Age of Darkness

Game Master Mothman

It is an age of darkness ...

A homebrew Pathfinder campaign.


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Actually, Twiceborn may already be away - Laithe and Alton may take their turns now.


Male Human - Karandic Druid/4
DM Mothman wrote:
The goblin that Laithe-wolf is attacking still struggles to open the cage, Opening itself up to an Attack of Opportunity from Laithe whilst the rats within struggle violently.

Seeing an opening and desperate to stop the creature from freeing the giant rats, Laithe-Wolf snaps once more, trying to ignore the taste of goblin blood already filling his mouth.

To Hit: 10 + 3 + 1 = 14, To damage 4 + 3 + 1 = 8


The goblin falls in a spray of blood as Laithe’s teeth again sink through his meagre armour. He managed to undo the latch, and partially raise the gate of the cage, but not enough for the rats to escape.


Male Human - Karandic Druid/4
DM Mothman wrote:
The goblin falls in a spray of blood as Laithe’s teeth again sink through his meagre armour. He managed to undo the latch, and partially raise the gate of the cage, but not enough for the rats to escape.

On Laithe's turn

As the goblin falls to the ground in a spray of blood, Laithe-Wolf once more wills a transformation into human form. Ignoring the goblin who threatens him with the spear, he immediately pushes the gate shut and sets about relatching it, to prevent the escape of the rate within.


Male Human (Karandic) Bard 4 / Ranger 1

Keildrithe edges his way to the left of the boulders, hoping to sneak through a back way into the settlement. As he does so, he murmurs a few words while staring at the goblin on the ledge: Shae nalaah - hold your arrow and stand fast, goblin."

Standard action: cast Daze spell on the goblin. Move action: trying to sneak around through the trees beyond the boulders.


Laithe Greycoat wrote:
DM Mothman wrote:
The goblin falls in a spray of blood as Laithe’s teeth again sink through his meagre armour. He managed to undo the latch, and partially raise the gate of the cage, but not enough for the rats to escape.

On Laithe's turn

As the goblin falls to the ground in a spray of blood, Laithe-Wolf once more wills a transformation into human form. Ignoring the goblin who threatens him with the spear, he immediately pushes the gate shut and sets about relatching it, to prevent the escape of the rate within.

… and provoking an attack of opportunity from the spear wielding goblin – which bounces harmlessly off his armour as he relatches the gate.

The other goblin seems unaffected by Keildrithe’s spell, but the bard does not hang about to see the outcome. Keildrithe:

Spoiler:
Moving through the bushes, you think you see another way into the centre of the village - and to the rear of the large tent at the back of the village – a short way ahead.

Alton’s turn.


Male Human Actor 2/ Mime 1/ Drag Queen 1

Hey Mothman, i heard from Dirk and he will not be able to use his computer, i don't know when he will be back on,


I'm down to 10 HP. Ow.
"You little bastard!" I shout as the kobold hits me. I turn and stab the one who stabbed me (the one that did the 7 pts). Both puncture his flesh, striking a (hopefully) fatal blow.
Attack (rapier) 20 (12+7+1) Damage: 4 (3+1) Attack (sickle) 24 (17+6+1) Damage: 5 (4+1). I hope that little piece of crap is dead.


Alton spins to face the goblin who flanked him. He sees that this one is old, wrinkled and bow legged, with scraps of grey hair protruding from under a small leather cap, and blue paint in intricate spirals on it’s cheeks. Despite it’s apparent age, it seems somehow quicker and stronger than it’s brethren.

Taking little notice of its venerability, Alton strikes quickly, twice. The rapier and the sickle both strike deeply, drawing blood. The old goblin gasps and goes pale, but he seems to have some life left in him yet, and snarls grimly at the halfling.

Yeah, sorry Arctaris, that was nasty – you’re flanked, and got sneak attacked. Both the goblins facing you are badly wounded but still alive.


AWED wrote:
Hey Mothman, i heard from Dirk and he will not be able to use his computer, i don't know when he will be back on,

Ok, thanks for letting me know. Is he ok?


