All over a bit of Drift Rock (Inactive)

Game Master Azih

Current Track:

A farwell, an ending, a beginning

Map:
Empire of Bones Maps

Picture:
The Group all pictures including final


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Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Good and some bad things about crits!

1) I don't see anything about a confirmation roll. That's nice.

2) I don't see anything about the Trick Attack damage not being multiplied. So that's also nice!

3) And I don't see anything about Arc being optional either. Oops. So if anyone happen to be within 2 metrons of the plant the closest one will get zapped for 2...


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

@Leila's weapon - she is using her fancy Arc Pistol actually. I just haven't updated my sheet because I'm lazy it's basically the best of both her old guns.

There's some other things that are also missing. I'll try and get the sheet up to date come the weekend!


Hah. I'll remember the arc for next time.


Also congrats. Level up.


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

I could say things looked bad for a moment. But then again, I believe in Starfinder characters are supposed to go down in a fight, and it should not be a big deal...

And yay, level 4 here I come!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Yey!

And yeah, I agree. But when we started to actually hit the battle wasn't too tough.

Hopefully Leila's fancy new Trick Attack will help out a little with that in the future :-)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

That plant was scary! Will saves are game enders.


Prospero if the question is how does HP go up, then it's just what's listed in your class. Mechanic is 6

Stamina is similar. It's what's listed in your class but with your con modifier added on.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

4th level summary!

+6 Hp, +7 Stamina
+1 Bab
+1 Ref & Will Saves
Deliberating Trick
Operative Exploit: Uncanny Mobility
Weapon Spec gets +1
11 skill points
2 skill point in specializations


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I have survived the Montana wilderness!

Good job with the Vraciniea, I love coming back to the smell of victory (and a free level up)

4th level summary:

+6 HP, +6 Stam

+1 BAB

+1 resolve point

+1 ref and will saves

+1 dam on melee, +1 dam on small arms from wep spec

4th level improvisation:

Don't Quit:

Don’t Quit (Ex) [mind-affecting, sense-dependent]
As a standard action, you can signal a single ally within 60 feet.

That ally ignores one condition of your choice until the start of your next turn, chosen from the following list: confused, fascinated, fatigued, shaken, sickened, and staggered.

While your ally doesn’t suffer the effects of the condition during that period, the condition is merely suppressed, not removed, and its effects resume at the start of your next turn. The condition can still be removed with spells, technology, and other effects as normal.

At 6th level, add the following conditions to the list: cowering, dazed, exhausted, frightened, nauseated, panicked, paralyzed, and stunned.

At 12th level, you can spend 1 Resolve Point to remove the condition with this ability instead of suppressing it. You can’t remove a condition with a permanent duration in this way; if you attempt to do so, your attempt fails but you don’t lose the Resolve Point.

10 skill points:

Acrobatics
Bluff
Culture (+Langauge: Drow)
Computers
Disguise
Intimidate
Perception
Sense Motive
Piloting
Engineering

I think that's everything. Will update if I forgot anything.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Handing a serum of healing mark II to both Cueta and Prospero for emergencies!

Otherwise, here's our group loot:

Group Loot:

4209 credits

800 UPBs

Ukulam Group Pack/Loot

(147) R2E (147 Credits) (14 bulk and 7L)

(2) Simple locks (for the Mobile Hotliers): 200 credits (2L bulk)

(4) Hygiene Kit (4 bulk)

(2) Mobile Hotlier (2 bulk)

(7) medpatches

(4) Antitoxin tier 1

(4) Sprayflesh

(1) gear clamps

(10) serums of healing mk 1

(1) serums of healing mk 2

(2) Spell amps of Lesser Restoration

(1) Merciful Seal (Lvl 2)

(2) Spell amp of Comprehend Language

(2) Spell amp of Share Language

(1) Spell amp of Remove Condition, Lesser

(60) Rounds, Small arm (2L)

(50) Rounds, Longarm and Sniper (2L)

(4) Batteries (20 charge each, continually recharged by Cueta)

(1) Frostbite Rifle (Sub-zero class)

Who wants the Frostbite rifle?


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

4th level summary:

+6 Hp, +7 Stamina
+1 Resolve
+1 Bab
+1 Ref & Fort Saves
+1 weapon damage from specialization
7 skill points
Mechanic trick:

Neural shunt (Ex):
Once per day, as a reaction when you fail a saving throw against a mind-affecting effect, you can shunt that effect into your exocortex instead. When you do so, you are not affected by the mind-affecting effect, but for the normal duration of that effect, you lose the Skill Focus feat granted by your exocortex’s memory module and cannot use any of the exocortex’s abilities in any way (including any proficiencies and mods it grants you). When a mind-affecting effect is shunted into the exocortex, spells such as dispel magic or break enchantment can be cast on you to end the effect as if you were affected by it. Once the duration of the mind-affecting effect has ended, your exocortex resumes its normal functions. You must have an exocortex to learn this trick.

