After Dark (Inactive)

Game Master rando1000

A modern urban arcana/horror game using Pathfinder rules


1,051 to 1,100 of 1,833 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

You manage to lower the rope out and bring it back for inspection without impediment. It seems to be about five feet deep at the area you tested.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Well, it appears to be shallow enough for us to get across without having to swim, but the question is: do we want to wade? Or do we find a way to float? Pavel asks himself as much as the group, stroking the stubble on his chin as he ponders.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Valda looked around the room. "I don't remember anything to help us float in the other rooms off the top of my head, how about you folks?"

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


1 person marked this as a favorite.
Inactive

"Could use the corpse of the bear owl."


1 person marked this as a favorite.
Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

"Do you want to wait for it to bloat up and then use it as a raft?" Valda shuddered slightly. The thing had been weird enough as it was without that mental image.


1 person marked this as a favorite.
Inactive

He shrugs. "Just throwing it out there."


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

"Eh, it's a better idea than I've had. And it would have been interesting if it had turned to gold...although explaining that one might have been a challenge." Although not that hard, really. Most people didn't think about where you got thousands of pounds of gold if you were offering to sell it.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Pavel slinks slightly into the shadows, pulling out a journal and looking through it, ignoring the distractions of the interlopers. For a full minute he pores over his journal before asking in a whisper, What fate will wading through the pool bring myself and these... people? and prays for a Weal answer.

Using my Future Gaze focus power to cast Augury, spending 1 point of his Divination mental focus to do so

Rando's Eyes Only, Not Even to be Glimpsed by Me:

Failure Chance: 1d100 ⇒ 51 Over 74 is a failure


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Pavel senses Weal and Woe in equal parts.


Inactive

"Look, there had to be some way they crossed this thing..." Dave looks around, maybe there's a hidden switch somewhere?

Perception: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Unfortunately, Dave finds nothing. It could just be a situation where one must risk the results to achieve the goal.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

So his pants and gun didn't turn to gold after the initial turning of gold of his boot and ankle-length of pant leg... Hmmm... I'll assume that while notably heavier it's not enough weight to render him immobile, though if it is, the boot will just have to stay behind. :(

Having returned his pants to his waist where they, arguably, belong, and slipping the boot plus golden boot to his feet, Joey claps his hands before removing his trench coat and holding it balled up on his free shoulder with one hand and saying, "Well, my gun didn't turn and my pants didn't turn. Obviously whatever enchantment that turned boots to gold has now passed or only effects cloth? Should be fine to just wade through."

With a little hop into the pool directly in front of where they stand, Joey turns back and says, "C'mon, what are you guys? Scared of a little water?" Turning back to face the door before them, he'll begin to walk towards it, carefully minding his stepping so as to not fall and get his familiar wet.


Inactive

"Guess it's not like this suit wasn't already ruined by some really touchy feely tentacle beast... Fine, let's just get this over with." He goes to follow Joe into the water.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

In a development which will shock no one, my... Pavel begins before Joey unceremoniously hops into the pool. He sighs deeply as Joey wades farther in and mumbles, well, I suppose it doesn't matter anyway. Looks like we have our first test subject. Pavel then begins his own preparations, removing his own loafers and socks, unsheathing his sword in the same hand, takes the journal from earlier and balances it on his head, and removes his handguns from their holsters, holding them by the trigger guard in his free hand. With a final sigh, he follows Joey and Dave unto the breach.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

"This is where having a trans-dimensional gun holster and ammo storage really comes in handy - no wet bullets." Slipping her heavy biker boots off and pulling her gun out so she could hold it above the water, Valda considered slipping out of her armoured bike gear too - she wasn't especially shy - but decided against it. If she was going to fight in the water, she at least wanted that on. Holding both her boots and gun above the water, she headed in after the others, and hoper her armour didn't get converted.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Joey laughs for a bit as he says, "Oh Valda! Modern bullet casings are waterproof!" Turning back to see Pavel holding his pistols above the water, he calls out, "Same goes for most pistols too, buddy!"

