As Raz moves in to strike at the foul devil he hears a screech from above which puts him off just enough to miss his target. Looking up he see's a flock of flying creatures, but what are they?
Moments later one of the creatures swoops down and tries to bite at the Imp. It looks like a dragon, but is no bigger than a cat. (Landing in E, 0)
Bite Attack : 1d20 + 6 ⇒ (15) + 6 = 21
The little Dragons bite makes contact but doesn't seem to hurt the Imp at all.
The Imp turns around and attempts to sting the Dragon in retaliation.
Sting Attack : 1d20 + 8 ⇒ (10) + 8 = 18
Sting Damage : 1d4 ⇒ 4
The attack makes contact and the little Dragon screech's in pain.
Another Imp see's Iolana on her own and flies over to her to try and sting her.
Sting Attack : 1d20 + 8 ⇒ (6) + 8 = 14
Sting Damage : 1d4 ⇒ 4
Iolana, could you please roll me a Fortitude save DC : 13?
The Imp ends up next to Iolana, but provokes from Fealix as it flies past. From F, 4 - C, 4
Aright Updated to Fealix level 2. Now Thwaping time
Fort Save:1d20 + 5 ⇒ (14) + 5 = 19
Hissing in pain at the sting I swing at the little monster
Mass o bonuses
+1 Crowd Control
+1 Lovely Bard Song
+1 Divine Favor
Total = +6 to hit.
Attack:1d20 + 6 ⇒ (8) + 6 = 14
+1 Lovely Song
+1 Divine Favor
For:1d8 + 3 ⇒ (2) + 3 = 5
My name is CAIM, not AIM. Silly foo'
Knowledge - Arcana: 1d20 + 9 ⇒ (3) + 9 = 12 Oh, great and powerful Dicebot, have I offended thee? If so, just tell me how I can gain your favour once again! I'll gladdly sacrifice Tyler on your name! I miss the natural 20, followed by the natural 20, followed by max damage possible...
My blood feels as though it is turning to fire, maybe my love of casting spells using the draconic tongue is coming around to turn me into a great winged reptile... I don't wanna be no dragon... I'm happy as I am; and I am...
'...I AM A SEVÍRÉ!' Caim bellowed, seemingly at random, before thrusting his bastard sword at the nearest imp.
Attack Roll: 1d20 + 2 ⇒ (2) + 2 = 4 No really, Dicebot; I'll pay you to be nice to me. Oh, and to be nice to Iolana too, since watching her rolls has become depressing... Money, favours, anything! GIMME A BREAK!
Perhaps because of the pain that his blood had become, or maybe his temporary insanity included temporary blindness, but Caim's jab missed. By miles. To the point where the only way it could have been worse was if he were to accidentally stab himself.
Blinking in shock, Caim eyed his sword warily, before looking at the chaos that had erupted.
'Where'd the midget dragons come from?'
ignoring Caim's question i focus on the imps that have foolishly started a fight with us. why are the dragons here though?
fortitude1d20 ⇒ 2
i take a quick step between 2 of the imps so that one is between Raz and me, before slashing at it with both of my blades.
dagger attack1d20 + 5 ⇒ (6) + 5 = 11
dagger attack1d20 + 5 ⇒ (14) + 5 = 19
dagger damage1d3 + 1 ⇒ (3) + 1 = 4
sneak attack1d8 ⇒ 7
5 ft step to e1
Just as Tylers blade makes its way to the Imp, he can see some of its wounds start to heal up. Maybe because of this, but the Imp doesn't fall from the attack. A different Imp tries to attack Fealix :
Sting Attack : 1d20 + 8 ⇒ (7) + 8 = 15
But its attack fails to get through his armour, again. This Imp must be a young one if it can't control its tail well.
The last Imp tries to sting Tyler with its tail, seeing that he has just hurt its friend.
Sting Attack : 1d20 + 8 ⇒ (20) + 8 = 28
Sting Confirmation Attack : 1d20 + 8 ⇒ (5) + 8 = 13
Sting Damage : 1d4 ⇒ 3
The Imp sticks its stinger into Tylers side with such force that it looks extremely painful, but in fact it hurts a lot less than one would think.
Tyler, can I have another Fortitude save DC : 13, please?
The other Dragons surround the Imps, making it so there is an Imp between them and either one of their own, or one of you.
