All's Well that Ends in a Well

Game Master Choon


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

As they reach the forest and the gargoyles break off their attack, Simon simply let himself topple over and into the grass, rolling around inhaling deeply.
"Awwwww-brrpurrurr.
Feels sooo good to be back in the green, don't you think?
Surrounded by primal life again, instead of muffy-old'n'evil undeads!
Now lets head back to town, I want to get rid of those ghosty faces everywhere-frch yeah you, go away already!"

At this he suddenly stops, eying the half-conceiled sword then Maglin.
"Maglin," (Magsi no more?)
"Could the sword be the reason those ghosty-things still haunt me?
I mean ... they haunt me since I was struck by the sword-miaur.
And it is still around, as are the ghosts ...?"

+++ As they approach town +++
Simon nodds at Dalkk's request.
"Sure, friend.
I will accompany you after the first day in town-meow.
A day should be enough to find someone capable of helping me, taking a good bath or three, a warm bed for a change... and to make sure this evil sword is handed to someone capable of ridding it from its evil.
I'll use the time to soak up nature in all its beauty before we head back down ... there-brrfrch."

Search a good campsite near town but well hidden from sight and usual taken routes (Survival?): 1d20 + 12 ⇒ (14) + 12 = 26
"Here you go, Dalkk.
No more than a half-hour walk from the town border but far off any usually walked tracks or routes, deeply hidden by an area thick with close-standing trees and underwood-mehmehmeh.
If you dig out this bush, here take my shovel, and then push over this dead, rotten tree you have a nice, well hidden campsite!
I'll take the bush over an dig it in near the town later.
It will grow berries in a couple of months, the kids in town will love him for those-meow!"


The Man. The Myth. The Mask!

You successfully find a small grotto in a depression that will make for an excellent camping sight unless it rains. You set your tents and most of you head into town.

The only one in town with knowledge of what you're even talking about when you address Simon's condition is Mr. Dark. He tells you to bring Simon in for "anaylasis".

Mr. Pye at the general store gladly accepts your more mundane items. He offers you 5 gold for the lead coins, 100 for the nails, and shows no interest in the map.

The more expensive items are a bit trickier, especially the powerful sword. I just don't have that kind of gold on hand. he says. But if you're willing to wait a couple weeks I could sail out to Quent and see what I can do. I know a guy that might be willing to take it.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

"I don't know if I like the sound of his name ...
But if he can cure me-meowiii.
Vuzi ... would you ... ehm ... come with me to this Mr. Dark-miii?"

@Mr. Pye:
"Yeah that would be nice.
We will be here for a bit, so that should do, I guess.
But ... is this ehm... a nice guy-miii?
I ... we son't want this sword to cause even more damage to some unfortunate souls, yes?"


The Man. The Myth. The Mask!

Mr. Pye shrugs. He's an artifact collector. I only know him through a friend. Unfortunately he's the best I got.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

"a collector seems safe enough. Thank you sir.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

GM Clarification Needed

1. Mundane items include the magical but basic such as the +2 warhammer?
2. For the 2 items that Vance pointed out (dwarven armor and throwing axe) where we able to get more or just book price?
3. Is Vance effectively secure for the next few days or are we still waiting to hear that out?

To whoever went to sell the loot as Dalkk is not there, are you selling the coins and nails?


The Man. The Myth. The Mask!

1)Yes
2)No, you'll need to go to the dwarves to get a premium
3)Yes
4)The coin and nail prices are his offering, you are not required to sell them.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi will use any spell slots she has left to heal everyone who needs it.

She looks at Vance and Dalkk, and then at Simon clearly torn between the two groups. She decides, and take a look at Dalkk's list.

"I vill go with you to this Mr. Dark. De weapon iz not de problem. It vas the creature wielding it."

Vizi asks for the note from Maglin, and then adds an a couple of items to it.

Note:
Tent, cots, and wine.


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Posting for the next 2 weeks genersl activities, roughly, giving an outline of Dalkk's activities in case there is something that pops up. I'm rolling Crafts for 2 weeks, If I miscounted any bonuses I can adjust them, but so long as there is a named item, DC, and roll it should be good. I'll post the long form first, then to save space make individual rolls in the shortened sense. I'll be adding specific RP later, but this is Dalkk's day.

Morning - Dalkk awaits with hands at the ready, often pacing, while waiting for Vance's outcome to occur. If Vuzi's spell works, and after some waiting and testing to make sure it did, Dalkk unlocks and unties Vance. If it did not work, Dalkk remains posted throughout the day to keep Vance concealed.

Noon - The dwarf continues to make notes about the plants around them. He will catalog edible fungi around them and spend the next 2 weeks expertly cataloging their growth rates and growing conditions. If he is lucky enough to find the opportunity, he may even transplant part of a collective to an area of higher moisture and more sunlight to see how growth rate is impacted.

Afternoon - On a few days where Vance is secure and another of the party can sit with Vance and Vuzi he will venture into town and make friends acquaintances learn the name of an attempt to find the shops to resupply his alchemical pursuits. He will likely pester Maglin to aid in any translation issues. He will make way to the Inn for drink, fresher meals, and to visit L'Nshpad.

Evening - Hastily returning to the Grotto, Dalkk will meet with MAglin and Vuzi to ply their craft. At the end of the evening, Vance will be returned to rope and shackle, placed in a half coffin, and put in the ground for the night.

