An Age of Deep Waters (Inactive)

Game Master Johnnycat93

Souls: 4,403

Player's Handbook

Ludwig of Albira 52/67
Pengaal 47/66


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Spooky Skeleton Scarecrow

There was no ceremony to the end of the world, no dramatic destruction or final battle that preempted the event. Rather it collapsed beneath itself. Fortunately, something existed beyond reality. The Deep, the Abyss, the Darkness. A miasmic depth whose very nature stands as a cruel mockery of human perception.

To descend into it is akin to drowning while breathing. The darkness fills you, permeates your very being, threatens to consume all that you were and will be.

Somehow you managed to find your feet and beneath it stable ground. Unwilling to give yourself up you manage to grope the churning darkness and find your way through. Things in the dark sought to grab you, to draw you back to their domain, but somehow you carried on.

One way or another you each find yourself standing before a mighty oak. It stands majestically, at least 40 ft tall and with branches that reach into the sunless sky. It bears no fruit; rather dozens of lanterns hang from its canopy shedding a strange soft light across its perimeter. As you approach you feel suddenly rejuvenated, as if the tree holds the darkness at bay solely on your behalf. Others are gathering at its base with equal parts bewilderment and relief painted across each of their faces. Eventually you feel something in your being shift, though you can't say exactly what. The only thing you know with absolute certainty is that this place is safe.

There are five of you gathering at the base of the tree at roughly the same time. There is a sixth person who appears to have arrived before any of you. He sits on a boulder beneath the tree, his jagged ragged and torn and his face weary beyond belief. Beneath that his torso is crisscrossed with bandages, each covered in grime and dirt to different degrees. Finally you note a long, curved sword rests against the rock with him.


Felicia moves carefully finally feeling a slight ease to her breath as the light of the lanterns wash over her. She casts a withering glance at the cloying darkness behind her as she moves deeper into the light. "Hail!" She chokes out through a strained throat, as though not having talked for an age. She raises a shielded arm in a sort of greeting.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

The humongous "statue" flows into motion, approaching the tree with measured steps. An only grunt comes at first from him as Sir Siegschwert touches the tree, as if he was trying to anchor himself back to reality.
A few moments pass by, his hand still caressing the tree, when he finally stops and sits by the weary man, his back against the tree.

Giving a quick look at the curved sword he removes his helmet and inhales deeply, revealing a badly burnt face covered in scars... and in the center of said face, inquisitive eyes that look at everything and nothing at the same time.
"Fine sword. The air is rare here. But where is here? What is this tree? Who are you? Who are those?" he asks, pointing at the others "What... what purpose do we carry now? I desire to know."


The man looks at Siegschwert, eyeing him for a long time. In doing so he seems to have found something displeasing as his frown only grows deeper. Eventually, though, he speaks with a tone of fatigue to match his withered features.

"This is the twilight of the world in both time and place. A final "hurrah!", if you will, before we're all shuffled out of existence." he stops to consider something before continuing "The rest...well, it hardly matters now. The only thing you'll find in the Depths to reciprocate your desire is pain and suffering. Take my advice: stay here, at the Lantern Tree. Let everything else sort itself out however." He offers a weak flourish of his hand as he finishes, before letting it rest again against his knee.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

With a tired expression, as if reviving past moments where he confronted such apathy, Siegschwert speaks "Abandoning hope... inconceivable. Twilight of the world you say? There's much to do then." he then stands, putting his weight on the tree, and turns again towards the rest. Putting his helmet back on, as he understand such sight might displease others, he walks towards them. "I am Siegschwert, of Eissenhorn... but Eissenhorn seems to be no more. I am... was a Librarian Knight."


Inactive

While Siegschwert was talking to the man beside the tree, Ludwig had enough time to recollect himself after the bizzare experience.

