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Age of Darkness
Game Master Mothman

It is an age of darkness ...

A homebrew Pathfinder campaign.


Discussion

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Andoran (Male Mothman Expert 5)

TwiceBorn, details on your bonus feat:

Focused Performer
Your mastery allows you to finish your performance even when surrounded by distractions.
Benefit: When required to make a concentration check to maintain an arcane spell with a verbal component you may use your Perform skill instead. You cannot use this ability on a Silent Spell.

Andoran (Male Mothman Expert 5)

Jirkin Faluen the Tenth wrote:
here is my avatar

Cool AWED.

I'm still awaiting your updated character sheet...?


Cool, I'll make the adjustments. The skill point discrepency is from the cross-class skills (Move Silently, Hide and Open Lock). When do we start?

Andoran (Male Mothman Expert 5)

Cool Arctaris, sorry about that.

I think we'll be able to start on Monday!


I look forward to it.

(Male Human Bard 1/Ranger 1/Expert 3)

Mothman wrote:

TwiceBorn, details on your bonus feat:

Focused Performer
Your mastery allows you to finish your performance even when surrounded by distractions.
Benefit: When required to make a concentration check to maintain an arcane spell with a verbal component you may use your Perform skill instead. You cannot use this ability on a Silent Spell.

Thanks!

Andoran (Male Mothman Expert 5)

Gents, thanks for all the interest in this game so far, and the work you’ve put into your characters and back stories.

As I mentioned before I’m hoping to start the game on Monday – look out for a post in the play by post game section sometime around then!

If you’ve got any questions or anything before then, post or email them, but be aware that I’m away this weekend, I probably won’t be able to reply until Monday. Oh and AWED, remember to send me the revised copy of your character. Everyone else, if the only change since the last one is the bonus feat I gave you, that’s ok, I can update my copies myself.


Mothman wrote:
Jirkin Faluen the Tenth wrote:
here is my avatar

Cool AWED.

I'm still awaiting your updated character sheet...?

just sent it

Andoran (Male Mothman Expert 5)

I’m just about to start the game thread under the Play by Post section of the messageboards.

We’ll retain this thread for out of character discussion etc.

Game on!

(Male Human (Karandic) Bard 4 / Ranger 1)

Mothman wrote:

I’m just about to start the game thread under the Play by Post section of the messageboards.

We’ll retain this thread for out of character discussion etc.

Game on!

Mothman,

I saw your initial posts in the "Age of Darkness" play by post, and I'm getting ready to respond... One question, though:

Spoiler:
I just want to confirm that you noticed from his background that Keildrithe has been a resident of Barg for several years (see the reference to "my unintended home of Barg." If you did not notice this, I can change his background, if it will suit the story better. Keildrithe's first action/response will depend on whether he is considered "a local" or not...

Andoran (Male Mothman Expert 5)

Ah, man, I totally missed the implication of that line. My bad.

Yes, he can be a local. Shouldn't change the gist of what I wrote ... but feel free to ask questions here about what else you know about the place, you'll have a pretty good working knowledge of the village and its inhabitants.

Sorry again for not picking up on that rather important piece of information!

(Male Human (Karandic) Bard 4 / Ranger 1)

Mothman wrote:

Ah, man, I totally missed the implication of that line. My bad.

Yes, he can be a local. Shouldn't change the gist of what I wrote ... but feel free to ask questions here about what else you know about the place, you'll have a pretty good working knowledge of the village and its inhabitants.

Sorry again for not picking up on that rather important piece of information!

No worries. A few more questions, then:

Spoiler:

1. Does the constabulary/Baron have laws against locals (and Karands in particular) bearing arms?

2. As a local -- and a bard at that -- what would I already know of the upcoming witch burning? Has this kind of thing happened before in Barg? Do I know the person who is "scheduled" to be burned, and the reasons why she is being charged with witchery? If necessary, my Gather Information check = 15.

3. Do I, as a Karand, have a "reputation" with the local authorities?

4. How do different ethnic groups get along in Barg? Is there rivalry/distrust/dislike between Karands and others?

5. Do I recognize any of the NPCs in the crowd?

Andoran (Male Mothman Expert 5)

Keildrithe Oldsun wrote:

No worries. A few more questions, then:

Here's what you know:

Spoiler:

1.There is an imperial law to this effect, but it is rarely enforced in long settled frontier regions, or areas under Thuringian administration, of which this is both. Short answer: No.

