Rosa.Luminass. |
Rosa Haste herself boots and then Dimensional Hop behind the 1d2 ⇒ 2 1:Canine Pit Fiend 2: Serpentine Pit Fiend
She sword powers up with Blue light along its blade,
'VeriAequitas' Keen + Axiomatic+ Holy+ Adamantine Large Great Sword +5 3d6+17DMG +2d6 +Axiomatic 2d6+10 Vs Chaotic beings, 17-20 X3
Two full attacks
1-
1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48 Sword Mythic.
1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44 to confirm crit DMG x3
3d6 + 17 ⇒ (4, 1, 6) + 17 = 28 + Axiomatic 2d6 ⇒ (1, 3) = 4 + Holy 2d6 ⇒ (4, 5) = 9 Mythic DMG
+ Channel Smite Will save DC 33 for 1/2 12d6 ⇒ (5, 4, 4, 1, 4, 5, 2, 6, 3, 1, 5, 1) = 41 Mythic DMG
2-
1d20 + 27 + 2 ⇒ (18) + 27 + 2 = 47 Sword Mythic.
1d20 + 27 + 2 + 1d8 ⇒ (9) + 27 + 2 + (5) = 43 to confirm Cirt DMG x3 Mythic spend 1 Add
3d6 + 17 ⇒ (5, 3, 3) + 17 = 28 + Axiomatic 2d6 ⇒ (1, 6) = 7 + Holy 2d6 ⇒ (1, 1) = 2 Mythic DMG
+ Channel Smite Will save DC 33 for 1/2 12d6 ⇒ (6, 6, 5, 1, 5, 4, 1, 2, 2, 3, 5, 6) = 46 Mythic DMG
Tialvoron Manaril |
does the mythic aspect of Time Stop circumvent the part where everything is immune to your attacks and spells?
Sparel Radtymah |
Time stop (mythic or otherwise) is affecting friendly targets. There are no saves or anything, so I'm not sure how the unfriendlies stats have anything to do with it. If you mean Rosa I'm pretty sure she's just a construct and not a golem so she's not simply immune to spells.
Rosa.Luminass. |
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature's possession.
You are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop.
Mthyic spell
Mythic TIME STOP:
For every two mythic tiers you possess, you can designate up to one other creature within close range (25 ft. + 5 feet per 2 levels), allowing it to act on its turn while the spell is in effect. Its actions are subject to all the restrictions listed in the spell description except that all targets can affect each other as normal.
I think Tialvoron Manaril means the bold bits
Tialvoron Manaril |
it's basically only for buffing, and back in 3.5 you could place Delayed Blast Fireballs and stuff set to go off after time stop ended. you could gate in loads of creatures, levitate huge boulders over their heads, buff a lot, cast walls of force, stuff like that, but no rays of death or actually doing damage to enemies or petrifying them and stuff. sorry to be douchey about the spell and i was hoping i had misread the mythic part of time stop but it is right there in the base spell description.
Rosa.Luminass. |
Yep I read your post Sparel and just thought you had a means to daily your spells from hitting until you ended timestop, as it is its still a great spell to use now, 5 rounds of buffing will give us some real buffs.
Rosa.Luminass. |
If Rosa conforms both crits its they are lawful Evil, and fail their will saves, then she dos, (37 x 3) + 41 + (30 x 3) + 46 = 288 points of mythic DMG that Ignores all Amour, all none Epic/Mythic DR/ and Hardness 20. I think that's right.
Rosa.Luminass. |
Made a mistake, Rosa is Channel 10d6 now unless Chaotic and channels positive (default) and lawful, so takeing the last 2d6 dice off that -17 points DMG off the channeling damage. Also even thou she can Rosa NEVER channels chaotic.
Sparel Radtymah |
I misread the post from my phone. I got it now. No offensive spells. Change my actions to the following.
Sparel casts Time Stop and spends a Mythic point
Mythic TIME STOP:
Myself, Akor, and Rosa have 1d4 + 1 ⇒ (4) + 1 = 5 rounds of apparent time to act. The character's don't know, but I rolled for sake of ease and transparency.
Actions in order
1) Mythic Time Stop
2) Haste companions
Haste:
QUickened Protection from fire (Self)
3) Communal Protection from Evil All Companions.
Just split time evenly. SHould last for whole battle.
Protection from Evil
School abjuration [good]; Level cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner 1; Domain good 1, purity 1
CASTING
Casting Time 1 standard action
Components V, S, M/DF
EFFECT
Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no; see text
4)Bless for all companions
Bless
School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 1, inquisitor 1, paladin 1; Domain community 1, leadership 1, resolve 1
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)
DESCRIPTION
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.
