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Ambitious Hearts: Tales from the Forgotten Realms

Game Master Dogbladewarrior


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It will be interesting to see how Korin and Akor interact, as I will be playing up the whole "elven supremacy" thing a fair amount, and doing my best to unite all my people and then go about removing non elves from the forests and natural places of the world. Especially the unnatural ones...


Akor Scourgebane wrote:
It will be interesting to see how Korin and Akor interact, as I will be playing up the whole "elven supremacy" thing a fair amount, and doing my best to unite all my people and then go about removing non elves from the forests and natural places of the world. Especially the unnatural ones...

Korin just a touch believes that left to their own devices, the elves will perennially eat themselves like the orouboros, or at least that's his take on their history of civil wars, banishments and every so often self inflicted bloodbaths. Which is to say, he doesn't exactly 100 per cent care about stabby isolationists in the primal depths of a forest, barring them trying to blow up Faerun again. The world's big enough that he can live with going "so keep Cormanthor then, the world is huge, and you don't have the numbers to live anywhere else as a group and also sustain a society". That and he'd likely find it counter productive to get in the way of a frothing at the mouth Harpers/Chosen/whoever else that would rise up from efforts to kick out the Dalesmen, as far as how unwelcome his aid would likely be by them.

With /that/ said, if Akor was doing up his people Crown Wars style as far as forced unification, he'd care then, as far as deaths and suffering of the innocent and all such things. He might find the elves mildly jerktacular, but that doesn't mean their children and non combatants deserve suffering and to be crushed under tyranny.

And you know, if all the power groups in question were losing to the point where he could go "want some help?" without being told "screw you, narcissistic megalomaniac!" it might be something he'd then put his hand in.


Korin that summary of all your views of the different neighbors and organizations was pretty amazing. I hate to ask but Netherese interests me, though it seems you've already established yourself there nicely. Where near it would be possible for me to set up kingdom? (Looks like most of us want northern kingdoms)


Warsor wrote:
Korin that summary of all your views of the different neighbors and organizations was pretty amazing. I hate to ask but Netherese interests me, though it seems you've already established yourself there nicely. Where near it would be possible for me to set up kingdom? (Looks like most of us want northern kingdoms)

Well, being Enclave based means Korin can fly his city about like in days of yore, he just sort of favours alternating between Cormyr/Halruua/Silverymoon (the first being more central, the second being more south-ish). If he manages to raise up a second or even a third enclave city (which is a goal of his), he'll probably start looking at being more sedentary and claim actual lands somewhere.

Really though, if you want to have survived Netheril, don't feel as though you can't, I'm not going to say I completely own the idea. Admittedly if everyone starts doing it, it might get a bit out there.

But anyway, map of the Realms!

http://www.wizards.com/dnd/images/wd_maps/FRposterLarge_150.jpg

As far as it goes, Korin's gripe with a lot of other survivors of Netheril is they seem to have basically done nothing with themselves. Fat!Lich is a fat horrible lich who bloats around, Larloch collected a bunch of liches like pokemon and moulders in a mountain, Giant Brain is... a giant brain, and Immortal Barmaid tends bar. Shade is breaking his heart, but at least they're trying to do something with their lives, he can respect that, even as it anguishes him and he tries to talk them out of it.

In that sense, a fellow with a kingdom is at least doing /something/. Something evil that might have to be stopped with extreme prejudice someday, but, you know, something.

Anyway, if you want to be somewhere relatively near one of the places where Korin and his city float around with regularity, and also be relatively close to where the returned Archwizards of Shade and their place kick about, eyeing the map, there's a swath of empty land around a river just past the high forest, and just above the greypeak mountains. It's in the northern chunk of the map. You could pretty easily drop a kingdom in there and say one has been about.

If you also want more character involvement not so potentially antagonism based, you could always go with your fellow being an archlich (which are basically.. non evil liches, pretty much), but I don't want to discourage people from concepts they like.


@Korin: man, looks like someone else liked the idea of a Netherese survivor. I had a few questions so I sent a pm to Dogblade with a short summary of a character idea and my questions lol.

Out of curiosity, who else is looking at setting up shop in the far far north, spine of the world/great glacier etc? I know I am thinking about it, I always liked games set in frozen wastelands or at least being from there. Cause I'm starting to get the impression that some of us may need to figure out whether we any overlap/interaction/whatever going on before we ever start.


Krigare wrote:

@Korin: man, looks like someone else liked the idea of a Netherese survivor. I had a few questions so I sent a pm to Dogblade with a short summary of a character idea and my questions lol.

