
Sam "Heavy" Jankins |

"Ahhh, finally. Big Bertha's revival is complete!
Sarge, Bertha is ready and eager to blast some greenskins to flaming bits!"
He shoulders the large weapon, one frag-missile pre-loaded. Zora takes up the heavy rucksack filled with the 6 reserve missiles, which are held in place by 6 separate side-pockets which make them easy to retrieve.

Cormaeg MacCammon. |

"Everyone ready then? Good.
Locke is on point, the rest of us follow behind, with Jankins taking up the rear.
Morvano, you keep an eye on Locke's back, the second you lose sight of him you sing out.
Ok, move soldiers!"

Axel Black |

Axel marches up to the front of the group, then salutes
"Operator Axel reporting as reinforcement to the sqaud. Sir!"
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Cormaeg MacCammon. |

Cormaeg gives the new arrival a quick once over.
"I'm thinking the paperwork can wait til' after the fight soldier.
You'll join me and Morvano in the centre then, cover the left flank."
"Any more distractions? No? Good, let's continue."

Axel Black |

"Sir!" he salutes again, he readies his carbine and follows in behind his CO
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Finding the right way to Flak-Tower Seven isn't hard--the nearest tower on the wall off to your left is marked with a large 4 with an arrow pointing rightwards, so you jog that direction. The battle at the breach appears to have calmed, with a number of corpses--mostly xeno, but over a dozen human as well--visible slumped up on the wall or sprawled shattered upon the ground.
Loping along past the warehouses you come upon a parking lot filled with dozens of covered supply trucks, a staple of warfare on Imperial worlds. As the squad draws abreast of the first vehicles, Locke and MacCammon hear a clang of metal on plasticrete somewhere deeper in the rows of vehicles followed by a chorus of gravelly xeno voices shushing one another...
Pvt. Locke: 1d100 ⇒ 12
Sgt. MacCammon: 1d100 ⇒ 24
Cpl. Morano: 1d100 ⇒ 98
Pvt. Black: 1d100 ⇒ 41
Pvt. Jankins: 1d100 ⇒ 97

Cormaeg MacCammon. |

Cormaeg stops and hisses in his microbead.
"Hold, we're walking into an ambush. There are Xeno's hiding amongst the vehicles.
Safety's off, let's see if we can counter ambush them.
Jankins, let's ee if you can't catch them all with a rocket."

Sam "Heavy" Jankins |

Can I see them? Are they close (within 5m) together and can I find a possible firing position?
"O.k. I will see if I can get them all in one Bertha-Blast. Give me a moment to align a good shot..."

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At the moment no other creatures are visible. To your left is the huge, solid, imposing compound wall 15m away, to your immediate right is the end of another warehouse of some sort. The parking lot consists of a row of ten trucks (each taking up two meters with another two meters between them), with each row five trucks deep (each truck 4m long, with 2m between them). The noise came from somewhere in the middle of the forest of trucks ahead and to your right.
I promise to get a picture up as soon as I'm home from travels

Sam "Heavy" Jankins |

"Rhh, Sarge ... Those Orks are dumb. So why do we do not sent someone", he looks into the direction of Locke at that moment before continuing: "to pull them out and we set up a neat kill zone for them? Complete with burried nades, cover for us and so on?"

Sam "Heavy" Jankins |

Grinning widely, Heavy responds with a make-up face of surprise, everyone can see through. "Ahhh, how could I Sarge? I am still too young for that! It's just ... you know... Zora has nearly failed her stealth basic training and I don't want her to blow our covert advance in her first real mission and Auhtsch!"
Zora ended that talk with a quick and hard kick against his butt that lifted the heavy man a few inches from the ground. Her gaze tells anyone that SHE did not nearly failed that test ...

Cormaeg MacCammon. |

Deciding the ignore the implied jab at his age, Cormaeg ponders for a moment.
"We have to move fast, they probably know we are here, and eventually they will get impatient.
Who is our best demolitions expert?
That something you'd be up for Black?"

Axel Black |

"Sir, I know my way around explosives. Sir." he nods and pats his satchel. Which seems to have a bit more than the average soldier
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Axel Black |

I believe its a tech-use check?
He nods and begins to work on a grenade.
IED Crafting 50: 1d100 ⇒ 49
Would you look at that? =^^=
After a bit of work and a few close calls, not that hed mention it, he looks his work over. Not his best. But it will do the job just the same
"All done sir!" he shows him the device
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Cormaeg MacCammon. |

I have to set the record straight about this whole "sir" thing, but no time for that now.
"Right, let's set this thing up, get into safety and then draw them in for a double punch of explosives and rockets.
Jankins, you get into position first, then Black places the device, and Locke draws their attention."

