Against the Odds

Game Master GM Grimm

Old School Greyhawk campaign spliced together using ad&d mods retconned and adapted for pathfinder.

Loot Sheet

GM:

XP=920/1300


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The city of Hochoch was buzzing all day with the town guard busy attempting to contain the antics of the displaced and drunken dwarves. An open ear and a stroll through the marketplace has given you the idea to head to the Last Word in the dock district. There are rumors of a Viscount looking to pay big coin to any hearty soul willing to accept the job. None have returned from those who have been employed thus far.

Along with cheap food and swill, information is even less expensive. Perhaps it is the desperation of the patrons, or the nature of what passes for drink around here, but loose lips seem to be in abundance at the Last Word according to the salty dock hands.

The Last Word used to be an illustrious three-story riverside inn painted in aquamarine and adorned with gold leaf accents. Long stripped of any such dazzling appeal, the building is somewhat unsound and creaks often. It's facade has taken on a weather-beaten dingy gray hue. The riverside deck has been closed and condemn and only the wafting smell of whatever is cooking inside can rival the pungent river stench. Stay only a short while and you will be certain to catch a glimpse of a rat or two running along the base boards.

No self-respecting citizen of any means would set foot inside. The sturdiest feature of the place is the solid oak doors which do not seem to match the age of the building, perhaps a newer addition. As you walk up the stairs of the rickety old porch and grab the handle of the door, the raucous inside appears to die down somewhat.

Summarize why your character is in Hochoch in the first place and what has brought them to the Last Word. Then enter and state what action your PC takes. Finds a table, finds a spot at the bar. Orders an ale or supper. This is a good RP chance.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

The scent is what assails everyone first. Then the echo of the solid door slamming open. The previous stench of sour mash and the unwashed sweat of weeks doesn't begin to overpower the reek that the somewhat singed dwarf exudes. Everything halts to stillness in the formerly rowdy bar.

Augier looks around and hrumphs, heading for a table. Been turned away from near every jon I've applied for even though I know more about numbers and letters than most of this town put together, If I can't find anything I might have to start begging. Augier heads over to the bar and thumps it. Ale.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Siondel approaches the dilapidated tavern and sighs. Dismounting from his horse he scans the area, looking for cutpurses and other disreputable types. Shaking his head, he turns to the leather-armored bear at his side and speaks softly in elven.

"Stay, Medved. Guard the horse and our belongings, and I will bring you out a bowl of beer and some food shortly. Good boy." Ruffling the bear behind the scruff of his neck, the tall elf walks into the run-down building.

Entering the Last Word, Siondel wrinkles his nose at the sudden onslaught of stench. Unsure if the smell originates from the clintele, decor, or something more nefarious, he proceeds to the bar and settles on a stool.

"Good evening barkeep. I would appreciate a flagon of lager, or a light ale if that's all you have. I'll take a plate of food, as well, if you please." Siondel pushes back his black leather hood and leans against the bar, glad to have put down his spear and bow. Very tall and thin, the elf wears his sandy brown hair pulled back in braids and bound around his temples with a simple leather thong.

"I've heard tell this is the place to come for information and potentially work. Am I correct in that, barkeep?"


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul walks in with a disgusted look on his face and his orders in his hand. This place has definitely seen better days...and that smell, good lord that's pungent. Zirul thinks to himself. Pulling up a chair at an empty table he looks at his orders while he waits for the server. "You will go to the Last Word Inn and find the next group of adventurers attempting the Viscount's task and make sure they return safely. Upon return report to the council hall so you may be inducted into the fold." he reads. When the server arrives Zirul proceeds to order a plate and a small glass of ale while he waits for his meal he looks around the room wondering whom the adventurers will be.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

The wars have been over for years but still the scars are seen across the lands. These scars hold treasures that many know of but few dare to reclaim. Cerilis has a hard life, the wars have taken from him all he knows. He yearns for the days of abundant good food and a warm bed, now he just tries to survive and scavenging what he can to sell for and hard tack. Coming back to civilization with items from the old battle sites is becoming harder and harder. It will be time to move on soon. One last visit to Hochoch and then Cerilis will be moving along to somewhere else, wherever the winds will take him. Selling off what he does not need and buying supplies he will need, Cerilis decides that he will enjoy a few hours at a cheap tavern. This Last Word Inn sounded like it was a perfect place to spend his last hours in town. Cheap and easy on the ears. It was said that information flowed like water in that place.