Sting Attack : 1d20 + 6 ⇒ (8) + 6 = 14
Sting Attack : 1d20 + 6 ⇒ (16) + 6 = 22
Sting Attack : 1d20 + 6 ⇒ (8) + 6 = 14
Sting Attack : 1d20 + 6 ⇒ (18) + 6 = 24
Fortitude Save : 1d20 + 1 ⇒ (7) + 1 = 8
Fortitude Save : 1d20 + 1 ⇒ (13) + 1 = 14
A couple of the Dragons manage to strike at the Imp and successfully hit, then Imp next to Iolana fall asleep and floats to the ground. You can hear a little purr like snoring coming from it with the occasional cackle.
Round 3 :
The Red border means its sleeping.
Ok, dude, I get that you shrunk the icons to show they're midgets, but please stop it. I shouldn't have to squint at the icons, before giving up and opening the bestiary just to look at the pretty pictures so that I can tell what it is that I'm looking at. All I can see is a red blob and a slightly pinkish blob... and that's with the webpage zoomed right in AND putting on my glasses. I honestly couldn't tell which was which. The descriptions in your posts tend to convey the point well enough, they're small.
Caim swung his bastard sword at the imp he'd previously struck, a sense of confidence eminating from his body language.
1d20 + 2 ⇒ (6) + 2 = 8
However, partway through his swing, he noticed the lil' dragons moving into flanking formations, including himself and his comrades as fellow flankees. This display of strategy by the small winged lizards shocked him to the point that he aborted his attack and stared in shock.
'Wow... there's something you don't see every day.'
I am pissed. It shows on my face as my fury mounts. "Foul beast! Taste my wrath!" Rage I let loose on my foes attacking the imp before me. Add +2 to hit and damage for rage, Drop AC by 2
Attack:1d20 + 8 ⇒ (12) + 8 = 20 For:1d8 + 5 ⇒ (4) + 5 = 9
Imp 1 Attack : 1d20 + 8 ⇒ (3) + 8 = 11
Imp 2 Attack : 1d20 + 8 ⇒ (8) + 8 = 16
Imp 2 Damage : 1d4 ⇒ 3
Imp 3 Attack : 1d20 + 8 ⇒ (2) + 8 = 10
Imp 4 Attack : 1d20 + 8 ⇒ (2) + 8 = 10
Dragon 1 Attack : 1d20 + 8 ⇒ (17) + 8 = 25
Dragon 2 Attack : 1d20 + 8 ⇒ (17) + 8 = 25
Dragon 3 Attack : 1d20 + 8 ⇒ (17) + 8 = 25
Dragon 4 Attack : 1d20 + 8 ⇒ (19) + 8 = 27
Dragon 5 Attack : 1d20 + 8 ⇒ (8) + 8 = 16
Dragon 6 Attack : 1d20 + 8 ⇒ (6) + 8 = 14
Imp 1 Fortitude : 1d20 + 1 ⇒ (3) + 1 = 4
Imp 2 Fortitude : 1d20 + 1 ⇒ (2) + 1 = 3
Imp 3 Fortitude : 1d20 + 1 ⇒ (8) + 1 = 9
Imp 3 Fortitude : 1d20 + 1 ⇒ (18) + 1 = 19
The injured Imp whips his tail at Tyler, but fails to find a spot that is fleshy enough to strike. A different Imp see's the other fail at stinging this small person, so it attempts to jab its tail into him, but also fails.
The Imp that Fealix brutally attacked lets out an agonising scream and whips his tail again, but fails to exact his revenge. Each of the Dragons make an attempt to attack the Imps with their tails and most make contact, although it is obvious that the Imps are not hurt at all by the attacks. They do however, fall asleep as the Dragons tails whip them, although the one in front of Fealix wakes up as it is hit a second time and this time it manages to shake off the drowsy feeling.
Just waiting on Tyler and Iolana, then I shall up date the map. So far they are all sleeping apart from E,3. Also Tyler, I need that Fortitude save from you please.
fort save1d20 ⇒ 3
with my knives ready i slash at the imp between Raz and me using my right hand first.
dagger attack1d20 + 6 ⇒ (13) + 6 = 19
dagger damage1d3 + 5 ⇒ (3) + 5 = 8
sneak attack1d8 ⇒ 5
i then step next to Fealix and spin round to slash at the imp beside me.
dagger attack1d20 + 6 ⇒ (4) + 6 = 10
but i miss completely. 5ft step to d2
Noticing the sleeping Imp near me I smile at the easy prey. I take my time to slay the sleeping creature. Taking a Full Round to do a coup de grace. Auto hit and crit with max damage to a sleeping target. 26 damage total. That is the Fortitude DC to live if the damage alone wasn't enough to kill him though I really doubt that have more than 21 hitpoints.