He takes a deep breath before speaking. "My name is Ludwig, brother."
Ludwig then rubs his scar, lost in thought. It takes him a moment to continue. "I am from Albira, but that probably doesn't mean anything now." he shakes his head and flicks a pendant on his neck.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

As the others approach the tree Pengaal stands just inside the circle, stooped and blinking dumbly. His clothes shine in the light and drip black water.

The others talking shocks him awake, and he approaches the tree. "I am Pengaal, and I... I thought I was swimming. What kind of river ends at a tree?" he mumbles, never glancing away from the light. He reaches out and grabs a low hanging branch, pulling himself up and stretching out his hand to touch a lantern.


Felicia moves closer to the gathering group. "I am Felicia of - well it seems rather pointless now right?"


Spooky Skeleton Scarecrow

Pengaal finds the lanterns to be made of a metal substance and warm to the touch. Pulling on it he finds that is thoroughly attached to its branch.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria sighed as she looked upon the tree. It was so different from what she had seen before, yet such a strong metaphor for the ashen trees she guarded while pacing the gate of the black water. Heat and cold, light and dark... words flashed through her memory, causing light tears.

All of her age then came back to her- her years guarding and yearning for the one who would end the cycle in the name of the Father.

She would do it again if that's what this tree called for- for that was her curse. And my blessing. She smiled to herself through more tears.

Walking gracefully to the tree, dressed in white-gold simple cloth over a chained shirt, her spirits twirled around her in delight as she slowly began to dance as tears fell down her softly radiant skin "Praise the Sun!" she sang as she gave the lantern filled tree the largest hug she could before turning to this wounded, lost looking fellow with a sword.

With a smile to the others, she gave a slight bow, her souls mimicking the same as they soared and glided around her "My dears, I am Yuria, the Deep Speaker and Old Guardian of the Black Water. Please do excuse my rudeness, but, dear sir- sir?" She would tenderly look over the bandaged man as if she were his mother "Please, if you may- let me heal you? It has been ages since I have seen wounds like those, lest you've gone hollow?"

Hollow. A term she had not spoken in quite some time- something told her it may not be as relevant as it was before. But a Guardian guards, and a Healer heals, and People of the Sun- they do both.

GM, if the DC check of identifying this tree is at or lower than 15, I would like to use my trait of Eternal Understanding for it. A simple definition of the tree, or discovering what it is is more than enough for her at this stage.

I would do the same on the history of this man, Twilight Deserter.


Yuria:

You can say little of the Lantern Tree. If pressed you would guess it is related to a conifer or evergreen tree more than an oak, at least based on its size. Speaking of size it is undoubtedly ancient, to the tune of hundreds of years. The question, then, is how could such a thing be here in the first place?

From appearances only you can tell little of the man Twilight Deserter. His curved sword is called a Nodachi, an exotic weapon that was meant primarily from hacking riders from their mounts.

"Hrm?" grunts the man, looking to Yuria. Just with Siegschwert he watches you for some time before responding with a simple "No. Keep your hands to yourself."


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria respectfully withdrew, putting her hands in a hold in front of her as she bowed with another smile If not that... What a burden he must carry... A former soldier of sorts... I wonder...

You offer advice... With what experience do you put it forward? You are a Twilight Deserter, please, explain to an outsider- what is the significance of the Twilight? Can we reverse it?

Yuria held her pendant of the sun in her off hand, wrapped tightly around her mace as she silently prayed If there was a way then... surely through the Sun there is another now... here in this dark depth.


His face screws up into a scowl now. "Hard to be a deserter to a bunch of dead men!" he hisses. Eventually his face returns to its more fatigued state and speaks again.

"I doubt there's any significance at all. I came to be here just as you, truly. If you're looking for some purpose you'll find it elsewhere."


Inactive

What a pitiful man.
"Have you lost all hope? Don't you believe in anything?"

Ludwig turns around to see the faces of his new acquaintances.
"There has to be a purpose. Nothing happens without a reason." There is a glimpse of hope in his voice.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Sitting on the branch and cradling the lantern in his lap, Pengaal finally looks away from the light and towards the others.