The oak doors open and allow an elf to enter this establishment that has seen better days. Standing in the doorway he scans the room ah yes a kindred spirit...for we have both seen better days. He takes a deep breath in and lets it out without a concern of the odor. with a tilt of his head and a shrug of his shoulders. I have slept in worse places.

He walks in and his head seems to be constantly moving from side to side but never lingering in once place. He moves to the bar and in a quiet voice he places an order. Taking his food and drink Cerilis takes a seat in the center of the room.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Jax eyed the newcomers as he drank from his mead. His dirt covered clothes could have made others think he has spent the better part of the day on the road to town.

Truth is the elf arrived a month ago and has since been hunting and loitering around, waiting for something exciting to happen. Since he left his home years ago, Jax habe tried to live the full human experience, moving from town to town each couple months to discover what the world had to offer him.

Jax heard the spear wielding elf asking for information, and casually moved to present himself "Oi there, mate -did I say it well?-" he turned to ask the barkeep with a smile "I see you are weary from the roads, and I will be honest: it surprise me to no end seeing another of our kin coming to this faraway place. I am Iaxalion, but people around call me Jax." he said while offering his hand for a firm handshake.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Siondel shakes the elf's hands, firmly and without regard for the grime and dirt covering his palm.

"Sounds as if you've spent some time hereabouts. I'm known as Siondel, well met to you."

Gesturing with his flagon towards the table where Cerilis sits, Siondel nods in the other elf's direction.

"I believed our kind was more uncommon in this land, but it appears there are more than expected in this dingy little tavern."


The oak and cedar planks of the floor are slippery with the residue of tavern life. It is hard to discern if the pungent odor is from the food or the riverside muck.

Tattered cloaks and worn tunics fill the place when the boisterous crowd quiets as a young girl with dirty strands of blonde locks opens her mouth releasing a heavenly voice in a song about the toll of war and the giants ro the west. A beaten tin cup is placed in front of her as she sings her ballad in the corner.

The leather-faced barkeep obliges the new patrons orders silently serving them what they ask for. He neglects to share with anyone that the tavern serves only ale and "stew" for 5 coppers. For 2 cps more you can get bread.

While the crowd is distracted by the song, the ugliest elf in the Duchy walks from table to table passing out handbills to those he deems deserving. Each of the new patrons receive a handbill.

Handbill:

Let it be known that all who seek employ should meet tonight at midnight, just outside of the refugee camp at the end of Rivercross street. Big coin promised!

Count Ostrand

There is three hours until midnight arrives. After the song ends and tears are subtly wiped away. The voices of the crowd begin to rise again.


They call him an elf, but that is really hard to confirm given his hunched form and soot covered skin. His short and sizzled hair is the brighest red color ever seen. He quietly inspects patrons before reaching into his messenger bag and delivering a rolled-up hand bill.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"Big coin promised, huh? Seems a bit too good to be true."

Siondel hands over a silver for the ale and "stew", before ordering a second helping from the barkeep.

"So, Jax, you thinking about meeting up with this Count's spokesperson? I guess it's worth a look, anyways."


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier looks at the handbill and scratches his beard. Good coin? I seriously doubt it, no doubt there will be just a handful and excuses, but right now I really don't have much choice. Augier pockets the handbill and nurses his ale, listening to the sweet music and awaiting the time to leave.


Xedrik takes a long and uncomfortable look at each patron after passing them the handbill, almost as if making a visual recording of each person before turning slowly and heading towards the door.

As he limps passed the bar, the barkeep speaks for the first time, yelling at him.

Hey you goblin! I told you never to come back in here!

Get out! The barkeep yells at Xedrik before throwing an empty tin flagon at him.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Once he gets his second round Siondel acquires another flagon of ale and sets out to head back to his friend.

On his way out, he calls to the goblin so abused by the barkeep earlier.

"Hello, I am Siondel, and this is Medved. Would you like a drink? It appears the barkeep failed to empty your cup before throwing it at you."

After giving Medved his food and ale, he offers half the flagon of drink to the goblin in a gesture of friendship.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Auger glares at the goblin. Letting all sorts in here. He finishes his drink and heads outside the inn to find the refugee camp.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis reads the hand bill and then looks around the room as the creature moves about the room handing more of these handbills...
Well this is a blessing. Maybe I can make a few coins and be able to stock up some supplies and even stay here for the winter. That would be nice. This meeting is a good walk away.I should get going now, I can make a few stops along the way...pick up some more hardtack.