Sam "Heavy" Jankins |

"Yessir! Come now Bertha, you had to wait to long for action, I know ..."
With that the large man drops into cover - preferably something solid, if nothing is available he will simply drop to the ground - and bracing himself for the hard recoil of the rocket launcher. He will take his time to take in the battlefield-to-come and aims carefully at the spot where the IED will be planted.
Full action aim, then overwatch with the IED in the middle. Will go off if there is a close pack of ORKS in range and nearing the IED. If they detect us early, the overwatch will trigger at that moment, aiming at the closest group. Please note the ORKS trigger above, as I do not want to friendly-fire with a rocket launcher ^^
Overwatch, Full aim, Comrade Setup-Shot, Short Range (<150) single Rocket 46+20+5+10+10=91: 1d100 ⇒ 27 This is how you shoot xD => 6 DOS, so I can substitude one damage roll with a 6
After setting up, he wispers over the combead without moving an inch: "Heavy is ready. Bring 'em."
damage: 2d10 + 2 ⇒ (8, 7) + 2 = 17X, Pen 2, Blast(5m) Well no need for substitudion with those rolls, lol ... I have the feeling it was all in vain and we just scare the shit out of some poor mechanics .... but better safe than sorry ^^

Thomas Locke |

As the medic teased Lock about taking point, he quickly replied I would much rather be watching your six with a grin and an instinctive wink, which was lost on her with all his gear on. As they make their way up to the objective, Locke hears talk and signals everyone to its position.
At the suggestion of being a decoy, Lock gladly accepts the role. I'm gonna haul ass past them and try to draw them out...Ready when you are. he says later.
Holidays busy in the restaurant and family in from overseas. If I'm not to late with an update great, if so, then it was a pleasure, please enjoy Locke.
When everyone is ready, Locke will break out into a sprint just past the noises and then try to dodge into cover before the bullets and rockets fly.I think this is the plan you all were suggesting, if not, then GM can just adjust.

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As the rest of the squad fans out and kneels, lasguns facing the now-quiet line of trucks, Locke takes off at a sprint. Between the blood pounding in his ears and his breathing in his helmet he can't hear a thing as he darts past the rows of empty trucks. As he crosses between the fifth and sixth trucks, everyone can hear the chorus of CHUKK CHUKK CHUKK sounds--followed by a howling scream from several throats. Two Semi-Auto Burst readied actions
Three orks--their green hides partially obscured from what appears to be a hastily-applied purple goop--pour out through the gap between the two trucks, waving their ugly snub-nosed pistols and brandishing heavy machetes. ~5m behind Locke, about 40m from everyone else.
Sluggas 1: 1d100 ⇒ 76 Miss!
Slugga 2: 1d100 ⇒ 31 Miss!
Slugga Boyz: 1d10 + 3 ⇒ (5) + 3 = 8
Locke: 1d10 + 4 ⇒ (10) + 4 = 14
Jankins: 1d10 + 3 ⇒ (5) + 3 = 8
MacCammon: 1d10 + 3 ⇒ (2) + 3 = 5
Movano: 1d10 + 3 ⇒ (5) + 3 = 8
Black: 1d10 + 4 ⇒ (1) + 4 = 5
1. Locke
2. Movano
3. Jankins
4. Slugga Boyz
5. Sgt. MacCammon
6. Black
As the inhuman creatures round the truck in pursuit of Locke, Jankins yell's "Ease!" and fires, the rocket tearing across the space between them and slams into the first xeno in line. Miraculously, the last one gives a strangled squawk of alarm and ducks back behind the truck as the rocket mauls his fellows. 9 damage to the first two orks, and 7 damage to the trucks they're in between, as these are unarmored logistics vehicles.
Dodge vs 10: 1d100 ⇒ 5
Dodge vs 10: 1d100 ⇒ 54
Dodge vs 10: 1d100 ⇒ 67
TURN 1

