Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Hope you get the results you wanted! I've heard too many stories where someone's vision just ends up different and not better to want to try it myself.


What it says on the tin; Caffiene addict 20

I've had LASIK. It's amazing. Best thing I've ever done.


M Humanborn

i'm on the list to get some but i'm low priority so it'll probably be a year before they get to me


Rocks fall, everyone dies

So umm I forgot about Shaorhaz's sting attack and insanity save but that's probably okay, I don't think it matters this round.

Anyone joining the flying fight, would appreciate a reminder of what your special defensive abilities are ;)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Illia- popped inside the Resilient Sphere. If they're casting spells, they might provoke some AoO. Also, here's a list of currently running buffs on Illia-.

Stance: Chronal Fission - Use a counter without using up an immediate action 1/round.

Buffs: CL 18 Shield of Faith (+5 Deflection AC) CL 18 Barkskin (+5 Nat AC), CL 18 Divine Favor (+3 Luck Hit/Damage), CL 18 Greater Magic Weapon (+4 Enhancement bonus on Reapy), CL 18 Resist Energy (30 Elec).

Oh, and because it was her first round action, I'll take Haste CL 10 too. :D


Rocks fall, everyone dies

Oh, right. Well, I guess you get the jump on them.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

I'm not sure how all those critters closed in on Raxus without triggering AoOs from him.

Can you break that down for me?


Rocks fall, everyone dies

Raxus— I'm assuming each Vrock got hit by one AoO to avoid excess rolling. That's why I asked what your average AoO damage was. (although they've got a reach of 10', and teleported right adjacent to party members, so most of them aren't actually moving)


Rocks fall, everyone dies

@Anaxian: I think the dimensional anchor needs to actually be cast on the creature in the circle, in which case it might require a second spell resistance check? It looks like you're only supposed to anchor the circle when summoning?

Also, it's hilarious that the drakenado thinks trapping Shaorhaz in a circle would make him less dangerous.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

That depends on the size of the circle. A flea size circle would probably make him significantly less dangerous from being crushed into a very tiny space.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus' AoOs are complicated. I mentioned that when I first introduced the character. Its been a while though. Here's the breakdown-

All of Maxus' damage ignores Damage Reduction.

Average AoO attack and damage is +19 to hit, 1d8+17 damage, with a 25 foot Reach

If an AoO hits, a Grab is initiated for free. (Grapple at +29). This deals 1d8+16 damage if successful. (raging grappler)

If a Grapple is successful and the creature is size Huge or smaller, the target is pulled Adjacent to Raxus and takes Constrict damage (1d8+16).

Then he can let go as a free action, dropping the target at his feet to be ready for the next AoO.

So, assuming all these are successful, Raxus' average AoO deals 3d8+49 damage, pulls the enemy adjacent, and drops them (causing them to fall in this case).


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
The Dapper GM wrote:
@Anaxian: I think the dimensional anchor needs to actually be cast on the creature in the circle, in which case it might require a second spell resistance check? It looks like you're only supposed to anchor the circle when summoning?

Well that changes things. I guess I'll have to have Woundwyrm Anaxian cast Dimensional Anchor rather than having Twisted Core do it from a spell. That means no Breath Weapon. I'm fine with that.

Hold on for a post.


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

When Magic Circle is cast with a "special diagram" (which is what Anaxian's special ring is), then outsiders inside the circle should be pretty much powerless.

Magic Circle wrote:

...none of its abilities or attacks can cross the diagram.

This is what I'm banking on. If I have that wrong, please let me know. Anaxian is a whole lot smarter than I am.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Mmm... 31, maybe, maybe not. Let's hope!

If I was that luckbringer I wanted to try out, I'd give you a boost. :P


Rocks fall, everyone dies

Where does Raxus get grab from? Some of the rocks are probably not actually moving, but that should cripple any of the ones who are, so assume that blocks enough of their attacks that he can at least still be alive in the next round (I'll crunch the actual numbers at the end of the round)


Rocks fall, everyone dies
Anaxian, the Knot of Souls wrote:

When Magic Circle is cast with a "special diagram" (which is what Anaxian's special ring is), then outsiders inside the circle should be pretty much powerless.