On 13: Yruch takes another two handed swing at one of the goblins facing him, this time connecting solidly, smashing it to the ground.

On 12: Suddenly, the air is again rent by an unnatural groaning sound, accompanied by the smell of sulfur and a flash of red light. When the glare clears, not one but two fiendishly horrible spiders have appeared in the middle of the clearing. However, whereas the one that Yruch previously faced was almost the size of a man, these are only about half the size.

Clacking and chittering, the horrid things scuttle towards Laithe, biting him with their small but serrated, ichor dripping mandibles. Laithe, 2 points of damage and make two fortitude saving throws.

On 11:The Boar King staggers to his feet, and throws one of his axes at the goblin who fired the dart at him. Unfortunately, the axe goes wide. However, at almost the same instant, the yellow hound suddenly appears behind the same goblin, snarling and growling.

On 10:It is Jirkin’s turn. Jirkin, the yellow dog seems to have taken care of the goblin up on the ledge.

Initiative Round 6:
Laithe: 15 (acted)
Alton: 14 (acted)
Yruch:13 (acted)
Spiders: 12 (acted)
Boar King: 11 (acted)
Jirkin: 10 (next up!)
Goblins: 9
Keildrithe: 7


Male Human - Karandic Druid/4
DM Mothman wrote:
Clacking and chittering, the horrid things scuttle towards Laithe, biting him with their small but serrated, ichor dripping mandibles. Laithe, 2 points of damage and make two fortitude saving throws.

Having successfully relatched the gate, Laithe begins turning to face the goblin with the spear, only to find 2 giant hairy spiders bearing down on him. Horrified, he feels the arachnids bite into him and worries about their poison. Yet the adrenalin pumping through his veins in combination with the superficial nature of the bites allows his body to neutralise the spread of the poison.

It seems luck is with me today!! First save 20 + 5 + 1 = 26, second save 19 + 5 + 1 = 25! The +1 are for Keildrithe's earlier Inspire courage which I assume is still working?


Laithe Greycoat wrote:

It seems luck is with me today!! First save 20 + 5 + 1 = 26, second save 19 + 5 + 1 = 25! The +1 are for Keildrithe's earlier Inspire courage which I assume is still working?

Yes, it is, a few rounds left.


Male Human (Karandic) Bard 4 / Ranger 1
Laithe Greycoat wrote:


It seems luck is with me today!! First save 20 + 5 + 1 = 26, second save 19 + 5 + 1 = 25! The +1 are for Keildrithe's earlier Inspire courage which I assume is still working?

Yep, the +1 should still be in effect... but it only applies to Will saves vs. fear effects (can someone double check? I don't have my books with me). Not that you needed the +1 in this case...


Keildrithe Oldsun wrote:
Yep, the +1 should still be in effect... but it only applies to Will saves vs. fear effects (can someone double check? I don't have my books with me). Not that you needed the +1 in this case...

Actually, yes, you are correct - in both instances! Don't worry Laithe, you got well over the save DC.


Male Human Actor 2/ Mime 1/ Drag Queen 1
DM Mothman wrote:
AWED wrote:
Hey Mothman, i heard from Dirk and he will not be able to use his computer, i don't know when he will be back on,
Ok, thanks for letting me know. Is he ok?

He is fine


Male Half-Elf Wisard 2

Jirkin sneaks to the cliff to find a way up to rid of the sentry.


Jirkin Faluen the Tenth wrote:
Jirkin sneaks to the cliff to find a way up to rid of the sentry.

Jirkin, the sentry has not fired his bow for a round or two now - it seems like the dog may have somehow teleported up there to finish him off. All the action seems to be in the village now.

Yruch and Alton are both visible to you, and under attack by two goblins each. Laithe is under attack by a goblin and two giant spiders.


Male Half-Elf Wisard 2
DM Mothman wrote:
Jirkin Faluen the Tenth wrote:
Jirkin sneaks to the cliff to find a way up to rid of the sentry.

Jirkin, the sentry has not fired his bow for a round or two now - it seems like the dog may have somehow teleported up there to finish him off. All the action seems to be in the village now.