Craft Alchemy 16, +5 Crafter's Fortune, +4 Aid Another (Vuzi and Maglin), +2 Heroism, +2 Fox's Cunning, +29 Total

Day 1 - Peptus Salix - DC 20 1d20 + 29 ⇒ (18) + 29 = 47 Yield: 134/167
Day 2 - Antiplague - DC 25 1d20 + 29 ⇒ (12) + 29 = 41 Yield: 146/167
Day 3 - Antitoxin - DC 25 1d20 + 29 ⇒ (17) + 29 = 46 Yield: 164/167
Day 4 - Peptus Salix - DC 20 1d20 + 29 ⇒ (1) + 29 = 30 Yield: 219/167
Day 5 - Antiplague - DC 25 1d20 + 29 ⇒ (10) + 29 = 39 Yield: 285/167
Day 6 - Antitoxin - DC 25 1d20 + 29 ⇒ (6) + 29 = 35 Yield: 289/167
Day 7 - Bodybalm - DC 25 1d20 + 29 ⇒ (5) + 29 = 34 Yield: 121/84
Day 8 - Twitch Tonic - DC 25 1d20 + 29 ⇒ (10) + 29 = 39 Yield: 139/150
Day 9 - Twitch Tonic - DC 25 1d20 + 29 ⇒ (19) + 29 = 48 Yield: 310/150
Day 10 - Holy Weapon Balm - DC 20 1d20 + 29 ⇒ (13) + 29 = 42 Yield: 120/100
Day 11 - Holy Weapon Balm - DC 20 1d20 + 29 ⇒ (9) + 29 = 38 Yield: 228/100
Day 12 - Holy Weapon Balm - DC 20 1d20 + 29 ⇒ (20) + 29 = 49 Yield: 368/100
Day 13 - Holy Weapon Balm - DC 20 1d20 + 29 ⇒ (20) + 29 = 49 Yield: 508/100
Day 14 - Acid - DC 15 1d20 + 29 ⇒ (5) + 29 = 34 Yield: 72/34

Total - 1 Peptus Salix, 1 Antitoxin, 1 Antiplague, 1 Bodybalm, 2 Twitch Tonic, 5 Holy Weapon Balm, 2 Acid - 115.3 Gold Spent on Crafting, Opting to drop the remainder rather than hold for future crafts unless we're here for another week.


The Man. The Myth. The Mask!

The two weeks pass without major hiccup. You do have to do quite a bit of convincing of the guard as to why you're running off into the woods so often with all your stuff, but after some detailed descriptions of what happens when things go wrong and other achemical nastiness they leave you alone.

If you wish to take advantage of retraining during this time you may.

Simon's appointment with Mr. Dark is... interesting. Simon arrives and is escorted by the mage to his basement which is full of arcane machinery, sigils, magic circles, and all manner of incomprehensible clutter. He instructs Simon to stand in the center of one of these circles and starts casting spells. The ghosts do not react well to this and become much more solid and vocal. They can actually be heard in the room at one very scary point.
For his part, Mr. Dark is mostly silent during the process except when giving directions or the odd comment under his breath, but he works with efficiency and enthusiasm.
When it's all done he says, You are very lucky indeed, Simon. You have met Saracek the Fallen and lived to tell the tale. All of you did. Very few people can claim that distinction. Tell me, what was it like?


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Simon follows the odd mage down to his basement, his eyes wide and body slightly trembling. He does everything Mr. Dark tells him to do, actually standing still like a rock in the midst of the circle, altough he cannot suppress low whimpering as the ghost faces starts to fight the counter-magic in earnest.
As everything is over, Simon exhales deeply, taking a seat on the ground - since his legs would have quit their service in a few moments anyway.
"Thank you Sir, those ... ghosts really unnerved me.
And they simply didn't want to go away regardless what I said to them-meowi!"

After a moment to rally his thoughts and feelings, he continues.
"It was ... like a stab to your soul with an icy dagger forged from pure evil-brrfrch.
I think ... he was mostly toying with us though, feeling almighty and invincible.
At least at the start and towards the end.
One of us, a mighty warrior, gave him quite a hard time though, but the evil just continued to heal everything we threw at him with a flicker of his cursed-bone-hand.
Then he felled me with a single strike of his blade and an evil touch, sucking away my life-brreow.
Only thanks to my friends did I lived through that.
They carried me away, while our warrior held the evil in check.
Then we run for it and ... and those ghosts hunted me ever since-mew."

He looks up at the man after finishing his story.
"I am deeply in your dept, Sir.
How can I repay you, for banishing those evil ghosts that haunted me-mii?"

+++
During the wait, Simon helps mostly by keeping away unfriendly animals, collecting firewood (the alchemist-party needs a lot!), ensuring that their experiments do NOT set the entire forest on fire, hunting small animals by bow and trap (for the party to eat and to sell their furs to the towners).
He is clearly enjoying himself, being back to the wilds and he really lives up again after having those ghost, that haunted him, banished. He plays on his bone flute during the evenings, playing all kinds of minor and always harmless pranks on his fellows (using a mix of his awesome stealth and sleight of hand talents). He swaps out sugar and salt, filling Maglins component pouch with leaves (his components are later to be found carefully stowed away in a couple of his own socks), 'stealing' all of Dalkk's flasks from his backpack (only to build a glass-pyramid on their improved working bench) and more.
Each time he laughs the loudest and always helps to revert the pranks if he's asked for. In addition, whoever was the target of the latest prank, will receive a 'gift' the next morning, usually in the form of a dead animal near his or her resting place.


The Man. The Myth. The Mask!

