[Alpha Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

Apologies. Had forgotten that. Omar is now primary target as he is the most threatening, but he still makes the save.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Reflex: 1d20 + 13 ⇒ (15) + 13 = 28

Spotting the devil as he ducks out of the way of the lightning as best he can, Rathis pulls a vial from his belt as he edges closer and then tosses it, the glass shattering in an explosion of force.

Move up to 30 feet closer; not sure where exactly he is.
Force bomb touch attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 7d4 + 2 ⇒ (3, 2, 1, 2, 3, 2, 3) + 2 = 18
It has a range of 20 feet, so may be some minues to that.


If you are chucking it at one of the two that are stuck in black tentacles, I would suggest not moving closer than 25', since the tentacles extend 20' from them. (I centered the area on them.)


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Works for me; so that's a -2


The Man. The Myth. The Mask!

Val, Corso, Ferod to act.


Val Readies to protect the group from attack with detect evil on
Atk: 1d20 + 18 ⇒ (10) + 18 = 28
Dam(Silver): 1d8 + 4 ⇒ (4) + 4 = 8
Dam(Holy): 2d6 ⇒ (3, 6) = 9


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will bide his time, waiting for the tentacles to wear off. "How long do these bloody things last?"


The Azata casts hold monster on one of the devils, but fails to bypass their magical resistance.

The black tentacles are unable to maintain their hold on the devils. Well this looks like a good time to get rid of them. Ferod dismisses the spell.

Ferod casts dimensional anchor, and growls as the spell fizzles on the devil. all up to you.

Still invisible, Ferod moves to one side after casting the spell.

Azata SR: 1d20 + 13 ⇒ (6) + 13 = 19 fail
BT grapple: 1d20 + 23 ⇒ (8) + 23 = 31 fail
ranged touch: 1d20 + 13 ⇒ (18) + 13 = 31 pass
Ferod SR: 1d20 + 14 ⇒ (3) + 14 = 17 fail


The Man. The Myth. The Mask!

Corso may now act free of the tentacles.


The Man. The Myth. The Mask!

screen:

1 136
2
2d20 ⇒ (18, 7) = 25
4d6 + 22 ⇒ (4, 2, 2, 1) + 22 = 31

The two devils rush at the only person who they know can dispatch them with prejudice, Omar. One takes a hit from Val in doing so, but they both reach their target and both score hits on the troublesome archer. Take 31

Party up! You can all deduce that there is one directly south of Val without a perception check.


Val attacks the one south of her with a smite
Atk: 1d20 + 18 + 4 ⇒ (15) + 18 + 4 = 37
Dam(Silver): 1d8 + 4 + 14 ⇒ (7) + 4 + 14 = 25
Dam(Holy): 2d6 ⇒ (2, 6) = 8


The Man. The Myth. The Mask!

With a holy roar and a deadly swing empowered by divine energy Val drives her blade home and a devil appears before her as it dies.

One left!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will unload on the remaining devil.

He has point blank master, so he doesn't provoke.

point blank shot, deadly aim, rapid shot, clustered shots, manyshot
to hit: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d8 + 28 ⇒ (8, 4) + 28 = 40
to hit: 1d20 + 20 ⇒ (1) + 20 = 21 miss
to hit: 1d20 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 + 10 ⇒ (8) + 10 = 18 miss


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis rushes the last one, hoping to end this fight before anyone else gets hurt.

1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (2, 4) = 6

Claw, power attack, amulet: 1d20 + 16 ⇒ (7) + 16 = 23
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (4, 2) = 6

Bite, power attack, amulet: 1d20 + 15 ⇒ (2) + 15 = 17
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (3, 4) = 7

Claw, power attack, amulet: 1d20 + 11 ⇒ (6) + 11 = 17
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (4, 6) = 10

Claw, power attack, amulet: 1d20 + 10 ⇒ (2) + 10 = 12
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (3, 1) = 4

Bite, power attack, amulet: 1d20 + 10 ⇒ (15) + 10 = 25
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 3) = 4

Boar style rend (if two or more unarmed strikes hit): 2d6 ⇒ (1, 5) = 6 bleed damage


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will move directly adj. to Omar and ready an action to attack anyone who attacks either him or Omar (assuming it's in reach).