Magic Circle wrote:

...none of its abilities or attacks can cross the diagram.

This is what I'm banking on. If I have that wrong, please let me know. Anaxian is a whole lot smarter than I am.

Since the circle itself is supposed to involve a ring of powdered silver (which you're storing in a tube or something), I was assuming that the pattern has to be drawn with the powder itself, a 10-minute process that can't be easily done earlier and stored; which seems sort of against the spirit of the spell. But simply trapping him in place completely should make the fight a whole lot more possible.

P.S. Good job on the penetration rolls, his SR is 30.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
The Dapper GM wrote:
Where does Raxus get grab from? Some of the rocks are probably not actually moving, but that should cripple any of the ones who are, so assume that blocks enough of their attacks that he can at least still be alive in the next round (I'll crunch the actual numbers at the end of the round)

Final Embrace.

He gets Constrict from Anaconda's Coils.


Rocks fall, everyone dies

Right. Neat combo, curious that I haven't seen it before. Okay, yeah, assume Raxus is still alive, though this round might be his last.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
The Dapper GM wrote:
Anaxian, the Knot of Souls wrote:

When Magic Circle is cast with a "special diagram" (which is what Anaxian's special ring is), then outsiders inside the circle should be pretty much powerless.

Magic Circle wrote:

...none of its abilities or attacks can cross the diagram.

This is what I'm banking on. If I have that wrong, please let me know. Anaxian is a whole lot smarter than I am.

Since the circle itself is supposed to involve a ring of powdered silver (which you're storing in a tube or something), I was assuming that the pattern has to be drawn with the powder itself, a 10-minute process that can't be easily done earlier and stored; which seems sort of against the spirit of the spell. But simply trapping him in place completely should make the fight a whole lot more possible.

P.S. Good job on the penetration rolls, his SR is 30.

We talked about this back when I was trapping the Belier Devil.

Anaxian's ring is intended to be a pre-made, permanent Binding ring. Think of it like the metal band around the center of a barrel, made out of Adamantine.

Instead of spending ten minutes drawing a fragile design in silver dust, I spent a few days carving the same design on the inside of an adamantine ring, and then metal-casting molten silver into the etching.

I imagine it looking a lot like an over-sized version of the One Ring from LOTR, except instead of one line of weird writing, it has more like 10 lines (for different kinds of outsiders). While he's Binding something, the appropriate line of script lights up. The rest are inert because they don't effect that that of creature.


Female Human(Fallen) Witch/10

Raxus is barely alive, and Gopher is definitely dead?


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Wel, considering we're taking on something about 10 CRs higher than us, it's kinda to be expected.


Female Human(Fallen) Witch/10

Just looking for official confirmation as to each of their states.


Rocks fall, everyone dies

Err... the discussion with the Belier devil was that you could have a prepared circle at all. Based on the exact wording of magic circle and dimensional anchor, those two spells alone trapped it, helpless, in the drow's body (because dimensional anchor keeps it from *de-possessing* its host, while magic circle keeps it from controlling the possessed host). And actually re-reading it, that additional pattern might only apply to summoned creatures.

I'm going to rule in this case, it will still be able to used ranged attacks, based on the simple reasoning of "the rules are slightly unclear, and it will make the fight more fun."


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Will this mean that Me and Drisquar will get trapped in with it if we go in for melee?

Also, what size is this guy?


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

...we have different definitions of "fun"

>.<


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I'm already in melee with him...


Rocks fall, everyone dies

Shaorhaz is large. The fact that he's trapped in the circle, thousands of feet above his actually competent allies (the Vrocks are basically fodder), means the party's probably already won; now it's time to see how much damage he can inflict in the time he has left.


Rocks fall, everyone dies

Whoops, didn't realize everyone posted. Will try to update tomorrow (I had another long lab day today, but got some really, really good results)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I don't think Ellsuana or Jiator posted! :P


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Well, unless Sheorahz can see through the smoke, he'll be firing blind. That's helpful at least.


Rocks fall, everyone dies

Hmm. It seems there are some things Shaorhaz can do without leaving the circle regardless.

Sorry, Anaxian—Raxus survived to punch for another round, but Symbols of Death are nasty, and Shaorhaz has had years to stockpile his daily free usages of the spell.


