Age of Worms

Game Master Lazyclownfish

Roll20 | Loot Sheet


451 to 500 of 870 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Underwater:
The creature lunges at Kael as he moves past, scratching angrily against his shiny armor. The half-orc grits his teeth and impales the thing, putting a morningstar-shaped hole in its chest! The thing goes limp in the water.

Combat ended. Kael has been holding his breath for 7 rounds, effectively. Pythia and Percival are still at 5.


Dice:

Attack of Opportunity: 1d20 + 4 ⇒ (12) + 4 = 16


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Underwater:
Percival swims forward, examining the thing. It's clearly an abomination, and he doesn't hesitate to run it through, even though it looks like Kael's successfully killed it.

He swims forward, looks around the room, and then starts swimming back to the surface. We go the other way next.


Underwater:
There's no further danger. If you guys wanted, I could summarize your search and your findings since I imagine it would largely be bringing stuff to the surface to search.

Various lockers are filled with tattered clothing and other ancient remains. It's a bit worrying to take the time to search through this stuff here, but it's all easily moved to the dry hallway if you decide to do that.

You are able to retrieve the ring off the creature's finger, however. It's made of solid gold and bears an eight-pointed star symbol. It's quite heavy.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

A summary would be nice, I think.

Percival surfaces last again, breathing heavily for a moment. We killed a few things, but I think that's the last of them. Thanks for the light. He leans against the wall, legs still in the water. There are some odd looking spigots, like at the shower in the other room, and a large central pillar. He tosses a large, heavy gold ring up towards the dry area, found this on a strange creature. It didn't put up much of a fight. And then he's underwater again.

After some more exploration.

Looks to me, he begins, breathing heavily, like some sort of storage space for personal belongings. He bends down, hands on knees, some old clothing and stuff, I don't see anything of value.

If a take ten for a result of 15 on perception doesn't reveal anything further, I'm ready to move on.


You definitely find a few things, but I won't have time to do a thorough enough post until tomorrow afternoon.


RETIRED

As the undead lunges at her, Pythia's eyes roll up into her head. She dodges, even as images of the future bombard her senses. By the time her eyes return to normal, Kael has defeated the undead, as she envisioned he would.

Nice job!

Pythia pats him on the back and smiles.

Then she returns to her underwater search.

Pythia lifts up and examines everything she can, bringing things that the others even think are useless to the surface, including old wet clothes and interesting stones.

Perception to find neat stuff: 1d20 + 5 ⇒ (20) + 5 = 25


With that roll, I'm just going to give you everything XD. Pythia is on top of it today! Maybe she should adventure in her skivvies more often!

Full description for those exploring underwater:
The submerged area is set up like a big communal shower complete with two locker rooms and a privy with two separate stalls. In the locker rooms, you find lots of debris and old clothing and one of them contains the corpse of a long-dead man wearing red leather armor.

Through time and concerted effort, the hallway gets filled with more and more soggy junk as Pythia and the others start piling up the things they find. They also manage to drag up a corpse wearing soggy and torn red leather armor bearing an eight-pointed star.

After spending some time sifting through the various ancient clothing and the seeker's pack you come up with a few things. The leather armor is barely functional, but if repaired, it would be very good quality (Broken Masterwork Leather Armor). He also carries a very fine short sword that is in excellent condition. In his pack, you find an Elaborate Lantern of copper inset with red glass panes.

Scattered amidst the clothes and junk gathered in the hallway, you turn up ancient, but still usable coins in the amounts of 55 silver pieces, 38 gold pieces and 2 platinum pieces.

Detect Magic:
The short sword radiates magic.

I added this all to the loot sheet. You can roll a heal check on the corpse if you want to study it closely at all. This is everything worth finding down here. Next step should be back upstairs.


RETIRED

Soaking wet and still in her undergarments, Pythia examines the loot with detect magic.

Cerise's aid attempt on Pythia's spellcraft check: 1d20 + 11 ⇒ (20) + 11 = 31
Pythia's Spellcraft on the Short Sword: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

---

After examining the short sword, Pythia smiles widely and picks up the lantern. "Oooh! We found the red lantern! Wonderful! I'm so glad we went for a swim!"


The short sword is +1. I'll update it on the loot sheet.


RETIRED

After giving the sword a few swings Pythia wanders over to Percival and Kael and hands them the sword. "It's a magical blade. Not for me, I'm afraid." She smiles, then returns to the pile of loot.

