Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

Party info
City and NPCs
Loot list
World Map


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Male Alacritous Bralani Stalker 5/Umbral Blade 4

We're at the end(or coming up on the end) of Month 3, yes? At least that what it seems to be according to the downtime spreadsheet.

I'll need to make the various Kingdom checks, correct?

Do we have a water hex yet? I would like to build a foundry, and then perhaps make a construct factory? If they're going to be a thing for us now, might as well make an official building for them.


Rocks fall, everyone dies

I believe we already made end-of-month-3 checks, which would put us at the beginning of month 4? And I think there's a water hex claimed, but I'll have to look up whether the canal's finished yet.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

If we did, the spreadsheet doesn't seem to be updated to reflect that. Not including month zero, the last is month 2: Mansion, hex, temple, sawmill, aqueduct.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

So I made something. Basically it's a very large permanently animated Gazebo to be used as a conveyance and flying platform.

It's simply a permanently animated very large Gazebo following all the rules for such things.

I did take one liberty that I'd like to get official DM approval on. I get 5 construction points with something of this size. Extra movement (fly Clumsy) costs 1 point. With your approval I'd like to spend all 5 points to give it a fly maneuverability of Perfect. Fair enough?

Please note, I am well aware of the difficulties of transporting such a thing. It'll be mostly for show in and around the city. If there's combat nearby I suppose it could be used as a battle platform, but not one we'd want near the fight. It's too vulnerable for direct combat. It's more of a generals outpost.

Flying Gazebo(Gargantuan animated object):

Permanently Animated Object CL 18.

Description: The conveyance appears to be a very well crafted wooden Gazebo on a circular platform. The sides can be closed with shutters or opened fully. The shutters can also be partially opened to serve as an arrow slit.

If forced into combat long posts along the sided designed for the purpose can disconnect and pummel creatures surrounding the Gazebo.

Dimensions 20LX20WX15H

N Gargantuan construct
Init -2 Senses darkvision 60, low-light vision; Perception -5

DEFENSE
AC 17, touch 4, flat-footed 17 (-2 Dex, +13 natural, -4 size)
hp 115 (10d10+60 size)
Fort +3, Ref +1, Will -2
Defensive Abilities hardness 5 Immune Construct Traits

OFFENSE
Speed 30 ft.
Fly 30 ft. Perfect
Melee slam +20 (2d6+21)

STATISTICS
Str 38, Dex 6, Con -, Int -, Wis 1, Cha 1
Base Atk +10 CMB +28 CMD 36
SQ 5 construction points

Fly Skill +2

SPECIAL ABILITIES
Construction Points

Gargantuan animated objects have 5 construction points.

Fly X 5 to improve flight category to Perfect

Creature Size Gargantuan (tall)
Size Modifier1,4 -4
Special Size Modifier2 +4
Size Modifier to Fly4 -6
Size Modifier to Stealth4 -12
Space 20 ft.
Natural Reach3 20 ft.
Typical Height/Length3 32' to 64 ft.
Typical Weight 16 - 125 tons

1 A creatures size modifier applies to its attacks and Armor Class.
2 A creatures special size modifier applies to it's Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD).
3 These values are typical for creatures of the indicated size. Some exceptions exist.
4 A different size modifier applies to Fly and Stealth skill checks a creature makes.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Regarding Cohorts:

Did I miss all of us effectively getting Leadership or are some people just taking it individually?


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

I took it on my own at 7th level. I'm not sure if we got a bonus leadership feat or not. I remember the discussion, but not the outcome.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian, the Knot of Souls wrote:
I took it on my own at 7th level. I'm not sure if we got a bonus leadership feat or not. I remember the discussion, but not the outcome.

Well, if we are doing cohorts I'm definitely designing something for behind the scenes. I can barely keep up with one wacky character in this game.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I'm designing a cohort myself. The general concept is for it to be Inubrix's creator. There will be some fusion shenanigans, which in a normal game would be ridiculous but in this game, it might just even out my handicap. hahaha


Rocks fall, everyone dies

Oh! Right. We went back and forth on this, but the end result was:

-Everyone gets a free Cohort, item cohort, or something similar.
-You can additionally take Leadership to gain A) followers and B) a second, sillier cohort with no significant practical benefits


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

Oh! Right. We went back and forth on this, but the end result was:

-Everyone gets a free Cohort, item cohort, or something similar.
-You can additionally take Leadership to gain A) followers and B) a second, sillier cohort with no significant practical benefits

Item cohort? In other words anintelligtnr magic item?


Rocks fall, everyone dies

Yah, it's how we wound up handling Shimsil.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
Yah, it's how we wound up handling Shimsil.

Cool. I'd like to do that in lieu of a cohort. Is there any guidance around how you'd like to handle it? Or should I just build something then we'll negotiate from there?