A bunch of dead men, yes.
"What was your name, dead man?"


The man ignores Pengaals question in favor of trading further barbs with Ludwig:

"If you ask me we all would have been better of dying rather than ending up here. At least then we would have died without seeing what was ahead. This isn't hell. this is just...nothing."


Spooky Skeleton Scarecrow

Pengaal/Perception DC 15:

For some reason the wind picks up strangely around the Lantern Tree, blowing towards somewhere out in the darkness. Even the lanterns sway gently in that direction. This is strange as, up until now, you have found the depths to be quite stagnant.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Pengaal lifts his head and sniffs the air before surging upwards and scurrying through the creaking branches and tinkling lanterns to the top of the tree. Once there, he stares out into the inky darkness.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Let's see how well goes my first roll of the game...
Perception: 1d20 - 1 ⇒ (19) - 1 = 18

Siegschwert watches the lanterns tinkling and instinctively moves his hand to the hilt of his sword. Since he arrived he felt nothing simmilar to wind, the air always stagnant.

Drawing the sword he gives a quick look to the rest, and with no explanation to give them for now, moves towarsñds the direction the lanters are swaying.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Perception: 1d20 + 2 ⇒ (9) + 2 = 11 -.-

Yuria looked out and about to the distances, her pendant wrapped tightly around her mace as she put it over her belt, now bowing at the others. Perhaps they too were curious about this new world.

Bringing out another radiantly glowing smile, Yuria looked to them all Do any of you happen to know where we could go? It appears that we all arrived here for a reason... Though I don't quite know how we arrived.


Perception: 1d20 + 7 ⇒ (11) + 7 = 18

"This is a second chance - something I doubt we deserved." Felicia tosses back at the Deserter. She quiets quick as she feels the air stir and everyone exchanges glances. She shifts her weight a bit and holds her shielded arm aloft, as though ready to defend against any foe. "Do we go?" she asks softly, breaking what was otherwise an eerie quiet.


Perception: 1d20 + 9 ⇒ (17) + 9 = 26

The man seems unsurprised as the winds pick up. In fact, he merely waves of Felicia and returns to his own thoughts. As a few of the group make their away from the tree he calls out "I wouldn't. Out that way is the Abyssal Woods. Actually..." he trails off and scratches his chin "If you're dead set on finding some meaning to this place then you could do worse than start there. In the old world the Abyssal Witch was home to a witch coven, the leader of which was said to have been privy to secrets beyond mortal ken. Not that that'd help now - no doubt she's gone quite mad. Still, if anyone could have discovered something it would be the Flower Witch."

Knowledge History DC 15:

The Abyssal Woods the man is referring to did exist in the old world. They were infamous as a center for strange, otherworldly activity. It was decreed in an ancient accord that none were to travel the Abyssal Woods save the coven charged with its preservation. That did not stop all adventurers as many were drawn to rumors of something wondrous that was kept at the heart of the forest.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Knowl. History: 1d20 + 7 ⇒ (16) + 7 = 23

"Knowledge... of what happened... I will go. But I must warn you, old decrees as old as memory goes forbid entrance into the Abyssal Woods but for the members of the coven." says Siegshwert as the memories and knowledge of the old world anchor him on reality. Admiring the engraving that embelish his sword he continues "If this world ressembles in the slightlest the old one, the coven will defend their ground."

He will wait for any other that desires to accompany him before entering the Woods.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria smiles at Sir Siegschwert of Eissenhorn You all now have a People of the Sun with you, a healer and believer. Please, if there is danger ahead- Yuria would take out a Potion of Cure Light Wounds for each of her new comrades Take one... It isn't much, but having a blessing in a bottle with you can't hurt.

As each of the team would take one from her, she would whisper with a smile and a blessing Praise the Sun. Praise the Sun.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Twisting in the wind, the Deserter's words echo in Pengaal's mind as he lets himself fall from the tree.

