All's Well that Ends in a Well, V.2 (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

I'm not picky about what you do as long as it's clear to us all what your stats are at any given time.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Okedoke, thanks. I will update it, what I did last time was put the temporary stats in blue/grey/purple (ooc).


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Happy Labor Day weekend everyone. :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

And also with you :)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Perhaps it is the Labor Day holidays that is slowing things down. Lots of people traveling, I know. Hopefully things will get back to normal by Wednesday when everyone is back to a regular schedule. ... There is this "Everyone Plays" thread in recruitment if anyone gets ancy though. You can post as fast and as often as you want, and no one minds. :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Reposting the link to table 1 here, when I get bored I go lurk to read their adventures: click here for table 1 discussion thread


The Man. The Myth. The Mask!

Yes. Holidays and such have me bogged down. I should be back to normal by Wednesday.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

well I am spending most of the weekend at work. never a day off for the electric company.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

Or a hotel. :) No holiday for me. We are actually shorthanded so I had to work an extra day this weekend.

Grelthe: Did you mean to climb up on the table? It looks like that is where your figure is.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

yes, she used a chair to step upon the table when she started singing :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I am trying to understand how Catarya's damage was 1d6+1d8, but I can't figure it out. The 1d6 is from sacred weapon, right? what about the 1d8? All of the weapon special abilities on the list only add 1d6?

also I am not sure how holding an action works when we aren't really using initiative... if my trigger event doesn't happen, do I just not get the rest of my turn, or can I choose to do something different?


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.
Grelthe wrote:
I am trying to understand how Catarya's damage was 1d6+1d8, but I can't figure it out. The 1d6 is from sacred weapon, right? what about the 1d8? All of the weapon special abilities on the list only add 1d6?

Sneak attack damage. As a knife master rogue my sneak attack damage is 1d8 when I use daggers and small knife-type weapons.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

That. is. awesome!


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.
Grelthe wrote:
That. is. awesome!

The down side is you have to use daggers to begin with. But that's why the gestalt with warpriest is kind of neat.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

FYI guys I probably can't post on Saturday, and not on Sunday until late.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Okay. Thanks for letting us know. :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Dude I am a little sad that I didn't take the Redeemer archetype for my Paladin, I feel like she might have dealt with this whole "Melkar being evil" thing a bit better, lol


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I like that. The pact of peace we could have used a couple of times already. I've never played a paladin in my life, but that kind of makes me want to look into it. :)

And about Melkar... I was shocked too. Seemed like such a nice guy. ;)


The Man. The Myth. The Mask!

Retraining is an option. Just fyi.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I think it might be the cube's turn because you said everyone but Kayla could go... is that correct?


male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Heh I loved that you guys started roleplaying in character a bit more during that lull so I could throw that out there.

I've never noticed that Redeemer archetype before since I have zero interest in paladins generally but yeah that would be perfect! :D

It doesn't look like it stacks though and your current archetype is pretty nice also.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

They do not stack, and I am unwilling to give up my teamwork feats. I have another half-orc Paladin who is a Redeemer though, and it's a pretty fun twist on the theme.

I normally play social skill-monkey rogues, but when my IRL group needed a tank I didn't want to play something expected.


male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Yeah it's cool enough that I might actually build one now if I can figure out a suitable back story. Definitely a fun twist on the paladin fluff.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

hi all, sorry. I had a sore back the last couple of days. took my pain meds from the doctor and I ended up passed out for hours. feeling better today though...


The Man. The Myth. The Mask!

Is ok. The dice knew. You're up!


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I might be off line a couple of days. Work stuff and a trip to see son in nyc.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Enjoy your trip! :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

So... I am a little familiar with the types of powers Gods wield and their relationships to their followers, but really know nothing about demon princes. In one of my campaigns, our Oracle has a demon 'mentor' who could basically see & hear everything he did, so....

Does anyone else know what the limits of a demon deity's powers are, and/or their relationship with followers entails? Regular God followers can choose to follow or deny their deity without punishment, but IDK how that works with demons.

Is there hypothetically a way we could safely free Melkar of his bonds? Without killing Apollyon, of course. (Ha, yeah right)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Ha ha... if we conquer all of Rappan Athuk, we'll probably be powerful enough to take him on by then. ;)

Yeah, I also want to know that. The quest to save Melkar would be a great thing to do.

... I also was wondering where we stand with the Tallyman. Totally no rush, but I like to see how close we are to the next level. ... a few extra hit points would probably help Grelthe next time we fight a Jello monster, because I'll be hiding behind her. :)


The Man. The Myth. The Mask!

The Tally Man should get caught up tonight (unless his kids malfunction and make bed time unnecessarily difficult.)


Your marks have been tallied.


The Man. The Myth. The Mask!