2. I’m going to assume that you’ve been out of town for several weeks, visiting your home village and your father’s grave. As such you have not heard anything of current events.
You’ve heard of similar things happening before, here and in other villages, but no such events have taken place during your residency in the village (two of three years).
You do not know who the “witch” is. If it is a local there are a few likely candidates, most of them Karands.
One thing of note. In the last year at least two local teenage girls have gone missing in the area. After the second one there were mutterings of “fey” and “witches”.

3. Somewhat. As you are a “foreign” Karand, carry arms and are (probably) quit vocal and carry a certain amount of respect amongst some of the locals, you have noticed that the village constables tend to pay a certain amount of attention to you.

4. Yes. Although the area has been under Atuscan rule for nearly 100 years, and many of the “local” Karands now see themselves as Imperial citizens, there is a certain amount of resentment towards the Atuscans and Thuringians, who own many of the businesses and tend to hold most of the positions of authority. However, there is also some tension amongst the Karands – those who oppose the new ways and those who embrace them.

5.You recognise many of the people in the crowd. Local farmers, shop keepers, trades people etc. A mix of Karands and others.

(Male Human (Karandic) Bard 4 / Ranger 1)

3 questions for the DM:

Spoiler:

1. Given that I have spent some years living among Atuscans, practically denying my own heritage... would I know any Atuscan songs or poems (or even a piece of Artonite scripture) that would be "pacifying" in tone, or that would express the values of peace, tolerance and/or non-violence?

2. Do most Karands in Barg also speak Atuscan?

3. Do the hedilye have any particular knowledge of and/or relationship with the sidhe/fey, whether direct or indirect? Would these murders sound like something the sidhe/fey might be responsible for?


Nice campaign, I'm enjoying it so far. The witch burning is the adventure hook right? We aren't horribly off track?

Andoran (Male Mothman Expert 5)

Alton Hilltopple wrote:
Nice campaign, I'm enjoying it so far. The witch burning is the adventure hook right? We aren't horribly off track?

Yep, you're on the right track!

Andoran (Male Mothman Expert 5)

Keildrithe Oldsun wrote:

3 questions for the DM:

** spoiler omitted **

1. Yes, you would have picked up quite a few things.

2. Generally yes, in most cases
3. Well .... there's lots of stories, its often hard to pick the true from the false. There are stories of benevolent fey, stories of mischevious fey, and stories of evil fey who, amongst other things, steal children and dismember travellers...


Here are my prepared spells
0- read magic, detect magic, Ghost sound
1st-magic missle

Andoran (Male Mothman Expert 5)

Jirkin Faluen the Tenth wrote:

Here are my prepared spells

0- read magic, detect magic, Ghost sound
1st-magic missle

Ok cool, do you want to go ahead and cast Ghost Sound as you described earlier then?

Oh, and you have a bonus first level spell too, so can prepare one more.

(Male Human - Karandic Druid/4)

Below are the spells that have been granted to Laithe:

lvl 0
Flare
Guidance
Cure minor wounds

lvl 1
Magic Stone
Entangle

Just a reminder, Druids are able to substitute a granted spell with a Summon Nature's Ally spell

Andoran (Male Mothman Expert 5)

Laithe Greycoat wrote:

Just a reminder, Druids are able to substitute a granted spell with a Summon Nature's Ally spell

Thanks Ash.

(Male Human Researcher/4, Defender/5)

Not sure how we want to proceed. Speaking to the Baron could be a good option. I think someone should definitely stay in the square in case things start happening. We could also talk to the guards as mentioned earlier, or try and get into the priest. We also still don't know where the witch is being kept (the constabulary?) We could attempt to spring her before they bring her out. And I'm sure there're other options - we could simply take up strategic spots around the square and wait for them to bring her out. What do you all think?

PS, Mothman, is this the appropriate place for this discussion, or should it occur in the main thread?