Yruch and Alton are both visible to you, and under attack by two goblins each. Laithe is under attack by a goblin and two giant spiders.

Jirkin sighs, "i guess it is time" he makes sure he is hidden when casting ghost sound of what sounds like a goblin screaming in pain in the woods.Range- 30ft, will dc 12, suration 1 round/level, casting time 1 standard action


A scream sounds out in the woods, courtesy of Jirkin’s illusions, but with the clash of blades on armour, yells of fury and fear, and the screams of dying goblins within the village, little attention is paid to it at this stage.

The two goblins continue to press the attack on the beleaguered Alton, but now that the halfling is facing him, the wily rogue is unable to get through his defenses, and his companion behind Alton also fails to hit.

The spear wielding goblin attacks Laithe, slipping his spear up under the druid’s armpit, drawing blood. 3 hp damage.

Yruch is still beset by two club wielding goblins, one of which scores a glancing blow to the paladin’s knee. 1 hp damage.

The goblin surprised by the yellow hound, Grall, slides down off the boulder, narrowly avoiding the dog’s snapping jaws, and blunders into his unnaturally sleeping companion, causing that other goblin to snap out of his slumber.

It is Keildrithe’s turn. Not sure if he’s able to post…


Keildrithe:

Spoiler:
Sneaking along at the rear of the huts bordering the west side of the village, you come to a point where there is a path into the center of the village, between a hut and some stacked barrels. Looking into the village, you see Laithe standing near a cage of animals, battling a spear wielding goblin and two monstrously large spiders. Unsure of how effective your sleeping tune would be against such creatures, or whether it may affect Laithe, you decide to pause, out of sight, and load your crossbow.

End of Round 6.

Initiative Round 7:
Laithe: 15 (next up)
Alton: 14
Yruch:13
Spiders: 12
Boar King: 11
Jirkin: 10
Goblins: 9
Keildrithe: 7


Male Human - Karandic Druid/4

With the latch firmly in place, Laithe spins to face his attackers. Not keen on the thought of sinking teeth into the spiders which threaten him, he retains his current form, bringing his spear to bear and stabbing downward at one of them, with some success.

To hit: 18 + 2 + 1 = 21, to damage 2 + 1 + 1 = 4


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Laithe’s spear neatly skewers the spider through the thorax. It writhes and shrieks on the end of the spear for several second, before falling still, then abruptly vanishing in a brief flash of red light.

Alton’s turn.


There's a goblin adjacent to me right? If not then I move to the nearest one and attack if possible.
I stab with both blades, glorying in the chance to use the skills I've spent hours upon hours honing. My rapier barely misses the goblin's chest, stabbing into empty space, but I score a hit with my sickle, slashing at the creature's neck.
Attack (rapier): 13 (5+7+1) Damage (if necassary): 3 (2+1)
Attack (sickle): 23 (16+6+1) Damage: 5 (4+1)


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Alton, two goblins are flanking you – I will presume you attack the same one you attacked last round, this one seems to be the more dangerous warrior of the two.

The wily old goblins jumps aside from your rapier thrust – only to put himself into line for your sickle swing to the neck. At the last possible instant he lowers and turns his head, protecting the artery in his neck. Your sickle slices off his ear and scores a nasty cut across his cheek instead. The goblin hisses in pain and disbelief, and his eyes begin darting around wildly, desperately for an escape. He shouts something at the goblin behind you.

Yruch’s turn.


Damn, I'd forgotten that I'd not killed that one.


okay … it seems Dirk is still not with us…
Yruch swings at one of the goblins facing him, smashing it into oblivion. He then turns to face the last quailing goblin attacking him.

Another ray of coruscating light shoots out from a small hole in the side of the large hut at the back of the village, this time aimed at Laithe, but the quick druid manages to avoid the beam, at the same time dodging handily out of the way of the spider trying to bite him.

The Boar King leaps at the newly awakened goblin sentry, slashing at him with his hand axe, scoring a glancing hit. At the same time, Grall the dog snaps at the goblin trying to escape him, scoring a bite, causing the small humanoid to howl in pain.

