Age of Darkness

Game Master Mothman

It is an age of darkness ...

A homebrew Pathfinder campaign.


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Alton, Jirkin and Yruch, searching the clearing, find two more pits, similar to the one that almost took Alton, on the far side of the clearing (for a total of three pits in the clearing). Searching the campsite, they find that the ashes in the camp fire are cold. They find a few bones of small animals strewn about, and, within the ashes of the camp fire, they find a couple of small snail shells, bleached white.

Under some loose leaves by the stones of the camp, they find a dart. It is about four inches long, very narrow, with a sharp point and black fletching.

Laithe, searching the area for tracks, first attempts to determine the direction of north, the group having been turned about on the twisting trail. He determines that they entered the clearing from the west, and that the left hand trail on the far side of the stream leads South West, the right hand trail North West.

He finds small sized humanoid footprints by the bank of the stream. The prints are similar to the one found by the earlier clearing. Four or more small humanoid creatures came and went by the left hand (south west) trail beyond the stream three or four days ago.

He finds some animal prints by the stream bank too. There are many diverse prints on the far side of the stream, as if animals come there to drink, but few on the near side – it seems they tend to avoid the clearing. One of the few sets of prints he finds are fox prints, a couple of days old.

Of the trails, the north west seems to be a continuation of the trail the group has been following – a fairly wide trail defined by old wagon wheel ruts, only here it seems even more overgrown than before. The other trail is narrower, but seems slightly more traveled. The trees in this direction seem to be spaced slightly further apart than previously, allowing in a little more light, but also allowing more under-growth.

---

Wil the fox, fed, watered and content, is sleeping soundly.

It is now after noon, perhaps half an hour past the middle of the day. Do you intend to follow Alton’s suggestion of camping? If so, here, or further along? And for how long? Do you post watches? Who will watch if so?


Male Half-Elf Wisard 2

Jirkin looks up at the sky "The sun shall die soon, we should take Alton's sugguestion and make camp, we should also have have different watches in the night for who knows what wanders these woods." Jirkin looks at his companions, "I will take first watch, that is if anyone objects."


Jirkin Faluen the Tenth wrote:
Jirkin looks up at the sky "The sun shall die soon, we should take Alton's sugguestion and make camp, we should also have have different watches in the night for who knows what wanders these woods." Jirkin looks at his companions, "I will take first watch, that is if anyone objects."

Actually Jirkin, its only early afternoon, but Alton's suggestion was to camp in the afternoon, then travel at night. Remember also that you and Keildrithe need eight hours rest if you wish to regain spells - but the others aren't likely to know that, unless you wanted to tell them.


M Human Paladin 2

I shall take second watch, if that is acceptable. We will require much rest for the night's march ahead of us...


M Human Paladin 2
DM Mothman wrote:

Alton, Jirkin and Yruch, searching the clearing, find two more pits, similar to the one that almost took Alton, on the far side of the clearing (for a total of three pits in the clearing). Searching the campsite, they find that the ashes in the camp fire are cold. They find a few bones of small animals strewn about, and, within the ashes of the camp fire, they find a couple of small snail shells, bleached white.

Under some loose leaves by the stones of the camp, they find a dart. It is about four inches long, very narrow, with a sharp point and black fletching.

"I seem to remember someone mentioning the snails being poisonous. Could these shells and this dart be connected in this way?"

Yruch picks up the dart, careful to avoid the tip.

"Can anyone here acertain whether this dart could be poisoned?" Craft (Alchemy) perhaps. Anyone have that skill?


Yruch Melkvor II wrote:


"Can anyone here acertain whether this dart could be poisoned?" Craft (Alchemy) perhaps. Anyone have that skill?

I believe that this skill can be used untrained. Also, a search check may be appropriate to determine if there is any residue of anything on the dart (but not what it is)


M Human Paladin 2

Search: natural 1, so an Alchemy check would be superfluous.


Male Human - Karandic Druid/4

Laithe muses over his findings, relaying them to the group.

