Illia- |
Illia- popped inside the Resilient Sphere. If they're casting spells, they might provoke some AoO. Also, here's a list of currently running buffs on Illia-.
Stance: Chronal Fission - Use a counter without using up an immediate action 1/round.
Buffs: CL 18 Shield of Faith (+5 Deflection AC) CL 18 Barkskin (+5 Nat AC), CL 18 Divine Favor (+3 Luck Hit/Damage), CL 18 Greater Magic Weapon (+4 Enhancement bonus on Reapy), CL 18 Resist Energy (30 Elec).
Oh, and because it was her first round action, I'll take Haste CL 10 too. :D
The Dapper GM |
@Anaxian: I think the dimensional anchor needs to actually be cast on the creature in the circle, in which case it might require a second spell resistance check? It looks like you're only supposed to anchor the circle when summoning?
Also, it's hilarious that the drakenado thinks trapping Shaorhaz in a circle would make him less dangerous.
Raxus Half-blood |
Raxus' AoOs are complicated. I mentioned that when I first introduced the character. Its been a while though. Here's the breakdown-
All of Maxus' damage ignores Damage Reduction.
Average AoO attack and damage is +19 to hit, 1d8+17 damage, with a 25 foot Reach
If an AoO hits, a Grab is initiated for free. (Grapple at +29). This deals 1d8+16 damage if successful. (raging grappler)
If a Grapple is successful and the creature is size Huge or smaller, the target is pulled Adjacent to Raxus and takes Constrict damage (1d8+16).
Then he can let go as a free action, dropping the target at his feet to be ready for the next AoO.
So, assuming all these are successful, Raxus' average AoO deals 3d8+49 damage, pulls the enemy adjacent, and drops them (causing them to fall in this case).
Anaxian, the Fractured Wyrm |
@Anaxian: I think the dimensional anchor needs to actually be cast on the creature in the circle, in which case it might require a second spell resistance check? It looks like you're only supposed to anchor the circle when summoning?
Well that changes things. I guess I'll have to have Woundwyrm Anaxian cast Dimensional Anchor rather than having Twisted Core do it from a spell. That means no Breath Weapon. I'm fine with that.
Hold on for a post.
Anaxian, the Knot of Souls |
When Magic Circle is cast with a "special diagram" (which is what Anaxian's special ring is), then outsiders inside the circle should be pretty much powerless.
...none of its abilities or attacks can cross the diagram.
This is what I'm banking on. If I have that wrong, please let me know. Anaxian is a whole lot smarter than I am.
The Dapper GM |
Where does Raxus get grab from? Some of the rocks are probably not actually moving, but that should cripple any of the ones who are, so assume that blocks enough of their attacks that he can at least still be alive in the next round (I'll crunch the actual numbers at the end of the round)
The Dapper GM |
When Magic Circle is cast with a "special diagram" (which is what Anaxian's special ring is), then outsiders inside the circle should be pretty much powerless.
Magic Circle wrote:...none of its abilities or attacks can cross the diagram.
This is what I'm banking on. If I have that wrong, please let me know. Anaxian is a whole lot smarter than I am.
Since the circle itself is supposed to involve a ring of powdered silver (which you're storing in a tube or something), I was assuming that the pattern has to be drawn with the powder itself, a 10-minute process that can't be easily done earlier and stored; which seems sort of against the spirit of the spell. But simply trapping him in place completely should make the fight a whole lot more possible.
P.S. Good job on the penetration rolls, his SR is 30.
Raxus Half-blood |
Where does Raxus get grab from? Some of the rocks are probably not actually moving, but that should cripple any of the ones who are, so assume that blocks enough of their attacks that he can at least still be alive in the next round (I'll crunch the actual numbers at the end of the round)
He gets Constrict from Anaconda's Coils.
Anaxian, the Fractured Wyrm |
Anaxian, the Knot of Souls wrote:When Magic Circle is cast with a "special diagram" (which is what Anaxian's special ring is), then outsiders inside the circle should be pretty much powerless.
Magic Circle wrote:...none of its abilities or attacks can cross the diagram.
This is what I'm banking on. If I have that wrong, please let me know. Anaxian is a whole lot smarter than I am.
Since the circle itself is supposed to involve a ring of powdered silver (which you're storing in a tube or something), I was assuming that the pattern has to be drawn with the powder itself, a 10-minute process that can't be easily done earlier and stored; which seems sort of against the spirit of the spell. But simply trapping him in place completely should make the fight a whole lot more possible.
P.S. Good job on the penetration rolls, his SR is 30.