What it says on the tin; Caffiene addict 20

I think there's some confusion about who is making decisions. I'd like to formalize the council so that we can have proper votes and move items forward. All the PCs should be on the council. Should we also include the NPCs? If so who?


Male Weremonkey Rogue/Ranger/Trickster

The council of colors already has some of the NPCs on it. In fact, a lot of them are on it.

*Crimson* Stranger, Jiator the *Black*, etc.

The CoC is a plot device, and Dapper already said a while ago that one of the main criteria was immortality.

It was around the time Illia and Dris went in search of information on their mortal lives. That's what spurred them to go and investigate in the first place.


What it says on the tin; Caffiene addict 20

When I say council I mean City council. The COC may not need to be a part of that officially


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

That's already being managed with a combination of NPCs and PCs by the people who were interested enough in city management minigame to invest in it.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
Tiny Coffee Golem wrote:
When I say council I mean City council. The COC may not need to be a part of that officially

ah that makes sense.


Rocks fall, everyone dies

Ack sorry! Hit another paper deadline this week. Will try and get everything clarified soon.

Also: At this point the party is basically making decisions. "The Council" just votes on official city laws.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

At this point are we basically deciding how to spend the loot? Is any portion going to be for player character personal use?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I believe that portion is the "you have over 500k gold to spend in player wealth" portion.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
I believe that portion is the "you have over 500k gold to spend in player wealth" portion.

I was confused by that. Did it mean what out total wealth should be individually or 500k divided by number of PCs?

I'm happy to work with whatever. I just need a number even if it's zero.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Which reminds me, I need to finish spending my gold lol


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28
Meredian Adriatnaic wrote:
Illia- wrote:
I believe that portion is the "you have over 500k gold to spend in player wealth" portion.

I was confused by that. Did it mean what out total wealth should be individually or 500k divided by number of PCs?

I'm happy to work with whatever. I just need a number even if it's zero.

"512,250 GP each, but no more crafting discounts" And that's total gear, not new stuff.

We're already getting obscenely generous amounts of money, I don't particularly see the need to ask for more.


Rocks fall, everyone dies

Breakdown of loot is as following:
~500k ish (plus three levels!) to each player. Leveling can happen on your own time, as we'll be kingdom-building for the next few months in game.
~100k (25BP in the form of rare skymetals) towards finishing Inubrix's reactor


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Hey Dapper, thoughts on using Scaling Magic Items??

There's a couple that Dris could make use of, plus its possible to create your own items as well.


Rocks fall, everyone dies

It's a little late in the campaign to add scaling items... so, instead, just pick the level of effect you want (we're at CR 17, which means any effect up to level 17 is fine) and price it as a bauble/prize/wonder of that level. You can add further effects later.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Apparently, I did not have a lot of stuff. So I used herobuider to get my gear value up to 500K-ish.

Lots of standard, though expensive stuff. However, I had enough to buy a tome of clear thought +5. I naturally used this myself and the new stats reflect that. Dapper, you good with that?


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
Meredian Adriatnaic wrote:
I had enough to buy a tome of clear thought +5. I naturally used this myself and the new stats reflect that. Dapper, you good with that?

Same question.


Rocks fall, everyone dies

Yeah! Go for it on the tomes.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Heh, I bought a +1 for Wis(to bump to an even stat), didn't even consider it might be a issue.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
Yeah! Go for it on the tomes.

Cool. In that case meridian is good to go.


M Humanborn

still got some work to put in as far as Inubrix and his newly-arrived-master goes. How am i as far as deadlines go?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Oh, yea. I am working on concepts for cohorts, but have no idea what I should make.

I considered a male Drow martial character, but I think martial is pretty well covered. I think i'd prefer a functional character who mostly does stuff in the background. Maybe a half-elf sorcerer so they can effectively have every spell. Not sure. Need to think about it.

I'm open to suggestions if anyone has a cool idea.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I made a half drow half black dragon sorcerer. She's pretty cool though apparently the half elf "all spells" spell has been nerfed.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Indeed, these days, most sorcerers have to resort to the old standby "all spells" trick of being a wizard, and picking up the entirety of the sorcerer kit with three feats.


Rocks fall, everyone dies

Personally, I can't stand playing wizards, but I'm a big fan of school savant arcanists.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
Indeed, these days, most sorcerers have to resort to the old standby "all spells" trick of being a wizard, and picking up the entirety of the sorcerer kit with three feats.

What three feats? I'm not familiar.

The half elf one had been nerfed. You have to pick the one spell it can be used for per day. Not terrible, but not as good.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Eldritch Heritage.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
Eldritch Heritage.