Dark nods in rapt attention. It is as I suspected. You are cursed. These ghosts will not leave you until you are restored. I have a few things I can try, but success is far from guaranteed when dealing with magic of this caliber. It will cost you too. I'll need 180 gold for the components, 20 for my time and 100 for some contingencies. 300 total. Up front.


The Man. The Myth. The Mask!

Reads Edit
You pay the man and he goes to work. Bye sets up many holy symbols connected to the his of life and community and places sensors of holy incense carefully around the circle. The process is painfully slow.
When the ritual starts the ghosts streak and writhe, threatening to split your skull if things continued. Dark sprinkles you with several doses of holy water and chants holy verse louder. The fight for your sanity goes on for what feels like hours. The ghosts resist at every step and Dark counters, though sometimes in the nick of time.
Finally, they flee your mind. Dark, now breathing heavily, smiles for the first time. Success. he whispers.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Glad that the dungeon run had throw off quite some money, Simon hands over the coins before the process starts.

Afterwards Simon will quickly leave, certain that Emily will wait outside, deeply worried for him. Their connection would surely let her feel some of the pain, fear and approaching insanity he felt during the process.
In addition, he feels the great need for a bath, a good dinner and a long sleep in a soft bed after this torture. In exactly that order.


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Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Throwing out some RP seeds if anyone is interested. Nothing to serious or impactful, but thought I'd take advantage of the downtime. Not sure where I'm going with them either lol

Cain

On one of Vance's better days when Cain comes out to relieve Dalkk, the dwarf will start looking around for Skeets. Over the last few nights in his spare time the dwarf had taken a copper piece He heated it until it was pliable and worked it with his hammer. The dwarf leans down and places a very crude copper helmet on Skeets secured by a few pieces of thread. "There ye go ye little whatzzit." The dwarf seems to have a certain affinity for stone that can talk back.

He'll straighten himself out when he stands. He stretches and looks to Cain. "What are those blasted things that come out of ye arms anyway? I have nae seen anything like it Cain Marko Cain."

Vuzi

Dalkk tends to his fungi log and alchemical pursuit. Although he enjoys it there is a certain amount of mundane feeling that comes across his face. He is quite pleased with his progress with both Vuzi and Maglin working together. While he waits for the distillery to begin boiling a paste made of mold he speaks in Orc.

Orc Tongue:
"If the other's had half the devotion to their worship as you do I would of asked them the same question."

Simon

Dalkk stomps around the campsite picking up vials and lab equipment. "And where did my tweezers get to ya idget! I swear if'n ya weren't fresh back from the dead I'd---" The dwarf stops mid sentence and freezes. He brings his finger to his lips insisting that Simon remain quiet. After another pause Dalkk pulls his crossbow with great speed, turns on his heels and sends a bolt into a large nearby tree with a shout. He waits for a response that never comes and keeps staring. He speaks up again "Tell me.. did ya see it move Simon? Can't be too careful around their kind...."

Maglin

When they first met the wizard had offered to share his knowledge. Dalkk has done the same as Brigh encourages. It seems the Elf's education has paid off and there is much more Maglin has to share in this regard. One night while studying his spell book Dalkk sets the book down. "I can only use some of these Magsy, not all your magics can be replicated by my science, but this one here..." Dalkk points to a series of arcane symbols close to the start of the book (Prestidigitation). "It looks like it could be used for any number of things... including changing somethings color... could ye in theory use this to turn a Dwarf's skin orange Magsy?"


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Skeets zips around in excitement at the helmet. "yes! This is the garb of a warrior! he immiedietly starts ramming things with the helmet on
"thanks for doing that for him, it means a lot to me.... he looks off to the side briefly, a tad embarrassed "if it's not too much trouble...I mean, I've been kinda just standing around these past few days... maybe I could maybe learn a bit of alchemy from you? I could work as your assistant or something?.... or use that to learn to cook?"


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi traveled with Simon to Mr. Dark as he requested. She wasn't allowed to go in. Something silly about upsetting Mr. Dark's work.

She stays outside with Emily during the ritual. "It's alright. He'll be fine. He needs to get rid ov vat he's seeing and I cannot help him yet." She holds the cat tight and buries her face in the fur while waiting for the young cat to be finished with the remove curse ritual.

She works along Dalkk. Her tattoo detaches itself when it's safe and frolics with Skeets. The little scorpion enjoys skittering about and eating bugs.

Orcish:
"I'm not very faithful. I haf a curse and a blessing. That is where I get my powers from, and my tattoo ov course."


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Maglin sleeps in town the first night, then moves to stay out in the woods with the others after that. Shaking off the drear of the dungeon requires a soft bed, after all.

Each morning, he can be heard rustling around inside a small tent he's built for himself. He's very secretive, and won't let anyone in. It sounds like he's setting up some sort of elaborate lab, but that wouldn't make sense, as the lab Dalkk set up is perfectly adequate. When asked about it, he replies that he's doing some important work. Maglin heads into town each day in the early afternoon, visiting the stables and the inn for some tea, which he considers to be extremely mediocre. In the afternoon, when he returns, he's often carrying some oddly shaped glassware, the kind that can't fit in a portable alchemist's lab. He takes it into his tent, emerging empty-handed each time.

He then sits in the centre of the camp and begins working on whatever project he's got for the day. Odd powders are mixed, incomprehensible runes are scribbled, and arcane words are chanted. Maglin works until it's time to help Dalkk and Vuzi. He doesn't break for meals. After the others have gone to bed, he stays up, sitting beside the fire and working tirelessly away.

