Ambitious Hearts: Tales from the Forgotten Realms

Game Master Dogbladewarrior


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Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

crap. I've only got 5th level cleric spells available.

Sparel says quickly
"15 mile blast radius. Absorbs arcane spells. It's weak vs divine magic. If we get out of the un hallow we can planeshift away. The latter is probably the wisest plan. "


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

can it be moved by physical force? for instance could i move up to it and push it out of the unhallow with my hands?


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Well Rosa is a Divine caster, she could do some real damage to it as well as other things. GM how close is the alter and hasted and Rosa can fly how long will it take her to get to is?, also is the way clear? I idea is to at last use, antimagic-field but on the alter, I do not think is will work on an antimagic bomb, of she can end the alters power the rest of the group can move/shift the bomb. If not its, run away + BOOM but he may stop the bomb and send it after us or any other place. Like your home City Akor Scourgebane, the would really upset ya day


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

"Wait a sec, there's four of us are able to channel the power of the gods. Surely if we all 'attack' it at once, we can destroy it. If we do that though, it will be up to the newcomer to hold off the others, who will likely try to stop us."

Tialv:

You think it would take roughly sixty(60) spell levels(aka say 10 six level spells, or 12 5th, etc) to destroy the bomb


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

but can I move it with my hands?

Tialvoron tells the group in fantasy world terms that it would take seven of the most powerful order of divine spells (9th lvl) to destroy it.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

also GM, Tialvoron is an arcane caster not divine.


Male Weremonkey Rogue/Ranger/Trickster

Me, Rosa, Sparel, Gabriele

Also, touching it is a really bad, very painful idea. As you cast magick, it would likely incinerate you


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

ahh forgot gabrielle


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

"I used several of my higher order divine magic to gain access to the room. However, I have some left and I'll use them all if if gets rid of this thing. Lets do so then with the strongest divine spells we have. "


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Rosa nods at them , then concentrating before shooting out her hand from which a massive Hellfire Ray blooms, its hellish flames rap around the orb flicking around it with evil divine magics, filling the space with dark evil heat.

if the place is decicrated then Rosa up +2


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

The four of us call upon our various divine patrons, and hurl spell after spell at the arcane bomb. As predicated, the vile fiends try to stop us, but Tavloron is able to hold them off. Thankfully, the rest of us are able to land a hand here and there, so he isn't fully alone against them. Spell meets spell, sword and arrow strike devilish armor, claws and tainted magicks attack holy protections. All to no real avail, as none fall, on either side.

It takes only several minutes, but soon the arcane bomb swells to bursting, and then it happens. The thing explodes!! A powerful, clashing mix of arcane and divine magicks washes over the heroes, throwing them to the ground, the wind knocked out of them. The outsiders are sent flying as well, though the hooded cultist and Dheembleth disappear, likely due to some contingency. The two massive devils remain however. They seemed to be stunned, as neither move.

Moment of Ascension


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

ah cool i ascended while doing something that made sense for the paths i chose (champion and guardian)


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Haha!, yes! I would love to say that such was all part of my masterful GMing skills, but it was pure coincidence. A very happy, perfect one, but coincidence nonetheless


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Very very cool Akor, well done, and just in time for Xmass, Im going to change how Rosa and here sword work to fit better her new ascended type, I take it we just get the base ascend tier. But well played, all do a longer post of how Rosa changes tonight to tomorrow when I get the time. For all you lurkers, that's how its done at maga levels :).


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Very cool. I was legitimately concerned about the bomb. ;-)

Sparel gets to his feet moving with the sounds and speed of a sore body.

"That went well. (sarcasm) Is everyone Alright? Gabriel? Are you still with us."

Gabriel dislodges himself from the far wall. His wing visibly broken, but mending even as he speaks.

"I am well enough, Archcleric."

Sparel looks around to his companions and continues,

"Everyone else? Do you need healing?"


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Well the Paizo Crash last night, messed up Rosa's PC sheet and try as I can I can't find the text back up I had of her, :( so I'm going to have to do a remake/build her with the 4 new mythic levels again. I have some thing planned. That I think is cool.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4
Rosa.Luminass. wrote:
Well the Paizo Crash last night, messed up Rosa's PC sheet and try as I can I can't find the text back up I had of her, :( so I'm going to have to do a remake/build her with the 4 new mythic levels again. I have some thing planned. That I think is cool.

you should be able to copy out of your profile and edit. at least to have a starting point.