At this rate you should level by the time you've cleared the floor.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.
Grelthe wrote:
Is there hypothetically a way we could safely free Melkar of his bonds? Without killing Apollyon, of course. (Ha, yeah right)

Well, there aren't really rules for that. There might have been in 3.5.

On the one hand, A Daemon Harbinger is not a god, and a major deity ought to be more powerful. On that basis, if Melkar became pledged to another god he might be 'free,' more or less, thanks to the protection of his new patron.

On the other hand, this also assumes that his new patron would be willing to pick a fight with Apollyon over Melkar, or that Apollyon is not willing to do so. Even a more major god might not be interested in such a fight. Depends on which one, maybe.

This might loose Melkar from a spiritual claim but make an enemy of Apollyon, who sends our way a number of (hopefully CR-Appropriate) daemon encounters. I ran a game once where the party paladin personally pissed off Pazuzu. It actually provided seeds for adventure ideas.

I would assume this would be mostly a DM call and we wouldn't know what is going on in those other planes.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Cosmic Tally-Man wrote:

At this rate you should level by the time you've cleared the floor.[/dice]

Yay. It looks to me like we are already over 6,000xp each (since we only have 5). 31,575/5 = 6,315. Are you dividing the first ones by 6 because we still had Elion? Cool with it either way; just wondering.


The Man. The Myth. The Mask!

Yes. I don't think I went back and edited those.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Catarya Utanbe wrote:

Well, there aren't really rules for that. There might have been in 3.5.

....
I would assume this would be mostly a DM call and we wouldn't know what is going on in those other planes.

Agreed about it being a DM call. I know in one of the copies of Dragon Magazine there were rules about evil characters getting redeemed to a good alignment, so that *might* be applicable if GM/Melkar is interested, but still doesn't really address the bigger issue of demon-god power.

(EDIT: found the article I mentioned. You can read it here, if interested.)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Also, sorry if my character comes across as a paranoid stick-in-the-mud... it's only my 2nd time playing a Paladin, but as I understand Lawful Good.... they are generally sticks-in-the-mud. :p
Trying to balance realistic "what would my character do" roleplay with the needs of keeping the group cohesive.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I like how you play your character. No worries here.

In one of the APs, (Wrath of the Righteous?), there are lots of Demons and I think the characters can redeem demon followers, can't they? I don't know. I only applied to a game once, haven't even played it, but I thought that it said that in the player's guide.


The Man. The Myth. The Mask!
Quote:
Also, sorry if my character comes across as a paranoid stick-in-the-mud... it's only my 2nd time playing a Paladin, but as I understand Lawful Good.... they are generally sticks-in-the-mud. :p

True, but I always imagined that stick to be golden. :D

For another perspective on paladinhood, might I suggest The Powder Keg of Justice.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Zadira- I found what you were talking about in Wrath of the Righteous! That is a much simpler system than the one I posted, but only goes one way, the other one also has "temptation points" for becoming evil.

Choon- Haha, that was an awesome story! I like that perspective, honestly it's something I had been thinking about recently anyway - what would it take for a Paladin to willingly 'fall'? Thanks for sharing!


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

There is always this too, if you get high enough to cast it (if it is on your spell list?):

http://www.d20pfsrd.com/magic/all-spells/a/atonement


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

right, I knew of the atonement spell. It's not on my list, so at some point I will need to pay a cleric or something to cast it for me for traveling with an evil party member.
(Paladin Code of Conduct: "Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good.")


The Man. The Myth. The Mask!

I'm not that strict with the code. Allying with Melkar, whom I think of as Unwilling Evil, won't provoke an atonement spell. Now, if you were to come across an unrepentant serial killer and say, "He seems like he could be useful!" the universe might raise an eyebrow.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

ah, good to know :)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Ah. I meant for *him* but... you gotta do what you gotta do. :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

It is kinda frustrating to play a low intelligence AND wisdom character... every time I (as a player) have a clever idea, I have to try to figure out some way to justify how my character might think of it, lol


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Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

I always assume that for player-characters things like INT and WIS affect things that are represented by game mechanics and not personality. After all, you can't force a person with average intellect to play a wizard with an INT of 22 any "smarter" because his character has a higher INT that he does.

So I look at INT for a player character as memory for detail and booklearning. And WIS as an insight into the personality of others and the higher meaning of things, in ways that don't necessarily apply in our world. But cleverness has to do with your abilities as a player, not as a character.

It's up to Choon, but in my games I would say that if you have an idea, go for it.


The Man. The Myth. The Mask!

^That. :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Ah, I hadn't thought of that, but that does make sense.


The Man. The Myth. The Mask!

Kayla, I'll get you the stats for the poison you harvested as soon as I get back to my pdf at home.

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