Once she's gone through everything, Pythia wanders over to her gear. She wrings out her hair, shaking and squeezing the messy tangle dry as best as she can. Afterwards, She pulls her simple dress on over her wet undergarments, slips on her shoes, puts her belt and weapons back on, then puts on her backpack and straps on her shield.

"Ready!" she announces. "Shall we head back up?"


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

The red one was missing.

Yeah, I'm ready, Percival says without looking, instead gazing deeply at the dead body. I wonder how he died...

They're so flippant! It's like they've all had so much death in their lives that this poor fellow means nothing to them. But they seem normal, he looks down at himself, maybe it's just me being too sensitive? He shakes his head quickly, following Pythia out. Are we going to bury him? He asks softly.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris helps Pythia dry off. "There are five of them. Or there were. We should do something for them." With a gulp she continues, "We just survived where five trained treasure hunters failed. I think we can feel pretty good about that."

"Why don't you guys bring him up so we can give them a proper last rights. We can also check to see what might have killed him."


RETIRED

"Oh!" Pythia remarks, suddenly remembering the dead bodies. "Yes, of course! What a lovely idea you two."

"What might have killed him?" Pythia asks. "Oh, I'm no doctor! Well, I do have a lot of experience with bodies, but only when they're alive." She nods, matter of factly.

If we didn't bring the corpse up to the dry hall, Pythia will do so before getting dressed.


Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Kael studiously avoids watching Pythia dress, and collects his belongings. At the discovery that the short sword is magical, he happily takes it for himself after first checking with Percival that it's allright. "A magic weapon from a watery grave? It deserves a name. I think I'll call it Dirge" He fastens his newfound blade to his belt, and offers his somewhat dingy shortsword it replaces out. "Need this in case you need to fight underwater and somehow can't really stab with your longsword?"

Eat that, realism police.


Pythia brings the two bodies up to the dry hall, one recently a ghoul, now with a hole through its limp form, and the other a man long-dead whose bones look to have been gnawed on. A lot.

There's not much flesh left on any of the five corpses.

Edit: Let me know what you guys want to do next. I'll plan on moving you guys to the next thing you want to do tomorrow night, probably.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

A deadly dirge, eh? Percival continues to look at the corpse, There'll be a dearth of dire foes by the time you're done, I'm sure, he says without turning away.

When they get back to the central room, Percival takes the red lantern and brings it to the last empty alcove, hanging it from the chain. I think it belongs there. He walks back to the central sarcophagus, I think we can push this a bit farther, eh?


RETIRED

Pythia claps her hands as Kael names his blade. "Oh, yes! That sounds right."

Pythia does her best to examine the bodies. "Kael killed this one." she concludes helpfully, pointing at the ghoul corpse with a hole through it.

---

"Should we lay these dead to rest in the cairn we found down here? The one that made us sleepy? There's enough room."

Unless someone stops her, Pythia moves the bodies into place.

"Sorry your dead." she remarks once she's done. "But, that's fate. Thanks for playing your part."

Apparently she considers this a lovely eulogy.

---

After the bodies are put to rest, Pythia follows Percival back up to the lantern room. She claps in excitement as he hangs the red lantern.

"Oh, wonderful!"

She nods when he approaches the sarcophagus to turn it. "It does, indeed!"

Pythia moves to help Percival turn the sarcophagus one spot.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

With a silent prayer Chaetris helps to lay out the fallen Seekers. No offense, but better you than us. May Wee Jas see you to your better place. After a careful climb back up and a quick hanging of the red lantern, she offers her thoughts. "Let's see if there are any other secrets to be revealed before we starts trying out the lanterns."


The group of you climb up the pitted shaft using the rope you left tied to the quarterstaff, back to the room with seven hallways and hang the last lantern. Even in the relative darkness, it feels better somehow, right. But before exploring the, you decide to turn the sarcophagus some more. Hopefully nothing else collapses this time.

With a concerted shove, the sarcophagus clicks over and now points at the hallway with the blue lantern. Nothing happens.

I'll allow you to interject actions in here and I'll respond to them if you'd like.

After mulling over it for a few seconds, decide to try one more.

When the sarcophagus points toward the indigo lantern, you feel the familiar deep rumble below before you hear it. A moment later, a cylinder rises up from the floor.

Upon closer inspection, the floor of the cylinder, unlike the previous one which was empty, contains many crushed bones and pieces of moldy clothing lying flat on the bottom.


RETIRED

Pythia cocks her head to find nothing appear in the blue lantern's alcove. She wanders over and stomps on the floor a few times where the transport tube should be.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Does it look like it should have something here and it's long since broken? Or there's no lines suggesting it ever had a transport tube?