Ready action attack roll: 1d20 + 23 ⇒ (18) + 23 = 41
Damage roll if I hit: 1d6 + 11 ⇒ (2) + 11 = 13
Holy Damage: 2d6 ⇒ (2, 2) = 4


The Man. The Myth. The Mask!

Ferod to act


The azata fires off a pair of light rays at the remaining devil.

ranged touch: 1d20 + 14 ⇒ (5) + 14 = 19
ranged touch: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 2d12 ⇒ (9, 9) = 18
damage: 2d12 ⇒ (10, 1) = 11

The asata draws its greatsword and advances on the devil, trying to move into a flanking position.

Ferod readies greater dispel.


The Man. The Myth. The Mask!

The party had real trouble pinning the last demon down. They get a couple hits in, but most miss.

screen:

3d20 ⇒ (15, 15, 11) = 41
4d6 + 22 ⇒ (5, 2, 4, 4) + 22 = 37

Perhaps emboldened by the party's failure, the remaining devil continues to hack at Omar. Two more wounds open on the hard pressed archer as the invisible scythe slices through his defence.

Omar takes 37. Party UP!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will try to put down the last one.

point blank shot, deadly aim, rapid shot, clustered shots, manyshot

to hit: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 2d8 + 28 ⇒ (7, 8) + 28 = 43
to hit: 1d20 + 20 ⇒ (1) + 20 = 21 miss
to hit: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 14 ⇒ (5) + 14 = 19
to hit: 1d20 + 10 ⇒ (7) + 10 = 17 miss

This dice roller has started to hate me


Was the demon within range of me hitting it with my readied action?


The Man. The Myth. The Mask!

Yes. I accounted for it. You hit so you know the square it's in.


Val attacks it with a smite
Atk: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36
Dam(Silver): 1d8 + 4 + 14 ⇒ (6) + 4 + 14 = 24
Dam(Holy): 2d6 ⇒ (6, 4) = 10


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis tears into the creature.

"Know when you're defeated, beast. You'll have your way with me someday, but not today," he growls.

Claw, power attack, amulet: 1d20 + 16 ⇒ (1) + 16 = 17
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (5, 4) = 9

Claw, power attack, amulet: 1d20 + 16 ⇒ (16) + 16 = 32
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (6, 3) = 9

Bite, power attack, amulet: 1d20 + 15 ⇒ (7) + 15 = 22
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (5, 5) = 10

Claw, power attack, amulet: 1d20 + 11 ⇒ (8) + 11 = 19
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (1, 6) = 7

Claw, power attack, amulet: 1d20 + 10 ⇒ (15) + 10 = 25
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (2, 1) = 3

Bite, power attack, amulet: 1d20 + 10 ⇒ (8) + 10 = 18
1d8 + 14 ⇒ (8) + 14 = 22
Holy damage: 2d6 ⇒ (6, 1) = 7

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (1, 4) = 5


Begone foul creature! Return to the depths of the hell from which you came!

The azata, having moved around the devil, lays into it with her holy greatsword.

holy greatsword I1: 1d20 + 24 ⇒ (2) + 24 = 26

holy greatsword I2: 1d20 + 19 ⇒ (6) + 19 = 25

holy greatsword I3: 1d20 + 14 ⇒ (11) + 14 = 25

She makes a great show of where the invisible devil is for the others, though none of her attacks hit home.

Ferod simply says sorry as he flings his hand at the devil, showering it with a cloud of glitterdust. He is careful to keep Omar out of the cloud.

azata will save vs DC 20: 1d20 + 16 ⇒ (6) + 16 = 22

The devil needs to make a will save, DC 20 or be blinded.


The Man. The Myth. The Mask!

1d20 + 11 ⇒ (3) + 11 = 14
3d20 ⇒ (17, 18, 4) = 39
<51=hit: 3d100 ⇒ (64, 92, 29) = 185

The Devil screeches and wails as the dust clouds her eyes. She wipes at her face to no avail as sparkling motes of light descend on her and completely nullify her invisibility.