Sam "Heavy" Jankins |

"Haha! See that. Rocket delivery square to the face - just as ordered! Now lets finish them quick before they turn our Storm Trooper to salsa!"
He quickly swaps his heavy weapon for the lighter Lasgun and fires a quick overloaded shot at the foremost Ork. Half action ready Lasgun, half action single shot
Single, Comrade, short range 46+10+5+10: 1d100 ⇒ 47
1d10 + 5 ⇒ (4) + 5 = 9E, Pen: 2

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Does that been ducking behind on of the trucks you're standing by? Also, I was mistake, the orks took 12 damage instead of 9, so currently siting at 1Critical
It seems the rumors were right--these xenos are frightfully tough, taking a point-blank fragmentation rocket but somehow still standing, though barely. Dropping his missile launchers--Zora winces as the valuable weapon clatters to the plasticrete but shoulders her lasgun and joins her comrades in gunning down the nearest ork.
Movano: 10dmg -6T = 4 -1Crit for True Grit
Jankins: 9dmg -6T = 3 -1Crit
Ork: now at 6Critical
Stunned: 1d10 ⇒ 10
Fatigue: 1d10 + 1d5 ⇒ (3) + (5) = 8
As the lasbolts slam into the xenos' torso it's simply too much, and the creature collapses--dead, or unconscious, you don't know or care.

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Seemingly undaunted by the ambush, the two remaining orks advance--the injured one stumbling forward as though-shell shocked, only managing a few meters. The other, however, leaps up from behind the shrapnel-ridden truck and hurtles itself at the squad with abandon.
3m half-move for the first, 18m run from the other heading towards Jankins
Surprisingly, a fourth ork appears from between the same trucks, also screaming and springing towards the arrayed squad 12m towards Movano
Worst of all--and visible only to Locke--a purple-smeared xenos face leans around the hood of the truck (on the other end of the vehicle, 4m away). With a wide grin, the xeno grunts in broken Low Gothic, "Ahuh, gocha!"

Thomas Locke |

I wasn't sure if my sprint forward put me into cover or not. If not, then my action for the round was to get into cover, if I'm already in cover, then I'd take a shot at something...Either the remaining Orks or my new purple friend. If you count my "delay" as a half action, then can I toss a grenade with my remaining half action at the xenos on the other side of the truck. I'd throw a Flash grenade and shield my own eyes.If I didn't "delay" then I'd take a shot at the Orks still standing, as I would act first before I saw/heard the other Xenos.
Is the "purple smeared" xenos an Ork? Or does it look like a different xenos? Is it looking/talking to me or is it looking at the squad and talking to himself? If its just me, then I'll handle it, but if its talking about my squad, then I'd try to warn them.

Cormaeg MacCammon. |

Taking steady aim, Sargeant MacCammon fires a burst of lasfire at the wounded xeno.
And having taken note of just how resilient these "Ork's" are, he tunes the trusty M36 to it's highest setting first.
Half action aim, short range, semi auto burst on overload.
Attack +20 (BS:37): 1d100 ⇒ 36
Damage Hit #1: 1d10 + 5 ⇒ (7) + 5 = 12
Damage Hit #2: 1d10 + 5 ⇒ (1) + 5 = 6
Three degrees of succes, so I'll replace that 1 with a 3 instead.
The lasgun glows red-hot from the abuse, but two of the three blasts are accurate.

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Those hits will inflict a total of 7 Critical Wounds (True Grit is an amazing Talent Orks get by default)
Shot #1
Knocked Prone
Agility vs 30: 1d100 ⇒ 79 Catches fire!
Toughness vs 44: 1d100 ⇒ 12 No Effect
Shot #2
Stunned: 2d10 ⇒ (8, 3) = 11
Toughness Damage: 1d10 ⇒ 3
As the xeno barrels across the open space, Sgt. MacCammon puts a nearly textbook-perfect burst into the creature's torso. The overcharged lasbolts punch right through the creature's ribcage--one of them striking some sort of canteen strapped to its chest. Whatever was in there must have been flamable, because even as the ork's war-cry cuts off in a choked garble and it collapses face-first onto the plascrete there is an audible whoosh as it catches fire.