"Nope! Nothing!" she exclaims.

---

Returning to help push the sarcophagus again, this time over to indigo, Pythia seems very excited to hear the familiar rumbling of a transport tube arriving. She rushes over to see what's inside.

"Hmmm..." she remarks at the sight of the crushed bones. "Ominous!"

Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Anything interesting about them?

"Excuse me," she tells the bones, stepping over them into the transport tube. "Does anyone want to join me on the first ride down?" she asks her companions. "We can squish in together."

---

Whoo! Those are some masterful perception checks, right there! Clearly she's weighed down by all her clothes. She's not used to wearing so much!


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

With a cursory check of the blue hallway Chaetris declares, "Either this one is broken and not working at all, or it's just a decoy."

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Toeing the debris in the indigo chamber she holds up a hand to the others. "I don't like the looks of this one. Give me a few minutes to make sure it isn't a trap."

Perception (Take 20): 20 + 8 = 28 (29 vs. Traps)


RETIRED

"If you say so, Chaetris." Pythia replies, letting Chaetris have her way with the tube before hopping inside.


Quick phone response.

Chaetris:
The tube is absolutely a trap. Upon close inspection, you find that the circular floor is not the same piece of stone as the rest of the unit. There are long marks on the inside of tube as well that seem to indicate that the floor has slid up inside, all the way to the roof! Whatever gets in this is likely to get crushed.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris looks over the indigo elevator and then backs away dusting off her hands. "Yeah, i wouldn't go in there. If you look carefully you can see the grooves in the sides. That's where the floor slides up to meet the ceiling. Probably as the thing sinks into the floor. I'm guessing there's not even a chamber down there."

She walks back to the sarcophagus. "Shall we see if we can reset this thing and go deal with the mold?"


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

We've got to turn it through the other lanterns before we can get back to the mold, we've still got a couple more to go. Percival looks at the powdered bones, I wonder if there is anything down there. Maybe we can figure out some way to jam it shut and investigate?


RETIRED

Pythia nods along with Percival. "Oh, yes. I hope that's true. What do you think, Chaetris?"

"Deal with the mold? There's more to see before, then, Chaetris! No need to skip ahead."

There are more colours before we're back there aren't there? Let's go one turn at a time.


HP 10, AC 17, Fort +2, Ref +2, Will +5, Perc +8, Init +2

The party fights it's first undead, and the necromancer isn't in the water (and also absent as a player). Sad tuba noises.

Cerise was both appalled and impressed by Pythia's total disregard for proper decorum. Once the initial shock had worn off of seeing Pythia brazenly running around in her underwear, Cerise could not help but smile in amusement.

She gestured toward one waterlogged friend after another, taking about thirty seconds each to dry out their clothes. Prestidigitation.

"Fighting a ghoul is dangerous at the best of times. Underwater even more so. Well done."

So now we have all the lanterns, but one of them is broken? is that right?


All the lanterns are just fine. You could light them if you wanted. The necromancer will have plenty of time to shine and sooner than you might expect. :P


Just like when the lantern is was pointed at the blue lantern, nothing happens when you turn it toward the violet lantern. Further investigation makes it clear that just like the blue tunnel, nothing is meant to happen with the sarcophagus pointed this way. With another push, the platform slides right past the entrance and clicks into place facing red. And here is more of the same. Nothing.

With another couple pushes, you get the sarcophagus pointing toward the yellow tunnel again, and the elevator returns. Below is the mostly explored level with the workshop, part of which was blocked off by some abnormally cold fungus.

If you head downstairs:
The elevator leaves you once again on the lower level, with bas-reliefs on the walls watching you with expressions of adoration, severely damaged by tomb-raiders. The floor is just as you left it, statue-lined hallway into a vast chamber. To the left, the sculptor's workshop. To the right, dangerous cold.

After Cerise clears the mold with magical cold damage:
The area past the flaky, dead mold is immediately warmer. There is a large room ahead as well as a niche on the central pillar across from it. The niche has the same relative size and shape as the one on the opposite side that contained the crushed tomb-robber, but this one has what appears to be a fountain basin set four feet off the ground instead. The basin is filled almost to the brim with an orange sludge that looks a bit like vomit, but smells something like gravy.

Across from the basin is a wide chamber that must once have been the living quarters of an important figure. A large stone slab that suggests the shape of a bed rests against the east wall, under a huge bas-relief of a robust, long-nosed bald humanoid figure with outstretched hands. The figure wears a carefully sculpted wind-tossed robe that gives him the appearance of a triumphant god. A glyph that looks like a stylized arrow marks an amulet worn around the figure’s neck. Wardrobes and dressers seemingly carved from the stone walls look to have been ransacked a long time ago.