Out of curiosity, who else is looking at setting up shop in the far far north, spine of the world/great glacier etc? I know I am thinking about it, I always liked games set in frozen wastelands or at least being from there. Cause I'm starting to get the impression that some of us may need to figure out whether we any overlap/interaction/whatever going on before we ever start.

'twas something I mentioned wayy back on page 1, as far as it goes. Sorry?

I admit too many of such concepts and it starts getting a bit funky.


@Krigare: Yep looks like its popular.

@Korin: That works, however I am attached to being LE. To change alignments would not make sense for the character. Also if we are neighbors we'll have to work out rights for you traveling your flying city over my territory. Speaking of which I intend to have a flying tower myself for moving around my kingdom. Essentially a magical flying spelljammer type building he can take into any environment or plane he decides to shift to. Nothing overpowering but a portable lair.


@Korin Mmm, seems you did lol. I'll admit to not having remembered seeing it. I really wish there was another advanced fallen ancient human civilization in this part of the realms, Kara-tur characters always feel so clunky when imported this far west. Of course, some of that is probably my attachment to playing humans(since 1985, all but maybe a dozen characters have been human, or at least half human). But yeah, it can get funky with to many of them. If it starts to feel cluttered with that as an origin, I'm pretty sure I can alter mine lol. By the way, how do you feel about cultured, civilized sociopaths who are NEish? Not the torture kittens and baby seals for fun type but the kind that orders assassinations and mass murder(if needed, not just for the sake of killing) with the same ease and lack of concern that he orders food and wine?

@Warsor: I'll admit to fondness for LE myself, its an interesting alignment when done well, I look forward to seeing someone else do it =) And while I think about it...lichdom is cool, wish I didn't have a char in my home game that is/will be a lich, depending on how recreating the group after a tpk goes. Lack of coordination and grandstanding on a night of bad party luck/good dim luck is bad, very bad, especially in CR20+ fights.


Krigare wrote:

@Korin Mmm, seems you did lol. I'll admit to not having remembered seeing it. I really wish there was another advanced fallen ancient human civilization in this part of the realms, Kara-tur characters always feel so clunky when imported this far west. Of course, some of that is probably my attachment to playing humans(since 1985, all but maybe a dozen characters have been human, or at least half human). But yeah, it can get funky with to many of them. If it starts to feel cluttered with that as an origin, I'm pretty sure I can alter mine lol. By the way, how do you feel about cultured, civilized sociopaths who are NEish? Not the torture kittens and baby seals for fun type but the kind that orders assassinations and mass murder(if needed, not just for the sake of killing) with the same ease and lack of concern that he orders food and wine?

@Warsor: I'll admit to fondness for LE myself, its an interesting alignment when done well, I look forward to seeing someone else do it =) And while I think about it...lichdom is cool, wish I didn't have a char in my home game that is/will be a lich, depending on how recreating the group after a tpk goes. Lack of coordination and grandstanding on a night of bad party luck/good dim luck is bad, very bad, especially in CR20+ fights.

Hrm. Imaskar isn't.. well, they're not anywhere north, they're more around Raurin.

Hum. You could always be Imaskari that fled the hell to the North when that place got stepped on? It worked for Halaster.

There's the Shoon, if you don't mind the whole Twisted Rune thing you probably then have to have an opinion on one way or another. Though they're similarly around Calimshan/Amn/Tethyr, which is at least closer to central Faerun, relatively.

As for evil alignments, I mean, Korin, you know, he's all up in being lawful good and such. It's not to say he can't have a polite conversation, and is generally capable of discussing magical theory with whoever, and he at least tries to see if someone can be reached first, but he's probably not going to be regularly palling around with such types. It's not as though he doesn't have things of his own to deal with (Shade, the Nether scrolls, Thay, casting a wary eye at the Harpers, helping the Steel Regent, goading vast societal change in Halruaa and to a lesser extent Silverymoon, so forth) as far as having to be all up in some other player's business though.

I suppose the best way to say would be, if someone's particular demense comes off more like Latveria when Doom is being written as the lawful evil guy who at least rules his own people wisely and well and with honour, Korin could more or less grudgingly leave off on that.

edit: and I mean, you know, he's cognizant of that if he ever manages to refound Netheril, the diverse nature of people makes for that not everyone within it will be good off the bat, he simply expects for them being able to operate respectfully within a larger socio-political framework that is such (though he also figures "fake it till you make it" will eventually take hold and all).


