as she simultaneously lets a torrent of lightning assault the Flower Witch, and putting hand on the nearby champion Siegschwert, attempts to restore more of his health to face the Knight. "No one else shall fall so long as Yuria stands to guard these Champions!"

Heal Excerpt on Siegschwert: 1d8 + 12 ⇒ (3) + 12 = 15
Lightning Ball 1: 3d6 ⇒ (3, 4, 4) = 11
Lightning Ball 2: 3d6 ⇒ (3, 2, 6) = 11


Inactive

Shifting his attention to the knight, Ludwig looks for any openings in knight's defense, slashing and thrusting his weapon into the enemy.

attack 1: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
damage 1: 2d4 + 1d6 + 12 - 2 ⇒ (4, 4) + (6) + 12 - 2 = 24
attack 2: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
damage 2: 2d4 + 1d6 + 12 - 2 ⇒ (4, 4) + (3) + 12 - 2 = 21

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