Sammakko Treeskipper |
I would propose that Guk or Gribbl take the glowing gourd.
"Let's go check out that silo over there first."
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
I can't move anything on the map
Gribbl |
Gribbl casts detect magic on the gourd, and determining it's divine in nature, hands it to Guk... "Perhaps you should take this... "
GM Pathmaker |
Since there is no danger, moving you guys in.
Sam doesn't see any immediate threat. Creeping slowly closer to the silo, from a distance you can see a crude altar inside, mostly made of stacked rocks and fungus. It appears uninhabited.
the altar. 200gp
Gribbl |
Gribbl steps inside to get a better view of the altar and the room in general. He whispers because it seems like a place you'd only speak in whispers in. "Rocks and fungus... what an odd sort of altar.... does anyone know what it all means?"
perception: 1d20 + 9 ⇒ (20) + 9 = 29
"Oh look... a pretty gem on the altar.. at the top... almost like a lure for the unwary."
Gribbl |
"A good time to have mage hand, but sadly I don't know that spell... someone will have to go get it... not me though."
Gribbl |
... stealthily?
Gribbl stays back in the group but moves forward when the others do, doing an adequate job of remaining silent.
stealth, take 10: 10 + 8 = 18
Sammakko Treeskipper |
We are frogmen after all!
Sam moves forward as quietly as he can, though he's not as comfortable in the marshes as some frogs. He does his best to scout out the area.
If there are windows or openings, he will try to look in through them.
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
We are in a marsh, so don't forget the extra +4 racial bonus for stealth if you have it. I traded mine out for an alternate trait.
GM Pathmaker |
Need Perception rolls. Remember to place your icons if moving, I moved the group the threshold.
What had appeared to be farmhouse from the outside seems to be more of a manor judging from the fallen stone columns about thirty feet to the north. Sam notices the unmistakable whiteness of bones laying in the dirt and mud against the far wall.
Gribbl |
Gribbl pokes his head inside and looks around, his darkvision piercing the gloom.
perception: 1d20 + 9 ⇒ (6) + 9 = 15
but he gets a bit distracted by an earthworm wiggling between his toes and probably doesn't notice much..
GM Pathmaker |
The little leshy had left your sight and skittered the bog's edge and walked through the main entrance. Meanwhile, Guk leans a bit too hard on a crumbled foundation and sends a mortared stone crashing loudly into the charred ruins. The piles of bones stir and begins to rise. The bones of the dead stand and turns towards Guk and the leshy. The skeleton which rose from near the house throne lights aflame!
Gribbl Init: 1d20 + 6 ⇒ (19) + 6 = 25
Guk Init: 1d20 + 6 ⇒ (10) + 6 = 16
Sam Init: 1d20 + 4 ⇒ (7) + 4 = 11
Qlack Init: 1d20 + 4 ⇒ (2) + 4 = 6
Skeletons: 1d20 + 6 ⇒ (16) + 6 = 22
Round 1:
Gribbl
Next:
Skeletons
Guk
Sam
Qlack
Gribbl |
Gribbl casts acid splash and sends a gob of the stuff at the closest skeleton.
to hit: 1d20 + 2 ⇒ (1) + 2 = 3
dmg if hits: 1d3 ⇒ 2
Then he takes a step back behind the wall.
GM Pathmaker |
claw vs leshy: 1d20 + 2 ⇒ (16) + 2 = 18 >>1d4 + 1 ⇒ (1) + 1 = 2 hit
claw vs Guk: 1d20 + 2 ⇒ (14) + 2 = 16 >>1d4 + 1 ⇒ (1) + 1 = 2 hit
A skeletal minion reaches out with clawed hands and slices the leshy across the cheek. In turn, the leshy recoils with fright and darts off into the bog. The second skeleton advances on Guk, rending flesh.
Round 2:
Guk
Sam
Qlack
Gribbl
Next:
Skeletons
Guk |
Perfect spell selection for this scenario! ;) Way to go, me!
Guk reels as the skeleton's claws rake his moist flesh. He draws his morningstar, smacks the skeleton with it, then takes a step back to give some room for more qualified combatants.
Cold Iron Morningstar: 1d20 + 1 ⇒ (8) + 1 = 91d6 ⇒ 4
Gribbl |
are you sure that's know arcana, not religion?
know arcana: 1d20 + 5 ⇒ (19) + 5 = 24
"Slashing and piercing weapons won't work well on these things! Use blunt or bashing weapons."
GM Pathmaker |
1d20 + 3 ⇒ (13) + 3 = 16
1d10 + 1 ⇒ (3) + 1 = 4
Qlack takes a mighty saying of his great sword!
Presuming Qlack still afk. Gribbl still needs to act.
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Gribbl |
Gribbl steps til he can see the skeleton again and tries acid one more time.
ranged touch to hit: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
dmg if hits: 1d3 ⇒ 3
GM Pathmaker |
Guk flattens a very large lady bug while Gribbl flings acid into the bog. Qlack hits the bones squarely but only chips it. Sam finally takes down a skeleton, drawing the ferocity of the others to him. The claws miss Sam but he gets singed by flames from the burning skeleton. (3 fire damage)
PCs up
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Sammakko Treeskipper |
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
"Watch out! Something from the spirit world is about to manifest!" Sam decides his best course of action is getting out of the collapsed building and far away from the haunt.