"Though the carriage ruts continue along the North-west trail, the South-west trail is the more used track, seems to fit the direction of the Valley of Snails and also seems to be where these humanoid tracks lead, similar to the ones I spotted at the grave site. In light of all these facts, I would recommend that the South-west trail is probably the best one to follow...what do you think?"

He looks at the position of the sun above. "It is early to camp yet, though I could use the rest. This spot offers some protection with the stream and the pit traps around it, and is already set up for camping. On the other hand, we still don't know for sure who set up this site, and if they are likely to be returning to it soon. In this respect we may be somewhat vulnerable staying here. Alton, what do you think? Should we move a little further along before stopping? Keildrithe, what are your thoughts on the matter?"


Male Human (Karandic) Bard 4 / Ranger 1
Laithe Greycoat wrote:

Laithe muses over his findings, relaying them to the group.

"Though the carriage ruts continue along the North-west trail, the South-west trail is the more used track, seems to fit the direction of the Valley of Snails and also seems to be where these humanoid tracks lead, similar to the ones I spotted at the grave site. In light of all these facts, I would recommend that the South-west trail is probably the best one to follow...what do you think?"

He looks at the position of the sun above. "It is early to camp yet, though I could use the rest. This spot offers some protection with the stream and the pit traps around it, and is already set up for camping. On the other hand, we still don't know for sure who set up this site, and if they are likely to be returning to it soon. In this respect we may be somewhat vulnerable staying here. Alton, what do you think? Should we move a little further along before stopping? Keildrithe, what are your thoughts on the matter?"

"Laithe, I agree on your choice of direction, for the very reasons you mentioned. As for camping... I am not entirely convinced that walking by night is the best course of action. Sun rods or lanterns would make us look like walking, brightly illuminated bull's eyes, and we still would see little in the darkened woods beyond the radius of our light sources... If we camp by night, we can prepare appropriate defences. Whether the clearing with the stream and pits would be the best place to do so, or whether a better concealed location would provide us with a more easily defensible position, I am not sure. I will go with whatever the party decides (including walking by night), but just wanted to raise these additional observations, for your consideration... Laithe, Alton, I defer to your knowledge and wisdom on these matters..."


I take the dart and begin to examine, it searching for poison. While I do this I say "What you say is true Keildrithe, we would probably draw attention to ourselves following my plan. However that is exactly what we want. We are looking for Jarred Hale and, since he is a ranger he will be watching these woods. If sees us and comes to us to see who we are then we would be able cut down on the time it takes to find him. We might also garner the attention of less pleasant things we would probaby be able do deal with them. Also, we cannot be certain that we find an ideal camping spot before we must stop for the night."
Search 18 (17+1)


Male Human (Karandic) Bard 4 / Ranger 1
Alton Hilltopple wrote:

I take the dart and begin to examine, it searching for poison. While I do this I say "What you say is true Keildrithe, we would probably draw attention to ourselves following my plan. However that is exactly what we want. We are looking for Jarred Hale and, since he is a ranger he will be watching these woods. If sees us and comes to us to see who we are then we would be able cut down on the time it takes to find him. We might also garner the attention of less pleasant things we would probaby be able do deal with them. Also, we cannot be certain that we find an ideal camping spot before we must stop for the night."

Search 18 (17+1)

"Good points, Alton... I had not considered our visibility as a potential way of drawing out Mr. Hale."


Male Human - Karandic Druid/4
Keildrithe Oldsun wrote:
"Laithe, I agree on your choice of direction, for the very reasons you mentioned. As for camping... I am not entirely convinced that walking by night is the best course of action. Sun rods or lanterns would make us look like walking, brightly illuminated bull's eyes, and we still would see little in the darkened woods beyond the radius of our light sources... If we camp by night, we can prepare appropriate defences. Whether the clearing with the stream and pits would be the best place to do so, or whether a better concealed location would provide us with a more easily defensible position, I am not sure. I will go with whatever the party decides (including walking by night), but just wanted to raise these additional observations, for your consideration... Laithe, Alton, I defer to your knowledge and wisdom on these matters..."