And you know, from my understanding, you can be based pretty much wherever in the Realms as far as where your character puts out a shingle, though someone in Maztica will probably feel very alone after a while..

But yeah, tricky if you want to orient around the North. Still, like I say, if Halaster can do it, so can you! And maybe with about 95% less insanity.


I would love to get into a campaign like this. I was with a group years ago that played in Faerun so it (hopefully) won't take long to get up to speed. I'm thinking about an "old-fashioned" wizard (battlefield controller type). I'm going to be at a medical conference all weekend, and since it calls for rain the whole weekend (figures), I'll have plenty of time to do some crunch and create a good character. I did have a couple of questions though, based on the thread that I have seen so far:

As long as we can explain it, we can have "+5 to X stat" across the board kind of a thing, do I understand it correctly?

Can we use the Stronghold Builder's Guide to create our keeps/towns/villages, etc.? I know it's not supported on the SRD site, but it does make a handy guide for that sort of thing?

For those who take Leadership, can we use the Epic Leadership tables on the 3.5 SRD site to determine an accurate count of our followers/cohorts? I know we are not "true" epic yet, but the Leadership formula used by both 3.5 and PF will likely give us "epic" numbers by 20th level.

Finally, how close will all of us be when the game starts? Are we going to be close together (relatively speaking) and we just meet/know each other at the outset, or is this more exploring Faerun and running into each other? I might have missed it in one of the posts, but I didn't get a sense wither way how this will go.


My three main locations, in order of most important/frequented are Cormanthor, the High Forest and Evereska.


Lord Manticore wrote:

I would love to get into a campaign like this. I was with a group years ago that played in Faerun so it (hopefully) won't take long to get up to speed. I'm thinking about an "old-fashioned" wizard (battlefield controller type). I'm going to be at a medical conference all weekend, and since it calls for rain the whole weekend (figures), I'll have plenty of time to do some crunch and create a good character. I did have a couple of questions though, based on the thread that I have seen so far:

As long as we can explain it, we can have "+5 to X stat" across the board kind of a thing, do I understand it correctly?

Can we use the Stronghold Builder's Guide to create our keeps/towns/villages, etc.? I know it's not supported on the SRD site, but it does make a handy guide for that sort of thing?

For those who take Leadership, can we use the Epic Leadership tables on the 3.5 SRD site to determine an accurate count of our followers/cohorts? I know we are not "true" epic yet, but the Leadership formula used by both 3.5 and PF will likely give us "epic" numbers by 20th level.

Finally, how close will all of us be when the game starts? Are we going to be close together (relatively speaking) and we just meet/know each other at the outset, or is this more exploring Faerun and running into each other? I might have missed it in one of the posts, but I didn't get a sense wither way how this will go.

I think, just from what has been said so far, the intent is more that we can specify how we like (subject to approval) as far as towns/villages and the like, and have room to note a big ol pile of followers besides, but that taking the leadership feat marks out from such the whoa super loyal no matter what segment.

And yeah, the DM noted that taking +5 inherent across the board is fine.

From what has been talked out so far, it seems to be a bit of, everyone is in places in Faerun relevant to their interests, and they may or may not already know from each other/run into each other as they pursue those interests and or big plot things come up. Or simply may be famous enough to be known of generally.

That's only been my own read though.


Akor Scourgebane wrote:
My three main locations, in order of most important/frequented are Cormanthor, the High Forest and Evereska.

So definitely Akor vs the Dales eh?


Yeah, up north is gonna feel pretty full, but hey, at least we know we will have some form on interaction. If nothing else, it will make for a game where no one in particular feels left out or forced to relocate just to get in on things.

As far as the whole Netherese thing goes, I dunno, there's what, 3 of us out of how many that expressed an interest being from then? That's not to terrible. If it really comes down to it, I'll figure something else out. The whole Imaskari thing doesn't work as well for what I was thinking, and Shoon definitely doesn't.

@Lord Manticore: Its a sandbox, you can pretty much settle yourself anywhere, although like Korin mentioned, Maztica and the other far off places might feel a little lonely. As for the rest, I think as far as organizations etc go, it's less about the crunchy bits and more about a good flavor for role playing/storytelling.

Edit: Lol, kinda ninjad. Stupid work cropping up while I'm at work >.>


Hmm. So where is DM and when do we start talking specific world events toward pursuing our goals?


Quote:
Yeah, up north is gonna feel pretty full

Well, Akor will probably be busy mixing it up in Cormanthor, and I think a few other people will be about in other places. Lord knows any Harper players are probably going to be busy with, well.. Akor, really.