There doesn't seem to be anything of particular value here.

I drew an approximation of the of the symbol on the Roll20 map if you're curious. It's a different symbol than the two you've seen and like the others, it probably is a name.


HP 10, AC 17, Fort +2, Ref +2, Will +5, Perc +8, Init +2

"I suppose it's my turn then." Cerise said, getting into the elevator.

By the time the rest of the group had come down one-or-two at a time she'd cleared the mold away with rays of icy magic.


RETIRED

Knowing it's safe, Pythia hops into the elevator enthusiastically. She looks around for signs that anything has changed since we were last here. Returning to see Cerise blasting away at the mold, Pythia waits patiently, watching the encounter with interest.

"That mold is fascinating!" Pythia remarks once Cerise has destroyed it.

She wanders into the hallway now opened to them and looks around. Intrigued by the imagery in the bedroom, Pythia examines the bald humanoid figure, his clothing and the glpyh.

Arcana: 1d20 + 6 ⇒ (19) + 6 = 25
History: 1d20 + 6 ⇒ (3) + 6 = 9
Planes: 1d20 + 6 ⇒ (3) + 6 = 9
Linguistics: 1d20 + 2 ⇒ (18) + 2 = 20


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Knowledge (Arcana): 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Percival peers closely at the amulet, then looks over at where it's pointing. Is it trying to direct us somewhere?

Slime

Percival examines the sludge, it's a bad idea to touch it, right? Looks a lot like the orange insect slime to me, He reaches out with his bare left hand, hesitating only a little...


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris pulls down her goggles and stares at the orange ooze. Running a finger through it she ponders. "Gotta wonder about this stuff. All of the living things we've found down here have been near it."

Let's give it the full work up.
Knowledge (arcana): 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (dungeoneering): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (engineering): 1d20 + 9 + 1d6 ⇒ (11) + 9 + (6) = 26
Knowledge (history): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (local): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (nature): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (planes): 1d20 + 8 ⇒ (4) + 8 = 12
Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Pythia:
Ooh, good Linguistics check! And you speak Auran too.Nice! The glyph and statue are similar to what you've seen so far so there's not much more to know about it. When you take some time to examine the glyph carefully and compare it to your notes, you think more and more than this has something to do with the Auran language. After a few moments of scribbling down thoughts and guessed translations, you come to what you think is the right way to pronounce the word. It's definitely a name. "Nadroc".

You can make a linguistic check for each of the other runes as well if you like, assuming you have them drawn somewhere or go look at them again. (Kael, the sarcophagus and the broken mirror)

Chaetris:
You take some time to analyze the sludge and it doesn't seem poisonous or dangerous at all. In fact, it seems almost hearty. The occupant here probably ate this! You're not sure how nutritive it is, but evidence seems to indicate that it could sustain life for long enough to sculpt an entire tomb! There must be something keeping it fresh or replenishing it at work here.

Percival:
The arrow is pointing up. Nothing there to see, really.


RETIRED

GM:
I sure DO have them written down! It's kinda my thing. Haha. How many were there, again? Two others? I'll roll a few checks for you since I don't have the time to back read and double check right now.

Linguistics: 1d20 + 2 ⇒ (2) + 2 = 4
Linguistics: 1d20 + 2 ⇒ (2) + 2 = 4
Linguistics: 1d20 + 2 ⇒ (7) + 2 = 9

Hahahaha! I'm sure I learn SO much.

"This rune," Pythia remarks, pointing it out. "It's an Auran name. Nadroc." she shrugs her shoulders. "I wonder who he was..."

She pulls out her papers and copies the rune and a drawing of the statue and painting into her notes. She flips back and forth for a while between papers, frantically referencing something. Eventually she packs up her papers, puts away her ink and shoves an ink pen into her curly mess of hair.

By then you're all probably long since done in here and are waiting for me.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris licks the orange goo off of her finger. "I think they ate this stuff. Something is keeping it fresh and replenished, but that's probably why there's a basin of this next to each sleeping chamber." She looks around at the layout. "Y'know, come to think about it, I bet these lower chambers were for the builders. If this is an actual tomb the good stuff is gonna be up top, behind that face." Chaetris rubs her hands together in excitement. "Alright, let's go see what we can do with the lanterns."