Laithe nods slowly, listening to Keildrithe's words. "You have voiced some concerns I have about travelling at night; it is certainly not something I have made a habit of. Although I understand what you were aiming for Alton, I am uncertain as to whether it will provide us more benefit than trouble. Generally, there are more dangerous hunting creatures about at night, and travelling with lights through a dark forest is likely to alert them to our presence".

"The forest also seems to open up a little along the South-west trail; perhaps we are nearing the more pleasant part of the Dimwood in which lies the Valley of the Snails. I would recommend we move on from this spot and push to make the Valley before nightfall, or find a better spot to camp along the way. I will carry Wil while he sleeps, if he'll let me"


Male Human - Karandic Druid/4
Alton Hilltopple wrote:

I take the dart and begin to examine, it searching for poison. While I do this I say "What you say is true Keildrithe, we would probably draw attention to ourselves following my plan. However that is exactly what we want. We are looking for Jarred Hale and, since he is a ranger he will be watching these woods. If sees us and comes to us to see who we are then we would be able cut down on the time it takes to find him. We might also garner the attention of less pleasant things we would probaby be able do deal with them. Also, we cannot be certain that we find an ideal camping spot before we must stop for the night."

Search 18 (17+1)

Laithe now considers Altons words. "hmmm, I too had not considered that. However, Jarred is a woodsmen who apparently lives alone in a somewhat dangerous forest. I would assume he has a cottage of some sort and would be surprised if he ventures out at night too often. We May also miss clues along the track if we travel in the dark. I think I'm still leaning towards utilising the light while we have it".


Male Human (Karandic) Bard 4 / Ranger 1

In afterthought, Keildrithe adds: "Given the hostile reputation of the denizens of these woods, I would be concerned that we might accidentally stumble right into their settlement or lair if we travelled by night, or would miss viewpoints that could tip us off to their existence. Along the same lines, a whole lair of hostile creatures is sure to see us approaching with our light sources long before we would know of their presence, and I like this idea not one bit..."


Male Human - Karandic Druid/4
Keildrithe Oldsun wrote:
In afterthought, Keildrithe adds: "Given the hostile reputation of the denizens of these woods, I would be concerned that we might accidentally stumble right into their settlement or lair if we travelled by night, or would miss viewpoints that could tip us off to their existence. Along the same lines, a whole lair of hostile creatures is sure to see us approaching with our light sources long before we would know of their presence, and I like this idea not one bit..."

"Perhaps it should go to a vote? Keildrithe and I are leaning towards continuing now, and stopping at night if we have to. Alton would prefer to hold now and travel at night. Both options have their possible benefits. Jirkin and Yruch, what say you both?"


One additional thing to consider that Laithe at least would be aware of; while the temperature during the day is brisk but comfortable enough during this season, at night it is likely to get very cold. Most of you have bed rolls but not winter blankets in your gear – which is fine, but if you do not set a camp fire (which will likely have the same light issues as traveling, as far as attracting attention), things could get pretty chilly … just food for thought.


Alton Hilltopple wrote:
I take the dart and begin to examine, it searching for poison.

You find a faint residue of some dark material over the tip of the dart, but can't tell what it is / was.


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:
Most of you have bed rolls but not winter blankets in your gear – which is fine, but if you do not set a camp fire (which will likely have the same light issues as traveling, as far as attracting attention), things could get pretty chilly … just food for thought.

But by camping by night (with a fire), we don't risk inadvertently wandering into a monster lair, or missing important views or clues along the way. I think a mobile light source has a greater chance of catching the attention of enemies, especially if we are moving in their direction (and we know the humanoids went further southwest, so...).


Keildrithe Oldsun wrote:


But by camping by night (with a fire), we don't risk inadvertently wandering into a monster lair, or missing important views or clues along the way. I think a mobile light source has a greater chance of catching the attention of enemies, especially if we are moving in their direction (and we know the humanoids went further southwest, so...).