An elder, old before he came to the swamp, endlessly washing his hands in the water. The splashes gave his tale a rhythm; as he spoke Pengaal fluttered his lips and spat out pictures of a man, waving goodbye as he entered a foreboding wood. It was the elder's last memory of his brother - recorded, now, so it would not be devoured by the swamp.

"There were those that entered the woods without permission, though few returned. I do not know if it was the coven or the forest that kept them." To Yuria: "Thank you, but I have my own. I would join you, if I may. I have spent too much time in the presence of the dead." he says, glancing at the Deserter.

K. History: 1d20 + 13 ⇒ (5) + 13 = 18


"Despite our difference in opinion, thank you for your words of advice." Felicia offers to the Deserter. She looks out once more to the darkness, towards the Abyssal Woods. "We will need to be careful - the darkness is difficult to navigate."


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria nods, slowly moving towards the woods with confidence Have faith in the Sun in this Twilight, my dear. Even in the deepest dark, it finds a way to shine through.

Yuria smiled to them all as she made her way bravely towards the woods, her souls swirling around her as she did so, praying softly out loud over the others in a mumble to herself.

May the Sun warm my bravery while it cannot warm my skin. May the heat banish the cold as the Sun cannot. May the light of faith shine the way through darkness as the Sun cannot. Bless me in its absence.

Perception for Abyssal Woods: 1d20 + 2 ⇒ (11) + 2 = 13


Inactive

"Doing something is always better, than nothing." Ludwig gives Deserter a nod bidding him farewell.

"Thank you. It is always better to be prepared." he accepts Yuria's gift.

Ludwig then steps towards the Woods, tossing one of his ioun torches up for illumination.
"Ah, almost forgot." he stops for a few seconds, and summons his armor and weapon. "Much better."


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

As the others make ready, Pengaal reaches into his pack and pulls out a wax-paper package. Inside it are hard clumps of orange pigment; he takes one and, spitting into his palms, begins to knead it until it softens. He touches the tree to leave two handprints before turning and setting off into the darkness, following the wind.


Spooky Skeleton Scarecrow

With no further ceremony the newly formed group of survivors and refugees head out into the darkness with the wind at their back. This time they notice, as the glow of the Lantern Tree slowly fades from view, that the void is not so choking as before. Though the sensation is still as if one were wading through water you find your breath unhindered and your spirit resilient against the watery abyss. The same cannot be said for the world around you as the Depths continue to broil and churn. Ludwig's ioun torch has to fight to shed just enough light for you to see your own footsteps. The gentle wind you had all noticed earlier serves a better guide, only once faltering when it suddenly picked up in intensity before returning to a steady breeze.

You cannot rightly say how far you traveled, nor for how long, but eventually you come to a body of trees. You had not seen them in the distance and they only suddenly melted into view once you were within a hundred or so paces. Seeing the trees you quickly take stock once again of your surroundings. The wind has died down now and the ground below your feet is made up of grass and dirt rather than the solid blackness you had seen up until now. It is as if you had somehow been transposed to an entirely new place within the Depths though there's no way of telling when such a thing may have happened.

The more observant of you may come to realize that you are actually able to take in your surroundings. That is to say that you can actually see out beyond Ludwigs torch despite there being no light. The trees of the Abyssal Woods stand tall and stoic against a black backdrop and yet you can look at them clear as day, making out shapes and muted colors. You can even hear the sounds that you would expect from a forest - bushes rustling, animals, and the like though they all sound hollow and without substance. Even stranger, looking about the rest of the Depths are as inscrutable as ever. One could wonder, then, if the forest exists entirely separate. But how, and for what purpose? If there is reason to it then it's not immediately evident. Perhaps the stranger was right and the Flower Witch could offer some insight?

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Siegschwert accepts the potion and nods to Yuria "May the Sun always light your path..." he recites from memory as he does the Praise the Sun gesture with respect, as he studied the People of the Sun among a myriad other cultures and traditions during his training years.

Damn you Spooky Scary Skelleton GM! You can't tease me with all this possible knowledge, I am weak!