The elf stands up and starts to walk towards the oak doors. His head turns this way and that as he tacks in his surroundings.


INACTIVE - GAME DIED

Standing out a bit from the usual craftsmen and laborers, a woman arrives with a jaunty tricorne hat, knee-high boots and a ruffled blouse with a black-and-red bodice that complements her dark hair. She carries a rapier at her hip and has the sort of swagger that one might expect of a noble or a daring explorer, but she has a cheeky smile and a jaunty air that seems more appropriate to someone out for a night on the town rather than the usual looking-down-the-nose-at-the-commoners expression of the nobility.

She pauses and listens to the singer for a short time, then flips a silver coin into the battered cup and hands another to the hostler for ale, bread, and "stew."

When the strangely-burned/scarred elf brings a handbill to her, she spends a good amount of time looking at the elf - or goblin, or whatever - while chewing on the bread (after dipping it in the "stew") without any sign of complaint. Eventually she glances at the handbill, swallows, and reads it quite quickly, her lips moving slightly as she reads.


Xedrik takes the flagon and slams it down before licking his lips in satisfaction.

Gratitude, he replies to Siondel. He reaches slowly into his bag and pulls out a nice cut of venison to offer it to the bear cub as a measure of thanks.

If you accept the offer, stop by and see Tetta at Fates and Fortunes. She will be of the most help to you sir. Luck be with you. Xedrik begins to hobble slowly into the darkness, south towards the refugee camp.


While some festivities carry on in various denizens of pleasure, most of the city is quiet and windows have darkened as you follow the map on the back of the parchment leading you to what appears to be an old barn on the edge of the refugee camp. Some of the dwarves have fallen asleep outside in the misty chill of the riverside, overcome by their penchant for drink and revelry.

It seems that the pungent dwarf from the inn is waiting outside as the elf and the bear arrive. The witty noblewoman confidently walks toward the barn failing to consider the surrounding dilapidation and how much it is below even a minor noble to be caught here. An elven rogue waits in the shadows as the silver-haired paladin also arrives. The careful ranger had been casing the place as he recognized Siondel from the inn. Oddly, none of the other hearty patrons from the inn have turned up.

The large door creaks open to reveal a dimly lit interior as the afflicted elf, Xedrik, stands at the entrance to beckon you to come inside.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier scratches his beard again, getting it greasy as he squints at the 'elf'. Is that an elf? I mean it sure looks like a goblin. He looks suspicious but moves inside the building, his darkvision piercing the dim lighting to see what might lie within.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Before...
Jax answers Siondel "Why of course! I lose nothing by trying, and it might end being interesting. As you are new around here, do you want to come with me?"

The moments pass with Jax making small chat with both Siondel and the barkeep, commenting on the absence of big hunt on these parts.

A bit later..
Jax watches the exchange, mostly monodirectional, of flagons with curiosity. He doesn't like the way the barkeep treats the wretched elf... but has long learned that humans can be mean and never appreciate mentoring.

When the druid exits the inn, Jax stays to finish his mead. He has the feeling their ways will meet soon, as and such isn't in a hurry to finish a good drink before due time.

Now...

The ranger eyes the group, passing from each one to the next "Surely I must be still a tad drunk, as I swear I see at least three of my kind counting me. And you..." he says turning to the one carrying a bastard sword "You have elven blood in your veins, that much I know. A dwarf and a human to finish the reunion... Yes, I have a good feeling regarding this 'adventure'.

The elf starts heading towards the door. "I'm Jax. Glad to meet ye all." he says without turning.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

After receiving the handbill...
Zirul looks over the handbill. I guess my superiors weren't entirely correct about this being the location to meet the new set of adventures but at least I'm on the right track now. Now I don't really need the coin since Arete gives me all I really need, but it could be a good donation for the church. He finishes his meal and heads for the barn.
Now...
Looking around the group he recognizes them all from the inn. As Jaz remarks about the number of elves Zirul replies with "Eh, I guess Arete's will has brought them to do her will as well, but don't you worry I'm sure her grace will protect you all through me, her vessel, Zirul." And he shakes Jaz's hand in welcome.


INACTIVE - GAME DIED

The woman surveys the rickety building described as a "potential adventure" and declares, "This place is a dump." Then she cracks a lopsided smile and says, "It's perfect! The refugee camp, eh? Saving lives and helping the less fortunate with deeds of derring-do?"


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier rolls his eyes.Wonder how chipper she will be after getting covered in mud and blood.