In response to Dalkk

Maglin looks closely at the book, reading the page over carefully, even though he already knows what it says. Hmm...well...yes, he strokes his chin ponderously, see here? He points to a completely blank spot on the page. There's an invisible rune here, one which only I can see. Would you like to know what it says? No dwarves, that's what. He winks.

Bluff: 1d20 + 2 - 20 ⇒ (10) + 2 - 20 = -8

Gotta get some use out of that cha mod.

Vuzi

Maglin approaches you one spare moment, looking around to make sure they are alone. Hello, Vuzi, I've been meaning to speak to you for a few days, about Vance. He's a potential danger if you are indisposed or hurt for some time, and I was wondering if you have given any thought to a long term solution to his condition? Maglin sighs, sitting down beside you. He seems to be good at heart, but his heart is rotten and corrupted, and there's no getting around that.

Simon

When you cast create water to fill up your waterskin one fine sunny morning, you find it fills until about midway, at which point a thin stream of water sprays out at low pressure. It's not enough to keep you from filling the skin, but it will slowly drain, and make you wet if you try to drink without care.

You also notice Maglin's rabbit, looking up at you with beady eyes and breathing obnoxiously.

Cain

One evening, as the shadows grow thick and the trees menacing, Maglin sits idly around the fire, warming his hands in it's red light. I love when it gets like this, he says to himself, almost surprised to hear the words come out of his mouth. Looking up, Cain is the only one within earshot, and Maglin smiles at him. The trees, the smoke, the sunset, the sky still blissfully black...have you ever ridden a horse, Cain?

After a few days.

Maglin emerges from his tent early, a smile upon his face. Gather round everyone, gather round, this is an occasion. Now, you may be wondering what I've been doing in my tent every morning, and I'm about to show you. He steps closer to the tent, fingers steeped, in here, you will find a marvelous apparatus. One which will give you a reason to wake up each morning. He steps closer still, reaching out to take hold of the flap, prepare to be amazed.

With a dramatic step to one side and a deep bow, he pulls the flap open, revealing a curious set of tubes and glass containers which distill and inject precise amounts of fluids. Beneath one, a thin flame burns, the liquid above bubbling gently. With a hiss of steam, perfectly timed, it begins to whistle loudly.

I give you Maglin's Excellent Tea! He nods, finally, and turns to pour out five glasses.

Craft (Alchemy): 1d20 + 11 ⇒ (12) + 11 = 23 Rolling alchemy because it's more alchemy then cooking at this point. Not sure how much it will cost me, GM Choon?


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Cain

Dalkk reaches out and puts his hand on Cain's elbow, for it would be awkward to reach as high as his shoulder. It is out of place for him, but it shows his sincerity. The stout dwarf looks up at Cain, "Brigh teaches that the sharing of knowledge is the highest honor that can be attained, second only to the pursuit of knowledge." Dalkk's stoic sincerity breaks into a sly grin, and one could swear there is a twinkle in his eye. "Let's start with some basic acid Cain Marko Cain. Start by drinking this." Dalkk hands Cain a small vial of Crafter's fortune.

Dalkk sets up a his stil, a pot, and strainer. He goes about explaining that we can talk common thistle, a mild irritant at best, boil the hell out of it to infuse the bothersome bits into the water. Next they'll boil it down leaving only the most concentrated portion. "This is the same way ye make a good sauce. No joke, for awhile rats were the high end of my diet. Ye grind the gizzards down after drying them out, boil them in blue moss, add a touch of flour and it makes a fairly tolerable gravy. No hidin' that it still be rat, but a better rat." A few thickening agents from an apothicary are added next.

Craft Alchemy (INT) check with +9 bonus (Crafter's fortune, Aid Another, Alchemy Lab). 15 is progress to completion (Dalkk will continue the project the following day), 16 will complete a vial of Acid for 3.3 Gold.

Vuzi

Orc:
"I figured you for a priest of some sort. Were you born like this?"


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi looks amazed at the loud contraption that Maglin had created. She gives Simon a look as if to say [i]all that effort for tea?[i] She takes a cup and sips it warily.

Maglin

"I'm not sure how to help him yet. De spell that I haf heard of iz very expensive, and I cannot cast it yet." She looks over at Vance. "He vants a chance, and I vant to give it to him. He's proven helpful so far. I think his heart iz good. It's his body that betrays him."

[spoiler=Orcish]"My powers are sometimes considered divine. I have been chosen to have revelations from the gods. I didn't choose it, it chose me. When I was a young girl. They take something, and then give power back. I am not pretty, but I don't get diseases. It's a trade off. "


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

+++ Vuzi @ Un-Cursing +++
Simon returns from the un-cursing, his face white like chalk, sweaty and staggering on his feet, but with a weak smile as he sees the slightly-scary half-Ork cuddling with Emily.
"Thank you, Vuzi for coming-mew.
And thanks for taking care of Emily, she appreciates it.
Let's go to town, find a comfy bet and something yummy to eat-meow!
He was successful, praised be Gozreth, the ghosts are gone."

+++ Dalkk +++
Simon stops laughing abruptly, scanning the area Dalkk pointed to, sniffing the air.
His voice drops to a whisper as he asks the dwarf what he had seen.
"What's it, Dalkk-iii?
What did you see?
I didn't see it ...
I can't even smell it!
You're sure you saw something-miii?"

More later, going to a b-day party


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Simon

Still in a hushed voice Dalkk steps closer, "The tree lad... I'd swear it were a half inch to the left yesterday... Ye can't take yer eye off'm fer too long." Dalkk closes in on his target like a hunting beast. Once he gets close he yells and charges, striking it once with his fist in hopes of catching it off guard.