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

thats a start but a lots gone missing, halfway doing it now so, should be there in a day or so.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4
Rosa.Luminass. wrote:
thats a start but a lots gone missing, halfway doing it now so, should be there in a day or so.

[ooc]also i save my characters in .txt files. preserves the formatting and all.


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Yep I did just that but find it :( I have a bad feeling it was on a USB sick wiped and did not copy over, when I swapped laptops last week.


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Rosa is closest when the bomb starts to swell, as she sees it expand close to explodes, she looks back at the others, then makes her mind up, she calls her Hell Blade to her and slams it into the ground just in front of the pit, shielding as bast she can the others from the blast to come. Then she points a finger as the hooded mans staff, This I hope dos the artifact kill As the waves of powerful, clashing mixture of arcane and divine magicks washes over her, you can see Rosa take as much as she can into herself, she starts to burn from the inside, but still she hold fast finger pointed. Just as the hooded man seems to fade and Rosa can take not more she shoots a ray of hell fire at the staff, blasting it apart. But the tole on her is great, her last scream unheard she is blasted herself her blade and her seem to meager, black streams of darkness rip out of them and from the center of the mass, some thing hard, some thing steel form and as the shock waves hit, is, blasted to the far wall. As the other get up and look around, she stays still, it looks very much as if she paid the ultimate price for her act. But some thing is odd, what as once a Fiend is now some thing other, some thing of steel and metal, its glints and glows, Its has the look of Rosa, but its not at all the some, it seems to be fixing itself, broken limes shifting and bones resetting. Rosa body starts to move, pulling its self back into its true form. legs straiten, joints go back into place and after only a few seconds, the sounds of breathing. She starts to move to get up even as her body keeps healing. Her steel eyes glowing Dark green and blue with the power that sank into her body. As she stands fully she is whole once more, swords in hand, and looking at the two devils then around at the others, as if inspecting them anew.


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Her imp comes over and for a moment looks at this new thing, night pattens of light seem to spread out for her form, symmetrical and intricate, just as her form seems to have become symmetrical. He looks at her and she looks back, then he pulls back as if in shock as realisation dawns.

"O, cuss!! O cussing cuss, the cussing sword to! there going to cussing well skin me alive for cuss, cuss-ssss."

He drops the stuff he was holding and fly's as fast as he can to the doors, winking out of sight about half way there.

Rosa just looks back at the others, simmering in her new form metallic symmetrical form, the fine sliver lines of light tracing out, pattens around her.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Noticing the imps rapid departure Sparel looks to Rosa

"Is that going to be an issue for you?"


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

In the event, all who could see, would have seen Rosa stripped away, eviscerated by the blast, black streams of evil, ripped from her, what stand now, Rosa looks at Sparel as she starts to walk to them, The group can see parts of the smashed Golem Cannons and other objects fly up to blend with this new form, as she moves close, two things become apparent, The thing that is walked toward the others is no longer flesh and blood, but seems to be a kind of self generating intricately fashioned Construct with some semblance to the once flesh Rosa, Even as it walks you see it at last end its mending, then the second thing, in its hand it has also been making a blade that seems to shift and shimmer, with lawful power. Its stops when it gets to them.

A metallic voice that's sounds in part like Roses like Rosa says.

"I was broken... I..."
You can see it is trying to find words to explain.

"I see now what I must be, What was is no longer, the flesh was stripped away, only I was left and then..."

Its looks down at its steel hand.

"I found a place where order is all, vast and endless"

Its steel eyes look back at the group.

"Part of it came back with me, it lives in me, it was always in me, I was just held back, no held it down, by some thing less, but that lesser me is gone and it became free, It rebuilt me, gave me order once more, it is now truly integrated in me, It is me and I am it, I wish I had the words to describe... but I am sorry I do not."

She looks at the door.

"That imp was part of some thing I was, it is not part of what I am now, it is of no importance to me any more, nor its masters"

She looks back at the others,

"I was not the only one changed, I was told this, you have altered as well, you must feel it."

She stands and looks at them, as the stands of light around her, move in there logical patterns.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Sparel looks unchanged. "I feel different as well, though it is difficult to describe. I'm thinking about formula and the pieces come together differently than they used to. I seem to have some kind of greater understanding than I did. "


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

noting the duress under which the imp left, Tialvoron says "I wonder if your former masters will be anxious to get you back under their thumb."


