Against the Odds

Game Master GM Grimm

Old School Greyhawk campaign spliced together using ad&d mods retconned and adapted for pathfinder.

Loot Sheet

GM:

XP=920/1300


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Map of Hochoch


I have placed a map of Hochoch at top. Please flesh out a backstory. Aaggghhh, you can roll with yours, there just may be questions later. Backstories don't have to be long, just enough to give me insight into the character. If you enjoy it, go for it!

I am at GMT-6 or US Central time. Ideally, I would like a dedicated day to play on for about two to four hours. I cannot post daily, but should be able to post every two days. I realize that pbp campaigns typically die out quick. I intend for the party to reach level 14 or 15, possibly higher.

I have strung together some of my favorite modules from AD&D to make this possible.

Heavy RP may be necessary. I'm looking to entertain you as well as myself.

I will be tracking the accumulation of wealth and items here with a loot avatar.

I will start the campaign as soon as I get two or three more submissions as good as yours.

Thanks for giving this a chance.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Finishing up my backstory, but in a nutshelk: imagine if Last of the Mohicans was about an elf who could talk with bears (and other critters.)


psionichamster wrote:
Finishing up my backstory, but in a nutshelk: imagine if Last of the Mohicans was about an elf who could talk with bears (and other critters.)

Great movie!

Mostly what I need to know is why did Siondel come to Hochoch, and what does he do with the bear. Does it typically stay outside of villages? Any other insights into the character would be helpful, especially personality and physical traits.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Will get profile filled out.


Aggghhh the Unclean wrote:
Will get profile filled out.

Ok. Same with Aggghhh. I would like him to have a more specific reason why he came to Hochoch. What is his personality like?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Spoiler:
Siondel Green-Singer
Male Elf Druid 1
CN Medium humanoid (elf)
Init: +2; Senses: Perception +10; low-light
Speed: 30, Languages: Common, Elf, Sylvan

Defense
AC 16 (armor +2, dex +2, shield +2) Touch 12 FF 15
HP 9 (1d8+1)
Fort +3 Ref +3 Will +5 [+2 vs enchantments]

Offense
Melee: scimitar +1 (1d6+1 18-20/x2) or shortspear +1 (1d6+1 20/x3) or club +1 (1d6+1 20/x2)
Ranged: longbow +2 (1d8 20/x3) Range 100, Ammo 40
BAB 0 CMB +1 CMD 13
Immune: magical sleep

Statistics
Abilities: Str 12 Dex 15 Con 12 Int 12 Wis 16 Cha 10
SQ: Keen Senses, Favored Class (druid; skills), Elven Magic, Weapon Familiarity, Nature Bond, Nature Sense, Wild Empathy
Feats: Spell Focus: Conjuration
Traits: Pioneer (free horse, +1 perception), deft dodge (+1 reflex)
Skills: Handle Animal 1+3, Knowledge (nature) 1+3+1+2, Perception 1+3+3+2+1, Ride 1+3+2, Spellcraft 1+3+1, Survival 1+3+3+2
Combat Gear: alchemist fire (2), acid (2)
Equipment: leather armor, heavy wooden shield, scimitar, shortspear, club, longbow, arrows (40), bit & bridle, saddle, saddlebags, 7 days horse food, 5 days bear food, backpack, belt pouch, blanket, flint & steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin
Coin 15gp, 14sp, 10cp

Spells Prepared: CL 1, Concentration +4, DC 3+Spell Level, 4+SL Conjuration
0th: create water, detect magic, light
1st: CLW, speak with animals

Companion: bear named Medved; horse named Capall
Size Small; Speed 40 ft.; HP 13 (2d8+4) AC 18 (Dex +2, NA +2, Armor +3, Size +1); Fort +5, Ref +5, Will +1 Attack bite +5 (1d4+2), 2 claws +5 (1d3+2); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent, link, share spells Feats: Power Attack; Skills: Perception +5, Swim +10; Tricks: Attack Anything, Down, Stay, Come, Heel, Track
BAB 1; CMB+2; CMD 14
Equipment: Studded leather barding

Description: Siondel is a tall, thin elf, standing 6’4” tall and weighs 146lbs. He has sandy brown hair worn long and tied back in small braids, fair skin weathered from longterm exposure to the outdoors, and light green eyes. While traveling and adventuring, he commonly wears fringed buckskins and finely tanned leather armor. He rides a chestnut mare about 3 years old, and is fairly heavily armed with sword, spear, shield, and bow. A stout club of hawthorne hangs from saddle pommel as well.