Quickened Displacement on self.
5) Freedom of movement on Akor
Rosa.Luminass. |
Rosa used her ->boots of speed ->Free action -> Haste 10 rounds-> Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
In fact mist the +1 off her two attacks sorry so TH is +1 on both.
Voice of Awesomeness |
Right, but you should have four attacks, not including any sort of roll used to confirm crits. Two at +27, one at +22 and one at +17.
Ex: Akor would roll four times, each with at least a +30, as Demonwrack is a Speed weapon. None of them would be a roll to confirm a potential critical attack.
Akor Scourgebane |
I know, Akor has 3 attacks normally, as a level 20 Inquisitor. He's fourth attack comes from Speed. I did not say he got five attacks.
Haste=/Speed still does not change Rosa getting four attacks as well. Veri-Aequitas is not a Speed weapon, I do not think.
I do however think Akor would get a 5th attack via the Champion Strike Sudden Attack ability. It says nothing about it not stacking with Haste/Speed. Also, I assume the re-roll is for the extra attack only, and not the rest, if you make a full-attack
Rosa.Luminass. |
yep I missed her 2ed 3ed attacks butLooking at it she gets a 4th attack (Veri-Aequitas is not a Speed weapon in this case, it can be but is not now) So Haste: " a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus" So its would be A1:27 A2:22 A3:17 A4:27. Nice but I have made a mistake, a full attack action means I can move only 5' BUT i teleported Behind the Serpentine Pit Fiend to get that +2 to hit, a move action. So in fact I can make only one attack as I can not make a full attack action, upps. So Actions stands as I posted it, just the one attack.
Sparel Radtymah |
Reflex 1d20 + 16 ⇒ (17) + 16 = 33
FYI: I've got evasion via my custom robe of the archmage.
What does vile damage do exactly? Must be healed within a concerated area?
At the last moment Sparel Ducks down and pulls his robe over himself to protect himself from the flames. Flavor text only. It's just evasion.
Akor Scourgebane |
1d20 + 19 ⇒ (4) + 19 = 23 Reflex
Akor grunts as the flames hit him full force, though he is able to avoid some of the normal fire. "Father of Elves, grant your divine might to smite these foul fiends!!" Using Judgement(Surge), choosing Justice, Healing and Destruction(Slayer) gaining +6 to hit, Fast Healing 8 and +9 damage
Sadly, need to post my actual attacks later, heading out now
Tialvoron Manaril |
I misread the post from my phone. I got it now. No offensive spells. Change my actions to the following.
Sparel casts Time Stop and spends a Mythic pointMythic TIME STOP:
Myself, Akor, and Rosa have 1d4 + 1 ⇒ (4) + 1 = 5 rounds of apparent time to act. The character's don't know, but I rolled for sake of ease and transparency.blah blah blah
Rosa.Luminass. |
All ready moving at twice speed the world suddenly go's into Slow motion as Sparel spell shifts Rosa to a higher rate of experience.
1d20 + 34 ⇒ (7) + 34 = 41 Spell-craft
Before her the Her Mythic sword is held in her hands, in the center of a swinging blood splatter from the Serpentine Pit Fiend. She lets go of her sword that hangs in the air she knowing it is not affected by the spell.
She sends a telepathic message to Sparel.
::"Sparel, I do not know how you did this but it is very much appreciated, how long do we have before its affects ware off."::
R1 cast
status greater 20 hours
R2 Cast
frightfulAspect No saves no SR - Size large (same), +6Str (+4con not applicable) +6 natural armor bonus (stacks), DR 10/magic (stacks)+ SR20 (Dos not Stack) 20mins
R3 Cast
divine-power +6 Luck on TH & DMG +20HP (stacks) 20 rounds
R4 Cast
bestow-grace-of-the-champion +11 to all saves (stacks) Self smite evil as Paladin L10 (immunity to disease + immunity to fear
no effect) 20 rounds
R5 Cast
wrathful-mantle+5 saves stacks. 20 rounds
She then takes hand of her sword and gets ready to get her Smite on.
I have only used buff and not called any thing because as I think is fair to say we used all them spells, just on a side note Rosa's will save is now +75. Ya have to keep an eye on what dos and dos not stack, Mean doing my head in overwhat dos and dos not. Dos she get +6NA or just +1 as she has NA+5 now??