It is Jirkin’s turn.


*sigh* ... ok, I'll give Jirkin another couple of hours....


NPCing Jirkin.
Jirkin dashes over to the trench and jumps over, now finding himself on the side of the village.

---

The wily, but badly wounded goblin facing Alton, backs rapidly away, and dashes out of sight around the corner, keeping his defenses up until he is out of striking range (uses the withdraw action to avoid AOO). The other goblin behind Alton presses a furious attack, managing to score a minor wound on the halfing with his wild swings. 1 point of damage on Alton.

The spear wielding goblin attacking Laithe also manages to get in another strike under the druid’s defenses, scratching him on the hip for 1 point of damage.

The one remaining goblin fighting Yruch launches a desperate but furious attack at the paladin, seeking to cripple him by striking hard at his knee caps with the small wooden club. A blow lands squarely and violently, with a sickening –crack- 6 points of damage with a critical hit on Yruch.

The goblin fighting the Boar King manages to land a glancing blow, whilst the one fending off the dog fails to hit.

Keildrithe’s turn.


Male Human (Karandic) Bard 4 / Ranger 1

Whatever happened to the 2 spiders that were attacking Laithe? If they're still around, Keildrithe will take a shot with his sling at the spider nearest to him, from the edge of the hut behind which he is standing: 3 + 1(BAB) + 1 (inspire courage - does it apply to the bard, or just to his allies???) = 5... boooh. If the spiders are no longer there, Keildrithe will hold his fire. Whether he fires or not, he will attempt to sneak up to the nearest door or window in order to find out who is inside: Move silently: 5 + 2 = 7; Hide: 2 + 1 = 3... yeesh, back to my old ways at the worst possible moment. Listen: 7 + 2 = 9.

Keildrithe surveys the battle from behind one of the huts, trying to find an advantageous angle to help his friends without blowing his cover. Staying low so as to remain out of sight from the other huts and combatants, he tries to find a door or window in the hut through which he might listen and find out whether there are any occupants within. He tucks his sling back into his belt and draws his sword again. The din of the nearby battle makes it difficult to determine who, if anyone is within, but...

Perhaps a 9 Listen check is sufficient to hear goblins who are speaking aloud, excitedly?


Laithe has slain one spider, one yet remains - and yes, that shot would miss!


Keildrithe is not as stealthy as he would have hoped - alert to the battle raging not far away, he bumps against some barrels stacked by the side of the large hut ... hopefully the din of battle will cover the noise...

Over the clash of combat he can hear little, although it seems - through the relatively thin hide walls of the hut - he can hear a faint muttering or murmering from within.

There are a number of small gaps and holes in the animal hides and strips of bamboo that comprise the walls of the huts - perhaps it would be possible to see something within (next turn...).


End of Round 7.

Initiative Round 8:
Laithe: 15 (next up)
Alton: 14
Yruch:13
Spiders etc.: 12
Boar King and Grall: 11
Jirkin: 10
Goblins: 9
Keildrithe: 7


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:

End of Round 7.

Initiative Round 8:
Laithe: 15 (next up)
Alton: 14
Yruch:13
Spiders etc.: 12
Boar King and Grall: 11
Jirkin: 10
Goblins: 9
Keildrithe: 7

Note: the +1 inspire courage will expire at the end of round 9, unless Keildrithe starts chanting again. Also, I have included temporary stats from the potion of protection in Keildrithe's essential game stats.


Male Human - Karandic Druid/4

Laithe feels yet another nick from the goblin harrowing him with its long spear. A numebr of wounds now line his body, and though they are light, he knows that he has been lucky thus far.

He hears a grunt and sees Yruch out of the corner of his eye reeling from a nasty blow. Knowing that not all his friends have been as lucky as he, and still spurred on from Keildrithe's inspiring words from the outset of the battle, he thrusts forcefully at the remaining spider in front of him, hoping to not have to test his luck against it's poison once more.