And I do intend to dip to Cormyr and Halruua at decent clip with Korin, so there should probably be some breathing room in the North.


The Dalelands aren't a primary concern right now.

Taking back Myth Dranor, ridding the High Forest of the Demonfay, and uniting all the Elven people are my main immediate goals.


ATM, I am leaning towards settling in Amn, there's good trade and a fair amount of activity (lore-wise) coming from there. Also I think it will help with some of my background (i.e. finding certain artifacts in order to get revenge on an individual (subject to DM approval)). I'm thinking of setting up my keep and surrounding area between Crimmor and Lake Esmel, not far off the main trade road.

Thanks Korin and Krigare for the info updates.


Quick question: Any races are allowed? I was thinking of a disguised drow noble for this role.


Yeah, sounds like there would be. Right now my concept is a bit if a work in progress. I've got basic ideas, but the gaps need to get filled in and such. Kinda waiting to hear back from the DM, so in the meantime I'm working on the level 20 character for the campaign I play in at my friends house.


Hrm, so, I would suppose everyone going for a Netheril influenced vibe, we should probably talk out things like character backstories, if people knew each other and interacted back in the day, that sort of deal.

Korin I generally picture being born in Netheril's golden age at its apex, probably -1600 DR or so, ascending to godhood around 1450 after a big ol stretch of fightan round the world, as it were.

I don't suppose we can make some sub thread to talk this all out or something, or use skype or what have you to otherwise avoid clutter..


I'd imagine a sub thread would be best, so Dogblade could see what's going on with it and all. Well that and being at work means much more than surfing internet forums and working on a to on is a no go for me right now.

Oh, and a question for some realm historians, 1372 had a lot going on, and I know it got ruled that this starts after Shade came back and Azoun was killed, but wasn't Bane resurrected in 1372 as well? If so, anyone know a place with a good month by month breakdown of what all went on that year in chronological order?


Sorry guys, today has been a very busy day and tomorrow is looking rather bleak as well, bear with me if it takes me a bit to answer all questions, though I'll see if I can do it now as I have a minute.


Lord Manticore wrote:

I would love to get into a campaign like this. I was with a group years ago that played in Faerun so it (hopefully) won't take long to get up to speed. I'm thinking about an "old-fashioned" wizard (battlefield controller type). I'm going to be at a medical conference all weekend, and since it calls for rain the whole weekend (figures), I'll have plenty of time to do some crunch and create a good character. I did have a couple of questions though, based on the thread that I have seen so far:

As long as we can explain it, we can have "+5 to X stat" across the board kind of a thing, do I understand it correctly?

Can we use the Stronghold Builder's Guide to create our keeps/towns/villages, etc.? I know it's not supported on the SRD site, but it does make a handy guide for that sort of thing?

For those who take Leadership, can we use the Epic Leadership tables on the 3.5 SRD site to determine an accurate count of our followers/cohorts? I know we are not "true" epic yet, but the Leadership formula used by both 3.5 and PF will likely give us "epic" numbers by 20th level.

Finally, how close will all of us be when the game starts? Are we going to be close together (relatively speaking) and we just meet/know each other at the outset, or is this more exploring Faerun and running into each other? I might have missed it in one of the posts, but I didn't get a sense wither way how this will go.

yes to +5s.

You can use the SBG as a resource if you like, I like that book myself(although some of the prices in it leave me scratching my head)

Yes you can use that table if you wish.

Ah, you can place yourself where you like and your relationships with other PCs is something you the players should work out between yourselves.


Lord Manticore wrote:
Quick question: Any races are allowed? I was thinking of a disguised drow noble for this role.

Yes, that's cool.


Krigare wrote:


Oh, and a question for some realm historians, 1372 had a lot going on, and I know it got ruled that this starts after Shade came back and Azoun was killed, but wasn't Bane resurrected in 1372 as well? If so, anyone know a place with a good month by month breakdown of what all went on that year in chronological order?

For simplicities sake I think I am gonna say that all big events that happened that year have already occurred, just to make things easy to keep straight.

Edit: Tried to find a breakdown online and couldn't with a quick search, I'll try and find a bit to link to about it later when I have more time.


Warsor wrote:
Hmm. So where is DM and when do we start talking specific world events toward pursuing our goals?

You can begin talking about your goals when you like and I'll answer any specific questions you have as they arise.