Rocks fall, everyone dies

It's funny because without Illia-'s flanking bonus, hits wouldn't be connecting.

Good call on the symbols, Drisquar, yeah, you're immune.

As per how to set them off: Shaorhaz is immune to death effects—but if he reads his *own* symbol (visible through up to one square of fog), it sets off against every creature in 60 feet.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'm reaaaaaly hoping his AC is 52 or lower and he isn't immune to crits. :P


Rocks fall, everyone dies

Haha it's 52 exactly.

EDIT: Whoops nope, forgot it's higher because of an effect he activated last round.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Well, I can't hit that on anything but a natural 20, even with Illia's +9...


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Do you have anything that targets touch/flatfoot? That might aid.

Quick, someone mythic dispel Shaorhaz to cancel that effect before my action! Or transfer your swift action to me so that I can dual boost to lower his AC and raise my attack higher.

That would totally not be metagaming! :P


Rocks fall, everyone dies
Drisquar wrote:
Well, I can't hit that on anything but a natural 20, even with Illia's +9...

You're fighting a CR 23 monster who spent 4 turns buffing. I make no claims of balance here.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Well, unless he has a way to see through the smoke, he should be flat footed to every attack aimed at him. Hopefully that lowers his AC a bit.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dapper need a ruling/clarification:

Resonance Strike:

By funneling his spiritual power into his attack, the Veiled Moon practitioner may strike an opponent with glowing silvery light on the Material or the Ethereal plane. This strike is resolved as a melee or ranged touch attack, and it inflicts 3d6 + initiator level points of force damage in lieu of normal damage, and this attack may strike incorporeal creatures without suffering reduced damage. This is an Ethereal plane using maneuver.

The 'in lieu of normal damage' part, does that just mean like normal weapon damage or does that also include extras from Str/Wis(in my case), sneak attack, etc?


Rocks fall, everyone dies

@Anaxian: Good call on the flat-footed. It's not a big hit to his AC, but it's enough to help Illia this round.

@Resonance Strike: If it replaces normal damage, you lose the Str bonus. However, because sneak attack can function on ranged touch attacks, you still add it.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Since he can't attack through the circle, that would mean Illia would have to be in there with him to be attacked by him, right?


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

It just occurred to me that my Woundwyrm body was probably affected by those Symbols of Death.

Woundwyrms have a Spell Resist of 26, and Anaxian has a +14 will save.

Did I just loose my mega-body?


Rocks fall, everyone dies

Hmmmm

SR check: 1d20 + 19 ⇒ (8) + 19 = 27
Will save: 1d20 + 14 ⇒ (1) + 14 = 15

Yep, Woundwyrm is dead. Except the corpse will probably still be usable later.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Also, definitely going to use Quickdraw shenanigans to shield up, I won't be able to take attacks of opportunity.

AC 49, which might make an iterative attack fail, if he even has those instead of natural attacks.


Rocks fall, everyone dies

So, I've been thinking about this.

Eversmoking Bottle is... really broken. It's also vague as to whether it functions as fog or pyrotechnics (the first obscures vision beyond 5 feet, the second obscures all vision). Pyrotechnics is a required spell, but the rest of the wording of the effect (and its secondary effects) lines up better with fog cloud than pyrotechnics. So I'm going to go with a constant fog cloud/obscuring mist effect, because a) it seems to make sense and b) otherwise it sort of breaks all combat forever.


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul

The Eversmoking Bottle/Fogcutter lenses trick is really powerful. Pretty much a win button against enemies who don't have a way of seeing through it or clearing the smoke. It is still very strong even if it works as Fog Cloud.

I'm fine with that change. I want it to be effective and useful, but I don't want it to turn every encounter into Easy Mode.


Rocks fall, everyone dies

Yeah. I think I ruled it the other way before, but it seems to make more sense like this when I think about it.

Also... Fight should wrap up soon, and I had some ideas for how to keep the city building interesting.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I had a goz mask for this. Can I switch it out for fog cutting lenses?


Rocks fall, everyone dies

They should both do basically the same thing (let you make ranged attacks through the smoke at no penalty), so sure.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Is our demon buddy flat-footed due to the smoke? If so, and that drops his AC decently, I might able to end him.

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