Yep, just playing devil's advocate... To support your arguement further, if Laithe is planning to try to track the prints further down the trail, this will be more difficult by night (even with a light source) than by day. In game terms, an increase of 2 to the DC of the Survival check with an artifical light source, an increase of 6 with NO light source.


"I will leave the decision up to those that have more experience in the woodlands and in this area"


Male Half-Elf Wisard 2
Laithe Greycoat wrote:
Keildrithe Oldsun wrote:
In afterthought, Keildrithe adds: "Given the hostile reputation of the denizens of these woods, I would be concerned that we might accidentally stumble right into their settlement or lair if we travelled by night, or would miss viewpoints that could tip us off to their existence. Along the same lines, a whole lair of hostile creatures is sure to see us approaching with our light sources long before we would know of their presence, and I like this idea not one bit..."
"Perhaps it should go to a vote? Keildrithe and I are leaning towards continuing now, and stopping at night if we have to. Alton would prefer to hold now and travel at night. Both options have their possible benefits. Jirkin and Yruch, what say you both?"

Jirkin nods i think that we should continue i am all set here." Jirkin then looks at Yruch "Well what do you say?"


It seems as though the majority consesus is to press on at this point, and look for a place to camp closer to nightfall. Will you be taking the south west trail? If so, Laithe, will you be actively attempting to track the prints, or simply following the trail? Tracking means you will be travelling at half speed (or full speed but with a -10 to your track attempts)


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:
It seems as though the majority consesus is to press on at this point, and look for a place to camp closer to nightfall. Will you be taking the south west trail? If so, Laithe, will you be actively attempting to track the prints, or simply following the trail? Tracking means you will be travelling at half speed (or full speed but with a -10 to your track attempts)

I vote for the southwest track. As for tracking... if the humanoids seem to be taking the southwest path as well, no sense in tracking constantly. The odd check now and again to pick up their tracks and confirm that we are still on their trail should be sufficient, shouldn't it?


Male Human - Karandic Druid/4
DM Mothman wrote:
It seems as though the majority consesus is to press on at this point, and look for a place to camp closer to nightfall. Will you be taking the south west trail? If so, Laithe, will you be actively attempting to track the prints, or simply following the trail? Tracking means you will be travelling at half speed (or full speed but with a -10 to your track attempts)

Laithe nods "Ok, we should press on then. Apologies Alton; I liked your idea to a degree, but I just feel our chances are better in the day."

He turns and faces the 2 other trails leading out of the clearing. "I think the South-west trail is the way to go. I also feel it is worthwhile trying to follow these humanoid prints. Jarred was due to meet Gosia last week and never showed up. It stands to reason that he may have been coming this way before being waylaid by the creatures. If that is the case, their camp may not be far from here".

He studies the trail for a while. "It will slow us down to do it properly, but may save us time in the long run if it means we track him down more quickly. Come, let us begin"

With that, Laithe gathers up the sleeping form of Wil (still wrapped in a blanket) and starts making his way down the southern trail, carefully surveying the ground for clues.

It seems luck is with me; natural 20 on the track check! 20 + 11 = 31

Laithe has assumed his option is a wise one; if you don't agree with his reasoning, speak up and we can pursue an alternate option.


M Human Paladin 2
Jirkin Faluen the Tenth wrote:
Jirkin then looks at Yruch "Well what do you say?"

"I am unskilled in the ways of the wilds. Both sides have merit, though I would be more comfortable travelling by day. That said, the decision best falls to those with experience in the matter."


The group sets of along the narrow trail to the south west, traveling in single file while Laithe takes the lead, carefully examining the ground ahead for signs of passage – and easily finding them, following the strange prints along the path.

The progress is slow through the quiet forest – after about three quarters of an hour, the group has probably only traveled a mile from the last clearing. On the other hand, the slow movement means that everyone is moving quite carefully and quietly, and it is perhaps partly due to this that nothing sinister or dangerous crosses paths with your group.