With a chuckle he marches forward, slightly shaking his head at how silly his friends were before his expression turns grim and he realizes the salt-round magazines he brought with him were submerged. Weakly, he says, "Oh... But I suppose... salt dissolves in water, huh... Whoops. Hope we don't have to rely on non-lethal tactics.. Looks like I'll be shooting blanks in that situation... I knew I should've just bought rubber bullets...."


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Serves you right for not taking care of your weapons, Pavel says, a hint of amusement in his voice, though waterproof, it's still not good for them. Makes maintenance so much easier.


Inactive

"Implying he'd have even actualy hit anything with them in the first place."


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

"I'd lend you some, but my gun uses shells." Valda chuckled. "Which also don't typically care about being wet. But between the water and whatever else is in here, I think trans-dimensional storage works better. Also, salt."


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Calling back, he feigns frustration as he says, "It's the thought that counts, Valda! At least someone has my back! 'Sides, won't be like I'm completely useless. I can still cast some spells... Just... Won't be as save-the-day effective as I usually am.."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Will Saving throws for everyone. Some effects are negative, some are positive, so making the save isn't necessarily a good thing. Also, none are going to handicap your character in any significant way, so don't worry about being arbitrarily screwed (well, long term, anyway).


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Moment of truth
Will Save: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Here it comes! xD

Will Save: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7

OOOhhhh! I knew that would happen! xD Wonder what effect that'll net me.


Inactive

bad will save: 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17

Passing is always best when it comes to the pool of random effects.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Not when you're chaotic!! >:D God help us, if Joey was Chaotic Neutral, he'd just be sitting here drinking the shit xD


3 people marked this as a favorite.
Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Will Save: 1d1 + 4 ⇒ (1) + 4 = 5
I regret nothing!


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

B-but wait... Does that count as a Nat1 since you rolled the die's lowest value, or is it a crit, for rolling the highest value on the die?

Screencaps!

IT'S A PARADOX!!


3 people marked this as a favorite.
Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

What the...how did I roll a 1d1? What!?
Will Save: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isagoras:
1d20 + 5 ⇒ (12) + 5 = 17

Maria:
1d20 + 3 ⇒ (13) + 3 = 16

Annnnd...everyone succeeds except Joey.

By the time everyone reaches the other short, they are drenched in the "liquid", but most everyone is completely unaffected.

At first it appears Joey, too, is unaffected, but soon he starts to feel different, quicker somehow. Joey is under the a Cat's Grace effect for the next several hours. For once your poor rolls paid off..


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Cool! Agile Joey! xD

Emerging from the pool, Joey sets his familiar down and begins shaking himself free of the excess water before unballing his trench coat and returning it around his body. The Investigator begins stretching and limbering up, a new feeling of acrobatics coming over him as he turns to the others and says, "Man, that was actually a refreshing dip! I'm gonna have figure out what kind of minerals they got in this pool so I can bath in this back home! I feel so limber! Do you guys feel anything?"

As he asks, he starts hopping on each leg, testing his newfound grace.


Inactive

"No, and I consider that a food thing. We should get moving."


2 people marked this as a favorite.
Inactive

Dave is apparently hungry.... Ahem, Good*


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Shrugging his shoulders, Joey says, "Eh, you probably just dipped in wrong. You're right though, let's see what other horrors await us in this ruin! Maybe the next room will have a spa to go with this wonderful mineral water!"

Advancing down the path before them, he prances gracefully with each step akin to a model on a catwalk.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

I sincerely doubt that this "Order of the White Angel" would have put something so pleasing in their dungeon, Pavel grumpily says while he does his best to dry himself, especially his scabbard and holsters. He is at least pleased his divinations were mistaken this time, and that nothing too unpleasant happened in these waters. At least there were no snakes this time...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Pavel Dmitrovic wrote:
He is at least pleased his divinations were mistaken this time, and that nothing too unpleasant happened in these waters.

Well, potential for both was there, but everyone who rolled a bad thing made the save...