To hit: 19 + 2 + 1 = 22, To damage: 6 + 1 + 1 = 8

Keildrithe, possibly you have channeled your luck into Laithe - my rolls have been pretty awesome throughout this battle!! Though I hope I haven't just jinxed myself!


Laithe’s strike slays the second spider, which expires in a similar manner to the others, it’s body vanishing once it is dead.

Alton’s turn


I turn to the goblin behind me, smile grimly and say "Any last words, goblin?" before running him through with the rapier and slash at his chest with my sickle.
Attack (rapier) 17 (9+7+1) Damage: 3 (2+1)
Attack (sickle) 23 (16+6+1) Damage: 5 (4+1)

Assuming that I kill it then I turn to the one that retreated and say "You're next, gobbo." before rolling forward on one shoulder and springing up in front of the goblin quickly enough to avoid opening myself up to an attack.
Tumble 21 (16+5)


The goblin opens it’s mouth as if in surprise – or to say something – but it is only blood that dribbles forth, as it slides down off your blades, dead.

Alton, the other goblin retreated out of your sight, around the corner of a nearby hut. The corner of the hut is about fifteen feet away, so you can get around there with a move action, but there is no guarantee you would catch the goblin, who made a full round move action (with a base move of 30 feet…).
If you would prefer to amend the second part of your action you may.
Visible enemies include; a goblin fighting the Boar King, and another fighting his dog, about fifteen feet away; a goblin fighting Laithe, and another fighting Yruch, each about twenty five feet away.

So Alton to complete his turn if desired, then Yruch’s turn.


I go to join Laithe, deciding to rejoin the rest of the group.


Yruch swings about to face the last goblin left standing around him, and, still wielding his heavy mace two handed, smashes it to the ground. The downed goblin twitches for a few moments before lying still, broken and dying. Yruch then looks around; those nearby can see he appears quite badly wounded.

The Boar King and Grall also finish off the goblins they were facing, leaving only one visible goblin still standing on the battlefield, the one who has been harrying Laithe with a spear. The goblin looks around in wild eyed alarm, and then begins wailing in fear, looking for an escape route.

It is Jirkin’s turn.


Male Half-Elf Wisard 2

Jirkin joins the others, seeing that the goblin is trying to escape, runs toward the goblin trying to hit the goblin with his quarterstaff to hit-1d20+1=17 damage-1d6=6 [ooc] if that is more that one round, then Jirkin will run toward the goblin


Jirkin rushes in to attack the last remaining goblin. The creature spins at his approach, trying to skewer the half elf on his spear before he can get close. The goblin manages to score a nasty scratch along Jirkin’s side (4 hit points damage on Jirkin) before the mage can get past his reach and smash him with the quarter-staff. The goblin is badly injured by the strike, but not down. He appears to panic, drops his spear and runs towards the large tent at the back of the village (subjecting himself to AOO from Jirkin and Alton)

Jirkin and Alton’s AOOs, and Keildrithe’s turn.


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:

Jirkin rushes in to attack the last remaining goblin. The creature spins at his approach, trying to skewer the half elf on his spear before he can get close. The goblin manages to score a nasty scratch along Jirkin’s side (4 hit points damage on Jirkin) before the mage can get past his reach and smash him with the quarter-staff. The goblin is badly injured by the strike, but not down. He appears to panic, drops his spear and runs towards the large tent at the back of the village (subjecting himself to AOO from Jirkin and Alton)

Jirkin and Alton’s AOOs, and Keildrithe’s turn.

Would Keildrithe be in a position to intercept this fleeing goblin if neither of the AOOs are successful?


Keildrithe Oldsun wrote:
DM Mothman wrote:

Jirkin rushes in to attack the last remaining goblin. The creature spins at his approach, trying to skewer the half elf on his spear before he can get close. The goblin manages to score a nasty scratch along Jirkin’s side (4 hit points damage on Jirkin) before the mage can get past his reach and smash him with the quarter-staff. The goblin is badly injured by the strike, but not down. He appears to panic, drops his spear and runs towards the large tent at the back of the village (subjecting himself to AOO from Jirkin and Alton)

Jirkin and Alton’s AOOs, and Keildrithe’s turn.

