Against the Silver Flame an eberron Campaign

Game Master Phurs

The Silver Flame has gone out of its way as of late to make every one of its neighbors anxious and weary. Clandestine raids into neutral nations and against dragonborne houses hasn't won them any love on these fronts either.
Someone has even gone as far as to say the Flame is just a front for a power hungry religious zealots, and a dragon has been working behind the scenes trying to expose these individuals.
Do you have what it takes to raid against one of the most powerful groups in the world. If so a mysterious figure in skarn politics is looking to recruit you. The emerald claw is more active these days as well operating with impunity near church areas.


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Silver Bullet, wouldn't it be something closer to the following:

40 (4 * 10 = 40 | Max of 4d10 from 4 levels of Bounty Hunter) + 35 (2 * 10 + 2 * 7.5 = 35 | Max of first 2d10 Racial Hit Dice plus 7.5 for each additional Racial Hit Dice) + 48 (8 * 6 = 48 | 8 Hit Dice multipled by Constitution Modifier) = 123

And what about your Favored Class bonus?


Are stats allowed to be raised above 24 with level advancement ability bonuses?


Yep silver bullet, Capt. Fremont is right that is your total hp 123

statement 1 thank you found it forgot i had phb2

question 1 indeed spell points are split between arcane and divine sources only. So spellpoints from any divine classes do stack (makes it easier) but spellpoints for stack only across class lines any arcane source do not stack wizard type classes do stack where as sorceror or bard wont stack with a wizard. Ill draw a relationship chart and put it up on my google drive.

question 2 yes indeed stats gained from class levels are allowed to break that 24 max!


As far as i'm concerned, White Necromancer seems cool. I'd look to play an Aereni elf most likely, as it would make the most sense in the setting. I am well versed in Eberron and can make it work.

Regarding a rogue, I could make an undead rogue under the White Necromancer's abilities. At lv4 when a White Necromancer raises an intelligent undead, its alignment matches the necromancer. However, it wouldn't be under my control so we would have to be nice to it and probably give it an NPC share of loot.


Cool so its becomes a cohort or an elite familiar like a witches familiar or a paladins warhorse.


Cool. I will draw up that character then.

Before I do so, i will look over my Eberron books once more to make sure I play the character right.

Some questions:

1.) You said we can use some 3.5 material right? there are some feats i am interested in from Libris Mortis, and likely some feats that are related to Aerenal.

2.) For the "cohort", I was thinking of just snagging a rogue-like NPC of appropriate level from the NPC gallery in the PF Game Mastery Guide. That said, since i am not controlling the undead but convincing them via roleplay to assist in my cause, what level would be appropriate? actually one of the White Necromancer Archetypes i was considering actually make this undead cohort a legitimate cohort, in which case it would fall under those rules and restrictions. should i just use those as a guideline in any event?

--2a.) Did you have specific stats in mind for the cohort? Elite array? standard array? besides obvious undead stat modifications.

--2b.) NPC loot for him? NPC loot plus some?

--2c.) I assume you wanted me to make and play this character, but i would just like to confirm that is correct with you.

3.) Undead leadership/regular leadership: an acceptable feat? I am not sold on it, just wondering if it is an option or out of the question.


rolls:

5d6 ⇒ (4, 1, 3, 3, 4) = 15 - 11 becomes 12
5d6 ⇒ (2, 5, 2, 4, 1) = 14 - 11 becomes 12
5d6 ⇒ (1, 6, 1, 6, 3) = 17 - 15
5d6 ⇒ (6, 6, 3, 4, 5) = 24 - 17
5d6 ⇒ (1, 1, 5, 3, 5) = 15 - 13
5d6 ⇒ (1, 4, 4, 4, 2) = 15 - 12

WOW those rolls are terrible. going to reroll as allowed because those scores are seriously low compared to everyone else.

5d6 ⇒ (5, 1, 4, 6, 6) = 22 - 17
5d6 ⇒ (3, 1, 5, 1, 4) = 14 - 12
5d6 ⇒ (6, 5, 4, 5, 1) = 21 - 16
5d6 ⇒ (3, 6, 3, 3, 2) = 17 - 15
5d6 ⇒ (1, 2, 4, 5, 6) = 18 - 15
5d6 ⇒ (2, 3, 6, 4, 3) = 18 - 13

ah, that is better. puts me right in the middle of the power curve for the party.


1, All eberron feats are acceptable

Ill answer 3 first
3. Undead Leadership is fine but your cohort may only be equivalent to your level -1 till after 18 at which time it maxes like any other cohort at 17th. Because of necromancy's bad reputation I would remember that summoning a huge force of undead is an evil act and heavily frowned upon by just about every race... If you want more than say 10 of any low level undead will be noted, unless in an area where necromancy is used for military purposes!