HP 10, AC 17, Fort +2, Ref +2, Will +5, Perc +8, Init +2

Cerise's brows raised in surprise as Chaetris licked the strange goo off her finger. "You think the workers, the people who built this place, ate that... stuff? And it is still edible? Fascinating."

Detect Magic on the basin.

She dug through her small satchel and brought out a pair of sample jars. Using her dagger as a trowel, she filled the two jars with the sludge, sealed them up and tucked them away.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

"Well that's good," Percival scoops some out and starts licking it, "because I'm out of food."

Going back to the lanterns sounds good.


Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Kael looks with fascination at a name, another name, scribed in a strange glyph. One symbol was coincidence, a second a pattern. Was the strange tattoo on his arm a... name? And what was the connection with these clearly dead beings?

He looks up startled when Percival talks about eating the food. "I have some rations if that's a problem.."


RETIRED

When Pythia eventually finishes with her scribbling she rejoins the others. "Anything neat over here? Whoah! What's that orange stuff?!"

After she's up to date:
"You mean people eat it!? That's amazing! Does it taste good? Has anyone tried it yet?"

After hearing that Chaetris ate some:
Pythia smiles widely at Chaetris and gives her a gentle 'punch' on the shoulder. "Nicely done!" She's clearly impressed.

Pythia sticks her finger in the goop and pops her finger into her mouth. "Hmmm... Tastes like...."

Yup, ready to test out the lanterns.


Cerise:
The basin is definitely some kind of minor magic item, but it seems very foreign and subtle.

When you taste the sludge, you discover that it's rather mild, tasting somewhat like gravy. Not particularly exciting, but not unpleasant either.

Finding nothing more of terrible interest, you decide to head back upstairs and test out the lanterns.

----

You have a couple of ways to go about lighting the lanterns, but the simplest and surest is to use lantern oil. Splitting the vial that Chaetris has between them should get you about fifty minutes out of all of them together.

One by one, as you light the lanterns, color fills the room, each one deepening the impression of starlight and falling snow from the reflections off the high ceiling.

As you light the fourth, fifth and sixth lantern, the intensity of the reflected light grows and by the time you have the final lantern lit, it's difficult to concentrate in here. The color in the room washes out to white and the brightness makes it very difficult to focus. This seems much more intense than seven lanterns should produce.

You have just under an hour with all the lanterns lit. You could put them out to preserve time if needed. I'll be pretty lenient about tracking this time.

Dice:

Cerise Knowledge Arcana: 1d20 + 8 ⇒ (5) + 8 = 13


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Percival looks around, slightly worried that something bad will happen, but encouraged by the impressive light. Perhaps we should point the sarcophagus at the green lantern?


The sarcophagus is currently pointed at Yellow.


RETIRED

"Wow!" Pythia exclaims with excitement.

After a moment spent admiring the intense lights she says, "Let's go check out that wind tunnel! Maybe it's off now!"

She hurries off that direction.


One more for a rule of two or someone declaring they're climbing the chain and I'll update for the wind tunnel.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

That's a fine idea, something bad might happen if we spin to green. Percival walks over to the chain, ready to climb.


The light is a little less distracting down the tunnel, the lantern bathing the whole area with a blue hue. Up above, the dark alcove beckons.

If you climb the chain (DC 10):
The hallway above looks much the same as before, scratch marks in the floor and all. When you take a few steps forward and your light reaches the face, there is something distinctly different. Its mouth is open wider and you can see beyond it into some kind of dark room. It would appear that the way is clear.

You can take 10 on the climb check.


RETIRED

Pythia climbs the chain. I'll fail if I take ten, haha.

Climb: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13

When she gets to the top she smiles widely and calls down to the others. "This looks amazing! Was the face's mouth open before? It's mouth is open and there's a room through there!"

Foolishly, Pythia wanders closer to the mouth and peeks through the hole. A wide grin rests on her face.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris hurries up the chain after Pythia.

Climb (Taking 10): 10 + 5 = 15

"Wait, Pythia, there's a pressure plate!" She stops and collects some rope then scrambles down the corridor after the kender madwoman.

;)


Anyone who can see beyond the face:
Through the gaping mouth at the end of the hallway is a long, dark room with no floor. A three-foot-wide beam of petrified wood spans the chasm. About ten feet below the beam, countless iron spheres the size of large oranges form an irregular floor, but it’s impossible to tell if they represent a wholly solid surface. The walls are covered in a honeycomb of geometric patterns. The featureless stone ceiling extends about twenty feet from the beam.

451 to 500 of 870 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM LCF's Age of Worms Gameplay All Messageboards

Want to post a reply? Sign in.