Andoran (Male Mothman Expert 5)

Ash Walker wrote:

Not sure how we want to proceed. Speaking to the Baron could be a good option. I think someone should definitely stay in the square in case things start happening. We could also talk to the guards as mentioned earlier, or try and get into the priest. We also still don't know where the witch is being kept (the constabulary?) We could attempt to spring her before they bring her out. And I'm sure there're other options - we could simply take up strategic spots around the square and wait for them to bring her out. What do you all think?

PS, Mothman, is this the appropriate place for this discussion, or should it occur in the main thread?

I dont mind a bit of both. Of course, character to character info should be relayed in character in the game thread, but a bit of general "table talk" type strategising here is ok.


I apologize for any snarkiness in my last ooc post, it was not intended.
If one of us goes to talk to the baron, one of us looks for the witch and one of us gets into a sniper's position over the square while I either skulk or attract the crowd's attention then we should be prepared for most of the outcomes that I can see. Does this Baron have a reputation for fairness/unfairness? Is there a good, accessable place in the square from which a sniper would be able to fire into most or all of the square?
These outcomes are:
1) Whoever is most likeley to succeed with the baron goes to talk to him, convinces him to either a)drop the charges or b) suspend the burning and give us some time to find evidence of the witch's innocence and/or the real killer
2)Scenerio 1 fails but we find out where the witch is being held and are able to sneak into the area and free her with little or no trouble from the guards.
3) Scenerio 1&2 fail and we are forced to act in the square. The sniper (who has the best ranged attack?) lays down cover fire while I and someone else tries to incapacitate (but not kill, that could cause future problems) the guards and free the witch.
4) All previous plans fail. This could go either of two ways
a) The witch is brought into the square. I distract the crowd and hopefully the guards with a performance of some sort while the witch is freed as quitley as possible.
b)The witch is brought into the square. I and possibly someone else (does anyone else have good stealth abilities?) skulk behind the guards and then strike quickly disabling as many guards as possible while the sniper keeps the rest of them under cover or disables a few of them. We then free the witch and run like hell before the guards are reinforced.
Does anyone see a problem with these plans and contingency plans? Does anyone have something to add?

Andoran (Male Mothman Expert 5)

I’ll give you some info.

The local Baron is something of a recluse – or at least doesn’t care much for the village. He rarely comes down from his castle.

The castle is located close to the village as the crow flies. But to actually get there on foot is a different matter. A path from the village winds its way up a very steep hill to the castle, it would take a good fifteen to twenty minutes to walk up there. As far as you are aware, the Baron is still in the castle.

Sniper positions: The tallest structure in town is the church bell tower, with a clear view of the entire village you would imagine. But as far as you know it is probably accessed from within the church.

Some of the upper floor windows from the inn may give a good overlook of the square.

The watchtower by the south gate is a bit further away, but it probably has a good overlook to the square as well.

(Male Human (Karandic) Bard 4 / Ranger 1)

Alton Hilltopple wrote:

I apologize for any snarkiness in my last ooc post, it was not intended.

If one of us goes to talk to the baron, one of us looks for the witch and one of us gets into a sniper's position over the square while I either skulk or attract the crowd's attention then we should be prepared for most of the outcomes that I can see. Does this Baron have a reputation for fairness/unfairness? Is there a good, accessable place in the square from which a sniper would be able to fire into most or all of the square?
These outcomes are:
1) Whoever is most likeley to succeed with the baron goes to talk to him, convinces him to either a)drop the charges or b) suspend the burning and give us some time to find evidence of the witch's innocence and/or the real killer
2)Scenerio 1 fails but we find out where the witch is being held and are able to sneak into the area and free her with little or no trouble from the guards.
3) Scenerio 1&2 fail and we are forced to act in the square. The sniper (who has the best ranged attack?) lays down cover fire while I and someone else tries to incapacitate (but not kill, that could cause future problems) the guards and free the witch.
4) All previous plans fail. This could go either of two ways
a) The witch is brought into the square. I distract the crowd and hopefully the guards with a performance of some sort while the witch is freed as quitley as possible.
b)The witch is brought into the square. I and possibly someone else (does anyone else have good stealth abilities?) skulk behind the guards and then strike quickly disabling as many guards as possible while the sniper keeps the rest of them under cover or disables a few of them. We then free the witch and run like hell before the guards are reinforced.
Does anyone see a problem with these plans and contingency plans? Does anyone have something to add?