Vuzi

Orc:
"Most of my life was spent in the dark. Pretty doesn't mean the same when you toil a cave. Pretty gets your family killed because you weren't willing to risk broken fingers digging rocks out from on top of them."

Dalkk would take a moment to look at his hands in deep reflection. He shakes off his thoughts and refocuses on his work, trying to change the subject.

Orc:
"What do you think the gods want you for anyway? You said they chose you, but for what?"

Maglin

Sense Motive: 1d20 + 12 ⇒ (9) + 12 = 21

The dwarf glares up, stone faced to Maglin. "Its a good thing yer so pretty Magsy, cause yer not very funny." Dalkk rolls his eyes and resumes his tea,
which Dalkk has taken quite the liking to . "we should go blow something up"


The Man. The Myth. The Mask!

After various shananigans the party forms up to go find some dwarves. You get rough directions from Pye's wife and set off. The road north takes you a good distance. A couple days of travel later and you arrive at the place where you to begin your trek west through the bog that covers most of this side of the island. It's rough going and you have to fight off routine attacks from ROUS's, giant insects, and the like. It's nothing you can't handle.

Late one evening as you are settin up camp in a place that's about three inches higher than the surrounding muck and therefore only about 1/3 drier, you hear deep snuffing and snorting coming from the ever-present mist. You soon localize three such noises coming from all around you. Scant minutes later three forms lumber into sight. They appear to be enormous humans with broad, thick shoulders and two solid, tree-trunk arms stretching down to almost drag on the ground. At further glance, its skin is a sickly, greenish hue and its eyes are pools of inky blackness. Its face is long and angular, with a solid, pointy chin and a crooked, hawkish nose, and its hair looks more like a mat of forest weeds and rests tangled and greasy on its heavy brow. There is an air of unsettled violence about it—its hands end in razor-sharp claws and its body seems taut and agile despite its size.
They all notice you at the same time and roar!

init:

init, monsters: 1d20 + 2 ⇒ (3) + 2 = 5
Dakk: 1d20 + 4 ⇒ (20) + 4 = 24
Simon: 1d20 + 7 ⇒ (7) + 7 = 14
Vuzi: 1d20 + 8 ⇒ (5) + 8 = 13
Maglin: 1d20 + 16 ⇒ (18) + 16 = 34
Cain: 1d20 + 2 ⇒ (18) + 2 = 20

You all beat them. They are in a rough triangle around your camp and each is about 20' distant from their respective edge of camp. Party up! I don't really think a map is necessary this time, but I'll throw a rough one together if it becomes necessary
Know: local DC20:
TROLLS!


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Knowledge (Local): 1d20 + 15 ⇒ (7) + 15 = 22

I always want a map, because most of my job is to control positioning and suchlike. I totally understand that this isn't a super important combat, though.

Trolls, Maglin says as he sees the forms, a faint wind emanating from his alert figure. Use acid and fire. Raising his hands, the wind intensifies, and he intones a series of ever faster words.

Haste. Lost my notes, I can't recall exactly what words are used for haste.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Marco grins and extends his bone blade which immiedietly catches fire "that can be arranged
spending one power point to cast Metaphysical weapon to give my weapon the flaming property


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Dalkk wipes the remnants of Mutagen from his lips. "He can do that? Magsy, did y'know he can do that?" Dalkk readies his crossbow, relieved that they are not actually trees.

"Cain, Simon, take the one ta' the North, I'll keep the other ladies in waiting until ye finish! Vance... We're going to need a hell of a fire, get to it"

Do trolls count as giants?


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

"CE Large humanoid (giant)"


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Trolls. They come in all kind of forms, but he and Emily already fought one or two in the past.
Luckily he had read about these beasts in one of the books back in the time and the ways to beat them.
Quickly, he touches Emily and offers a quick prayer.
Droplets of greenish-black liquid starts to tripple down Emily's fangs as soon as the last word is spoken.
Acid Maw on Emily's bite
The Black feline shuffles to Simons front, facing the northern Troll with her yellow eyes, watching his every move. Delay
How far off the camp are they?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Continue the shenanigans!:

+++ Dalkk +++
Simon carefully and silently stalks towards the tree, using his keen senses to check it over.
"You're right Dalkk, there are moving trees and some of them are not always friendly-meow.
But this one, is really just a tree.
And a well grown and good looking one at that!
But it is good to know, that your senses are always alert friend-purrurr."

+++ Maglin 1 +++
Simon curses as he is sprinkled by a thin stream of water after filling his waterskin, jumping back with a surprised hiss.
"What's this-iii?
It's not that old and already damaged-frch?!
Ahh, well, anyone having needle and thread for me?"

+++ Maglin 2 / Vuzi +++
Simon already tried twice to get a sneak-view into Maglins tent, but he was always found and stopped by the Elf.
He now actually bristles with curiosity, only to have his chin drop down and open as the Mage presents them his tea machine.
A side-gaze to Vuzi shows the same, but slighly less obvious, surprise on her face as well.
"Don't .... Don't you just heat water, add in some picked leaves and that's tea-miii?
What's all those glass and .... thingies for?
Is this Elf-Tea-iii?
Does it taste different?"

He obviously will take an offered tea.
Out of ... scientific reasons. Or to still his curiosity.

