DM TCG |
Discern Location
School divination; Level cleric/oracle 8, sorcerer/wizard 8, summoner 6, witch 8; Domain knowledge 8
CASTING
Casting Time 10 minutes
Components V, S, DF
EFFECT
Range unlimited
Target one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance no
DESCRIPTION
A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object's location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.
To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.
You send your mystic energy into the ether. The answer instantly returns as follows:
Akor Scourgebane
30 feet west of the twisted wood and 3 leagues south of Mystralas temple. (the latter being a well known landmark)
Myth Dranor
-Insert appropriate country- The DM isn't sure, but you get the correct name.
-Insert appropriate continent- The DM isn't sure, but you get the correct name.
Prime Material plane
DM TCG |
In the plane of dreams.
even as they will it the plane shifts around Rosa and TIalvoron, though the ground in their vicinity seems to remain steady. Seconds later the two stand in a meadow, bathed in golden light, next to an impossibly tall, impossibly dark wooded area. The trees soar higher than you can see. The underbrush is so thick it makes nearly a solid wall.
Tia takes an exploratory step toward the wood. Immediately in front of him a pair of disembodied glowing almond eyes open. The edges flicker with unholy light. less than a second later another three pairs open near the first. Then nine. Then more and more and more and more. The eyes open in a massive wave to cover the wood inside and out. 1000 glowing almond eyes watch you with clear malice in their eyes.
DM TCG |
detect chaos constant
Rosa hides herself from the eyesEVERSMOKING BOTTLE
The entire plane is strongly chaoticly aligned. So Much so
That it took you a few moments to adjust when you first arrived. The chaotic concentration is even stronger in the wood.When you pop the smoke:
The sound of 1000 Todlers laughing manically eminates from the woods. The eyes bob slightly as they do so.
DM TCG |
Walking right up to the edge of the woods, Akor searches for a way in.
1d20+84 Perception
You think you see a rabbit trail about 100 yards to your left. There's a small opening in the underbrush about a foot in diameter, though not perfectly circular. Other than that you'd have to try going over the trees and finding a place to land inside.
DM TCG |
Tialvoron proceeds in the direction we were headed.
A chorus of
"Play with us!"
"play With us"
"play with Us!"
"Play with us!"
"play With us"
"play with Us!"
"Play with us!"
"play With us"
"play with Us!"
emits from the wood. The eyes get increasingly excited as Tia walks forward. You begin to see the shine of white teeth flash occasionally in the gloom.
Rosa.Luminass. |
Tialvoron Manaril |
Tialvoron draws his sword. well it was already drawn but i wanted to make sure i explicitly stated it
"You don't want to play a game with us. Do not delay my work. Go bother some other dreamer."
intimidate: 1d20 + 19 ⇒ (3) + 19 = 22
DM TCG |
In the realm of dreams
Tialvoron draws his sword. well it was already drawn but i wanted to make sure i explicitly stated it
"You don't want to play a game with us. Do not delay my work. Go bother some other dreamer."
[dice=intimidate]1d20+19
The forest erupts in sinister childlike laughter.
"He wants to play."
**Laughter of children**
"To play"
**Laughter of children**
"To play"
**Laughter of children**
"He does."
**Laughter of children**
"He does."
**Laughter of children**
"What kind of game do we play?"
**Laughter of children**
"What kind of game do we play?"
**Laughter of children**
"A fun game."
**Laughter of children**
"Game."
**Laughter of children**
**Laughter of children**
The voices take on a darker more sinister tone. It now sounds like children crossed with beasts.
"A game with pretty pointy things in the dark."
**Darker more sinister laughter**
"Yeeessssss."
**Sudden silence and the eye's wink simultaneously out and goes dark.**
Initiatives all around. You too Akor.
DM TCG |
Round 1
On the prime material.
Akor decends between a croup of trees. The wood is dark, but you can see a small clearing. As you land you hear nothing. Eerily nothing.
You see mist coming from the wood in a surge. It covers the area around you almost instantly.
The mist is extremely cold. and you hear clopping of horse galloping not far off.
roll Initiative. OOC I'll tell you you have one round to prepare before combat.
DM TCG |
Round 1
Plane of dreams.
In a blur a small shapes zip impossibly fast from one side of the wood and then back into it.
Rosa's 1d20 + 15 ⇒ (4) + 15 = 191d10 + 10 ⇒ (1) + 10 = 11
Tia's 1d20 + 15 ⇒ (20) + 15 = 351d10 + 10 ⇒ (9) + 10 = 19
Confirm crit 1d20 + 15 ⇒ (11) + 15 = 26
Rosa takes no damage, but she does feel and hear a blade run across her defenses.
Tia takes 19 points of slashing damage
I assume neither of you are subject to unholy damage?
Small voices from the wood say to one another
"These are tough ones."
*giggle giggle*
"They don't want to play with us.
*giggle giggle*
"We'll have to try harder."
*giggle giggle*
They went first on the first round. This particular attack wasn't subject to Attacks of opportunity. Now you guys are up.
Edit: Oh, I don't know your damage reductions and all that. Just help me by keeping a running total of your HP when you post. I'll let you do your own math. Just let me know what it is as it comes up.