Siegschwert takes notice of the apparently sudden change from blurry dream to contrasted reality that the Abyssal Woods are. He touches the woods, as if trying to discern their true essence, stoping for a few seconds, allowing his mind to drift beyond the possibilities...

When he returns to himself he walks with even more determination, adopting a defensive stance with his colossal sword over his right shoulder while his armored left hand is prepared to deflect incoming blows.

He looks back to the rest, ensuring they are alright, and keeps marching forward.

Adopting the Stand of the Defending Shell stance for now. So Siegschwert's AC goes up to 27 / 12 / 25


Spooky Skeleton Scarecrow

Heading in past the treeline yields further oddities still. Insects with opposable thumbs cling tenaciously to trees, whose roots have become powerful, gnarled hands firmly gripping the ground. Even so, dozens of trees have been violently torn from the earth and then left wherever it is that they fall.

You soon stumble upon a myriad of trails. Some look to lead around the perimeter of the forest while others are angled towards the heard. Somehow, miraculously, they all appear to be totally free of debris or obstructions.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Two potions of cure light wounds 1d8+3 removed from my inventory spooks

Yuria gave a thankful nod to Ludwig upon his thanks for her potion.

When Siegschwert tells her to have the Sun always light her path, she claps delighted Blessings to you as well!

If allowed, Siegschwert, Yuria would also "bless" you for 24 hours, giving you a +1 to all your saves and allowing her to boost you further throughout that time should there be danger.

Upon seeing the trees, Yuria smiles as she lets a soul surrounding her fade and disappear into her hand. She places her hand into the ground, sacrificing it to understand this Abyssal Woods as much as the soul would tell her now that it had passed Bare your soul to me ancestors of the Abyssal Woods- what are your dangers? Show me the safest route to your Fire Witch.

Knowledge Geography / Curious Spirit: 1d20 + 6 + 4 + 2 ⇒ (13) + 6 + 4 + 2 = 25

8 of 9 souls, or 4 of 5 if I can only start with max limit of summoning per day


Inactive

Ludwig walks carefully, relying more on his hearing than on sight.

When their group finally comes to some sort of crossroads, he seems a bit puzzled.
"So, we need to choose where we go next." he says addressing no one in particular.

He then notices Yuria touching the ground. "What are you doing?"

perception: 1d20 + 6 ⇒ (6) + 6 = 12


"I say we choose a path that lets us deeper into this accursed wood." Felicia offers up, gesturing vaguely in the direction of a few paths that seem to cut towards the deepest parts of the Abyssal Woods.


Spooky Skeleton Scarecrow

Yuria:

Visible only to you, one of your souls disperses and leaves behind a soft, glowing outline along one of the trails that leads deeper into the forest.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria smiles as she stands, slowly walking down this trail, her heart filled with joy at her souls' expense being for a wonderful and useful cause.

She turns this grin to Ludwig sarcastically replying The trees talk, can't you hear the voices of their ancestors? With a light filled giggle, Yuria would take his hand to lead him, and all the others, along the trail her soul had revealed.

My souls that swirl around me are capable of many things, dear sir. A blessing upon a blessing, and a relic of the black waters I used to guard at the doorless frame. They ail my ever mending mind, and sometimes- Yuria then pointed the way further ahead They even show me the proper path to take. Deeper into the woods it goes, whispering to me all the way.

Perception of surroundings as we travel: 1d20 + 2 ⇒ (3) + 2 = 5

Grrrr. Feel free to let me know when the trail runs out, if it does before the next event, GM.


I don't know that I want to hear what these trees have to say.

"I'll move ahead and clear the way. Shout, please, if the trail moves off the path." With that, he shuffles ahead and disappears into the shadows.