As for the Zero rifle - I think it has better crit effect than Prospero-4's laser rifle, but worse range and eats more juice. So I'd rather keep using the laser. I can take it as a backup if no one else wants it (Cueta?) - cold damage might come useful at some point.


Prospero-4 is turning into a full on walking armory. Fun times.

Glad to have you back Astrianna. Any other actions at the obelisk? Hunker down for the day? Keep travelling?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

The gun is yours, Prospero!

I dunno. What do you all think? 29 nonlethal damage or whatever is a lot to overcome.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Yeah, especially since it is exactly the same as real damage. Unless of course we let Propsero 'die'. But that seems unnecessary!

How about we simply walk until the stamina is depleted? Then we can take another break : )


Another point of resolve can be spent to keep on going yeah. Uptill now it was only Astrianna slowing you guys down in that fashion!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

4th level summary:

+1 Mystic (level 3)

+6 HP, +6 Stam

+1 BAB

+1 resolve point

+1 fort and ref

Weapon Spec (Basic melee and small arms)

7 skill points:

Acrobatics
Athletics
Mysticism
Perception
Piloting
Sense Motive
Survival

+1 1st level spell/day

+1 0 level spell known (Token spell)

+1 1st level spell known (Remove Condition, Lesser)

Connection Power:

Starlight Form:
You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability’s concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I vote keep traveling! We can use another resolve point to keep Prospero's Stamina up. Astri can yell away the heat stroke, too.


Travel it is
Updated Progress as of Third Day
46.4 metrons/120. (+2 bonus from travel clothes and +2 from robo mule, 20 minutes wasted recovering from fight and Prospero)


Mysterious beast


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Well that's horrifying! I'd like to figure out if Cueta will have baby aliens bursting from her chest or anything.

I assume that's a life science check?


Medicine check actually.


2 people marked this as a favorite.
Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Trying to ID Mrs Tentacle. Might help figure out if we should amputate or not! Though that can be a bit tough when the head is infected ...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

LOL I was actually joking about that thing laying eggs in Cueta! But now we know...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Uuuhhh oops

For some reason I read "Astri and Prospero" instead of "Cueta and Prospero" on who heard the voices, and acted on that misinformation!

Sorry.

I'll go sit in the bad player corner now :(


No big deal!


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

I'll be on vacation the next three weeks, so a bit randomly online. I'll try to check the gameplay thread next time on Friday.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Three weeks! Nice!

I'm traveling through Sunday. Will try to post but please bot if I'm holding things up.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Yay vacation! That sounds nice. As a matter of fact I'm also going away for a week starting tomorrow. But I have wifi access and should be able to still post at a reasonable pace. But just in case I don't - here's the head's up : )


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Nice! Leila, Prospero, where you all traveling to?

I'm going to Texas Hill Country - lakes, wineries, BBQ, rolling wooded hills, small towns originally founded by eastern Europeans. It is quite a lovely part of the world.

EDIT: Do we heal level hp overnight, like in PF?


Yes Level HP overnight.

Speaking of vacation I'm going to be on holiday for two weeks starting Friday myself. Going to be quite busy so my posts will be sporadic at best until the 7th of August.

Not going anywhere, two family weddings to deal with!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

^ Congrats on the family weddings! Enjoy the time with everyone!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Leila I actually laughed out loud when you started explaining the concept of 12 to Cueta, you are so funny.

Nice work.

Apparently I scheduled my vacation before everyone else! Have fun everyone.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

@Weddings - Sound fun! I hope it all works out : )

@Twelve - Hmm. That's nice to hear! I'm just thinking I should have explained why it's called thirteen - third toes! Or something ...

@Vacation - Well I hope it was still nice : )

@Lashunta - So that's 1 for shoot and 1 for not shoot. So Leila will simply go with the next opinion (if it is one of those two! Otherwise we can talk a little about it I hope).


I'd say the person holding the sniper gets to make the decision in this case. :)


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

@Vacation: We started the vacation with a music festival in western Finland (main attraction for me was Nick Cave & The Bad Seeds). Not much special plans after that, just relaxing with kids over at my family's summer place. One wedding coming up in Madrid, Spain as well.

@Cueta: Texas Hill Country sounds pretty nice. I'll have to keep that in mind, if I ever and up in that part of he world.

And have fun, everyone! Enjoy the summer whether or not on vacation.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Nick Cave - nice! I've never had the pleasure of seeing him/them live. Love me some Murder Ballads, and Let Love In especially. Summer places are always nice - and special for the family.