It is about one thirty / two in the afternoon. At this point, after a mile Laithe must make another track check if he wishes to keep tracking.

EDIT: mixed up my time and movement rates sorry, adjusted above.


Male Human - Karandic Druid/4
DM Mothman wrote:
It is about one thirty / two in the afternoon. At this point, after a mile Laithe must make another track check if he wishes to keep tracking.

Not so great this time: Track check 6 + 11 = 17. Quick question, is it possible to take 10 on these checks? Or is that going to slow us down even further?


Laithe Greycoat wrote:


Not so great this time: Track check 6 + 11 = 17. Quick question, is it possible to take 10 on these checks? Or is that going to slow us down even further?

You can take 10 with no loss of time. Taking 20 would take about ten times as long though! Would you be taking 10 from now on rather than making checks?


Male Human - Karandic Druid/4
DM Mothman wrote:
You can take 10 with no loss of time. Taking 20 would take about ten times as long though! Would you be taking 10 from now on rather than making checks?

Yep, I think it would be worth taking 10 from now.


The surrounding vegetation is becoming more dense as you follow the trail, which has now turned to be heading in a generally westerly direction. Bushes, weeds and stunted trees fill the spaces between the larger trees, and leafy vines hang down from upper branches.

After another hour or so of tracking the trail of the humanoids, Laithe suddenly realizes that he has lost the trail! Calling for the group to halt, he retraces his steps a few paces to the last point that he can find signs of passage. He finds some indication that the group you have been tracking seemed to pause by the side of the path – and then nothing, he can find no tracks continuing along the trail.

Laithe, note that for the most part you are not following actual clear footprints, but rather a general indication of passage – a worn path in the trail, bent and broken branches, minute pieces of snagged cloth, partial prints here and there…


Male Human - Karandic Druid/4
DM Mothman wrote:

The surrounding vegetation is becoming more dense as you follow the trail, which has now turned to be heading in a generally westerly direction. Bushes, weeds and stunted trees fill the spaces between the larger trees, and leafy vines hang down from upper branches.

After another hour or so of tracking the trail of the humanoids, Laithe suddenly realizes that he has lost the trail! Calling for the group to halt, he retraces his steps a few paces to the last point that he can find signs of passage. He finds some indication that the group you have been tracking seemed to pause by the side of the path – and then nothing, he can find no tracks continuing along the trail.

Laithe, note that for the most part you are not following actual clear footprints, but rather a general indication of passage – a worn path in the trail, bent and broken branches, minute pieces of snagged cloth, partial prints here and there…

Laithe curses softly as he realises that he may have lost the trail. "I cannot find any further traces of the passage of the humanoids from this point in the path. It looks like they may have stopped here for a while; perhaps they moved off the trail at this point? If we stop for a quick break, I will search off the trail and see if I can find anything".

Laithe widens his search off the trail on either side, around the point where the group apparently paused. Can I take 20 on this search for a more thorough look? If not, let me know.


Laithe Greycoat wrote:

Laithe widens his search off the trail on either side, around the point where the group apparently paused. Can I take 20 on this search for a more thorough look? If not, let me know.

Yes, you or anyone else may take 20 to search the area. It will just take longer, twenty minutes or so as opposed to 1 minute.


Male Human - Karandic Druid/4
DM Mothman wrote:
Laithe Greycoat wrote:

Laithe widens his search off the trail on either side, around the point where the group apparently paused. Can I take 20 on this search for a more thorough look? If not, let me know.

Yes, you or anyone else may take 20 to search the area. It will just take longer, twenty minutes or so as opposed to 1 minute.

I'd be happy to take out the 20 minutes to do a thorough search. Sorry everyone if it seems like I'm making all the decisions here! Please step in if you disagree with anything...


Laithe Greycoat wrote:

I'd be happy to take out the 20 minutes to do a thorough search. Sorry everyone if it seems like I'm making all the decisions here! Please step in if you disagree with anything...

The pros and cons of being online at the same time as the DM...