Eh...I'd rather just see what sorta plot start happening and involve myself in epic plot. My few goals are more DM decides since they are epic level.


any chance of a sub thread for the people needing to talk out Netheril things?

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Still interested...my idea is to take an actual played pc, advance him up, and keep his story going after the campaign's "Epilogue".

Creating a 20th level spellcaster is time consuming, though.


Pathfinder Adventure Path Subscriber
Dogbladewarrior wrote:
Krigare wrote:


Oh, and a question for some realm historians, 1372 had a lot going on, and I know it got ruled that this starts after Shade came back and Azoun was killed, but wasn't Bane resurrected in 1372 as well? If so, anyone know a place with a good month by month breakdown of what all went on that year in chronological order?

For simplicities sake I think I am gonna say that all big events that happened that year have already occurred, just to make things easy to keep straight.

Edit: Tried to find a breakdown online and couldn't with a quick search, I'll try and find a bit to link to about it later when I have more time.

Player's Guide to Faerun (the FR rules update for 3.5) has a month-by-month thing to about halfway through the War of the Spider Queen stuff in an appendix.

Also if people want to be from/interested in a different fallen human realm than Netheril, the Shoon Imperium, or Imaskar: Calimshan has been massive a few times aside the Shoon era and Unther and Mulhorand have both been as well. Myth Drannor was multiracial at its height.

My slowly-evolving concept is someone who is near-contemporary, probably only a century or two old. I'm not sure where his original stomping grounds will be yet.


Samnell wrote:
Dogbladewarrior wrote:
Krigare wrote:


Oh, and a question for some realm historians, 1372 had a lot going on, and I know it got ruled that this starts after Shade came back and Azoun was killed, but wasn't Bane resurrected in 1372 as well? If so, anyone know a place with a good month by month breakdown of what all went on that year in chronological order?

For simplicities sake I think I am gonna say that all big events that happened that year have already occurred, just to make things easy to keep straight.

Edit: Tried to find a breakdown online and couldn't with a quick search, I'll try and find a bit to link to about it later when I have more time.

Player's Guide to Faerun (the FR rules update for 3.5) has a month-by-month thing to about halfway through the War of the Spider Queen stuff in an appendix.

Also if people want to be from/interested in a different fallen human realm than Netheril, the Shoon Imperium, or Imaskar: Calimshan has been massive a few times aside the Shoon era and Unther and Mulhorand have both been as well. Myth Drannor was multiracial at its height.

My slowly-evolving concept is someone who is near-contemporary, probably only a century or two old. I'm not sure where his original stomping grounds will be yet.

THere's also Jhamdaath, though they were more all about the mind powers.

Oh! And Narfell and Raumathar besides.


Yeah, there are some, but geography wise and timewise, for what I'm looking at for my characters backstory (I really, really need to come up with a name for him lol) gets dicey moving away from Nethril. There just wasn't much on that side of the realms where a warlord would have come from.

Anyway, while this is going to be fleshed out a lot more, and some of the dates may shift a lil bit, heres the basics of the poor sods backstory:

Basic Background:
For my characters background, I am thinking about a netherese general from long ago, a warrior/mage(Magus most likely) whose definition of mercy and kindness was a quick death. On a campaign up in the frozen north (Spine of the world I'm) thinking, he and his army finally bit off more than they could take on, and were wiped out. However he came back as a grave knight. After a few years of pillaging, looting, and general mayhem, he had a nice little kingdom set up when Karsus pulled his shenanigans. Which, of course, wrecked havoc on his little kingdom as well. While he was trying to regain control over his kingdom, one of the witches he had enslaved managed to entomb in a prison of magic ice. He remained entombed that way for centuries, unable to move, but still conscious and awake. After a while, his hatred and his anger began to fade, and he began to realize his choices had led him to where he was. Around 200 years ago, a group of adventurers freed him, and he found himself not wanting to kill them. While they did force his hand (and now serve willingly as his primary agents), he reevaluated his goals, and while he did carve out a small kingdom in the north, his rule, while as harsh as the land around him, has been mostly benevolent. It wasn't until the time of troubles that he once again found a goal to drive him forward. Seeing the gods reduced as they were, being killed, and mortals ascending in their place made him realize what kind of fools the gods really were. And so he began plotting and planning towards becoming a god himself. Currently, he has eye on replacing the god(s) of the undead, and hopefully being able to work a deal with the god of the dead about his stance on undead, otherwise he might need to be replaced as well.