Thought - if we pop the lashunta, maybe the plant gets mad and fights us face to face?

I'm torn between trying it and losing some valuable information.

Of course, if we let her live there might be lots of little plants to contend with a few rounds too, now that I think about it.


There is nothing Leila doesn't know about this thing.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

@Ksarik - Yes! And Leila held a short-ish lecture telling everyone about it. Since I didn't type it all out, here is the link. Any known trid appearances or inspirations would also have been noted. Pity those aren't indexed anywhere on the net :P

Specifically this means that shooting the infected Lashunta won't contribute to much. Though I guess it might now want to see it's spawn go down? But in that case we could all simply hide behind Cueta!

(Though I don't think it actually cares. Those things can probably grow in dead bodies too ...)

The Lashunta is still up and about, so there shouldn't be any scary plants popping out of it just yet. And I don't think they are very scary while that small.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri just really doesn't want to deal with taking prisoners. Plus, she considers killing someone that is infected with body-bursting parasites more merciful than waiting it out (cause we don't have any way to cure it).

Of course, her tune would change if Astri was the one infected, but that's cause she's a giant hypocrite ;)


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

@prisoner - I'm mostly thinking that she might have valuable information. (The slime mold would have to be sapient. Or really cute ... )

@cover - Works like Pathfinder I think. That is cover gives AC and concealment is what gives miss chance :-)


No time... Send help...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

How dare you enjoy your vacation! I demand constant posts. Otherwise, I want a refund.


Well it was hectic but I survived.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Welcome back! Now we can get back to murder-hoboing!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Yay! I hope you enjoyed all the hecticness, weddings, family, etc.!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

+1 : )


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Psst...what questions should we ask?

Who's Lord Tahomen would be a good place to start. Who are the Twelve, do they still have Solani...


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

*chirp chirp*

Right. Good questions!

Hmm. Maybe what supplies they have?

Food and water - then we know how long they might plan to last. And if it is worth it to try and steal/destroy some if we have the chance.

Medical? Doesn't seem like they have too much. Might be worth to take a pot shot then and hope they leave that one for dead!

Nasty surprises? Do they have drones or scanners or mines or magical glyphs or something that could be unpleasant to run in to?

Darkvision or other ways to see at night might be handy to know about. If we are going to pick a fight! And as mentioned in previous paragraph, all sort of detection equipment really.

And in that vein - general weaponry. If they have lasers we might want to look for some Fire Resist ect.

Digging tools? Do they expect it to be a cakewalk and brought none? Or are they packing explosives and mining lasers - maybe something in between.

Social dynamics? Everyone content during this jungle trip or are some speaking up or grumbling behind glorious leaders back? Maybe someone feels like they would be a better leader ...

Fans of Astri? Maybe if some of them really really like you they could be convinced to drop one world ending cult for another and switch sides :P

Or at least be star-struck long enough for us to shoot them.

Power? Do they have electricity - like a portable generator or something? Taking it out early could mean that they don't have fancy armours or tools. And if they don't have anything like that in the first place that's nice to know!

Magic? Has great and glorious leader done anything fancy? Knowing is half the battle!

---

I'm also a bit surprised we didn't know the Lashunta's name. Turns out it was just the name plate in the picture that spoiled it :P


Ahah, I don't think I have it in me to RP all of that. Let's just say Ralkawi is still recovering from her illness and is tired and has a splitting headache by the end of Leila's interrogation.

Food and water was pretty much for about two weeks of supplies

Devourer cults are not big on healing. Kinda goes against being in a death cult and all....

A stooge like Ralkawi doesn't know too much about what they had in the heavy equipment they were carting through the jungle but, yeah, heavy duty explosives were almost definitely in there. She doesn't know about any other specialist equipment though.

Ralkawi is carrying a sword and a scattergun. Some of the other low level stooges have grenades. There's the sniper and the heavy gunner of course.

No digging tools from what Ralkawi knows.

Social dynamics wise they're all true believers. Ralkawi was the weakest link in terms of devotion and they all kinda knew it.

In terms of Astrianna. One thing Astrianna probably noted right away is that fame doesn't travel all that well between worlds. The Drift Rock is a phenomenon that's pretty local to Absalom Station so the group's exploits haven't had much of an impact at all on Castrovel.

They have a protable generator yes.

Well the way Tahonmen took over Ralkawi's cell was by melting the previous leader in what looked like a mist of acid with a wave of his hand and a very dramatic flourish.

Rejoice! For your descent into oblivion heralds my arrival and marks my devotion to the Devourer!

You guys have been travelling half a day so far so it's you choice whether to push on or rest up. It's been about 30 minutes since you found Ralkawi.

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