Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

Party info
City and NPCs
Loot list
World Map


2,051 to 2,057 of 2,057 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"I'm surprised you didn't want to get one of those purple worms like Meri suggested. Usually you jump at creating cool new undead." Illia- makes a little small talk with Drisquar.


Rocks fall, everyone dies

The urdefhan are eager to fire at anything that moves, including the breeze—since the Black Desert, in its cold underground cavern, is not known for its wind. Still, with his excellent eyes, he gets a good distant look at the war camp while staying unnoticed. There are a few ragged lean-tos set up from the rubble atop the pyramid, and perhaps two dozen heavily-armed urdefhans and half as many armored undead mobat mounts.

A line of catapults have been set up on a lower level of the ruined pyramid, but these appear to have been mostly abandoned.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Invisible and flying at a safe distance,

Telepathically to Dris, "What shall the order of the day be today? Sew Chaos or Stealth? Perhaps one than the other. Thoughts before I get bored and take matters into my own hands?"


Male Alacritous Bralani Stalker 5/Umbral Blade 4

::"I definitely think sewing some chaos is a good idea. I will see if I can locate any decent targets to attempt to assassinate. Due your best to wreck their day. Or is it night? Whichever."::


Rocks fall, everyone dies

You're in the "Black Desert." There is no day, there's dim light in the brightest spots, and a whole lot of darkness.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

"Lets gather a bit more information before we decide where to strike, shall we?" She says to Dris

Then looking down at her bodice, "Come along, Darling. I we've got work to do. "

A tiny scorpion crawls out of Meredians underthings. Meredian Coyly looks at Dris and says, "Don't Ask." with a mischievous grin

With a short ritual the scorpion writhes in meredian's hand and ceases to move. It's shadow however, detaches from the body and flits about Meredians face in either a playful or threatening way. It's hard to tell.

As it does so Meredian casts another spell on her familiar to no apparent effect. NonDetection: DC is either 23 or 27 depending on if my familiar counts as "me" or not.

Meredian then cradles and monitors the familiars body as it goes about it's work. Should it's shadow be "killed" it'll fall to -1 and Meredian will then cast a minor healing spell on it.

"I forgot to mention it, but I would have set up a permanent telepathic link between my familiar and I. If that's cool i'll run under that assumption. If not then I'll attach a small broach with my face on it to the back of the scorpion before any of this begins. Then when it's out i'll cast Enter Image to "ride along." Telepathy would be better as we can send and receive immediate information, but whatever works. Just let me know what you prefer.

KenChay will spend up to 12 hours scouting the entire area to gather as much Intel as possible.

KenChay:

Spell Adjustments:
While projecting your shadow, you gain a shadow’s darkvision 60', defensive abilities ( incorporeal, channel resistance +2; Immune undead traits), fly speed 40', racial stealth modifier (+10 Currently), and strength damage attack (Incorporeal (1d6 Strength damage)). You do not gain the creature’s create spawn ability, nor its skill ranks or Hit Dice.

Your shadow has Hit Dice and hit points equal to your own.

Your shadow projection has the undead type and may be turned or affected as undead.

Above stats NOT reflected below
Greensting scorpion greensting scorpion (sage, vale (Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 19 (+4 armor, +3 Dex, +3 natural, +2 size)
hp 32 (1d8)
Fort +7, Ref +7, Will +11
Immune mind-affecting effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +12/+7 (1 nonlethal) or
sting +15 (1d2-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
Spell-Like Abilities (CL 1st; concentration -3)
—prestidigitation
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +7; CMB +8; CMD 14 (26 vs. trip)
Feats Spell Sponge, Weapon Finesse[B]
Skills Climb +7, Knowledge (dungeoneering) +2, Knowledge (nature) +2, Perception +4, Stealth +19 (+23 In dim light); Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ able assistant, improved evasion, teammate


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Any Intel gathered from my efforts?

1 to 50 of 2,057 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Agents of the Darklands, Part 2 All Messageboards

Want to post a reply? Sign in.