+++
During the weeks of staying together, you start to notice that Emily seems to grow.
Were her shoulders slightly below Simons hip at the start of you knowing the cats, it is now slightly above.
As they get to sleep, curling together in a fluffy heap of white-grey and black, the fraction of black is now certainly greater than before.
She'll get big in two more levels, so yeah, fluffy fluff ^^


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi grins. "I finally get to try out my new spell. They aren't undead." She pulls out a bone with some rattles on it. She shakes it, and the troll to the north's body begins to shake and rattle.

Damage: 6d6 ⇒ (2, 4, 1, 1, 1, 6) = 15
Boneshaker. DC 17 Fort Save or he takes a lot of damage, bah 3 1's really, and is moved five feet back.


The Man. The Myth. The Mask!

save!: 1d20 + 11 ⇒ (19) + 11 = 30
The troll doesn't seem over phased by the shaking of his skeleton.
They all roar and charge! One goes after cain, the other Dalkk, and the third charges Simon!
ouchie?: 3d20 ⇒ (14, 15, 19) = 48
Only Dalkk's extensive training against foes such as this saves him from the ferocious bite at the end of the charge. Both Cain and Simon feel the troll's berserker wrath!
cain damage: 1d8 + 5 - 2 ⇒ (1) + 5 - 2 = 4
simon damage: 1d8 + 5 ⇒ (6) + 5 = 11

Party up!


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Oh, Choon, what exactly did you do to these d20 you have there?
As a side note, did I get charged from the front or the side? If front, the hit will go to Emily since I specified that she would position herself in front of me, disrupting a direct charge path at me.
I'm good either way just need to know which cat gets beaten.
Why someone would do that is beyond me as usual.


The Man. The Myth. The Mask!

Ahh. Forgot that. Please apply the above to Emily.


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The Man. The Myth. The Mask!
Simon wrote:
Oh, Choon, what exactly did you do to these d20 you have there?

I feed them the tears of my PC's. ;)


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

We get AoO or did they stop short?


The Man. The Myth. The Mask!

They charged, so no AoO for reach. Is a reach based AoO what you mean?


Black Pantheress | Status: Shield Companion, AF: Bull&Tiger | AC:26|15|21, HP:13/72, CMD: 33(Grab:37), Saves (F|R|W): 10+1|12+1|6+1(+4 vs. Enchantment), Perception: +10(14), Initiative +5, Skirmish-Tricks: 6/6

IRC we have talked about whether you count as your own ally for the sake of the Vengance Strike Trick of the Skirmisher and the consensus was yes, so here we go, six attack in one post!
Simon will be following after some sleep, its late here.
And maybe the matter will have been disolved after Emily and Cains go at it ^^

The brute, ugly and incredibly foul smelling creature (why does everything they encounter has to stink!) charges the black pantheress, biting her viciously.
But this game can be played by two!
She retailiates with a bite of her own while the creature is still recovering from his own attack, followed by another bite as the creature reels.
Vengance Strike! Hasted, AF:Dex, Pack Flanking: 1d20 + 8 + 1 + 4 ⇒ (8) + 8 + 1 + 4 = 21
Acid Maw!: 1d4 ⇒ 4
Maw Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Delayed attack! Hasted, AF:Dex, Pack Flanking: 1d20 + 8 + 1 + 4 ⇒ (19) + 8 + 1 + 4 = 32
Acid Maw!: 1d4 ⇒ 1
Maw Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
The thing will pay for it's attack! It shall bleed! Falling to the ground in shreds!
Ongoing Acid damage: 1d4 ⇒ 4
Full Attack Routine 2nd round: Maw: 1d20 + 8 + 1 + 4 ⇒ (19) + 8 + 1 + 4 = 32
Maw Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Acid Maw!: 1d4 ⇒ 2
Full Attack Routine 2nd round: Claw 1: 1d20 + 8 + 1 + 4 ⇒ (6) + 8 + 1 + 4 = 19
Claw Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Full Attack Routine 2nd round: Claw 2: 1d20 + 8 + 1 + 4 ⇒ (10) + 8 + 1 + 4 = 23
Claw Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Rake Dmg if both Claws hit: 1d4 + 2 ⇒ (1) + 2 = 3
Haste-Attack 2nd round: Maw!: 1d20 + 8 + 1 + 4 ⇒ (12) + 8 + 1 + 4 = 25
Maw Dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Acid Maw!: 1d4 ⇒ 1


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17
GM Choon wrote:
They charged, so no AoO for reach. Is a reach based AoO what you mean?

question withdrawn, I forgot stuff. Troll is adjacent or is it a space away due to Reach? I don't know if charge requires to be adjacent if reach was an option


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Actually, if reach is an option, I believe charge prohibits getting closer.

Maglin's hand stretches out slowly, languidly, fingers rubbing together. Slee nomouri, he claps, a shower of dust falling on the troll in front of Dalkk.

Casting glitterdust, DC 18.


The Man. The Myth. The Mask!

They do have reach. They are large. They therefore stop 5' away, but it's rather trivial with your own 5' step.


The Man. The Myth. The Mask!

will it!: 1d20 + 3 ⇒ (14) + 3 = 17
The troll starts blinking and shaking it's head.