Akor Scourgebane |
Prior to activating Judgement
Round 1 of TS Barkskin, +5 Natural Armor AC, lasts 220 minutes
Round 2 of TS Shield of Faith +5 Deflection AC, lasts 20 minutes
Round 3 of TS Lead Blades Demonwrack deals 2d8 damage, lasts 20 minutes
Round 4 of TS Spending one point of Mythic Power to cast Spiritual Weapon choosing it to be a Shock weapon
Round 5 of TS Spending one point of Mythic Power to cast Divine Power to add +6 to Atk, Dmg, Saves and Skill Checks and +20 Temp HP and activating Greater Bane(Evil Outsiders)
New stats after all buffing: AC 42, Atk+44, dmg 2d8+26+4d6, FH 8 and 60ft movement
The divine champion charges the serpentine looking devil and calls upon his new found power to strike in a deadly blur Spending one use of Mythic Power to use Sudden Attack
1d20 + 52 ⇒ (11) + 52 = 63 Sudden Attack roll 1
1d20 + 52 ⇒ (4) + 52 = 56 SA roll 2
2d8 + 30 + 6d6 ⇒ (4, 8) + 30 + (4, 1, 1, 3, 1, 2) = 54 Attack 1 damage
1d20 + 48 ⇒ (19) + 48 = 67 Possible Crit Attack 2
1d20 + 48 ⇒ (15) + 48 = 63 Crit confirmed
4d8 + 60 + 6d6 ⇒ (2, 5, 2, 8) + 60 + (4, 2, 4, 2, 3, 1) = 93 Crit dmg
1d20 + 48 ⇒ (20) + 48 = 68 Possible Crit Atk 3
1d20 + 48 ⇒ (12) + 48 = 60 Crit confirmed
4d8 + 60 + 6d6 ⇒ (1, 2, 5, 5) + 60 + (5, 5, 6, 2, 4, 3) = 98 Crit dmg
1d20 + 48 ⇒ (9) + 48 = 57 Attack 4
2d6 + 30 + 6d6 ⇒ (6, 3) + 30 + (1, 3, 4, 3, 2, 2) = 54 Atk 4 dmg
1d20 + 48 ⇒ (8) + 48 = 56 Atk 5
2d6 + 30 + 6d6 ⇒ (5, 6) + 30 + (5, 1, 2, 3, 4, 1) = 57 Atk 5 dmg
1d20 + 20 ⇒ (13) + 20 = 33 SR check for Spiritual Weapon, fails and is dispeled.
356 total damage
The massive outsider lets loose a cry of pain such that none of us has ever heard, as Akor onslaught comes close to nearly destroying it. It is visibly near death at this point. 416 damage tween Rosa and Akor
Rosa.Luminass. |
Little confused on init here, so outlining what I think is happened R1.
R1
ORDER OF ACTIONS(Revised)
Rosa -> TPs and chops Serpentine Pit Fiend "Ouch"
Canine Pit Fiend ->fire Bombs Sparel
Akor -> Closes (if more than 5' no full attack) with Serpentine Pit Fiend (gets flanking +2TH from Rosa) attacks + Sudden Attack "Big Ouch"
Sparel -> Concentration roll (DC V DMG+ etc) then casts TIME STOP 5 Rounds to Himself, Akor and Rosa.
*****TIME STOP ROUNDS 5 Buffs as listed****
Serpentine Pit Fiend ->Gets shaken -2TH from Rosa No Save No SR (if doggy is with 30' it to is Shaken) Then -> acts
Tialv-> Not Hasted + Blessed + PFE as time stopped so can not be targeted etc, yet to act.
I'm I right i the above?
Voice of Awesomeness |
As much as I know I shouldn't, I am going to just let my mistake with Akor stand, and thus he got his full attack and damage. I want to end this fight sooner rather than later
The snake looking Pit Fiend takes a massive swipe with its vile looking sword at the construct like female, but the blade clearly misses her and it manages to not fall over due to the overswing.1d20 + 32 ⇒ (1) + 32 = 33 Attack 1d20 + 21 ⇒ (18) + 21 = 39 Reflex
Rosa.Luminass. |
Even as the snake Pit Fiend's sword moves past her missing by inches Rosa Sword can be seen to glow with pour energy as it powers up ready for her attacks on it.