I agree with your analysis of the situation, except that under scenario 1, I don't think it is absolutely necessary to speak directly to the Baron. One might speak to church officials instead, ideally with strong public outcry and a "counter-proposal" (see the in-character thread for my suggestion). If Keildrithe's attempts at diplomacy fail, then clearly we will need to fall back on one of your other scenarios!

(Male Human Researcher/4, Defender/5)

Agreed, (see my post in the gaming thread). I say we give Keildrithe the chance to put a stop to the burning peacefully. In the meanwhile, we can set up according to Alton's scenario in case things get ugly.

Andoran (Male Mothman Expert 5)

Gents, I'm not likely to be able to post much (if at all) for the next 36 hours or so. We're at a fairly critical point ... feel free to post your reactions to the current situation, but try not to advance the story too far until I get back!


Mothman wrote:
Jirkin Faluen the Tenth wrote:

Here are my prepared spells

0- read magic, detect magic, Ghost sound
1st-magic missle

Ok cool, do you want to go ahead and cast Ghost Sound as you described earlier then?

Oh, and you have a bonus first level spell too, so can prepare one more.

I think i will cast ghost sound and also for first level for my bonus spell is disguise self.

Taldor (Male human (humanoid) 18wizard/18sorcerer)

Hmm, I'm going to have to speed up between starting my responses and actual posting. If you notice, Troy's reaction fits a little better -before- the procession comes out of the building. But at least it works.

(Male Human (Karandic) Bard 4 / Ranger 1)

Mothman, will you allow the rythms played out on a hand drum to count as the somatic component for a bard's spells?

Andoran (Male Mothman Expert 5)

Keildrithe Oldsun wrote:
Mothman, will you allow the rythms played out on a hand drum to count as the somatic component for a bard's spells?

yep, no problem

Andoran (Male Mothman Expert 5)

The square is about 70 feet across. The church is at the east side, the town hall and constabulary to the north and the Crow's Call at the west. Main streets lead away from the east, south, north west and south west edges of the square.

The platform is about 15 feet in front of the town hall, and the pyre is 10 feet in front of that.

(Male Human (Karandic) Bard 4 / Ranger 1)

Mothman wrote:

The square is about 70 feet across. The church is at the east side, the town hall and constabulary to the north and the Crow's Call at the west. Main streets lead away from the east, south, north west and south west edges of the square.

The platform is about 15 feet in front of the town hall, and the pyre is 10 feet in front of that.

Thanks. How far are the platform and pyre from the church and Crow's Call, respectively?

Is the square 70' north-south as well as east-west (it being a "square", I would assume this to be the case, but I thought it would be wise to double check)?

And is the south watch tower flush with the other buildings on the south side of the square (or does it "stick out" a bit)? Is it in the middle of the south side, slightly east or slightly west? I don't know if I'm asking my questions clearly... let me know if I need to clarify...

I'm just trying to get a good mental picture of where everything is...

Thanks!

Andoran (Male Mothman Expert 5)

Keildrithe Oldsun wrote:

Thanks. How far are the platform and pyre from the church and Crow's Call, respectively?

Is the square 70' north-south as well as east-west (it being a "square", I would assume this to be the case, but I thought it would be wise to double check)?

And is the south watch tower flush with the other buildings on the south side of the square (or does it "stick out" a bit)? Is it in the middle of the south side, slightly east or slightly west? I don't know if I'm asking my questions clearly... let me know if I need to clarify...

I'm just trying to get a good mental picture of where everything is...

Thanks!

The platform is about 10 feet wide, and equidistant from the church and the Crows Call (so about 40 feet). The pyre is centered on the platform.

Yep! Roughly square anyway.

The south watch tower is in fact at the southern gate of the town, something like 120 feet away from the southern edge of the square. It is slightly to the east of the centre of the square (the street bends somewhat between the square and the gate).

(Male Human (Karandic) Bard 4 / Ranger 1)

Hi guys,

Just a heads up that after this evening, I may not be able to post again until Friday night... which is going to be quite hard on me.

Mothman, as I mentioned before, this is my first ever PbP game, but I'm already feeling quite addicted. You couldn't have come up with a more engaging and nail-biting introduction to your campaign!

