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Age of Mortals DL

Game Master JASON RODARTE


51 to 100 of 100 << first < prev | 1 | 2 | next > last >>

Robot Robot Robot 1

Presenting Kret for your consideration. He is a human barbarian from the frigid south whose tribe met a grizzly end at the hands of minotaurs.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Welcome! Go ahead and introduce yourself.


Human Barbarian (Unchained, Savage) | HP 16/16 | AC16 T14 FF12 | CMB +4 CMD 18 | F +4 R +5 W +0 | Init +6 | Perc +4

Thanks for having me! Do you want more info about the character or an in character introduction? Or do you mean about me, the player?


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The background can be developed. Go ahead and have the character enter scene :)


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Are we waiting on our skill monkey?


Silvanesti Elf Wizard 1 | HP: 8/8 | AC 13 T 13 FF 10 | CMD 14 | F +1 R +3 W +3 | Init +3 | Perc +2

Just wrote a PM to Timeskeeper to find out...


Female Human (I believe) College student 4

I'm here! I promise!

Before I lock in are there any skills and languages people want to see?


Hps 9 AC 15 T 13 ff 12 F+3 R +1 W +5

Terevalis, do you mind if I switch my domain to travel? I don’t think I want to mess with an animal companion.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That would be okay.


I never wrote down my “outfit”. Since it is winter would it be fine to assume our characters start with the cold weather outfit?


Silvanesti Elf Wizard 1 | HP: 8/8 | AC 13 T 13 FF 10 | CMD 14 | F +1 R +3 W +3 | Init +3 | Perc +2

Do we have quorum?!


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is enough. Let me catch up on the posts, trying to catch up on other things as well.


Silvanesti Elf Wizard 1 | HP: 8/8 | AC 13 T 13 FF 10 | CMD 14 | F +1 R +3 W +3 | Init +3 | Perc +2

Albeit a bit forced, that was a fun the-heroes-come-together opening scene! A good omen for things to come?


Hps 9 AC 15 T 13 ff 12 F+3 R +1 W +5

Maybe we should all head to the tavern before getting hired on as caravan guards ;P


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is anyone interested in playing this at 8th or 9th level with a group that has been playing for alm ost 3 years? We need a cleric, another fighter and a skill monkey. We have a Knight of the Crown, another fighter and a wizard of the Black Robes.

You could do both games.


Silvanesti Elf Wizard 1 | HP: 8/8 | AC 13 T 13 FF 10 | CMD 14 | F +1 R +3 W +3 | Init +3 | Perc +2

Just had a look at the campaign, which looks interesting... However, as it seems that this one could be inspired by that one, I would much rather enjoy your DMing the campaign from the beginning!

...assuming it's: Dragonlance: Heroes of a New Age?


Interesting. I have a seeker sage sorcerer of around that level that would just need to be tweaked a bit, and reequipped if that is something that would be kosher.

Or I could build a completely different skill monkey; a bard or investigator?


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

A healer would be more benefiucial.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Viridios the Green wrote:

Just had a look at the campaign, which looks interesting... However, as it seems that this one could be inspired by that one, I would much rather enjoy your DMing the campaign from the beginning!

...assuming it's: Dragonlance: Heroes of a New Age?

Yes it is. We played about 2 years but all of a suddent the DM left.


Amnesic Dwarf 1 | HP: 13/13 | AC: 17/12/14 |Init: +2 | Perc: +2 | Fort: +5 | Ref: +3 | Will: +2 | CMB: +4 | CMD: 16 | D.Axe: +4; 1d10+3| Longbow: +3;1d8|
Skills:
Acrobatics:+0| Appraise: +1| Bluff: -1| Climb: -1| Diplomacy:-1| Heal +2| Intimidate: -1| K.Nob/Eng/Geo: +7| K.Others:+2| Sense Motive: +6| SpellCraft: +1| Stealth: -2| Survival: +6|
Terevalis Unctio of House Mysti wrote:

Is anyone interested in playing this at 8th or 9th level with a group that has been playing for alm ost 3 years? We need a cleric, another fighter and a skill monkey. We have a Knight of the Crown, another fighter and a wizard of the Black Robes.

You could do both games.

Link? I could come up with something.

Maybe a Cleric or such.


Terevalis Unctio of House Mysti wrote:
A healer would be more benefiucial.

I didn’t want to do two clerics in similar pbps, but it looks like Lokien might have healer covered. If you need something imlittle tougher than sorcerer I can do that instead.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

We have a caster. We need another fighter and a cleric. Let me see if I can get a link to the campaign.


Ok. You said you needed a skill monkey too. I can totally make a fighter. And when you say fighter, do you mean a tank type or it has to be the fighter class?


Silvanesti Elf Wizard 1 | HP: 8/8 | AC 13 T 13 FF 10 | CMD 14 | F +1 R +3 W +3 | Init +3 | Perc +2

More importantly... What about this current campaign?! ;)


How do magus interact with Dragonlance?


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I dont think they would very well.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I was in training all day yesterday and then I had a class to teach in the evening. Trying to catch up.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

http://paizo.com/campaigns/DragonlanceHeroesOfANewAge/gameplay&page=las t


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Terevalis Unctio of House Mysti wrote:
I dont think they would very well.

But a case could be made that the Orders need a bit more protection now.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The group needs a tanky tank.


Okay I can tanky tank.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Oops, sorry, we need a cleric or a skill monkey.


So you only need one new player now, not three?


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

We need a cleric and a skill monkey. We have a fighter, paladin and wizard


Could you give us the names of the pcs just to help focus my build ?please


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will try to do that when I get home. Teaching Confirmation this evening.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Alright I'll play a cleric. Seems like the party has had quite a bit of beating here?


nightdeath wrote:
Alright I'll play a cleric. Seems like the party has had quite a bit of beating here?

