Amazing Red's Rivalry's Ending (Inactive)

Game Master Daxter

Map!


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Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

I will be AFK for about 24 hours. If Druthane gets a shot. He'll take it. 1d20 + 5 + 1 + 20 ⇒ (18) + 5 + 1 + 20 = 44. DMG: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Grand Lodge

Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Xathalial fires of his bow with a speed that avoids opening himself to his foe!

    Flurry: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d8 + 4 + 1 ⇒ (3) + 4 + 1 = 81d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d8 + 5 ⇒ (8) + 5 = 13


    Male Human(Amazing)

    Both of Xathalial's shots riddle the last guard, but he still stands. He continues to make a final stand against the elf.

    1d20 + 10 ⇒ (18) + 10 = 28

    Confirming: 1d20 + 10 ⇒ (16) + 10 = 26

    2d4 + 12 ⇒ (4, 1) + 12 = 17

    And I'll call it, he has 4 hp left.

    After the fight, Guaril Karela rushes in and realizes these events are likely to attract unwanted attention. He arranges you to return to Magnimar. Sheila Heidmarch meets you in Magnimar along with Drandle Dreng and Ambrus Valsin, who have come from Absalom upon hearing of the gravity of Torch’s betrayal. The venture-captains express the Decemvirate’s concern over the information Torch now holds over their heads and that he fooled everyone for so long. With Grandmaster Torch gone, Barek, Gregor, Hawkwen, and Xathalial have no faction leader. Ambrus Valsin approaches you four to ask about your mission. "So what exactly did he have you do?"

    Liberty's Edge

    Gregor, still unsure of where his loyalty lies, figures the truth may be the easiest way to redemption. "Dorianna's ledgers. He asked that we alter them to protect the identity of his Aspis contacts. We had lists to cross reference with the ledgers. I destroyed my copy...but if pressed I might be able to recalls name or two..."

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    "Traitorous bastard! We took her alive and he killed her. I heard not what he said. We ought to speak with her corpse. I think he plans on blackmailing the Decemvirate with their identities."

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Xathalial speaks directly to Valsin. "I fear worse than that. While I know nothing of specific magics, is it not possible she enamored his mind or changed places with Torch upon her site of death? I want to trust the man who tried to keep me safe through a mission that was entirely faulty." Xathalial glares a moment at Dreng, remembering his trip to Escandar.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawk stands, silently brooding for a while before speaking up to Valsin. He's gone. He fooled us all. There were more than ten names on his list, I don't think she really knew for sure the identities of the Ten, only guesses I'd wager. What now?


    Male Human(Amazing)

    Shadow Lodge agents, give me Int checks please.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    INT.: 1d20 + 1 ⇒ (9) + 1 = 10

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Int: 1d20 + 1 ⇒ (20) + 1 = 21

    ELF-APHANTS NEVER FORGET. Kinda wish that was a Torch take-down crit, though...


    Male Human(Amazing)

    Xathalial is able to recall the names that were substituted. "Those must be the names of possible contacts for Torch. Thank you."

    Despite Grandmaster Torch’s treachery, his former faction’s goal comes to fruition in an unexpected way when the Decemvirate reaches out to those who were so badly burned by their leader’s betrayal. Instead of abandoning or condemning you, the masked leaders console the wronged Pathfinders and they expend considerable resources to ensure you receive whatever aid and training you need to recover from the experience.

    Roll dayjob checks please if you have one.

    Grand Lodge

    Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Craft (Arrows): 1d20 + 8 ⇒ (9) + 8 = 17

    Thanks for running!

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Alchemy: 1d20 + 9 ⇒ (5) + 9 = 14

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    No Day Job. Thanks Red!

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Thank you for running!

    Day Job: 1d20 + 6 ⇒ (2) + 6 = 8

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