I apologize in advance for the inconvenience... especially if this leaves people dangling on a cliff-hanger! I'll do my best to drop in tomorrow night, but I can't promise anything...

Cheers!

Andoran (Male Mothman Expert 5)

Thats cool Twiceborn.

I'm not sure what time zone you're in, so how many hours (roughly) till your last post of the evening?

I've seen your most recent post on the game thread (nice rolls by the way!) but I probably wont have a chance to respond for the next few hours.

Really, the nature of these games is that there will be pauses when people are unable to post, that's totally cool with me. Actually so far I think we've been moving along at a really good pace, but I accept its going to slow down from time to time (And sometimes it will be slowing it down).

Andoran (Male Mothman Expert 5)

Oh, and thanks for the kind words about this scenario! Im glad you like it.

(Male Human (Karandic) Bard 4 / Ranger 1)

Mothman wrote:

Thats cool Twiceborn.

I'm not sure what time zone you're in, so how many hours (roughly) till your last post of the evening?

I've seen your most recent post on the game thread (nice rolls by the way!) but I probably wont have a chance to respond for the next few hours.

I'm in Canada, Mountain Time (GMT - 7:00). I expect my last post, if one more are warranted this evening, will be in an hour or so. If I'm not swamped at work, I might be able to make a few quick posts during my lunch break... we'll see...

Are you really in Australia, as your profile would suggest?

As for the good rolls... I'm known among friends as a high roller (to their dismay), but that ends up being a curse when I play Axis and Allies... Don't know how much longer my luck will hold in the present scenario, though, it's been just a little bit too good...


Mothman wrote:
Oh, and thanks for the kind words about this scenario! Im glad you like it.

I'm pretty sure that everyone likes it so far. You've done a good job of keeping the descriptions alive and of creating and maintaining suspense.

(Male Human - Karandic Druid/4)

Alton Hilltopple wrote:
I'm pretty sure that everyone likes it so far. You've done a good job of keeping the descriptions alive and of creating and maintaining suspense.

Yep, I can second (or third) that! I'm enjoying myself, and seems to be traveling fairly smoothly thus far.

Andoran (Male Mothman Expert 5)

Thanks guys.

Yep, I'm in Australia (as is Ash Walker).


So we have a week to find the real killer?


Mothman wrote:
Oh, and thanks for the kind words about this scenario! Im glad you like it.

This campagin rock!!!!

Andoran (Male Mothman Expert 5)

Alton Hilltopple wrote:
So we have a week to find the real killer?

Looks that way!

I'll wait for Laithe and Keildrithe to react to events before advancing things much further - but the introductions do seem a good idea at this point!


Mothman wrote:
Alton Hilltopple wrote:
So we have a week to find the real killer?

Looks that way!

I'll wait for Laithe and Keildrithe to react to events before advancing things much further - but the introductions do seem a good idea at this point!

If i get ahead of myself just tell me to stop

Andoran (Male Mothman Expert 5)

Laithe, a note on language: The speech by the brown robed man was made in Atuscan, a language you don't speak.

However, the spoken (rather then written) forms of Atuscan and Ancient Atuscan are somewhat similar (something along the lnes of modern English vs Ye Olde English). You can follow the gist of a conversation (or make yourself understood) in Atuscan by succeeding on a DC 12 intelligence check, unless the speaker is deliberatly trying to make him/herself difficult to understand.

Knowing Ancient Atuscan gives you no special ability to read the modern form of the language.

Andoran (Male Mothman Expert 5)

Ash Walker - not sure if you're aware, but a spear is a two handed weapon, so you can't effectively wield it and your shield.

You can swap for a (one handed) shortspear if you like.

Taldor (Male human (humanoid) 18wizard/18sorcerer)

I'm currently in Afghanistan, so my time zone is a bit unusual too. (+4.5 hours)

(Male Human Researcher/4, Defender/5)

{quote]=Mothman] Laithe, a note on language: The speech by the brown robed man was made in Atuscan, a language you don't speak.

I just want to clarify, Ancient Atuscan was the only choice I had right (not regular Atuscan)? I only chose it because I thought that was the only option available to Laithe - and didn't really realise there was a difference between it and regular Atuscan.

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