2.might i suggest a Zombie Lord rogue 5

2a. Stats are the same as monsters as players or if you wish you may take its stat array as provided

2b. It begins with elite npc money equal to its class level

2c. Play what you like if this is what you want to play go for it.


Well, i'm being nitpicky here but for the White Necromancer summoning undead is not evil. mindless undead come out neutral and intelligent undead come out as my alignment. That said, i will not be trying to make huge armies, they are a pain in the ass for combat to manage, and bog down pbp combat which is already slow. If the legitimate need arises for them, i will make them and we can deal with it. but doing so would be very hard for me to justify against the social norms of the Aereni.

With your answer to my question 1, what about feats from Libris Mortis? Complete Mage?

EDIT: also, to keep it interesting, I was thinking about playing as a Ghost (CR +2) and incorporating my character's failure to become a true deathless into the backstory. It would also make more sense as to why a character with non-evil necromantic power would ever leave Aerenal.

EDIT EDIT: oh yes, a great story is coming together that ties his past and his death together with why he is going against the corrupted part of the silver flame as well as a few other obvious groups.

EDIT 3: the Rogue will be an elf of the Deathless (ECS) type. Itll make sense for the story. basically the Rogue will be a family member of the PC, assisting him in finding his own spiritual path (and perhaps one day finding the path back to the Undying Court) after a failed attempt to hasten his ascendance.


have access to both books online so yes both are acceptable sources.

Adding this to rules:
if you see something and i cant find access to it online you must provide the information in your character sheet about said feat/spell/ability what have you.


Cool. The character will take a bit to draw up, I will not be offended if you start the others ahead of me. looking at:

Aereni Elf Ghost (Humanoid, Undead, Incorporeal) White Necromancer 5
and
Aereni Elf Deathless (Humanoid, Undead) Rogue 5 (probably sticking with rogue class)

Basically, my character was young and impetuous and sought to achieve Undying status well before he had a right to via association with a terrible sect called The Stillborn. In the process, he overdosed on some improperly-prepared leaves that are used in religious rites, and died. Actual death well before his status was achieved greatly aggrieved him, and he could not pass into Dolurrh. He manifested as a ghost and refused to allow that to be the end of his story. He petitioned his family to assist, but his association with The Stillborn caused most of them to deny him assistance. His sibling took pity on him, and agreed to pause their personal quest for spiritual ascendance in order to assist him in atoning for his sins against the Undying Court. He walks Eberron as a ghost with his sibling. Their primary goals are to root out poisonous sects of religion, particularly those who are involved with dark necromancy and the like.


Just a note Tenro,
Regardless of your undead's alignment, the perception by most of Eberron is that Undead are evil. So don't expect the farmers with torches and pitchforks to be turned away when the mad scientist says 'oh, but my monster isn't evil'.


Yeah, im no totally delusional.

luckily hat of disguise is below the 2500 gp limit :D


Don't worry friend Necromancer for a small fee I shall convince them all that your undead are perfectly legal.


Whoops, he needs a few extra languages becuase of his high intelligence. Otherwise, I think he should be done.


Eh, probably will only have the one undead because itll be a cohort. I dont want to take up half thr battle with my undead shenanigans.


5d6 ⇒ (3, 6, 2, 2, 4) = 17->13
5d6 ⇒ (4, 4, 2, 5, 5) = 20->14
5d6 ⇒ (6, 5, 3, 5, 2) = 21->16
5d6 ⇒ (5, 1, 5, 4, 1) = 16->14
5d6 ⇒ (2, 3, 6, 2, 5) = 18->14
5d6 ⇒ (3, 6, 1, 6, 1) = 17->15

I'm planning an Elan Psychic Warrior (Feral Warrior path). Before being transformed into an Elan, he was a human from Thrane, who fell out of favor with the church of the Silver Flame, and so tried to flee the country. When he was surrounded by Flame agents trying to capture him, he suddenly transformed into an Elan, manifested psionic powers, and escaped.

Character sheet coming soon.


Ok LOL sorry about not posting earlier but when I woke up we had a major fire alarm go off. In NY we have high paying cops but in my county we only have 25 county sheriffs and 8 state troopers, and only 1 officer responds to a fire scene. So fire departments are authorized to swear in fire police (thats me a glorified traffic controller!) and it was 15 out and blowing snow flurries needless to say I'm SORE!

LOL cool tenro the cohort makes things easier is basically another character who gets a free 50% share of the experience.

Cool 137ben good idea so your working against the Silver Flame cause you dont want others to be treated like that or are you simply out for Revenge? Nice to see someone decided to use my one player psionic rule!