Male Human (Karandic) Bard 4 / Ranger 1
Laithe Greycoat wrote:


I'd be happy to take out the 20 minutes to do a thorough search. Sorry everyone if it seems like I'm making all the decisions here! Please step in if you disagree with anything...

That's cool... do watcha gotta do... I don't have anything to add, at this point...


While the rest of the group takes a break, eats some trail rations, and plays with Wil the fox, who is now awake and seems happy for the company, Laithe looks around nearby for any sign of where the tracks he has been following might have led. After searching for some time, he finds something – a faint, narrow trail which winds its way through the trees and bushes, heading south. This appears to be the direction the humanoids traveled. This new trail begins some thirty feet to the south of the westerly path the group has been following – searching carefully, Laithe discovers that there are very faint signs of passge between the two trails, but it as if the people – or creatures – who made the trail were careful to spread out, follow separate paths, and leave little trace of a connection between the two paths.

So, a choice – west, or south along this new path?


Male Human - Karandic Druid/4
DM Mothman wrote:

So, a choice – west, or south along this new path?

Laithe returns to the group and relay's his findings. "These creatures seem to have taken some care to hide their tracks and keep this other trail concealed. What do you think we should do; continue on to try and find Jarred or continue to track this group?"

"I am torn between the 2 choices; it is possible that these creatures are responsible for Jarred's disappearance, though that is just speculation. We also have no solid evidence that they were responsible for the kidnap/murder of the children, though the tracks at the site may suggest they are involved".

"I fear that if we continue on and find Jarred's abode, it will be empty and we will have to retrace our steps anyway. And while he and this other girl Hilde Tanos remain missing, there is hope they are still alive and can be saved. My heart says follow these tracks, my head says continue on to find Jarred. It is my heart that is more persuasive in this case. But this is a decision we must make as a group". He falls quiet and waits to hear the thoughts of his companions.


"I agree, with Laithe. We should follow the new track. If the same people who kidnapped the girls is responsible for Jarred's disappearance, which I suspect they are, then this could lead to both."


Are all in agreement?


Male Human (Karandic) Bard 4 / Ranger 1
Alton Hilltopple wrote:
"I agree, with Laithe. We should follow the new track. If the same people who kidnapped the girls is responsible for Jarred's disappearance, which I suspect they are, then this could lead to both."

"I am in agreement with Laithe and Alton. Although any creature would be justified in wanting to conceal the path to its lair from unwanted intruders in a hostile environment, the fact that these tracks were present both in the clearing near Gosia's cottage where the corpses were found, and again at the campsite we just came across suggest the their makers may be implicated in sinister activities directly related to the object of our quest. Let us not forget that Gosia said she heard strange voices at night around her cottage -- perhaps it could have been the voices of these creatures? I suspect that if we had searched harder for tracks around Gosia's cottage, we would have found the same humanoid footprints...

"We must be weary, though. Darkness will soon be upon us, and I like not the idea of camping with an open fire near the lair of unknown and potentially evil folk, even though we shall require the warmth... We know not how near or far their lair may be, and they have the advantage of knowing the lay of the land..."


Being in majority consensus, you start off down the narrow southern trail, with Laithe in the lead, following the tracks, Wil the fox following happily at his feet, occasionally yapping at things in the bushes, or chasing off after small, unseen animals.

The trees and vegetation press close on the narrow trail, further reducing visibility in this gloomy place. The afternoon wears on as you trace your way through the wood, crunching leaves under foot, the monotony broken occasionally by furtive rustling in the underbrush, or the far off cry of animals. However, you rarely spot the creatures causing these noises.

You have journeyed for several more hours. It is still an hour or more away from twilight, but a chill is starting to settle in the air, and already twilight seems to be beginning under the heavy canopy.

Can everyone make a spot check – you may Take 10 if you wish.

Spot result 19+

Spoiler:
You spot what looks like a human sized figure, dressed all in green, standing very still, mostly hidden by the bushes at a bend in the trail about fifty feet away. It seems to have its head turned away from you.