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Looking around what does the scene look like?


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Warily getting to his feet, Akor looks around. He notes the destroyed altar, that Dheembleth and the hooded cultist have vanished and that the two massive devils remain.

"Its a shame that my nemesis has escaped once more, but I tracked him down once, I shall do so again."

Hearing of Rosa's transformation he says "It is good you are no longer tied to the Pit. However, do not expect me to welcome you with open arms now that you are a paragon of Law. My people and I do not exactly prescribe to laws all that much. But, it is much better than being a servant of Hell."

More to come later, but I need to get ready to go see Monsters Inc with my niece


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Again Rosa's metallic voice talks to them @Sparel "Good Sparel then you feel it to, your transformation had begone, to what I know not I just known the order of the world is in great danger and we must act to stop it."

@Tialvoron,Akor "Yes they will come for me, they owned me once, but I will not go willingly, there crimes to me will be Answered for, I shall never be a servant of Hell again, they lack... understanding. But now we must slay the devils in front of us."

She holds up her sword that shimmers with lawful energy’s.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

The two devils appear to be Pit Fiends but larger and even more diabolic than normal. One is much more serpentine in appearance with a snakes tail instead of legs, while the other appears almost canine. The snake looking one wields a massive jet black sword crackling with purple energy, while the wolfish one carries a giant flaming axe with a pale blue aura surrounding it. They both slowly come to, each rising to their feet, readying their weapons for the battle to come.

New Initiative please

1d20 + 18 ⇒ (7) + 18 = 25


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

init: 1d20 + 27 ⇒ (11) + 27 = 38


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

init 1d20 + 28 ⇒ (15) + 28 = 43


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Initiative 1d20 + 31 ⇒ (14) + 31 = 45

Don't forget to add your +20 from being Mythic.

Edit: Just read the discussion. Not sure what to add to initiative. The above adds a +20. Dm, feel free to adjust accordingly.


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

So taking unto account the new rules for mythic, Initi for Rosa the Tin lady is now 12+15=27


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Rosa will use one of her Mythic powers powers wile rebuilding herself

Sustained by Faith (Su): HIEROPHANT :

Once per day you may expend one use of mythic power as a full-round action to refresh yourself as if you had rested for 8 hours for the purposes of regaining spells and healing heal hit point and ability damage.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Rosa.Luminass. wrote:

Rosa will use one of her Mythic powers powers wile rebuilding herself

** spoiler omitted **

That's really cool, but don't you still have to meditate or commune, or something to get your spells back?


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Nope as its says on the tin

Sustained by Faith:

(Su): If you spend at least 1 hour of
prayer or meditation you require no food, water, or sleep
for 24 hours.

Rosa is now a Construct so dos not need food, water, or sleep.

This time can be the same time you use to
prepare spells. You must still rest 8 hours to regain spells
but you are not subject to fatigue or exhaustion due to a
lack of sleep.
So same as wall ways.

Additionally, once per day you may expend
one use of mythic power as a full-round action to refresh
yourself as if you had rested for 8 hours for the purposes
of regaining spells and healing heal hit point and ability
damage

See no 8 hours, This by the way is going to changes its more powerful than any HOPF, your getting all spells x2.

Spugs


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Rosa.Luminass. wrote:

Nope as its says on the tin

** spoiler omitted **

" For the purposes of regaining spells" So you're rested, but you still have to prepare spells. That's how I read it at least. It allows you to ignore sleep, but not preperation. So if I used this i'd still have to read from my spellbook.


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Yep looking at it again I think your right, I was reading it wrong, its going to change I have been told as its just like having slightly better Ring of Sustenance power, why would you wast a Mythic power when a 2500gp ring will do about the same thing, ok in twice the time still. also as divine casters prep spells in one hour, and no not need the sleep part, Time of Day

A divine spell-caster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

Kind of make its pointless for Rosa, now.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Initiatives to reflect my change to Amazing Initiative: Akor 33, Tialv 46, Sparel 33, Rosa 28

Serpentine Pit Fiend 33, Canine Pit Fiend 35

ORDER OF ACTION

Tialv
Canine PF
Akor
Sparel
Serpentine PF
Rosa

Let me know if I screwed up on Init, should be +8 to what you rolled, plus your pre Mythic bonus


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

my new init should be the 11 i rolled plus 16 (8 dex and 8 mythic) to make 27, unless i am mistaken. also i cant edit my character without getting bumped to the main store page, ugh. but i have the stuff saved in a .txt


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Rosa is rolled 15 +Dex8 +Mythic8 +4 Mythic feat? so 35initi


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

So yea, my math sucks. I'd love to say I was tired, distracted, etc, but that wasn't the case. I just had a serious brain drain moment.