He is commonly seen followed by a small black bear, possibly a cub, who listens to Siondel as if the elf was his mother. From time to time, it even seems as if he speaks to the animals in their own tongues. The bear wears a customized suit of armor itself, heavily tanned leather with steel studs.

Personality: Siondel is fairly uncommon for an elf. He really loves to travel and find new experiences, and his connection to the natural world allows him the ability to do so quite readily. He is easy going and slow to anger, having acquired patience over a long time acting as a hunter and tracker.

One of the only things that truly set him off is the deliberate damage of natural environments or waste of resources. Seeing things like animals killed solely for trophies or clear-cut forests enrages the druid. His bear friend Medved follows him pretty much anywhere. The size of a large dog, wearing armor and listening to Siondel without hesitation, many people mistake the creature for an actual dog. He sits outside and curls up whenever shopkeeps, tavern owners, or the like take offense at Medved’s admission.

Background: Siondel learned the ways of the druid in a traditional wood elf fashion. He apprenticed to an older elf for several decades, wandering the forest and defending a sacred circle of standing stones. During this time, he learned that he could not settle down in one place for so long, keenly desiring to see the world and experience all that it offers. He only recently came to Hochoch, looking to resupply and rearm himself.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Well right now he is kind of bitter that he has gotten the bad end of the stick due to his poor grades and snubs due to his out of control bad hygiene. He was to hone his skills and hopefully make a magical item that makes him presentable. In a pinch, enough prestige that people will hold their noses and not mock him.


Ok. I have found that 4-5 PCs is the perfect number for my PbPs. I have also found that a few go missing over time, so my question is this: Should I recruit 5 or 6 players? Also, we have a fighting wizard, a druid and a rogue. What would you like to see. I need to chose a ranger, and there is an elven wizard offered up as well. PM me with your opinions if you have any on these matters.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

I sent you a PM about the party makeup


Wizard, Druid, Rogue, Ranger.

Welcome Jax!

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Suppadup boys! We be the elfiest group who ever elfed.

You know what would round this uo? A drow. Or hunting drows. Or a drow hunting drows.

Anyway, glad to be part of this.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Wild elf druid, high elf ranger, high elf rogue, stinky dwarf wizard....there's a joke in there somewhere.


Wizard,Druid,Rogue,Ranger,Swashbuckler and...

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)
Siondel Greensinger wrote:
Wild elf druid, high elf ranger, high elf rogue, stinky dwarf wizard....there's a joke in there somewhere.

Technically ex-high elf. Can call me Forlorn Elf, I like the ring of it. Plus I got a trait and a racial trait with that name.


Ok. What time zones are we all in?


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

EST


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

I'm in eastern time, GMT -5

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

I'm in GMT+1, but usually can post from dawn till next dawn.

Mostly because I am a student with no class to attend.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

EST for me


INACTIVE - GAME DIED

PST! I am usually able to post during the day. Holidays are sometimes sketchy, and I occasionally go camping, but I'll let you know in advance if I'm going to be away on a planned excursion. :)


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Working on my background. Do you have a basic idea of when in greyhawk you will be running this campaign?


Cerilis Silvertree wrote:
Working on my background. Do you have a basic idea of when in greyhawk you will be running this campaign?

We could say CY 622. I'm afraid that the mods I have chosen may not be linear in time though.


Expectations:
Welcome. This may be a bad time to start up a campaign, but I would hate to wait for the holiday to be over as not to lose momentum.

I am a middle-aged gamer looking to recreate the fun and glory of our junior high campaigns in Greyhawk and specifically in the five modules that I have chosen. If you happen to recognize an adventure as we go through please keep in character, no meta-gaming.

I will stick to the rules as closely as possible and would appreciate your patience in doing so.

Spoken dialogue should be bold. Thoughts are in italics. (I like the thoughts)
Out of character conversation should be written like this, and if lengthy, moved to the discussion thread.

I will roll initiative for the party.
You should come up with a "marching order," so that I can know how PCs will be engaged.

You are responsible for attack rolls and save rolls. Please be prompt, especially during combat. We are using Pathfinder mechanic.

I find it helpful to put vital stats into avatar profile in the manner which Siondel has.