Active Effects, limited use abilities:
Active Effects: Mage armor 4 hours, shaken (sheltered drawback) | Bombs 5/7 | Arcane Bond 1/1 | Shift 7/8 | Cognatogen 1/1 |
Familiar stats:
Initiative +3 | HP:15/15 Fast Healing 5 when attatched| AC16 (Touch 15, FF 13), | CMD 9 (+4 vs trip) | Fort 1 Ref 5 Will 5 | Perception +7, SM +0|
Defensive stats:
Initiative +16 | HP:9/30 0 nonlethal | AC14[17] (Touch 13[17], FF 11 [14]), +2 from familiar | CMD 14 | Fort 4 Ref 5 Will 5 (+2 vs ench spells & effects; +2 vs poison)(Immune: Sleep)| Perception +8, SM +1|

Nonsense? Nonsense!:

Simon

The rabbit lazily hops away, glancing back at you before disappearing into Maglin's tent. A moment later, Maglin himself walks out, stony faced. He has a small amount of soot on his face, and his fingertips are black. I'll fix your waterskin, if you head into town to pick up a replacement beaker. Make sure it has a tapering head and is big enough that you can't wrap your hand all the way around the base.

Dalkk

Pretty? Me? Maglin runs a hand through his hair. Blowing something up actually sounds like a good idea. I've been wondering what the most powerful bomb we could make is, and if there isn't some way to create a timed firebomb to roll down those rat tunnels. Any thoughts? Maglin reaches for a spare piece of paper and his pen.

Vuzi

He certainly has been helpful, Maglin looks at him now, stacking stones around the firepit, and it would be good to help him. He makes me wonder about all those other ghouls we killed in that star shaped room. What were their lives like? What is it like to be dead?

Tea machine

These are no mere picked leaves. They are the finest selections Zelkor's Ferry has to offer, curated artfully and reliably by my own integrated system so that only superior specimens ever reach the clear spring water which was filtered and then mixed, in a process of my own devising, with a special regent to help it absorb slightly more of the rich but delicate scent. The result can only be described as a powerful but gentle brew that massages the tongue with its superlative flavors and misty aroma. Your position is unique, Simon. I suggest you begin by wrapping your hands tightly around your warm mug and bringing it gently to your mouth. First, the mists of vapor will waft like gossamer, faintly turning this way and that, filling your nose with the scents of heaven. Inhale deeply before bringing the tea into a warm embrace and offering it a sweet and soft kiss. For you will love it already, even before you've tasted the smooth liquid. And you will find, as you drink deeper, that your only wish is for more. He holds up a finger, halting for an achingly long second.

Would you like a cinnamon stick?


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi looks very disappointed that her spell didn't work as well as she hoped. "Why would I learn this if it didn't work? She sighs, and pulls out her longspear. She stabs at the closest troll using her Draconic Heritage.

Cold Iron Longspear: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, Electrical: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5

Cold Iron Longspear: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, Electrical: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Shenanigans:

Tea
Vuzi raises an eyebrow at Maglin as he explains how to drink his tea properly. She sips carefully not sure what to expect. "It's not orc tea but it vill do. Very nice Maglin." She looks slightly surprised at the taste.

Maglin
De undead in that room didn't seem to hav intelligence. Vance spoke to us first before attacking. De did not. I see a difference. I think de did not know much ov life."


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

I'm assuming Dalkk is the most southern in this example. His 5ft step is moving away from the group, trying to create distance

Dalkk ducks the trolls attack with a laugh. He grins and shouts at the big ugly "All that work and ye dinnae even hit, what's wrong ye overgrown shrubbery? Pardon me runt, I'm going tah fight with tah adults, try me again when your elderberries drop boyo!"

Dalkk takes a 5-ft step south (out of the Trolls reach) and shouts to the Troll attacking Emily. "Did a cat piss on yer leg, or did ye really wake up today thinking that fighting a pair'o'cats would be a suitable challenge!"

3 Bolts are pumped from the Heavy Crossbow at the troll attacking Emily. All the while he is anticipating an upcoming attack from the troll that attempted to attack him. Fighting Defensivly - AC is 28 Next Round

Bolt 1 Atk + Point Blank Shot + Haste + Mutagen - Fighting Defensivly: 1d20 + 8 + 1 + 2 - 4 ⇒ (7) + 8 + 1 + 2 - 4 = 14
Bolt 1 Dmg + PBS: 1d10 + 1 ⇒ (6) + 1 = 7

Bolt 2 Atk + Point Blank Shot + Haste + Mutagen - Fighting Defensivly: 1d20 + 8 + 1 + 2 - 4 ⇒ (4) + 8 + 1 + 2 - 4 = 11
Bolt 2 Dmg + PBS: 1d10 + 1 ⇒ (1) + 1 = 2

Bolt 3 Atk + Point Blank Shot + Haste + Mutagen - Fighting Defensivly: 1d20 + 8 + 1 + 2 - 4 ⇒ (17) + 8 + 1 + 2 - 4 = 24
Bolt 3 Dmg + PBS: 1d10 + 1 ⇒ (5) + 1 = 6


Haste +1 Atk/AC [] Mutagen +3 Nat Armor, +4 Dex, -2 Wis [] 50 Min - Heroism, +2 ATK/SV/SK, 50 Min Net Change +6 AC (3T 3FF) +2 CMD, AC 20 CMD 21
Offense:
CMB+6 | +9 Main XBow 1d10 19-20x2 - 5/5 DB | (2x) +8 L XBow2 1d8 19-20x2 - 1) SB 2) PB | +6 Dorn Derger 1d10+3 Rch+Adj | +9 Bombs - 3d4+4 Spl 7 Fire - TF/SI 8/8 TF/FI 2/2 | MTGN Dex 1/1
Defense:
AC:20|T15|FF15 +4 vs Giants | HP: 49/49 | CMD: 20 +4 BullR/Trip | Saves (F|R|W): 8|9|6 +3 Spells/Poisons | Perception: +13 +2 Stonework; 10ft Secret Doors | Init +6 | Alch Save DC 17

Welp... that's what I get for rolling well earlier...