Stealth check:: 1d20 + 15 ⇒ (7) + 15 = 22
Perception check:: 1d20 + 6 ⇒ (13) + 6 = 19


Spooky Skeleton Scarecrow

GM Rolls:

1d20 + 24 ⇒ (13) + 24 = 37
1d20 + 15 ⇒ (17) + 15 = 32

1d20 + 16 ⇒ (12) + 16 = 28
1d20 + 15 ⇒ (13) + 15 = 28

Pengaal moves off into the deeper woods ahead of the group. So alone the feeling of the forest is different. The sense of impending doom is almost palpable.

Pengaal does not share Yurias apparent sight of spirits and has only her word to go on that he is following the right path. Eventually he manages to stumble upon a change of scenery: just off the trail is a small clearing encircled by trees, no mare that sixty feet across in any given direction. Milling about in the clearing are three people. Each appears to be wounded to some degree another with torn clothes and gashes across their bodies. They hardly seem to notice, however, as upon closer inspection their eyes are dull and lifeless.

The majority of the group is some distance away. Currently Pengaal has hide himself as best he can and is observing the scene in the clearing.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

As soon as Pengaal disappeared from her sight, Yuria would attempt to whisper after him Sir? She whispered cautiously after the brave stalker, fulfilling her role of Deep Speaker in an unintentional way Sir???

Perception / Yuria looks for Pengaal: 1d20 + 2 ⇒ (11) + 2 = 13

She would hold a gentle hand out behind her to slowly halt the rest of them, ensuring they remained on the path, and within her sights, whispering The Sun can only guide my path so far, I cannot quite make him out. Can any of you?

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

@Yuria: Of course I accept the Sun's Blessing!
Perception: 1d20 - 1 ⇒ (15) - 1 = 14
"Mmh.. I can't see him..." answers Siegschwert as he walks a few steps forward, scanning his surroundings "Guide me, Deep Speaker least he is alone and ambushed." he says before grasping his sword even tighter and continuing the march.


Inactive

perception: 1d20 + 6 ⇒ (2) + 6 = 8
"I can't see him either."
Ludwig makes a few steps, following Siegschwert. His scythe now is not on his shoulder, but firmly gripped in two hands, sparks dancing on the blade.
"Let's hurry."


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Pengaal squints at the three wounded for a moment before turning and moving back towards the group.

The witches? Such sad creatures. No matter, need to warn the others before they stumble upon them

Reaching the others, moving slowly so he doesn't startle them, he rasps: "There are three folk in a clearing ahead, so drugged or depressed they don't seem to notice they're badly wounded. I suggest caution, but they don't appear armed."

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Siegschwert stops and nods at Pergaal "Hollows... may be them. If they indeed are they may have gone beyond salvation... I will free them of their suffering."


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Yuria ponders for a moment, something not feeling entirely right as she heard this report.

She couldn't quite explain it, but she was feeling uneasy.

To the request of her leading him Yuria smiled Surely, in a group as strong as we... We could investigate before slaughter? Let me look, and guide the rest with my trail-

GM, what does the trail look like as we near the women? Does it stop? Give me some sort of signal that this is our destination, or does it run right through? I'd want to make sure we are following the proper trail before going forward


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Spooky Skeleton Scarecrow

I never said women for the record. The clearing is just off the trail.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

"As many of us as there are, yes, I think we can investigate. Still, best to be prepared. I will move behind them and be ready for trouble." He draws his machetes before moving off into the twisted trees again.


"We should help as we can - if that be healing so be it, if it is to cut this rot from the land we can do that too." Felicia offers, half smiling, as she moves off the trail towards the group.


Inactive

Ludwig silently nods in agreement and follows Felicia.


Spooky Skeleton Scarecrow

As the party enters the clearing the shuffling figures stop and turn to stare at individual members, but do not otherwise move.

Map added

Pengaal:

Because of your approach from the other side of the clearing you have placed yourself under a particular tree and though you are more focused on the three strangers, you are beginning to feel some unease in regards to this particular tree. It is a massive, tall tree with thick branches from which dangle several greenish brown ropes or vines. Its canopy is thick and bushy, and its trunk is mottled brown.

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