Which gives you all spells? I usually take abyssal for the strength boost


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Being a Wizard. You then pick up the Sorcerer kit with Eldritch heritage, only missing out on the Bloodline Arcana. Which, admittedly, is what makes blaster wizards viable, so they at least get to keep that one to themselves. Until magi take 1 level crossblooded dips for +2 damage, and also do their thing better than them.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
Being a Wizard. You then pick up the Sorcerer kit with Eldritch heritage, only missing out on the Bloodline Arcana. Which, admittedly, is what makes blaster wizards viable, so they at least get to keep that one to themselves. Until magi take 1 level crossblooded dips for +2 damage, and also do their thing better than them.

Oh. I thought you meant eldrich heritage to get all the spells somehow.


Male Weremonkey Rogue/Ranger/Trickster

What was the half-elf 'trick' to get all the spells, and how was it nerfed?

I know of the FCB to pick a spell and the feat that adds more, was there something else?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Once upon a time a half elf could cast paragon surge and select the feat extra spell known(or something similar) to basically cast whatever they wanted whenever they wanted.

However, it appears they added the last paragraph to prevent that.

Paragon Surge:

School transmutation (polymorph); Level alchemist 3, bloodrager 3, cleric 3, magus 4, paladin 4, sorcerer/wizard 3, witch 3

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range personal (half-elf only)
Target you
Duration 1 minute/level

DESCRIPTION
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear. For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.

The first time each day that you cast this spell, you must select a feat and make all the associated choices that come with it. Once that choice is made, it is set for the day and additional castings must make the exact same decisions.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Still gives you one spell of choice per day. Not bad.


What it says on the tin; Caffiene addict 20
Illia- wrote:
Still gives you one spell of choice per day. Not bad.

Still good. Just not as absurdly good.


What it says on the tin; Caffiene addict 20

Cohort is basically done. It's half-drow sage sorcerer with information gathering in mind. He's very much not a combat character. I've got some ideas why he's come to join Meredian that I'll role play.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Are we waiting on anything?

I know holidays and finals are upon us, but are we just kinda chillin atm?

I gotta make the KB rolls, but beyond that, what's going on?


Rocks fall, everyone dies

Aaaaagh holy s%+~ guys I've been gone for like a month. My bad, doing a wall of catch-up posts now!


Rocks fall, everyone dies

Recap of month 2:
-The party allied with the intellect devourers, body-possessing creatures who are at war with a race of giant psychic worms called Neothelids. Illia had previously murdered a Neothelid spy (not a super stealthy spy, at 60' long); this earned some respect. A trade treaty was entered with the Intellect devourers, where they pay you guys to murder neothelids in your downtime, and also offer building materials in exchange for powerful corpses.

Speaking of which, I forgot that you guys recently had a whole bunch of powerful corpses to sell.
Demon BP: 5d10 ⇒ (4, 1, 1, 8, 3) = 17

Recap of month 3:
-Visited by a psychic vampire representing Nemret Noktoria, the CE ghoul capital, seeking a treaty of tribute (wherein all ghouls in Escarra would be forced to pay taxes directly to Noktoria). The party said "we can give them the *option* to do it, but we're not going to compromise our sovereignty by automatically putting you in charge. The representative responded along the lines of "eh, not thrilled by this, but we can discuss it further when you actually *have* ghouls.
-The ghoul emissary also suggested that you may be contacted by the city of Shraen, with which they are at war—and that should you meat on favorable terms with such an envoy, Noktoria would immediately consider it to be a declaration of war.

Recap of month 4:
-Week 1: Killed one of the material plane's most powerful would-be-demon lords, Shaorhaz. (Shaorhaz's final scheme allowed his body to escape, as a slightly-intelligent zombie, but his armies and resources are completely gone, and it's a truly impressive assassination)
-Rewarded with approximately 1,000,000 gp in gems (representing the party WBL gain, as well as all the discretionary wealth of the entire Siabrae order).
-Also rewarded with 25 BP of skymetals (which the Siabrae wanted to dispose of, as they're pretty against the existence of metal)

-Week 2: Here we are now!


Rocks fall, everyone dies

Current state of the city:

-60 BP (+25 towards Inubrix's reactor, which will cost a total of 50, or 25 after reduction; reactor does *not* count towards the monthly building limit—similar to Anaxian's burrow, it's a personal-built city improvement and not an actual building)

-Most recent square claimed is a water hex + fishery

-Aqueduct was finished last month, allowing water transport to the city (but not river trade, which would require a canal to be built to the nearby river—said canal could be built in hexes outside of claimed territory)

-Size is 5 hexes (next kingdom-rank-up happens at 11 hexes). Current consumption is 4 (in case people are thinking of building a farm)

-Diamanda's return to the council allows the construction of farms. (However, Diamanda's "mushroom and lizard farms" cost twice as much a normal farm, because they're not nearly as easy to cultivate as surface crops).

*It may make sense to train some drow as farmers/miners/etc., since the skeleton workforce is starting to wear thin, but this would also expose them to more risk.

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