Fluffy fun:

Simon
Dalkk yanks the bolt from the tree. "Aye lad ye may be right... but their kind is deceitful.. ye can never be too careful. Come, I want to show ye some things I made." Dalkk starts to walk away, and after a few steps turns back around suddenly with fist raised, and a final shout, hoping to catch the tree off guard. Satisfied in Simon's analysis, he'll spend the day explaining all of his Alchemical Healing and curative items to Simon and where he stores them. Dalkk has taken note of Simon's knowledge of the body and how to repair it so he makes sure Simon can find what he needs to on Dalkk's body should he need it.

"Simon m'lad... do ye think ye could teach me to talk like a cat?"

Maglin

"Well... we could try to make a grenade wit'a fuse... the casing isnae cheap though. O'course, if it's size ye be after, just build ye bomb to ta brim. Getting that much explosive in a smaller container may require some extra gold though. Speaking of such things.. have ye ever combined yer love for ta science and magic? I was thinking about that grease ye make.. have ye ever tried using Acid in that spell? It may encourage people more than the grease alone."

Suggesting using power component vial of acid for Grease


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I have to retcon a bit since I didn't calculated with enemy reach...
Emily would not have been able to deliver her vengeance strike, since the enemy is not adjacent. In addition, to deliver her delayed attack she will have to take a 5ft forward, leaving Simon behind, loosing pack flanking bonus for that attack, dropping the roll down to 28.
Simon action incoming, he will close up with Emily and the creature of course, but will have to spend a move. Since he has increased speed, he will circle the Troll to get into flanking position behind the Troll.
This will re-establish flanking for her full attack rota and Simons single strike below ... and for Cain as well.
Question for understanding charge&reach: Could you charge and attack a creature with reach that is "covered" by another creature because of your reach? e.g. could the troll have charged&attacked my due to his reach regardless of Emily covering my front?

Wincing audibly as Emily takes an ugly bite that was obviously intended for him, Simon circles the stinking creature, just as a volley of bolts sails above him towards the troll from behind (accompanied by a stream of ludicrous dwarven obscenities).
+1 Keen Dagger, Pack-Flanking, Hasted: 1d20 + 9 + 4 + 1 + 1 ⇒ (2) + 9 + 4 + 1 + 1 = 17
Damage+Sneak Attack: 1d4 + 1 + 1d6 + 1 ⇒ (4) + 1 + (5) + 1 = 11

Funny RP:

*** Blackened Elf ***
Laughing loudly at Maglin's sooted face (just know remembering that particular joke he set up a couple of days ago), he agrees to do that deal.

*** Tea party ***
Simons curiosity is well awake after Maglins explanation and he will do as ordered. The catfolk closes his eyes, taking several deep sniffs before drinking.
From his mimic, you can already tell, that he really likes it.
After the first sipp, he starts purring audibly too.
"Your right Maglin-purrurr.
This is really, really good tea!
Did you know that it has the smell of a spring flower field in the morning and moss-grown bork after a summer rain-purrr?
It's really something!

*** Dalkk ***
Simon jumps again, as Dalkk suddenly turns around, threatening the tree. Again.
He remains silent, while having a slightly worried expression in the eye, and follows Dalkk over to his craftings.
He follows the explanation of Dalkk intently, taking careful note, asking questions about used ingredients from time to time.
Often nodding at the explanation.
[b]"You alchemists are a wondrous bunch-purr.
Most of your ingredients are known to work in a similar but weaker way by their nature.
Marvelous that you can unlock their full potential by combining them with all those other ... things!"

At the question of cat-talking, Simon leans his head to the left, mustering the dwarf.
"Maybe.
But you'll have problems with some of the more difficult words since they require special purring sounds mixed in, depending on the situational meaning-meow.
I don't know if other races can produce them properly-miii?
But we can try, of course!"


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

s@*# I thought I already posted
Seeing that the cat folk is hampered by the creature's reach he decides to help by flanking with him, swinging his flaming bones, briefly distracted by the thought that he should be exceedingly glad for the minimum of nerves in those psychically enhanced bones
1d20 + 18 ⇒ (14) + 18 = 32 1d10 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11


The Man. The Myth. The Mask!

The combined weight of the party brings down the first troll. The remaining two engage Vuzi and Dalkk with a vengeance!
vs Vuzi: 3d20 ⇒ (16, 16, 4) = 36
damage: 1d8 + 1d6 + 10 ⇒ (7) + (1) + 10 = 18
vs dalkk: 3d20 ⇒ (3, 16, 14) = 33
Once again Dalkk's training against giant kind saves his leathery hindquarters as he defty side steps three savage attacks. Vuzi isn't so lucky. She is bitten and gouged in quick succession!

Party up! Dalkk and Vuzi are both about 50 feet from the cats and Cain in opposite directions!


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

The cats turn in union once the stinking creature falls to the ground, slowly dissipating due to a combination of acid and flames.
Witnessing the slashes against the half-Ork, Simon cries out, falling to all four, crossing the distance within the blink of an eye (110ft charge range if hasted [base 40*2 on charge, +30 hasted]).
"Hold out Vuzi, we're coming-meew!
Come on Cain, together again, Dalkk can watch for himself!"

Steel and teeth (and bone?) striking in union!
Simon Charge! Pack Flanking, Hasted, Charge: 1d20 + 10 + 4 + 1 + 2 ⇒ (2) + 10 + 4 + 1 + 2 = 19
another two?!
Maybe damage?: 1d4 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (6) = 11

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