Hmm. Studying and Running Pathfinder for well over a year and I STILL can't freakin remember all the blighted rules.
Attack auto crits but I still roll for damage :p. Then foe has to take a fort save DC 10+damage dealt.
Damage = 2d8 + 10 ⇒ (4, 8) + 10 = 22
I am the same though, I spend all my time flicking through the damn Rulebook. For your Rage did you use a normal Rage or a Controlled Rage? Also are you still in rage?
Fortitude Save : 1d20 + 1 ⇒ (4) + 1 = 5
The Imp dies at the end of Fealix' Morningstar, with a loud "CRUNCH!" Seeing its friend get attacked, the other Imp (who is awake) lashes out at Fealix.
Imp Attack : 1d20 + 8 ⇒ (7) + 8 = 15
But it misses you by a hairs width.
I'm assuming that the napping Imp at Iolana's feet is NOT the one just coup de graced. Otherwise I've somehow failed at life, the universe and everything. 42!
Caim noticed the sleeping Imp, which was at Iolana's feet before her moving away, gave a small smirk whilst taking a small step towards the prone body, and thrust his sword into its skull.
Coup de Grace attempt: 2d10 + 1 ⇒ (3, 1) + 1 = 5
In his haste to end the Imp whist it was vulnerable, his stab wasn't as accurate as it could have been, and Caim could tell that the cut was nearly as bad as it could have been.
...HAHAHAHAHAHA! My luck just seems down in the pits lately, would you not agree Amgir? Maybe I really should go making sacrifices to obscure gods of luck, since you can't say THIS is due to my dice.
Alas, maybe the Imp will fail the DC 15 Fort. *snort* Hehe!
I shall GMPC Raz this round, to move things along.
Raz moves closer to the Imp currently still alive in front of Fealix and swipes at it with his dagger.
Dagger Attack (Combat Expertise) : 1d20 + 4 ⇒ (20) + 4 = 24
Dagger Attack (Critical Confirmation) : 1d20 + 4 ⇒ (5) + 4 = 9
Dagger Damage : 1d3 + 1 ⇒ (1) + 1 = 2
His attack is well placed, but the Imp doesn't seem hurt at all by his attack.
Imp 3 Attack : 1d20 + 8 ⇒ (10) + 8 = 18
Imp 3 Damage : 1d4 ⇒ 2
Imp 4 Attack : 1d20 + 8 ⇒ (18) + 8 = 26
Imp 3 Damage : 1d4 ⇒ 2
Dragon 2 Attack : 1d20 + 8 ⇒ (11) + 8 = 19
Dragon 2 Damage : 1d3 - 2 ⇒ (3) - 2 = 1
Dragon 3 Attack : 1d20 + 8 ⇒ (13) + 8 = 21
Dragon 3 Damage : 1d3 - 2 ⇒ (1) - 2 = -1
Dragon 4 Attack : 1d20 + 8 ⇒ (4) + 8 = 12
Dragon 5 Attack : 1d20 + 8 ⇒ (1) + 8 = 9
Dragon 6 Attack : 1d20 + 8 ⇒ (7) + 8 = 15
Imp 3 Fortitude : 1d20 + 1 ⇒ (2) + 1 = 3
Imp 4 Fortitude : 1d20 + 1 ⇒ (9) + 1 = 10
The remaining Imps lash out at the Dragons and injure a couple of them, but the same Dragons lash back with their tails and the Imps both fall asleep softly to the ground.
Iolana, your up. Hope this will help you :)
I am in fact still quite angry and it is a normal angry.
Also, it seems the dragons are friendly so if I need to, I will move to gain a flank bonus on the imp with a dragon. Five foot if possible otherwise I will move through threat to do so.
I attack the attacking imp in a fury. "Die you nuisance"
Attack:1d20 + 7 ⇒ (11) + 7 = 18 For:1d8 + 5 ⇒ (6) + 5 = 11
Noting that his attempt at cold-hearted murder against the formerly sleeping Imp had failed, Caim shot the now awake Imp a deadpan look, before putting a finger to his lips.
'Shh... it's alright, just go back to sleep. No reason for you to wake up.'