As the party enters the barn, they make out a rather aristocratic man seated at a large and solid ornate table, flanked by two burly rogues.

Four elves with a dirty dwarf; and a blouse! Xedrik, you have outdone yourself this time, I should have you drawn and quartered.

Before carrying on further with his arrogant tirade he realizes that the motley bunch has an air of skill and sophistication about them unseen in any of the missing previous conscripts.

After an awkward pause, he remarks, Well then, I am Count Ostrand and I have a certain interest in antiquities. It seems that there is some sort of ruined temple located somewhere around the farming town of Orlane. Based upon legend and recent explorer's journals that I have acquired, I believe that there is a gem located inside the temple. It is of the brightest red and has an insignia that looks like this. He points to a sketch of a snake eating it's own tail to form a circle. I would be much appreciative if you could retrieve that stone. If you are willing, I have a contract for you to sign that states each of the returning members are entitled to 500 gp compensation for your trouble. You must turn over the gem to me of course. You must also abide by the laws of the Duchy. Any additional trinkets that you obtain lawfully, are yours to keep of course.

I am sure that Xedrik will accompany you for a tenth upon return. He has a mule and saddle bags. Besides, that cursed elf has nothing better to do. The count chuckles again at the idea.

Sign, and I will include a writ of validity stating that you are indeed representatives on my behalf and this sack of 200 gold for provisions. He says fondling the leather pouch on the table.

Given the nature of your group, heh, please take the Realstream Ferry across the river at dawn. Follow the East Road to Orlane. Do be careful. The Dim Forest is known for dangerous creatures, human or otherwise.

If they sign, he will offer them a drink of his finest vintage as a toast to the deal.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier grutns at the offered deal. Rather generous offer. Is there any more information on any landmarks or such that would make finding the temple easier?


No, only a few pages of the journal were recovered. But Xedrik, he keeps mumbling on about this Tetta. Some palm-reader over at Fates and Fortunes. Besides, Xedrik himself has been to Orlane, albeit not recently. the Count responds to Aggghhh.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Siondel remains quiet as the man speaks, looking at Xedrik for tells or signs of discomfort.

Not sure why everyone bags on this fellow so much. Sure, he's kind of ugly, but he seems like a decent enough sort.

"Well, I for one am interested in this task. Can you tell us a bit more about the laws and regulations of abandoned crypt exploration? Are there certain things we cannot take, or fees and tithes to be paid ? Most of us are obvious outlanders, and it hardly makes for good reading to pore over law tomes at night."

1d20 + 3 ⇒ (18) + 3 = 21 sense motive to judge their intentions


Any treasures that you find unaccounted for or as the result of defeating a hostile and unlawful enemy is yours to keep. Stick to that and you should be within the confines of our laws.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier signs the contract.


INACTIVE - GAME DIED

Knowledge (nobility): 1d20 + 6 ⇒ (4) + 6 = 10

"You've chosen an unlikely venue for this rendezvous, your excellency," says Ravenna with a curtsey, executing the correct form of address for a count. "If we meet with success, should we return here? Or will you be returning to your estates?"


Return here with discretion.

The count seems to be a valid noble.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"So we're in agreement then? We set out for this tomb and retrieve the stone, and for that we earn 200 gold for expenses and 500 gold each?"

Siondel looks at the others with eyebrows raised.

"If so, perhaps we gather some supplies and meet with this Tetta for further information?"


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Sounds good to me, perhaps a mule that can carry anything we will be carrying


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"As the count says, Xedrik has just such an animal. Perhaps we offer a partial share as suggested, and Xedrik accompanies us?"


INACTIVE - GAME DIED

"Well, swiping enchanted gems from old temples does seem like quite the exciting time," says Ravenna. She dips slightly to review the contract and (barring any unwieldy technicalities) eventually signs her name at the bottom. "Rest assured, your excellency, the blade of the van Klef family will not disappoint," she says, with a twinkle in her eye.

She turns toward the elves with a flourish. "Gentlemen! Or, just, men, if you prefer. Or perhaps elves, and master dwarf. Regardless! My companions of the road, the journey from Hochoch to Orlane is somewhat dangerous, but I do agree that it may be useful to have some pack and train to aid us in the trip."


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

oh yes, This is so on the up and up....
Cerilis walks slowly forward and signs the paper, turns around and walks back to his original position.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Jax laughs at Ravenna's comment "That's the spirit! Ya know, I thought at first you were a bored rich woman or sumthin' but you got brain and moral. And I agree, Xedrik is welcome to accompany and get a share, the more the errier."