We talked about this back when I was trapping the Belier Devil.
Anaxian's ring is intended to be a pre-made, permanent Binding ring. Think of it like the metal band around the center of a barrel, made out of Adamantine.
Instead of spending ten minutes drawing a fragile design in silver dust, I spent a few days carving the same design on the inside of an adamantine ring, and then metal-casting molten silver into the etching.
I imagine it looking a lot like an over-sized version of the One Ring from LOTR, except instead of one line of weird writing, it has more like 10 lines (for different kinds of outsiders). While he's Binding something, the appropriate line of script lights up. The rest are inert because they don't effect that that of creature.
Anaxian, the Fractured Wyrm |
Wel, considering we're taking on something about 10 CRs higher than us, it's kinda to be expected.
The Dapper GM |
Err... the discussion with the Belier devil was that you could have a prepared circle at all. Based on the exact wording of magic circle and dimensional anchor, those two spells alone trapped it, helpless, in the drow's body (because dimensional anchor keeps it from *de-possessing* its host, while magic circle keeps it from controlling the possessed host). And actually re-reading it, that additional pattern might only apply to summoned creatures.
I'm going to rule in this case, it will still be able to used ranged attacks, based on the simple reasoning of "the rules are slightly unclear, and it will make the fight more fun."
Anaxian, the Fractured Wyrm |
...we have different definitions of "fun"
>.<
Anaxian, the Fractured Wyrm |
Well, unless Sheorahz can see through the smoke, he'll be firing blind. That's helpful at least.
The Dapper GM |
It's funny because without Illia-'s flanking bonus, hits wouldn't be connecting.
Good call on the symbols, Drisquar, yeah, you're immune.
As per how to set them off: Shaorhaz is immune to death effects—but if he reads his *own* symbol (visible through up to one square of fog), it sets off against every creature in 60 feet.
Drisquar |
Well, I can't hit that on anything but a natural 20, even with Illia's +9...
Illia- |
Do you have anything that targets touch/flatfoot? That might aid.
Quick, someone mythic dispel Shaorhaz to cancel that effect before my action! Or transfer your swift action to me so that I can dual boost to lower his AC and raise my attack higher.
That would totally not be metagaming! :P
Anaxian, the Fractured Wyrm |
Well, unless he has a way to see through the smoke, he should be flat footed to every attack aimed at him. Hopefully that lowers his AC a bit.
Drisquar |
Dapper need a ruling/clarification:
Resonance Strike:
By funneling his spiritual power into his attack, the Veiled Moon practitioner may strike an opponent with glowing silvery light on the Material or the Ethereal plane. This strike is resolved as a melee or ranged touch attack, and it inflicts 3d6 + initiator level points of force damage in lieu of normal damage, and this attack may strike incorporeal creatures without suffering reduced damage. This is an Ethereal plane using maneuver.
The 'in lieu of normal damage' part, does that just mean like normal weapon damage or does that also include extras from Str/Wis(in my case), sneak attack, etc?
Anaxian, the Fractured Wyrm |
Since he can't attack through the circle, that would mean Illia would have to be in there with him to be attacked by him, right?
Anaxian, the Knot of Souls |
It just occurred to me that my Woundwyrm body was probably affected by those Symbols of Death.
Woundwyrms have a Spell Resist of 26, and Anaxian has a +14 will save.
Did I just loose my mega-body?
Illia- |
Also, definitely going to use Quickdraw shenanigans to shield up, I won't be able to take attacks of opportunity.
AC 49, which might make an iterative attack fail, if he even has those instead of natural attacks.
The Dapper GM |
So, I've been thinking about this.
Eversmoking Bottle is... really broken. It's also vague as to whether it functions as fog or pyrotechnics (the first obscures vision beyond 5 feet, the second obscures all vision). Pyrotechnics is a required spell, but the rest of the wording of the effect (and its secondary effects) lines up better with fog cloud than pyrotechnics. So I'm going to go with a constant fog cloud/obscuring mist effect, because a) it seems to make sense and b) otherwise it sort of breaks all combat forever.
Anaxian, the Smoking Vessel |
The Eversmoking Bottle/Fogcutter lenses trick is really powerful. Pretty much a win button against enemies who don't have a way of seeing through it or clearing the smoke. It is still very strong even if it works as Fog Cloud.
I'm fine with that change. I want it to be effective and useful, but I don't want it to turn every encounter into Easy Mode.
Drisquar |
Is our demon buddy flat-footed due to the smoke? If so, and that drops his AC decently, I might able to end him.