Caim shook his head ruefully, before foregoing finesse and settled for repeatedly stabbing his sword into the prone creature.
1d20 + 2 ⇒ (9) + 2 = 11 Should I even bother writing down the damage? *breaks down sobbing*
Yet for all of his wild stabbing, it appeared that the Imp was only mildly uncomfortable, as opposed to being in great pain, which had been the goal.
I will GMPC Tyler this round as he hasn't posted.
Tyler continues with his assault on the Imp lashing out with both daggers.
Dagger 1 Attack : 1d20 + 6 ⇒ (18) + 6 = 24
Dagger 2 Attack : 1d20 + 6 ⇒ (20) + 6 = 26
Dagger 2 Confirmation : 1d20 + 6 ⇒ (14) + 6 = 20
Dagger 1 Damage : 1d3 + 4 ⇒ (3) + 4 = 7
Dagger 1 Sneak : 1d8 ⇒ 1
Dagger 2 Damage : 2d3 + 5 ⇒ (3, 3) + 5 = 11
Dagger 2 Sneak : 1d8 ⇒ 2
Raz manages to hit the Imp in front of him, but it doesn't appear to be injured by the attack. However between Fealix' anger and a couple of well placed attacks by Tyler, the Imp goes down. Leaving the one Imp in front of Iolana.
Iolana your Timely Inspiration was not used this round.
To cut it short, the Imp fails to hit any of the Dragons, but the Dragons manage to put the Imp to sleep again.
Tyler and Raz both need to move 10 feet to be within striking range of the last Imp, where as Caim and Fealix are already next to the sleeping devil.
I am so glad I rolled those attacks for a PC instead of the Imp attacking!
I stare at the sleeping beast as my rage subsides. "I'm done killing things for now. Let's move on, my patience is wearing thin." I casually clean my Morning Star and gesture for the guard to lead. "We are done here, lead on."
Thats weird, everytime I pressed refresh it said no new posts, then all of a sudden there is one from Fealix from 2 days ago?! Slightly irritating.
Fealix leaves the Imp be, but Tyler still angry bends down and punctures the Imp's throat with one of his blades, whilst plunging the other blade into its chest. There is a slight wriggle, but then there is nothing. All the Dragons fly off once they see the Imp is dead, not eager to stay around too long.
The guards run up to you all shocked and speechless, obviously in awe. They carry on leading you to Citadel Volshyenek and after about 20 minutes, you arrive.
Citadel Volshyenek is located in Midland, overlooking Jeggare Harbor, where it serves as the base of operations for the Korvosan Guard. The Citadel currently operates on a skeleton crew, as almost all available guards are hard at work in the city, desperately trying to keep order. Two nervous guards stand at the entrance to the Yard, but as the queen promised, you are all expected. They quickly wave you all through, and one guard escorts you into the central keep, where a harried and tired-looking woman rises from her desk to greet you. She is an attractive, dark-haired human woman dressed in red armor.
“Ah yes—you are the ones sent by Queen Ileosa. Greetings— my name is Cressida, and heroes of your caliber are exactly what Korvosa needs now. May I have the honor of knowing your names please? You’ve been on the streets. You know better than me how bad things are out there. It’s breaking my heart to see Korvosa tear herself apart like this. Every little bit of aid we can get from upstanding citizens like you helps. If you’re willing, I’d very much like to retain your services as agents of the Guard. I don’t need to say, of course, that you’ll be well compensated for these services, what say you?.”
I smile at the sight of another woman in power. "I am beginning to like this town more and more." I step forward and drop down to one knee. "My fair lady Cressida. It is an honor to be working for a woman as beautiful and powerful as you. I am simply known as Fealix. I am nothing more than a humble Oracle. I request no money. I have no need of worldly processions. My ambitions are much higher and serving our fair queen is in my best intrest as is my number one desire." I stay on my knee until she acknowledges me.
Cressida looks to Fealix on his knee, “Rise Fealix, I am flattered you think me beautiful, but I am just a woman doing her job to keep the citizens of Korvosa safe. I am glad you are willing to do this work for free, you must be a very kind person ... however I would not feel comfortable having you work for nothing. So please accept the money, if not for yourself then for me.”