The elf signs the contract and claps his hands once before resting then on his weapons with excitement "When do we leave?" he finish with a wide smile.


Pointing to the makeshift beds, the count continues, You can sleep here tonight, the Xedrik will bring you breakfast at dawn and then you should begin your journey.

Dawn arrives and Xedrik has brought some seared venison and bread along with water. He points out the street to Fates and Fortunes and then says that he will be waiting by the ferry to cross the river.

[Ooc] If you decide to skip Tetta, you can just go straight away across the river and head for Orlane.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier flops into bed and is soon snoring into the night. When dawn comes, he chomps down the offered meat and bread with a nod and gets his thingts together.

Let us go see this Tetta, we need all the help we can get.[ Augier heads out with the others.


INACTIVE - GAME DIED

The next morning

Ravenna stretches out the kinks of sleeping on a hard bed, and engages in a few practice passes with her rapier. Her speed is notable, and she has a strong fighting stance. Unlike most fencers she also seems able to fight off-line, which is a necessity for a swordswoman who will be in combat outside of formal duels. Once she has her bodice tied she adds on studded pauldrons and bracers and a leather chest-piece.

"Is everyone well-supplied for the journey? Will we have need of any especial items, such as alchemical goods or healing salves?" she asks, straightening her hat.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Well, we have about 200 gold, that might buy us a few healing potions. What do others think?


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

The night before...
Zirul looks the party over one last thinking to himself This group is going to need all the help they can get. then walks up and signs the contract. He then looks at Xedrik and says "May Arete bless you as much as he blesses us." When the bed is offered Zirul looks it over thinking This actually seems more comfortable than the beds in the barracks. He lays down and drifts right off to sleep.
In the morning...
Zirul wakes early and begins his daily prayers of praise to Arete and puts on his gear for the coming days journey. "I guess it's off to see this 'Tetta' person."


Fates and Fortunes was open at dawn to the surprise of the party. It was easy to find, located exactly where Xedrik had described. The exterior built with geometric shapes setting it apart from the more subtle architecture that surrounds it.

The interior was quite larger than the exterior suggested it would be. It bore resemblance mostly to an old library, with rows of books nestled in tightly upon walls of book shelves.

The many smells included the burning of home made candles and incense. What seems oddest of all is that the place was opened so early. Citizens were slumbering away still. The alley cats were still about.

A chime swayed as the party entered the establishment and seated on the left, at a table covered in a red silk table cloth, appeared an elderly gnome woman staring into the flame of an oversized candle.

Welcome to Fates and Fortunes, how may I be of service? she offers.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"This place is more than sufficient for us. Thank you." Siondel wastes no time settling in, with Medved curled up and snoring soon after.

Up just before dawn, the druid says his prayers and prepares his magic as usual.

"So, shall we go to speak with this Tetta?"


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"Greetings. We were told a Mistress Tetta had information we could use on our adventures. We've been retained to acquire a gemstone from a nearby burial mound."

Siondel bows deeply to the woman.

"Xedrik here suggested speaking before heading out to our target."


A gemstone, really. Interesting.
She replies, somewhat taken aback. Did you come here for your fortune or would you like to hear the current rumors regarding your trip? she pauses. Either way, 10 gold for one, 20 for both...each. What'll it be?

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

"I want a bit of each, madame." says the elf with a kind smile as he puts 20 gold pieces on her hand. "I am... intrigued by divination. Since an early age, to be honest... always wondered how did it felt to take a glimpse of the futures..."

Paying from my own money as I had 50 gp left. Take it as my Christmash gift.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Augier strides into the building and others are now aware that the incense masks his odor most effectively. Once must get the name of that incense.

Morning. We are indeed seeking more information. We would like to inquire if there is any information that can help us find the temple? Such as landmarks or other people who can help point the way.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Siondel counts out 20 gold from his travel expenses fund and hands them over.

"I would appreciate anything you can tell us, and grateful for your time."


Tetra takes Jax aside and tells him to wait while she stares into the candle's flame for about 5 minutes before whispering something into his pointy ear.

Jax:
There is something going on in Orlane. Your fortune:to finish your quest you must find the hidden ranger.

The gnome woman takes the coins from Siondel and says that families are going missing in Orlane. Also, giant crocodiles are leaving the swamps and wandering about the countryside there.

She gives a nasty look at the dwarf and sets down a pound of incense and looks directly into his eye. That will be 5 gold for you dwarf.

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