Withdraw
Gribbl |
Gribbl shoots a glob of acid at skeleton 1, hoping to hit this time.
to hit ranged touch: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
dmg if hits: 1d3 ⇒ 1
but again, the acid splashes harmlessly into the boggy ground.
Q'lack |
perception: 1d20 + 6 ⇒ (5) + 6 = 11
Q'lack tries to hack more chips off the bones.
greatsword atk: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d10 + 1 ⇒ (1) + 1 = 2
This blow passes straight between the skeletons ribs.
"CROAK> I am not believing this. Dead Rising Up. <CROAK>"
To sam he adds
"I can <Croak> see them already. All <croak> sharp bones!"
GM Pathmaker |
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Guk |
Perception : 1d20 + 11 ⇒ (11) + 11 = 22
Guk's globulous eyes flash with understanding. "Indeed! *Ribbit* I wonder if that gourd would help?"
Not sure how to use the magical gourd we were given earlier. Guk would try and hop towards the center of the haunt, then use the gourd the moment the haunt manifests.
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GM Pathmaker |
Guk crushes the Lesser Glowing Gourd with his webbed feet. The undead recoils slightly at the burst of holy light but still comes after you. The grounds of the ruins suddenly explodes catching the walls and timber on fire. Luckily you manage to not get caught in the inferno.
claw vs Guk: 1d20 + 2 ⇒ (2) + 2 = 4 >>1d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2 miss
claw vs Qlack: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16 >>1d4 + 2 - 1 ⇒ (3) + 2 - 1 = 4 miss
claw vs Gribbl: 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17 >>1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3 hit
Wil vs Haunt DC 12, all PCs
Q'lack |
will: 1d20 + 2 ⇒ (5) + 2 = 7
Q'lack.... ????
And if he can act, he will continue to chip away at the skeleton in front of him
attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d20 + 1 ⇒ (8) + 1 = 9
Gribbl |
will DC 12: 1d20 + 7 ⇒ (12) + 7 = 19
Gribbl steps back and uses his wand of infernal healing on himself.
1/10; 9 rounds remaining
GM Pathmaker |
The burning skeleton as a 5’ radius flame damage.
Fear begins to take hold of the Pathfinders, but sense of protection surrounds you. Qlack cleaves off a few ribs of the burning skeleton in front of him. Gribbl heals himself and remains at bay. Sam performs a snap kick only to miss from the flames surrounding the burning skeleton standing behind the skeleton in the fore. The undead seems even more angered and claws back at you.
claw at Qlack: 1d20 + 2 ⇒ (9) + 2 = 11 >>1d4 + 1 ⇒ (3) + 1 = 4 miss
claw at Guk: 1d20 + 2 ⇒ (8) + 2 = 10 >>1d4 + 2 ⇒ (2) + 2 = 4 miss
claw at Sam: 1d20 + 2 ⇒ (5) + 2 = 7 >>1d4 + 1 ⇒ (3) + 1 = 4 miss
l.u.c.k.y.
Round 3: Remove Fear 4/5 rds
Gribbl, 5/8
Guk, 7/9
Sam, 10/13
Qlack, 13/13
Next:
skeleton1
skeleton2
burning skeleton, -4
Gribbl |
Gribbl steps back (cant move him on the map) and fires another gob of acid at skeleton 1.
to hit ranged touch: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
dmg if hits: 1d3 ⇒ 3
to confirm crit ranged touch: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
addl dmg if crits: 1d3 ⇒ 3
infernal healing 2/10 used, 8 rounds remaining
Q'lack |
"<Croak> What did we do to anger them?" wonders Q'Lack.
Perhaps it is his hitting them with his sword?
Q'lack hops around to the northern side, avoiding the horrid flames
attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d10 + 1 ⇒ (9) + 1 = 10
Sammakko Treeskipper |
Sammakko unleashes a pair of frog kicks to the walking pile of bones in front of him.
Kick: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 1 ⇒ (1) + 1 = 2
Flurry: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 1 ⇒ (2) + 1 = 3
GM Pathmaker |
Sam's reverse spinning kick sends the skull rolling into the bushes.
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GM Pathmaker |
claw vs Qlack: 1d20 + 2 ⇒ (11) + 2 = 13 >>1d4 + 1 ⇒ (3) + 1 = 4
claw vs Qlack: 1d20 + 2 ⇒ (2) + 2 = 4 >>1d4 + 1 ⇒ (1) + 1 = 2
Guk morningstar: 1d20 + 1 ⇒ (19) + 1 = 20 >>1d6 ⇒ 3
Round 4: Remove Fear 3/5 rds
Gribbl, 5/8
Guk, 7/9
Sam, 10/13
Qlack, 13/13
Next:
skeleton1
Out of Combat
Guk's morningstar smashes the last skeleton to bits. The little leshy runs towards you shouting, "Quick! Give the bones their last rites! Before the gourd powers fade!"
Guk |
"I will! *Ribbit*!" says Guk, moving all around the ruins while chanting traditional grippli songs to put the dead to rest. "Spirits of the dead, may you find the strength to forgive and move on with the Great Cycle of Life and Death, for toad-ay is blessed with the forgiveness of Shelyn. Rest at last, give up your resentment."
While praying, the Shaman buries the shattered bones of the defeated dead.
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