Spot result 24+

Spoiler:
You realize that the figure is actually covered in leaves and vines, rather than just wearing green clothing.


Male Human (Karandic) Bard 4 / Ranger 1

My luck has turned... Spot check: 18 + 2 = 20!

Keildrithe places a hand on Alton's shoulder, raises an index finger to his lips and turns to silence Jirkin and Yruch as they bring up the rear. "Laithe," he calls out in a loud whisper, pointing ahead animatedly... "Someone's hiding 50' up the trail, camouflaged in green... there, see!... Take cover, everyone..."

Keildrithe goes down on one knee behind a tree, trying to keep the stranger in sight by peering around the trunk, hoping the surrounding greenery conceals him sufficiently to escape notice... Quietly, he pulls his sword from its scabbard and lays it gently on the ground, then proceeds to remove his beldach from his pack...

Move silently check: 15 + 1 = 16; Hide check: 8 + 1 = 9


Male Human - Karandic Druid/4
Keildrithe Oldsun wrote:

My luck has turned... Spot check: 18 + 2 = 20!

Keildrithe places a hand on Alton's shoulder, raises an index finger to his lips and turns to silence Jirkin and Yruch as they bring up the rear. "Laithe," he calls out in a loud whisper, pointing ahead animatedly... "Someone's hiding 50' up the trail, camouflaged in green... there, see!... Take cover, everyone..."

Keildrithe goes down on one knee behind a tree, trying to keep the stranger in sight by peering around the trunk, hoping the surrounding greenery conceals him sufficiently to escape notice... Quietly, he pulls his sword from its scabbard and lays it gently on the ground, then proceeds to remove his beldach from his pack...

Move silently check: 15 + 1 = 16; Hide check: 8 + 1 = 9

Laithe reacts immediately to Keildrithe's whisper, and he spots the figure on the trail a moment later. He moves off the track as quietly as possible, behind some foliage he hopes will conceal him from the figure.

He gently pulls out his sling and loads a bullet in so it is ready to go, while trying to get a better look at the figure. Turning back towards the rest of the group, he mouths the words "Jarred Hale?"
giving a quick shrug to indicate it as a question.

Spot check: 14 + 6 = 20, Hide: 12 + 3 = 15, Move Silently: 13 + 3 = 16


As a result of Keildrithe’s warning and pointing out what he saw, everyone else gets a +2 bonus to their spot check.
Note that the fallen autumn leaves in this part of the wood give a –2 penalty to move silently checks, where they relate to ground movement.


As Keildrithe and Laithe are preparing for a possible fight ... Initiative roll too please everyone!


Male Human (Karandic) Bard 4 / Ranger 1
DM Mothman wrote:
As Keildrithe and Laithe are preparing for a possible fight ... Initiative roll too please everyone!

Initiative = 15


Male Human (Karandic) Bard 4 / Ranger 1
Laithe Greycoat wrote:

[ Turning back towards the rest of the group, he mouths the words "Jarred Hale?"

giving a quick shrug to indicate it as a question.

Keildrithe shrugs back with a quizzical expression on his face, denoting uncertainty. "Whoever he is, he seems to be hiding from, or watching something further down the path," he says in a whisper.


Male Human - Karandic Druid/4
DM Mothman wrote:
As Keildrithe and Laithe are preparing for a possible fight ... Initiative roll too please everyone!

Laithe's Initiative 10 + 3 = 13


Male Human - Karandic Druid/4
Keildrithe Oldsun wrote:
Keildrithe shrugs back with a quizzical expression on his face, denoting uncertainty. "Whoever he is, he seems to be hiding from, or watching something further down the path," he says in a whisper.

Laithe nods, and turning his attention back up the path, strains to hear anything which might be drawing the hiding figure's attention.

listen check 3 + 6 = 9 (oh well, it was worth a try)


Laithe Greycoat wrote:

listen check 3 + 6 = 9 (oh well, it was worth a try)

Yeah, you got nuthin

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