Rosa's Initiative bonus is 20, correct?

Tialv's is 16?

Sparel's is 19?

Akor's should be 27


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

eh it happens. and yes, 16 for me


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

Yep with the new math is that mythic feat counds, means her Mythic level is counted as 2 higher so 6x2 not 4x2 so 12+8=20, if not its (4x2)+8=16 your call on the feat.

Mythic Paragon (Mythic) :

Your mythic power is greater than even you understand.
Prerequisite: 1st mythic tier.
Benefit: Your mythic tier is considered two higher for the purposes of determining the strength and potency of mythic abilities, feats, or spells. This does not grant you early access to mythic abilities or greater versions of mythic spells, nor does it grant you additional uses of mythic power or adjust the dice rolled for mythic power use.

Also note that 'Hard to Kill' has no Effect with Rosa as she has NO con score.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

ORDER OF ACTIONS(Revised)

Rosa
Canine Pit Fiend
Akor
Sparel
Serpentine Pit Fiend
Tialv

Rosa, you're up!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Should we post out of order or wait for the previous person to post first?


Male Archangel of Awesome Paladin of Badassery 20

If whatever you plan on doing will not change regardless of what Rosa, the Canine and myself do, feel free to post. Otherwise, either wait, or post a few alternative actions. I will let you choose which one you actually perform when its officially your turn

Also, I am going to post as my GM alias from now on when the posts are strictly GM only. If they are either just Akor or both, I will post as Akor


Construct (Outsider) LN Axiomite MachineSmith L20 (Mighty - Feat) Mythic HIEROPHANT 'LAW' (Duel path GUARDIAN) T1
Status:
Init +28 | AC53* FF41 T27 | HP226/226 | F -- | R +51 | W +49 | Per +38

"Good idea Voice, I suggest we adopt that for any one who has the GM baton of power :) I know I will when it comes round to me again."


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Sparel casts Time Stop and spends a Mythic point

Mythic TIME STOP:

For every two mythic tiers you possess, you can designate up to one other creature within close range (25 ft. + 5 feet per 2 levels), allowing it to act on its turn while the spell is in effect. Its actions are subject to all the restrictions listed in the spell description except that all targets can affect each other as normal.
Greater: If you are at least a 10th-tier mythic character, you can expend three additional uses of mythic power when casting this spell. In addition to the effects listed above, the spell has a duration of 1 hour per caster level, but can be ended at any time by you as a standard action. Creatures affected by this spell gain no benefit from rest or sleep while the spell is active

Myself, Akor, and Rosa have 1d4 + 1 ⇒ (4) + 1 = 5 rounds of apparent time to act. The character's don't know, but I rolled for sake of ease and transparency.

Actions in order (I'm concentrating on the serpentine pit fiend)
1) Mythic Time Stop
2) Haste companions

Haste:

Haste
School transmutation; Level alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 2

CASTING
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

QUickened Protection from fire (Self)

3) Move to within range and Finger of Death Touch Attack 1d20 + 25 ⇒ (12) + 25 = 37 Pit fiend needs a Fort Save DC 30 (no SR) or take 200 Pts of Damage. If it succeeds the save the damage is instead 3d6 + 20 ⇒ (3, 2, 6) + 20 = 31

4) Arcane Blast the Serpentine Pit fiend (who hasn't acted yet), moving to within 30 feet as needed.
Touch Attack 1d20 + 25 ⇒ (1) + 25 = 269d6 ⇒ (6, 1, 3, 4, 3, 2, 1, 2, 6) = 28

Quickened Displacement on self.

5) Dismissal on the Canine Pit fiend WIll save 23 and SR does apply.

To overcome SR 1d20 + 22 ⇒ (20) + 22 = 42

Dismissal:

School abjuration; Level cleric/oracle 4, inquisitor 4, sorcerer/wizard 5, summoner 4; Bloodline abyssal 5

CASTING
Casting Time 1 standard action
Components V, S, DF

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one extraplanar creature
Duration instantaneous
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION
This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.

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