Like I said, that was basic, its what I typed up on my tablet up at work and ran past Dogblade for a basic ok before I dove into my usual background writing and character building. So...expect the next version to be longer and more detailed. And yeah, I get that silly, one time I wrote a 20 page background for a character in a game. My DM was mildy amused and annoyed lol.

Anyway, looking forward to this, and yes, Dogblade, a subthread for those of us either with similar backgrounds or stomping/roaming/living grounds/areas might be nice so we don't entirely clutter this thread for folks wanting to join in and get an idea of creation rules/guidelines/etc.


What about just the normal discussion thread?? lol

Star Voter 2013, Star Voter 2014

Pathfinder Roleplaying Game Subscriber

You know, I can't seem to get a character together, this looks fun but I think I haven't the energy for it. Have fun all, I may well lurk and see what y'all come up with.


I am extremely interested in this campaign and I have read many forgotten realm books. I am starting to draw up a character tonight, but I was curious if maybe we could start another thread where everyone can post their characters and where their turf is located. I know there are many of them on here already however it is a pain to skim through all the discussion to find out where exactly everyone is.


"Did someone say they needed some praline with candied walnuts? Because that's exactly what I have right here, and would be more than happy to share with all and sundry."

Flamboyant, confident to the point of utter arrogance, and completely indifferent to the idea of "impossible," Karnot Pell has spent the last decade or so amassing incredible magical prowess for one major reason:

He's extremely pretty, and magic is also extremely pretty.

No longer a common halfling by any reasonable definition, Karnot has faced challenges that would destroy the sanity of a normal individual, and come out only slightly "off-color."

Now in nominal command of a small craftsmen colony high in the mountains, where he lives with a brass dragon friend and a handful of other former adventurer chums, Karnot moves around nearly willy-nilly, seeking out new experiences, hidden troves of arcane might, and fantastic stone quarries from which to procure exotic materials for his sculptures.

More to come later, especially as I work to integrate him into the Realms. Also will swap out a feat for Leadership and get his lead minions a brief write-up.


Upon further reflection, I am going to bow out of this one. While I love Faerun and my character, they really don't fit together very well. To be honest, the character doesn't fit very well in any setting where he can't just go out and slaughter demons. I was going to make him an admiral of Procampur, fall in love with a LE vampire Sorcereress, and have him conquer the pirate isles, but the idea of where to go and what to do at that point seems less like adventuring to me and more like writing a novel.

On top of that, I have decided to run my own homebrew campaign and I will not have time for both. It sounds like you have plenty of aspirants and interest, and I will possibly make a cameo at some point, but commitment seems like a bad idea at this time. I hope you all have a lot of fun with your idea and I will be checking up on you now and again.


I've got a busy few weeks ahead of me, but I'll post/ update as I can.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

What's the viewpoint on converting 3.5 races? I think there's room for a Sharn in this game.


The discussion thread is up=)


Pathfinder Adventure Path Subscriber

I'm going to have to bow out.

My concept isn't quite coming together and I'm a few irons over my limit into the fire with other projects at the moment. :(

Have fun, guys.


This game is indeed a bit of a creative energy investment so for those without the time or inclination it's all good. Have fun in your other games=)


fnord72 wrote:
What's the viewpoint on converting 3.5 races? I think there's room for a Sharn in this game.

That's allowed.


Dogbladewarrior wrote:
fnord72 wrote:
What's the viewpoint on converting 3.5 races? I think there's room for a Sharn in this game.
That's allowed.

Actually let me clarify that real quick, what's blanket allowed is what's on the Pfsrd, and having thought more on it I'll allow a bit of 3rd addition material on a case by case basis, in general I'd prefer you stick to pathfinder material because of the wonky ways 3rd edition material sometimes mixes but I like the idea of having a Sharn character and (more importantly)I have access to monsters of faerun so I'll allow this specific thing.

In the creation of Npcs and the like you can use all the 3rd edition material you like however.


Dog Blade,

Do you have access to Power of Faerun? It seems like a perfect book for this game.


Akor Scourgebane wrote:

Dog Blade,

Do you have access to Power of Faerun? It seems like a perfect book for this game.

I do!


Also, in the future, as you gain levels past 20th I believe I will allow 3rd ed epic feats to be gained(with perhaps the exception of epic spellcasting as a blanket access feat to epic spells, that thing is a mess.) As to whether classes will have epic bonus feats I haven't decided yet how that will work, I must think (and I am open to suggestions)


I think the Mythic rules could help here as well. After all, they are designed to push you past 20, without increasing numerical bonuses.

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