Agents of Apocrypha, First Assignment (Inactive)

Game Master pinvendor


Character Creation:
  • 20-point buy - 3rd level
  • Max starting HP for 1st level; roll for subsequent levels
  • Starting gold: 3500
  • Race Restrictions: Standard races approved, anything outside of that requires a good pitch by you.
  • Class restrictions: Barbarians and Druids don't feel like a good fit, Rangers on the cusp but if done right could work. I'm open to discussion about all of this if a solid case can be made.
  • Freebies: +3 skill points to be placed in the Knowledge skill of your choice. You may redistribute your 3 points if you have already applied at least 3 skill points to a Knowledge skill. I suggest you coordinate so you can cover a range of different Knowledge skills.
  • Story feats: Allowed and encouraged. Do not feel constrained simply by what is in print. We can work together to make one appropriate for your character if you choose to use these. They are not required, of course, so do not feel compelled to do it.
  • I like to give out Reward Credits (RCs) for neat roleplaying and excellent description of actions based on the rolls made. I like to make things challenging, so these help balance that out.

    Here is the reward structure:

    Roleplay Credit Reward Table:
    The Roleplay Credits may be redeemed for the following rewards where the number equals how many that reward costs:
    • 1 = Twist of Fate: re-roll one die roll, you must accept the second result
      1 = Deadly: automatically confirm a critical hit
      1 = Precision: add +2 to an attack roll
      1 = Burst of Strength: add your base Str modifier (or Dex if finesse) as extra damage to a roll
    • 2 = Guts: give yourself temp hit points equal to your Con modifier when brought to 0 HPs (minimum 1)
      2 = Meant to be: once per battle encounter, auto-hit one weapon attack for base weapon damage; this damage is non critical and cannot be increased by use of RCs
      2 = Inner store: restore 1 point or use of any class ability, spell, SLA, or SNA
    • 4 = Deja Vu: You may re-roll any one die roll; you may choose which result you keep
    • 7 = It just came to me: Gain a Skill Rank in a class skill; the ranks in this skill cannot be raised above your total Hit Die
    • 10 = Self-Improvement: Gain a Skill Rank in a non-class skill; the ranks in this skill cannot be raised above your total Hit Die
      10 = Weakpoint: For one hit against a target, ignore Damage Reduction due to elemental type, material type, or alignment type; if a magic weapon is required, you cannot use this reward unless you are wielding a magic weapon
      10 = I can take it: Raise your max HP by 1
    • 12 = More Human Than Human: Gain a feat for which you qualify
      12 = Heroic Stand: If you are brought to negative HPs and are dying, you may use this reward to automatically stabilize and gain one third of your HP in temporary HPs
    • 15 = Tougher than ever: Raise your max HP by your Con modifier
    • 20 = God-touched: Increase one ability score by 1