She flails about with her weapon, but being blinded makes Omar a much harder target, and she fails to hit the lithe archer with any of her swings.

Finish Her!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

point blank shot, deadly aim, rapid shot, clustered shots, manyshot
to hit: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d8 + 28 ⇒ (6, 6) + 28 = 40
to hit: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 1d8 + 14 ⇒ (6) + 14 = 20
to hit: 1d20 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 + 10 ⇒ (14) + 10 = 24 miss


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"Back to Hell with you!" Rathis growls.

Claw, power attack, amulet: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (1, 3) = 4

Claw, power attack, amulet: 1d20 + 16 ⇒ (15) + 16 = 31
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (2, 5) = 7

Bite, power attack, amulet: 1d20 + 15 ⇒ (16) + 15 = 31
1d8 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (3, 1) = 4

Claw, power attack, amulet: 1d20 + 11 ⇒ (2) + 11 = 13
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (5, 5) = 10

Bite, power attack, amulet: 1d20 + 10 ⇒ (11) + 10 = 21
1d8 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (5, 6) = 11

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (2, 1) = 3


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

I would post my attacks, but I believe that Omar and Rathis finished it. If not, I will post at that time.


Once the creature is gone, Ferod states, in a low echoey voice, YooUUrrr WWWeeelllCCCoooMMMMee.

Being invisible can be fun.


The Man. The Myth. The Mask!

The devil is quickly dispatched now that she is visible. The sword awaits in what remains of the chest of the construct for any who would claim it.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will go ahead and pull out the sword like he intended to.


The Man. The Myth. The Mask!

corso:

As soon as you pick up the sword you realize that you are holding a tremendous artifact of great power. In addition to being a +3 Speed Longsword, you may use it to cast Bestow Curse 3/day (DC 19), and Spell Immunity 1/day (CL 17th). You are also now immune to fire and have the ability to cast repulsion 1/day (CL 17th).

However, it also knows that you're holding it and it is just now getting its bearings after being asleep for centuries.

Having explored the entirety of this floor, you proceed to exit the way you came. You emerge into the still starry night and go explore the only place you haven't explored yet, the central crypt that faces south. At first, nothing seems to be different, but the sarcophagus lid is ajar, and moving it reveals a long stair leading deep into the earth. Seeing no alternative, you descend.

These catacombs you enter are composed primarily of narrow, low-ceilinged (8 feet) corridors riddled with burial niches. Some host one or two full skeletons in tattered rags; others are packed with bones stacked in an artful, if grisly, manner—one niche may hold nothing but thigh bones, another jawbones, another an array of vertebrae. Some of the walls feature decorative brickwork, others are adorned with frescoes, and still others have bones and skulls mortared into place as though they were the most convenient and mundane building materials.
The air is stale, and all areas are lit as though by flickering torchlight, though no such illumination can be found.

You wander a bit in the tight spaces and come to a brighter chamber. Arranged in various raised niches in the ornately-bricked walls are several dozen mummified corpses, attired in clothing of bygone eras, standing in lifelike poses as though engaged in conversation.
Four oval niches in the north wall are obvious places of honor, as each holds but a single mummy bearing valuable-looking treasures. The room itself is lit brilliantly by two spheres of bright
light floating near the center of the thirty-foot-high ceiling above.

As soon as you enter, two beings appear from the light. Surrounded by a nimbus of near-blinding light, they look something like an emaciated child with clawed hands.

screen:

5d20 ⇒ (1, 20, 18, 6, 9) = 54

Party up!


The Man. The Myth. The Mask!

I am unable to create a map at this time. Val, Corso, and Rathis are currently 20 feet from the things. Omar and Ferod are 25. The front liners have clear charge lanes, should you wish to do that.


Umm, before we go in, can we heal up?


The Man. The Myth. The Mask!

Yes. You have plenty of time for that.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis, also having healed himself 12 wand charges, tosses a bomb toward the two figures, hoping to take advantage of the space before the party closes to deal more death.