I have taken some liberty with these adventures to create a more fluid experience.

Most of you are veterans, so you know that you get out what you put in. Try your best to keep the party together at all times. Things happen though.

You will level at appropriate times and not through xp tracking.

I prefer a table game with a lengthy session on a dedicated day. I will try to post daily, but my schedule can get hectic. Yours too I'm sure. Let's be upfront when we can't post.

I intend to make it through all 5 mods. There may be an occasional home brew NPC to help with the storyline.

Anything that I need to know that you don't want to share can reach me via PM.

While I am a fan of a good backstory, especially the 10 min. formula, it is not completely necessary here.

I would appreciate insight into a character'set personality, appearance and goals.


It would be helpful if the character pages were formatted in an easy to read fashion like Ravenna. It will take me less time to find things.


Get to know each other. Complete your character pages and information.

When we begin. The characters will be taking supper at the Last Word Inn and Tavern. A once-glorious three-storied building, now gray and decaying.

The food is cheap, and so are the rumors.

Begin by entering. At this point, the characters will not know each other.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Ready to go

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Jax here! I added the status stuff to show on the posts, I have it on all my aliases but somehow forgot to add it to Jax.

I modified his sheet too for clarity of searching and added a couple lines of personality and description, picture included and all.

With this I mean I'm ready to rumble!


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

So let's see if I can catch up.
I'm in the US Central Time Zone.
I'm on sporadically throughout the day, depending on work, my 5 kids, and spending time with the wife.
I've set up my profile to show the vitals.
I may add more description to myou profile later on, hopefully it's good enough to start.
And a quick background:

Backstory:
Zirul always wanted to be a member of the Knights of the Watch, but like any soldier he had to work his way up the ranks, so he joined the town guard. After months of hard work Zirul found himself no closer to advancement then he had been the first day so he turned to the church for help becoming a Paladin for the God Arete. As he continues to train he never faltered on his commitments to the town guard. Finally the Knights of the Watch came to call giving him a quest before he could join their ranks. The Knights had heard talk of this adventure and have ordered Zirul to join and make sure this rag-tag group returns at which point, if all survive, he will be welcomed into the order.


INACTIVE - GAME DIED

Sounds like we are ready to jump in once the gameplay thread is connected!


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

If someone has HeroLab and would like to import Siondel to that format, I'd be happy to change my profile over to that style.


We begin tomorrow.


INACTIVE - GAME DIED

*buzzes with happy energy*


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Sweet


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Could you open the campaign tab so we can dot in it and more easily know if there's anything new.


When everyone has checked into the inn, I will post more details about it. I realize that it is a busy time right. I may bot your character or send them on a task if we have to wait too long. Let's have fun!


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

My honey do list just got a lot longer. I will be still able to post everyday just might be a little late. Holidays are a pain.


Ok, well I am retiring for the evening. Hopefully,the rest of the party will check in tomorrow.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

I will post in a couple hours... I missed the update until now.


Although I will be checking this thread daily, I will give everyone a two-day pass on posting at the risk of destroying momentum because of the holidays.


Jax Aeralond wrote:

Suppadup boys! We be the elfiest group who ever elfed.

You know what would round this uo? A drow. Or hunting drows. Or a drow hunting drows.

Anyway, glad to be part of this.

Be careful what you wish for.


You are currently at area 4 in Hochoch. You will need to meet at area 9 at midnight.


INACTIVE - GAME DIED

Just finished an eight-hour drive! Holidays. :)


Merry Christmas and Happy Holidays all!


I will give you all some time to post questions or RP if you wish,then I will post tomorrow evening as the module will officially begin.


We're moving a bit too fast probably. If anyone wants anything else from Tetta, you can request, otherwise state that the party moves towards the ferry. I will wait until late tonight or tomorrow morning to post to give the others time.


INACTIVE - GAME DIED

I will be on the road heading home from the inlaws today, a 6+ hour drive. Will try to catch up tonight - tomorrow at the latest.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

All set


I have pasted an old map of Orlane in two parts as that is how it appeared in the mod . Like I said before, I prefer tabletop where we can sit down with battle maps and minifigs. Part of the "old school" description refers to the fact that we will have to use our imaginations in most battle sequences. To add maps and movable icons would consume too much time at this point. So, the party enters Orlane from the west and can work their way to the east.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

I must say, those are some nice old-schooly maps. Indeed they are.

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