Tiny Coffee Golem |
1d20+27 Initiative
You said I have one round to prepare, before combat begins?
it's currently the beginning of round 1, though you presently see nothing dangerous. Your warrior senses tell you that this creepy fog and hoofbeats mean trouble though. I was just telling you OOC that you won't be attacked round 1.
Rosa.Luminass. |
Round 1 Initi
1d20 + 20 ⇒ (16) + 20 = 36
HP full
Spells running
LongStrider
Protection from Chaos
status Greater
planar-adaptation
Rosa pulls from herself the Great sword Veri-Aequitas
Its glows with a green light.
Axiomatic
Lucky
Soulbreaker
DM TCG |
Round 2
On the prime:
Akor sees a well dressed humanoid riding a white horse. Actually, both the man, his horse, and everything on the both of them is completely white. The horses hooves dissipate into mist as it clomps at the air about 8 feet off the ground. The man and the horse are difficult to see in the mists. THe mist rolling off the two of them is physically thicker and colder.
The man is elf-looking, but clearly far closer to Fey than elf. He looks at you with haughty distain.
You know you're not supposed to be reading these. ;-)They may be subject to change. I don't have my book in front of me.
Ice lance 1d20 + 21 ⇒ (8) + 21 = 296d6 ⇒ (3, 1, 4, 6, 1, 2) = 171d10 ⇒ 3
He leans forward on his horse and says calmly. "You've made a grave mistake."
He flicks his wrist flippantly and in that instant a lance of hardened ice comes into being and flies at you.
It shatters on your defenses, but the sheer cold seems to try to wrap around you.
YOu take 17 cold damage. or less depending on resistances.
Tialvoron Manaril |
Tialvoron Manaril wrote:You're delaying. got it."Well, do you want to play or do you want to get out of my way?"
i believe they had first initiative on the round so i will wait for their move i believe.
basically i need to see them to attack. and if they attack me, my spell gives me a retributive attack. if nothing happens by the end of the turn i will move forward.
Rosa.Luminass. |
Rosa walks up to the eyes and nukes em in front
Channel Law 10d6 + 2d6 item DC35 (class) in a 60 line in front.
as a free action the bearer can alter the channel area to one of the following options:
10-foot burst centered anywhere within 30 feet
60-foot line
30-foot cone
12d6 ⇒ (2, 5, 1, 2, 6, 5, 3, 1, 6, 5, 6, 2) = 44 Law DC 35
Tiny Coffee Golem |
Rosa walks up to the eyes and nukes em in front
Channel Law 10d6 + 2d6 item DC35 (class) in a 60 line in front.
** spoiler omitted **
12d6 Law DC 35
Clarify please. You channeled energy that hurts chaotic creatures directly in front of you in a 30'cone?
Akor Scourgebane |
As soon as he sees the rider step through the mists, Akor calls upon his divine might Immediate action, activating Judgement, choosing Justice(+5 atk), Destruction(Slayer, +9 dmg), and Protection(+5 bonus to AC). Current AC is 39, don't think it'll help vs the Ice Lance, but wanted to use this now
Also, 1d20 + 41 ⇒ (17) + 41 = 58 Knowledge Nature to figure out what this
DM TCG |
As soon as he sees the rider step through the mists, Akor calls upon his divine might Immediate action, activating Judgement, choosing Justice(+5 atk), Destruction(Slayer, +9 dmg), and Protection(+5 bonus to AC). Current AC is 39, don't think it'll help vs the Ice Lance, but wanted to use this now
Also, 1d20+41 Knowledge Nature to figure out what this
The icelance still hits home.
You're certain this is some kind of elder fey though you're not entirely certain what it is. You can tell it's powerful. You're not entirely certain you're a match. Especially on it's home turf.
It's not in a pathfinder book.
Akor Scourgebane |
As a standard action, Detecting Evil
Thanks to his innate resistances, Akor does not suffer the full effects of the attack Cold res 5. He grunts as that spell hits him however. "Not the best of ways to start things off, but I am Aelakoress Shriraryn, Champion of the Seldarine. Please forgive me as I know I am trespassing, but I have come here to investigate what exactly is transpiring within these woods."
1d20 + 42 ⇒ (20) + 42 = 62 Diplomacy
DM TCG |
As a standard action, Detecting Evil
Thanks to his innate resistances, Akor does not suffer the full effects of the attack Cold res 5. He grunts as that spell hits him however. "Not the best of ways to start things off, but I am Aelakoress Shriraryn, Champion of the Seldarine. Please forgive me as I know I am trespassing, but I have come here to investigate what exactly is transpiring within these woods."
1d20+42 Diplomacy
You can see the utter distain in his eyes. "This place is not yours and what transpires here is not your concern, elven mench. I only dain to speak to you because of our ancient bloodline connection. Were you any other race I would kill you for such insolence. I give you one chance. Leave now quickly and without another word and I will consider this insult as you might consider a child overstepping their bounds. Off with you." He wave his hand in a dismissive gesture. The very mist of the area seems to accentuate and mimic the gesture, somehow.