"More undead?" he asks, hoping someone can tell what these things are.

bomb, ranged touch: 1d20 + 13 ⇒ (9) + 13 = 22
force damage: 7d4 + 2 ⇒ (2, 1, 2, 2, 2, 3, 1) + 2 = 15
Splash damage: 9

1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Are they close enough for me to move next to both of them? if so, I will, even if it means provoking; if not, I will move towards the one on my left and tell Val to take the right one.


The Man. The Myth. The Mask!

They are. I'll try to get the map up today, but no promises with it being Christmas and all.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

No reason to rush, it is a holiday and people are posting at about the rate of frozen molasses anyway. Personally I'm only waiting because I'm a buff whore and want to see what gets cast.


The Man. The Myth. The Mask!

Hope everyone had a safe and happy holidays!
Map has been updated! Go ahead and rock their world, because if you don't they'll probably rock yours! :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Rathis is sticking with his bomb plan


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Moving next to both creatures, Corso will Antagonize the one on his right.

Diplomacy (DC=10+HD+Wis Mod): 1d20 + 14 ⇒ (2) + 14 = 16

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Still waiting to see if any buffs get cast, I suppose I could just suck it up and go without.


I'm running out of buffs, having expended quite a few in the last couple of battles. I'm also assuming the Azata will have left by now, sticking around for two battles was pushing the limits of the spell.

know:planes?: 1d20 + 16 ⇒ (12) + 16 = 28 What is it?

Here, in this place, I'm going with an assumption they aren't going to offer us tea.

Ferod casts magic circle vs evil.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will engage the northern one.

rapid shot, deadly aim, many shot, clustered shot
to hit: 1d20 + 19 ⇒ (4) + 19 = 23 damage: 2d8 + 26 ⇒ (4, 3) + 26 = 33 acid: 1d6 ⇒ 2
to hit: 1d20 + 19 ⇒ (3) + 19 = 22 damage: 1d8 + 13 ⇒ (4) + 13 = 17 acid: 1d6 ⇒ 4
to hit: 1d20 + 14 ⇒ (11) + 14 = 25 damage: 1d8 + 13 ⇒ (4) + 13 = 17 acid: 1d6 ⇒ 4
to hit: 1d20 + 9 ⇒ (5) + 9 = 14 miss

Hmm, that doesn't look good.


The Man. The Myth. The Mask!

Ferod - These are Shining Children, beings of corrupted light. Their attacks are like beams of fire and their very touch corrupts the positive energy that fuel the essence of living things. Reports of permanent blindness and insanity after encounters with these creatures are common.
They are Immune to blindness, fire, and poison; Resist cold 10 and sonic 10.

Omar - Maybe it's the effect of the light on your eyes, but you are shocked to see each and every one of your shots fly harmlessly by your foes.


Val moves in and attacks the corrupted thing
Atk: 1d20 + 18 ⇒ (2) + 18 = 20
Dam(Silver): 1d8 + 4 ⇒ (2) + 4 = 6
Dam(Holy): 2d6 ⇒ (1, 6) = 7


The Man. The Myth. The Mask!

The Children begin to scream without sound. Their telepathic speech sounds like metal being torn. Then the right one seems to explode in a nimbus of unbeliveably powerful light that threatens to burn your eyes clean out of your head.
Everyone: DC 25 fort or be permanently blind

1d20 + 19 ⇒ (19) + 19 = 38
Then the other casts defensively and a symbol in mind-bending runes appears on the floor in full view of everyone. It's strange script seems to twist reality even as it is burned into your mind.
Those who make the fort save now need to make a DC 25 will save or be driven insane and act as permanently Confused
Welcome to the encounter that nearly ended my tabletop group that ran this mod.


Will: 1d20 + 17 ⇒ (20) + 17 = 37 Not Confused
Fort: 1d20 + 19 ⇒ (6) + 19 = 25 Not Blinded


aww, hell... some might get a +2 resistance bonus from the circle of protection:evil. I'm assuming that both spells require sight to work, thus allowing me a +2 from my mask.

fort: 1d20 + 11 ⇒ (1) + 11 = 12 oh god...
fort: 1d20 + 13 ⇒ (7) + 13 = 20 doesn't matter

My eyes, AAAAHHHH!

On his next turn, Ferod casts invisibility on himself and, with a hand on the wall, moves around the corner to the left.

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