"Rosa Sword is now powered up, 1st hit dos Dissipating Touch 18d6 ⇒ (5, 4, 4, 5, 6, 1, 1, 4, 6, 1, 3, 6, 5, 6, 6, 3, 1, 6) = 73DMG No Save SR/PR Yes (object) Vs PL19
Add smite Evil on it as 10L paladin (spell) +11 TH +11AC v snake Pit Fiend[/ooc]
1d20 + 27 + 1 + 1 + 6 + 11 ⇒ (1) + 27 + 1 + 1 + 6 + 11 = 47 Miss
3d6 + 20 + 1 ⇒ (4, 1, 6) + 20 + 1 = 32
+ Axiomatic 2d6 + 10 ⇒ (6, 6) + 10 = 22 Vs Chaotic beings
+ Holy 2d6 + 10 ⇒ (3, 5) + 10 = 18 Vs Evil beings
+ 10 Smite Evil
+ 20 Spell
+ 10d6 ⇒ (4, 6, 6, 5, 1, 6, 3, 3, 4, 1) = 39 Channel PosEng DC 33/half
Total 0
1d20 + 22 + 1 + 1 + 6 + 11 ⇒ (13) + 22 + 1 + 1 + 6 + 11 = 54 hit
3d6 + 20 + 1 ⇒ (2, 2, 3) + 20 + 1 = 28
+ Axiomatic 2d6 + 10 ⇒ (2, 4) + 10 = 16 Vs Chaotic beings
+ Holy 2d6 + 10 ⇒ (4, 4) + 10 = 18 Vs Evil beings
+ 10 Smite Evil
+ 20 Spell
+ 73DMG
+ 10d6 ⇒ (1, 3, 1, 4, 3, 4, 3, 2, 6, 5) = 32 Channel PosEng DC 33/half
Total = 155DMG min
1d20 + 17 + 1 + 1 + 6 + 11 ⇒ (20) + 17 + 1 + 1 + 6 + 11 = 56 Crit confirmed below
3d6 + 20 + 1 ⇒ (5, 6, 3) + 20 + 1 = 35 x2
+ Axiomatic 2d6 + 10 ⇒ (2, 5) + 10 = 17 Vs Chaotic beings
+ Holy 2d6 + 10 ⇒ (4, 2) + 10 = 16 Vs Evil beings
+ 10 Smite Evil
+ 20 Spell
+ 10d6 ⇒ (3, 4, 2, 5, 6, 4, 3, 4, 5, 4) = 40 Channel PosEng DC 33/half
Total = 127DMG min
Hast attack
1d20 + 22 + 1 + 1 + 6 + 11 ⇒ (15) + 22 + 1 + 1 + 6 + 11 = 56
3d6 + 20 + 1 ⇒ (5, 3, 2) + 20 + 1 = 31
+ Axiomatic 2d6 + 10 ⇒ (4, 1) + 10 = 15 Vs Chaotic beings
+ Holy 2d6 + 10 ⇒ (2, 6) + 10 = 18 Vs Evil beings
+ 10 Smite Evil
+ 20 Spell
+ 10d6 ⇒ (1, 2, 4, 5, 3, 3, 4, 3, 2, 6) = 33 Channel PosEng DC 33/half
Total = 95DMG min
Confirm crit roll.
1d20 + 27 + 1 + 1 + 6 + 11 ⇒ (11) + 27 + 1 + 1 + 6 + 11 = 57
Min DMG -378hp No DR, Mythic + Epic DMG + Ignores hardness 20.
Rosa Luminass once counted in the ranks of Fiends now wordlessly eviscerates the the thing of flesh and bone in front of her with the methodical efficiency of some dreadful machine from some horrific nightmare. As its flesh falls off her, she turns to the other dog headed fiend, that mechanical sound of her movements just adding to her fearful presence.
O man that felt good, never had a PC this powerful before out side of an Amber game
Tialvoron Manaril |
since it makes a big difference in damage, i want to ask before rolling. does Tialvoron have a straight shot at the enemy in such a way that he could charge while flying? he has reach in case that matters.
Rosa.Luminass. |
should have been +5 spell not +20 per hit
But that +5 dos multiply on crit hit
also forgot about Lucky
Lucky = Re roll one missed attack per day -> so the 1 rolled
and its x3 not x2 on a crit.
so factoring all that in with a re-rolled 1st attack
Lucky Weapon re-roll 1/day
1d20 + 27 + 1 + 1 + 6 + 11 ⇒ (20) + 27 + 1 + 1 + 6 + 11 = 66crit
3d6 + 20 + 1 + 5 ⇒ (6, 1, 4) + 20 + 1 + 5 = 37 (x3)
+ Axiomatic 2d6 ⇒ (3, 1) = 4 + 10 ⇒ (6, 6) + 10 = 22 Vs Chaotic beings
+ Holy 2d6[/dice] + 10 ⇒ (3, 5) + 10 = 18 Vs Evil beings
+ 10 Smite Evil
+ 10d6 ⇒ (2, 4, 5, 2, 2, 5, 6, 3, 1, 4) = 34 Channel PosEng DC 33/half
Total 0
Confirm crit 17-20 x3
1d20 + 27 + 1 + 1 + 6 + 11 ⇒ (10) + 27 + 1 + 1 + 6 + 11 = 56
updated DMG call is 391 + 155 = 546
So updated 4 hits 2 crits = 546 point Min DMG IF it makes all its saves and is Lawful Evil.