Can you elaborate ? I haven’t had time to really look through and here are a myriad of ways to build a skill monkey. No sure if I should lean towards skills or combat, but if they are taking a beating combt seems like a better focus. My sorcer I linked above has trap finding; but not much in the way of melee.

With a fighter and paladin, if you make a cleric that can melee, a bard might be beneficial .

Sovereign Court

Chronicle Sheets GM Busy At Work........

The problem is their combat seems a bit on the weak side, likely because of the lack of buffs but most importantly, they have yet to decide if they're in or not.

Terevalis , could you check with them what they'd like to have and also if they're continuing or I can pop in and ask them myself.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Our rouge was an unchained rogue kender. A sorcerer might cause conflict as the Black Robe wizard, in the game, is the head of the Renegade Hunters.


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Silvanesti Elf Wizard 1 | HP: 8/8 | AC 13 T 13 FF 10 | CMD 14 | F +1 R +3 W +3 | Init +3 | Perc +2

[dice=Viridios' initiative]1d20+3[/dice
[dice=Thyll's initiative]1d20+3[/dice
[dice=Kret's initiative]1d20+6[/dice
[dice=Lavakhat's initiative]1d20+3[/dice
[dice=Lokien's initiative]1d20+2[/dice

Omitted the bracket for obvious reasons!


Terevalis Unctio of House Mysti wrote:
. A sorcerer might cause conflict as the Black Robe wizard, in the game, is the head of the Renegade Hunters.

Is hunting sorcerers a theme and is he evil?


Okay, here is my build so for for a skill monkey.

Jeratt Rockwind:

Half-elf Investigator (empiricist) 9
CN Medium humanoid (human-elf)
Init +4; Senses low-light vision; Perception +13
DEFENSE

AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 53 (9d8+9)
Fort +4, Ref +10, Will +2; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +3; Immune sleep
OFFENSE
Speed 30 ft.
Melee +13/+6 (1d10+14)
Ranged
Special Attacks studied strike +3d6, studied combat +4
Alchemist Extracts Prepared (CL9th)
3rd—3
2nd—4
1st— 5
STATISTICS
Str 18 Dex 14, Con 14, Int20, Wis 11, Cha 10
Base Atk +6; CMB +10 (+14 disarm); CMD 20 (22 vs. disarm)
Feats EWP*; Power Attack, Furious Focus, Weapon Focus (bastard sword)
Skills Acrobatics +16, Bluff +16, Diplomacy +14, Disable Device +16, Disguise +16, Escape Artist +16, Knowledge (local) +14, Perception +13, Sense Motive +11, Sleight of Hand +16, Stealth +16
Languages Common, Draconic, Dwarven, Elven
S investigator talents (4f), trapfinding +4

46,000 gp

Bastard sword +2
Elven chain +2
Headband +2 int
Belt +2 STR


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I like. Go check in the Discussion thread in the other game

Do you have a background

Draconic is not an allowed DL language


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I might change out the bastard sword for a short sword...


I was planning an a two hands build that can one hand in a pinch. Background working out in my head so far staying home today with sick one year old so later I can get it flashed out and by equipment and pick extracts and talents

Alsothat is just a rogue stat block mid editing so things are wrong

a little more updated:
Half-elf Investigator (empiricist) 9
LN Medium humanoid (human-elf)
Init +4; Senses low-light vision; Perception +15
DEFENSE
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 84
Fort +6, Ref +8, Will +6; +2 vs. enchantments
Defensive Abilities trap sense +3; Immune sleep
OFFENSE
Speed 30 ft.
Melee +13/+6 (1d10+14/19-20)
Ranged
Special Attacks studied strike +3d6, studied combat +4, inspiration (12)
Spell-Like Abilities (CL 9th; concentration +13)
1/day—alter self (human or elf)
Alchemist Extracts Prepared (CL9th)
3rd—3
2nd—4
1st— 5
STATISTICS
Str 19 Dex 14, Con 14, Int 20, Wis 10 Cha 8
Base Atk +6; CMB +10; CMD 22
Feats EWP*; Power Attack, Furious Focus, Weapon Focus (bastard sword), Fast Learner, Toughness
Traits Resilient,
99 Skills Acrobatics +16, Bluff +16, Diplomacy +14, Disable Device +16, Disguise +16, Escape Artist +16, Knowledge (local) +14, Perception +13, Sense Motive +11, Sleight of Hand +16, Stealth +16
Languages Common, Dwarven, Elven
S investigator talents (4), trapfinding +4

46,000 gp

Bastard sword +2
Elven chain +2
Headband +2 int
Belt +2 STR

Flexible Half-BrOnce per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, drow, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.

Intelligence to for all Disable Device, Perception, Sense Motive, and Use Magic Device and diplomacy to gather information


If bastard sword thematically is a problem I can rebuild to focus on dex if need be


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Viridios the Green wrote:

[dice=Viridios' initiative]1d20+3[/dice

[dice=Thyll's initiative]1d20+3[/dice
[dice=Kret's initiative]1d20+6[/dice
[dice=Lavakhat's initiative]1d20+3[/dice
[dice=Lokien's initiative]1d20+2[/dice

Omitted the bracket for obvious reasons!

This is great! Thanks!


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
eakratz wrote:
Terevalis Unctio of House Mysti wrote:
. A sorcerer might cause conflict as the Black Robe wizard, in the game, is the head of the Renegade Hunters.
Is hunting sorcerers a theme and is he evil?

A black robe might not have an issue taking a sorcerer out. Black Robes are aligned to Nuitari, God of Dark Magic.


Not interested in playing with evil.

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