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Botting Pvt. Black
Two xenos are down, but two more are still approaching rapidly. Eyes wide, Trooper Black tosses his modified grenade, nervously fiddling with the detonator with his other hand. BS38 +10 Single +20 circumstance (just a short toss so it's in front of the Orks but the squad isn't in the blast zone, aiming for 10m ahead of the line.
BS vs 68: 1d100 ⇒ 2 With a dull thunk the grenade comes to rest about ten meters in from himself, directly in the path of the oncoming Ork.
TURN 2

Adahlia |

Adahlia switches to burst, not wanting the creatures to get any closer than they are already. is there still one running at me, or was that one taken down?
Shot(37+5+10):: 1d100 ⇒ 28 +2 degrees
dmg:: 1d10 + 5 ⇒ (4) + 5 = 9 E, Pen:2
dmg:: 1d10 + 5 ⇒ (3) + 5 = 8 E, Pen:2
rolling average or better on damage sure would be nice

Sam "Heavy" Jankins |

"Now, now you guys. Didn't they tell you it is impolite to simply charge at a girl?! Black, on your mark!"
Heavy grabs one of his fragmentation grenades and cooks it in hand, trying to throw it in exactly the correct moment such that it adds to the devastation of the IED.
ready action: Throw grenade. Trigger: When Black gives the sign, such that both explosives will set off together. Don't know how you want to go with this. I had a GM who added explosive's damage together if they were timed together rather than applying them separately this making them more powerful if you time them correctly. He did that mostly to danger our DW Marines with bundled-together grenades from guardsmen if I am remember correctly ;-)
Single toss, comrade 46+10+5=61: 1d100 ⇒ 18 sweet, 4dos
2d10 ⇒ (8, 4) = 12X, Pen:0, Blast(3)

Cormaeg MacCammon. |

As the Orks are so close, Cormaeg hangs his trust lasgun over his shoulder, withdraws his chainsword and revs the engine.
If they managed to get into melee range, he was the most trained to deal with them.

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Locke's hellgun bolt tears through the unarmored truck like a hot knife through butter, and by all rights should have blasted a whole in the ugly xenos' ribcage--but the the creature's strange physiology absorbs the shot, leaving only a small black scorch mark. The look of surprise on the xeno's brutish face would almost be funny in other circumstances.
Adahlia's burst catches the nearest Ork in the leg, leaving smoking holes in the meat of its thigh and causing it to stumble, but not to fall. Total 5 damage
After a second, the Ork shot by Locke realizes what just happened, and its look of confusion turns to anger and..excitement? "Hey! Yur nawt suppo' ta see me! Now I has ta' krump ya like a norma' git!" With a bellow the xeno steps out from behind the truck, leaping forward with a wild, reckless swing of its heavy machete. All-Out Attack vs 67: 1d100 ⇒ 24 Damage: 1d10 + 6 ⇒ (5) + 6 = 11 Pen2
The Ork shot by Adahlia doesn't hesitate, but his headlong rush carries him right over Black's waiting mine--just as Jankins lobs his own cooked grenades. Black's Explosion: 2d10 ⇒ (6, 8) = 14 Combined total of 14 damage, putting it at 6 Critical (Legs) The unfortunate creature's legs are shredded and broken by the shrapnel, and with a pained shriek it collapses to writhe on the ground about eight meters from Jankins' position. Fatigue: 1d10 ⇒ 2
The other Ork continues its run towards Adahlia and is only ten meters from her...but it's war cries no longer sound quite so confident.

Sam "Heavy" Jankins |

"Adhalia, you want us to leave you alone with the green, eh?"
With a grin, he takes carefull aim at the charging Ork and opens up with maximum setting, letting the barrel flash bright red.
Aimed, Single, Short, Overcharged, Comrade: 46+10+10+10+5=81: 1d100 ⇒ 54
1d10 + 5 ⇒ (3) + 5 = 8
The attack hits square but did not leave much damage on the greenskin.

Cormaeg MacCammon. |

Cormaeg moves to block the Ork's path to Adahlia, brandishing his chainsword as a challenge to the brutish creature.
With a complete lack of anger he addresses the xeno in a steady, calm and collected manner.
"Frak you guv. And the horse you rode in on. And it's dear old mother for good measure.
Try me on for size. I'll cut your b@#@$~$s off."

Adahlia |

"I'm sure he's more of a gent than you are Jankins" Adahlia tries to use the banter to steady her nerves as the bulky orc warrior hurtling towards her.
Not sure if I'm up before MacCammon, don't think I am, but just in case
Adahlia sprays another quick burst:
Shot(37+5+10): 1d100 ⇒ 62, but it goes wild.