All's Well that Ends in a Well, V.2 (Inactive)

Game Master Choon


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Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Anyone here have a preference for Universe 1 or Universe Mongoose?

Table: 1d2 ⇒ 1


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Also, GM has apparently ruled me invisible hehe


The Man. The Myth. The Mask!

Your too small to be seen from the bottom of the stairs. :P


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I am willing to swing any which way, but I think it might be easiest for our group (are we universe mongoose? lol) to post on the original thread? Since we probably still have it saved somewhere from recruitment? Other opinions?

Table 1 Gameplay link


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Universe Mongoose


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

hey guys, sorry, been quite busy past couple of days, need to catch up any importatnt info I need to know?


The Man. The Myth. The Mask!

We have met with the other group. We are operating in the other thread for now. It's still the first round after you arrived, so you're good.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

So we all have loot from our party we should sell in town too. I have a list on my Profile page under the spoiler "Party items."

I know gems are full value, what about jewelry, the silver plate, goblet, scepter and the box of spices? Also there are two statuettes. Which of those would be considered trade goods sold at full value, and which would be regular sell for half value?

Also is everyone okay with me destroying the demon-summoning notes? It seems like the sort of thing we shouldn't be passing along. They are only worth 20g anyway.

I figured we would hold onto the holy water and iron spikes.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I really only would like a few gems. but as I said a couple of times in the other thread I was interested in some stuff. but I do not think anyone noticed. if I do not get them then I will simply buy what I want from the vendor after the party sells it to them.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Oh no, that's fine. I am not sure if I noticed at the time or not... just let me know and I'll take it off the sell pile. I'm not as concerned about the value of taken items with this group, anything we can use benefits all of us.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I noticed... I got you that fake healing potion you wanted. And there are gems in this pile you can have.


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Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I figure we can just fluff that part of your portion of the "money" is paid in gems rather than coin


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

Gems don't lose their value in sale and weigh a lot less than gold, so they are worth keeping as our "cash" rather than keeping the coins.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Okedokey, that's fine by me. I'd rather have gold, personally, but we can divide the gems among everyone else.

Kayla: found anything in the list you wanted to keep besides gems? (Or anyone else for that matter?)

Reposting the list here sans cash in case you have trouble finding it on my profile:

bottle of holy water
iron spikes (10)
scroll of fly
scroll of cure light wounds
5 sapphires worth ~100g each (from gnoll den)
+1 light mace (carried by Grelthe) (from crazy man)
scroll of read magic (from hidden panels)
a small ivory figurine worth 1,000 gp (oozing slime) (from hidden panels)
necklace worth 100g (from black skeleton)
2 short swords (from black skeleton)
ruby necklace worth 1000g (from sarcophagus)
2 bracelets worth 200g each (from sarcophagus)
golden skull scepter worth 500g (from sarcophagus)
gem worth 10 gp, gem worth 100 gp (from sleepy trap)
small velvet cushion (worth 1 gp) (from sleepy trap)
100 gp gem (from old boot in reflecting pool)
goblet worth 100g (sarcophogus)
3 rubies worth 250 gp each (sarcophogus)
small silver statue (god of the Healers) (100 gp) (trash/store room)
disease demon summoning notes (20g) (mural room 5 white figures)
silver plate (50g) (mural room 5 white figures)
box of spices (200g) (mural room 5 white figures)
5 golden rings "to my one and only" (50g each) (Romeo's room)
a silver-headed light mace (100 gp) (Romeo's room)
earring with an obsidian sphere dangling from it, inscribed with the words “Rappan Athuk” (Romeo's room)
(3) remove disease scrolls (Romeo's room)
4 gems (100 gp each) (pestilence room)
a golden wand encrusted with pearls (2,000 gp) (pestilence room)
four diamonds (400 gp each) (dead bugbear in spider room)
2 gems worth 50 gp (teleporter hall room)


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I like the earring

earring with an obsidian sphere dangling from it, inscribed with the words “Rappan Athuk” (Romeo's room)

Also the scroll CLW (I have UMD skill)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Zadira? Catarya? Anything interest you? If more than one person wants something we can always roll off for it.

I just want to destroy the demon-summoning notes. :)


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.
Grelthe wrote:
scroll of read magic (from hidden panels)

This one should be called a scroll of irony.

Is there anything on this list that is magical and unidientified?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

lol, right? I was thinking that was a silly spell to be on a scroll.

And no, pretty sure the only magic stuff is the flail I've been using and the scrolls.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

No, I don't want anything. I mean, nothing that is there. I thought about some of the jewelry, but not needed.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Okay, did the math:

total sellable value 15,265.99g
Individual split 2,766.5g and the following gems:
1 400g diamond, 1 250g ruby, 4 100g gems/sapphires (except one gets 2 50g instead) = total 1,050g value

Some of the 100g gems were labeled sapphires, some weren't. Does that all make sense? The one person who gets the 2 50g gems still gets 3 other 100g gems, so the value is the same.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Okay, so you are saying there are 4 diamonds, and we each get one, and the same with the rest, correct?


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Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Yes, basically. Technically there are 3 diamonds, because I'm taking my share in gold instead of gems.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

So, I think I just want all the gems in one place, so I am going to say I kept the ruby necklace (1,000 gold) instead, and take the other 50 gold in actual gold. That leaves more gems for Kayla if she wants more, but it is exactly the same value. Cool?

Maybe I will buy a belt of giant strength so I can carry more treasure. ;)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

fine by me :)


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

Or a handy Haversack.

GM: What is the extent of stuff we can buy in Zelkor's ferry? Last time we were here it seemed like there really wasn't much here.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

At the moment, What we can get in town isn't super restrictive, because GM ruled since we are taking a few days to do this ritual, that gives the tradesman time to travel to big city to get what we want.

GM Choon wrote:
The townsfold couldn't do that, but prepping Saracek for burial allowed Pye to go get stuff, so you're good.

Still a good question for future purchases.


The Man. The Myth. The Mask!

Zelkor's in limited to +1 or lvl 1 stuff, so state what you want and roll a D%. If it's less than 25%, Pye or someone else in town happens to have it.

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