Difference between Psionics in my game is completely different than the standard rules

power point development is different
Psionic Warriors are equivalent to bards or use the class b caster spp(b) but instead of spell points they receive power points

they receive the standard powers per level plus the 2 warrior class powers listed (for you Bite of the wolf, claws of the beast which always cost 1/2 power point to use)

Primary stat for Psionic Warriors bonus power points is str or dex (choose at 1st level, and this may not be changed)

Racial ability (Psionic Talent) is now Psionic Potential (different than talent)
You gain additional power points to supplement those you already had.
Prerequisite: Having a power point reserve.
Benefit: You gain 2 power points at 1st level and every level past first you receive 1 additional power point.

Free Talent for psionic characters is called
Strong Psionic Talent
Power Point total is increased 1 per level


Captain Fremont wrote:

Silver Bullet, wouldn't it be something closer to the following:

40 (4 * 10 = 40 | Max of 4d10 from 4 levels of Bounty Hunter) + 35 (2 * 10 + 2 * 7.5 = 35 | Max of first 2d10 Racial Hit Dice plus 7.5 for each additional Racial Hit Dice) + 48 (8 * 6 = 48 | 8 Hit Dice multipled by Constitution Modifier) = 123

And what about your Favored Class bonus?

Unicorns have a cr of 3, then one gets dropped. At least that is what I thought people were telling me.

also, I thought we were suppose to be level 6, not level 8.


CR 3 | Party Level 3
CR 3 + Class Level | Party Level 4
CR 3 + Class Level 2 | Party Level 5
CR 2 + Class Level 3 | Party Level 5
CR 2 + Class Level 4 | Party Level 6
...
CR 2 + Class Level 18 | Part Level 20

At Party Level 6, a Unicorn would have this many hit dice :

4d10 (Racial)
4d6/8/10/12 (Class)

So a Unicorn at party level 6 is an 8 hit die creature, has 2 stat bumps from hit die, has 4 feats from level, and saves for 4 hit die as a Magical Beast + saves for 4 levels of class.


mdt wrote:

CR 3 | Party Level 3

CR 3 + Class Level | Party Level 4
CR 3 + Class Level 2 | Party Level 5
CR 2 + Class Level 3 | Party Level 5
CR 2 + Class Level 4 | Party Level 6
...
CR 2 + Class Level 18 | Part Level 20

At Party Level 6, a Unicorn would have this many hit dice :

4d10 (Racial)
4d6/8/10/12 (Class)

So a Unicorn at party level 6 is an 8 hit die creature, has 2 stat bumps from hit die, has 4 feats from level, and saves for 4 hit die as a Magical Beast + saves for 4 levels of class.

yep of those 4 Racial HD only the first 2 are maxed and the 2nd 2 are considered beyond the 6 Party Level so they are equivalent to 7.5 or the average on a D10 which is 5.5 +2 per campaign rule.


so as a character with 5 class levels and +2 CR (with no racial HD) i would max all 5 HD?


I think you are actually +1 CR with no racial hit die, and 5 class levels. You should add up to 6. After 2 class levels, you get to remove one CR and gain a free level.


aahhh i see.


Recruitment is closed now, although if 1 more person wants to join they must have a character created by Sunday morning when I will open up the adventure portion of the campaign. Everyone who's got a character ready please go to the discussion board introduce yourselves and your characters, Tenro will be introducing his player last (got till Sunday).


Still waiting on characters from

Tenro - Yet Unnamed
Aereni Elf Ghost (Humanoid, Undead, Incorporeal) White Necromancer 5
Aereni Elf Deathless (Humanoid, Undead) Rogue 5 (probably sticking with rogue class) Cohort

Bluerelic -
Faerie Dragon Wizard/Beguiller into Ultimate Magus

137ben - unnamed
Elan PsiWarrior

Eminem80 -
Undecided

Adventure page opens at 9 am-ish on Sunday, might postpone till sunday night.


Sorry for the delay, I am ready now.


getting the character put together, should be fully complete tomorrow. Going to bed at the moment.


Xael Nailo wrote:
getting the character put together, should be fully complete tomorrow. Going to bed at the moment.

done except for equipment (which is largely unimportant for the character)

working on the cohort now


Tenro wrote:
Xael Nailo wrote:
getting the character put together, should be fully complete tomorrow. Going to bed at the moment.

done except for equipment (which is largely unimportant for the character)

working on the cohort now

Xael & Lia Nailo are complete, to include wealth.

GM you can introduce them/cue their entrance at your convenience.


Wait, there is no gameplay for this, is there a seperate thread.

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