Tialvoron Manaril |
Tialvoron will charge the evil creature whichever one he can charge to, or the only remaining one if that insane damage from you two killed the other one and attack it with the glimmering elven blade Might.
attack: 1d20 + 39 ⇒ (10) + 39 = 49
damage: 9d8 + 66 ⇒ (8, 3, 5, 6, 5, 3, 3, 6, 1) + 66 = 106
spending a mythic point to do do a mythic sudden attack
take the better of these two rolls:
attack: 1d20 + 43 ⇒ (12) + 43 = 55
attack: 1d20 + 43 ⇒ (8) + 43 = 51
and if one hits, do this damage:
damage: 9d8 + 66 ⇒ (2, 5, 5, 7, 8, 4, 3, 2, 1) + 66 = 103
Voice of Awesomeness |
Tiavl lands a pair of mighty blows, befitting considering the name of his blade. The Canine Pit Fiend howls in rage and pain, clearly heading towards death's door.
Rosa quickly eviscerates the snake like Devil, her first blow enough to end its life. In mid move, the paragon of law is able to switch targets and finish of the other fiend, cleaving its body in twain.
Combat over
Rosa.Luminass. |
Rosa mechanically looks around to see of there is any other danger, seeing none.Rosa powers down, the light on her blade fading. She slides her blade back into her body where it disappears. Her metal skin ripples cleans off the remnants of the Fiend. Her mechanical voice from deep in her head says.
"ceasing Combat status, environmental situation pacified."
Tialvoron Manaril |
Balors explode on death, not Pit Fiends.
Also, to the discussion thread, to talk about "leveling"
dang, i am always getting my demons and devils mixed up. i wish they were color-coded, like the dragons
Good. I will help secure the area. Does your angel-friend know if all of the evil taint is out of here? There is a lot of cleaning-up to do.
Sparel Radtymah |
Voice of Awesomeness wrote:Balors explode on death, not Pit Fiends.
Also, to the discussion thread, to talk about "leveling"
dang, i am always getting my demons and devils mixed up. i wish they were color-coded, like the dragons
Good. I will help secure the area. Does your angel-friend know if all of the evil taint is out of here? There is a lot of cleaning-up to do.
"I imagine this area will radiate evil for quite some time until it's properly cleansed. I could do it, but it's a simple task easily left to others. As this is Akor's territory I'd recommend getting a contingent of clerics from his order to cleanse any remaining taint."
"By tbe by, You fight well. What is your name and story, stranger?"
Tialvoron Manaril |
"Well, the least we can do is get rid of this muck."
Tialvoron dismisses his eidolon, and the whole of his shape slowly shrinks as the white marble, fine jewels and precious metals melt down beneath his skin.
Tialvoron Manaril appears as the very paragon of Half-Elvenkind. Tall, athletic, and handsome. Angular Elven features made less severe by his Human blood, with platinum blonde hair typical of most elves. Tialvoron wears exquisite mithral breastplate that could easily be considered a work of art in and of itself. He famously carries two elven curveblades, Might and Prescience.
Tialvoron uses his Summon Monster IX SLA to summon 1d4 + 1 ⇒ (2) + 1 = 3 greater water elementals to scrub the place down so that it is free of gore and viscera.
"My name is Tialvoron, and I came here to cleanse the taint from this shrine in the name of Corellon Larathian and all that he holds dear."
Rosa.Luminass. |
Rosa moves throw the dying, killing all she comes across with a slash of her blue glowing great sword.
She stops when Sparel talks of a vow and something in writing.
"I am not as I was, Hell's will and taint binds me no longer, I am free to act in accordance with the laws of the God-mind, in defiance and protection of order over chaos. If you will all sign a mutually binding agreement as insurance, comment and concord to fight as a group that which seeks to brake down the order of the world, this hooded man and his brethren, then I will sign such a document."
She then carry's on fishing off her work. Oddly a parts of her seems to come away, then move around the dead, scurry around picking up buts of armor and magics. taking them back to her body.
Sparel Radtymah |
Making a mental note Sparel notices how quickly the elementals were summoned and how long they last. "That's a good trick. " He thinks to himself.
"You seemed to be having trouble with that. Good thing we showed up and worked so well together. What's the last thing you remember and what do you think the date is?"