Would Keildrithe be in a position to intercept this fleeing goblin if neither of the AOOs are successful?

You are currently about twenty five feet away from Laithe, the goblin is ten feet further away on the other side of Laithe. His path will not take him much closer to you, and he will probably reach the door of the hut before you can reach him. If he has to delay at the doorway for some reason you may be able to reach him or shoot him with your now loaded crossbow.


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:

You are currently about twenty five feet away from Laithe, the goblin is ten feet further away on the other side of Laithe. His path will not take him much closer to you, and he will probably reach the door of the hut before you can reach him. If he has to delay at the doorway for some reason you may be able to reach him or shoot him with your now loaded crossbow.

Thanks. I think you might be confusing Keildrithe's weapon selection with Shepherd Veirax's (the character I had in Utak's PbP). Keildrithe has a sling, Veirax had the crossbow. And I tucked the sling back into my belt, because I currently have a sword in one hand and drum in the other. :-) Should I let alton and Jirkin get their AOOs in before I post my turn?


As the goblin rushes past me I sweep at it's stomach with my sickle will stabbing with my rapier. My blows are ill-timed however, and miss the goblin.
Attack (rapier): 13 (5+7+1) Damage: 4 (3+1)
Attack (sickle): 10 (3+6+1) Damage: 2 (1+1)


Male Human (Karandic) Bard 4 / Ranger 1

Keildrithe was about to storm the hut behind which he was hiding, but seeing that his companions have finished off all but one of their foes -- who is making a break for one of the other huts -- he rethinks his options and remains in hinding, surveying the settlement with weapon at the ready, waiting to see what will happen next. Come on, Jirkin, nail him before he gets away... too bad I don't have more time to load my sling...

Spot: 15 + 2; Listen: 6 + 2 = 8; Hide: 15 + 1 = 16.


Keildrithe Oldsun wrote:


Thanks. I think you might be confusing Keildrithe's weapon selection with Shepherd Veirax's (the character I had in Utak's PbP). Keildrithe has a sling, Veirax had the crossbow. And I tucked the sling back into my belt, because I currently have a sword in one hand and drum in the other. :-) Should I let alton and Jirkin get their AOOs in before I post my turn?

Ah! That makes more sense, I thought he used a sling ... but just check your game stats under Keildrithe's profile, it lists light crossbow ... I think you might have Shepherd's weapons in there.

As for your turn, it depends on how much it relies on the goblin going down... or have you already posted yout turn?


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:


Ah! That makes more sense, I thought he used a sling ... but just check your game stats under Keildrithe's profile, it lists light crossbow ... I think you might have Shepherd's weapons in there.

As for your turn, it depends on how much it relies on the goblin going down... or have you already posted yout turn?

Right you are. Had the correct weapons listed under equipment, but did a cut and paste of Veirax's weapons (and forgot to change them) in the combat section. That's been fixed.

As far as my action is concerned, I guess my last post is my action. I figured that dropping the sword and drum (free action), followed by "unsheathing" the sling, and then loading it would count as 2 move actions, which means the goblin would be out of range before I would have a chance to fire. If you would count pulling the sling out of the belt and loading it as one move action, then I'd be willing to fire at the goblin. Not that it would do any good: 3 + 2 = 5... may as well stick to my "non-action".


I will resolve Jirkin’s AOO so as to enable things to move along.

While Alton’s rapier thrust skitters off the goblin’s leather armour, Jirkins next wild swing with his quarterstaff goes wide, over the diminutive creature’s head.

Keildrithe, lurking nearby in the shadows between two huts, hurls a rapidly loaded sling stone at the fleeing goblin, but this also misses.

The frantic, wounded goblin hastily pushes past the hanging hide “door” of the hut and disappears inside. Keildrithe, hiding near the far side of the same hut can faintly hear raised voices from inside.

It is Laithe’s turn. There are no visible enemies left in the village, so if you wish to drop the initiative sequence for a bit to do some planning or what-have you, you may. Of course, at least two (injured) goblins got away, and something has been casting spells against you…

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