“Korvosa’s got enough troubles as it is without my own men losing their way and going rogue. As much as it pains me to admit, though, this has happened several times already. Many guards have deserted their posts, more concerned about friends and family than the city. I can understand this, yet not all of the deserters have family—some of them are simply using the riots as an excuse for personal gain. One such man is Verik Vancaskerkin. Worse than a lone deserter, he’s convinced a small group of fellow guards that Queen Ileosa is going to ruin the city. Whether she does or doesn’t isn’t the point—right now, we’ve got a city-wide crisis on our hands, and I need all of my guards working with me to see us through. A deserter is worse than a lost resource—it’s an infection. I can’t afford to pull any of my other patrols off duty to deal with Vancaskerkin, and I’d rather not expose any of them to him anyway, since I neither want Vancaskerkin to infect more guards with his talk of secession, nor do I want some overly patriotic guard killing Vancaskerkin outright. I need impartial, skilled talent. Like you.”
“Vancaskerkin and his men have holed up in an abandoned butcher’s shop up in Northgate—the place was called All the World’s Meat. I need you to check out the place. Try to avoid killing any of the deserters if you can, but if you must, they brought it upon themselves when they threw in their lot with Vancaskerkin. For him, I’d really prefer it if you could capture him alive and return him to me for interrogation, but if he makes that impossible, I’ll accept his body as well. Finally, see if you can find out why Verik deserted—if there’s more to it than simple personal politics, I need to know immediately. Bring me Verik alive, and there’s another thousand gold in it for you. Dead, he’s only worth half that.”
I stand, my expression stern. "M'lady. These times are hard indeed. I cannot promise the man alive. I wanted Lamm alive but it wasn't to be. I will do my best but will not make any garentees." My smiles returns. "Also, you should not belittle any gift you have been given. A hard working beauty is rare. Do not think light of it." I bow
Iolana Kn. Local Vancaskerkin 1d20 + 8 ⇒ (7) + 8 = 15
Iolana Kn. Local All the World's Meat 1d20 + 8 ⇒ (19) + 8 = 27
Iolana Kn. Geography All the World's Meat 1d20 + 4 ⇒ (9) + 4 = 13
Iolana stood back while the unstable Fealix drew all the attention to himself. Her mouth tightened at his stated desire to serve the Queen, after all, was it not awfully convenient that her supposed champions had been attacked by imps on the way to her garrison? She listened to the woman deliver the bounty and knew that had the queen really wished the man alive then she could have easily diverted any number of her Hellknights to break up this band and haul the man back to her. Only... Hellknights were not known to move silently, or be quite so disposable as a group of idiots seeking the favor of the Queen, were they?
Iolana was liking this situation less and less, but the Queen's motives were so murky she felt compelled to stay the course. Ileosa appeared from Iolana's perspective... chaotic at best, and that was no way to hold a city the size of Korvosa, even with a legion of Hellknights at your disposal...
i listen silently to Cressida and Fealix talking but when Fealix gives his name i give mine as well. 'i'm Tyler, i'll work for you, i need the money though.'
i stay quiet to listen to the rest of the talk, making sure not to look at Caim. 'more money if he's alive? in that case i won't kill him, i NEED that money!'
i look to Raz and Iolana
"If you want somewhere to stay for the night I can find you some room here or speak to a friend of mine that owns a tavern called "The Three Rings Tavern", it is found in Five Corners. If you choose the tavern that could be your head-quarters and I will see if I can set up a line of credit for you."
"I would prefer calmer heads than this one," she nods toward Fealix, "determining our future in this."
Iolana responds to Tyler in kind and nods toward Fealix during.
"I believe that we may be able to find our own accommodations, but we thank you for the recommendation, Mistress." Iolana tires to be diplomatic. "And for the opportunity."
Iolana Diplomacy 1d20 + 8 ⇒ (1) + 8 = 9
Iolana Bluff 1d20 + 8 ⇒ (19) + 8 = 27
I stand Yay for posting! "I too have my own accommodations but I can perhaps be persuaded to stay here if it were with the right company of course."
I give her my most alluring and charming smile.
Diplomacy to Seduce....only character I have ever made like this hehe:1d20 + 11 ⇒ (11) + 11 = 22
Iolana, Cressida looks at you and nods. As she is about to speak Fealix speaks up, she looks at him with a hard smile on her face. The smile of someone who has seen many hardships and only wants things to improve, "What company would that be; my red skinned man?"
She has adjusted a step on the "friendship" scale and is obviously interested, but I will say you would have to make another roll, to see if you can get her to act on those interests. My first time having to include this into a campaign, so making sure I get it as realistic as possible.
Caim, you still here?