Stepping out of the cavern, you find yourselves in a narrow chamber with a slope leading down. There is a dim blue-ish light from the bottom of the slope, about 100' down. Standing in the doorway, a gust of cool wind blows up from below.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

I had figured, but Pavel wouldn't know from his perspective :-P


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Having pulled her boots back on, Valda sighed slightly at the light. "What now? Will of the Whisps? Corpse lights? Something else that's weird and horrible and sheds light?" Heading down carefully, gun ready, the Magus kept an eye out for any more traps.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Not many steps down the long decline, Valda notices the floor is becoming icy. Staying upright the entire length of the tunnel is going to be a challenge.

Also, the water in your clothing is already beginning to freeze. There may be some adverse affects if you're forced to be in the area more than a few minutes.


Inactive

"Right, no, not going to become a Popsicle. I'm going to do what joe did and change into my spare clothes." He takes off his duffelbag, which he kept above water, and starts looking for his civilian wear.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Valda sighed, since it was mostly her armour and underwear that had gotten wet. The underwear she could change, but the armour...well, it was pretty waterproof, since it was enhanced leather.

GM - how soggy would a set of magically enchanted bike leathers be? Not sure how to call it.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Valda Simmons wrote:


GM - how soggy would a set of magically enchanted bike leathers be? Not sure how to call it.

If you're not covered in wet cloth, it will be an inconvenience at most.

SINCE it seems like most of you took precautions against getting your clothes wet, I'm not going to require any special rolls for the cold due to that specifically. Consider it flavor and let's move on.

The matter at hand now is negotiating down the 100' icy slope without falling. Unless you take some precaution, I'm going to require Reflex Saves.

Dark Archive

Isagoras had been mostly silent at this time, pondering inner mysteries, like why -would- the Order but an omni-pool here? Or was it really part of the Order's plan? Could it have spontaneously sprung up from some other, unrelated magicks?

But at the icy slope, he stops and rummages in his sack. "I have with me some yardage of fine rope. Tho, alas, I have insufficient amounts for so great a distance. We may either attach it to a fixed point and grasp hold for as long as it may last, or we may lash it about ourselves, confiding that the chain may be stronger than the whole for each link.

I know what I would do, but I leave up to popular opinion in this matter."

50' of silk rope for a 100' problem. =)


1 person marked this as a favorite.
Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Will save: 1d20 + 3 ⇒ (20) + 3 = 23

Sorry I was missing the past day or two.

"You know, I actually had ready a spell to turn into a raven this morning... But I used that magical energy for healing."


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Pavel barely contains his look of disdain at the suggestion, you may lash the rope to each other if you wish, but I will abstain. I do not want to tie my fate to yours for the time being. Any more than I have, in any case...

Hopefully he won't regret it for the rest of his life, haha

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Assuming someone else has a 50' length as well, you tie them together and anchor them to the rock at the top. The way gets very slick the further you go, but holding onto the rope limits the affair to several sore buttocks and a pulled arm muscle or two, rather than a high-speed slip and slide into the unknown.

At the bottom, you find a room about 30' by 30'. Light is coming in from the side. There's a hole in the rock wall seemingly leading to the outside (in the "funnel"). If you'd slid down the entire way, you may well have arced left and flew right out into the open air, where you'd be facing a very long drop.

Inside the room is freezing; it is not difficult to tell that it's magically maintained at this temperature.

Suddenly, something catches your eye. Fluttering about the room, you see 4 small humanoid creatures with leathery wings and small horns.

Initiative:
Dave:1d20 + 4 ⇒ (4) + 4 = 8
Valda:1d20 + 3 ⇒ (5) + 3 = 8
Isagoras:1d20 + 3 ⇒ (16) + 3 = 19
Maria:1d20 + 1 ⇒ (15) + 1 = 16
Joey:1d20 + 1 ⇒ (9) + 1 = 10

creatures:1d20 + 6 ⇒ (17) + 6 = 23

Note: since I placed you in the room without an option for caution, I'm going to give the PCs a surprise round before they go.


Inactive

"Whwaaaaat the f+%@. Isagoras, why were your ancestors so god damned f%%+ed up?"


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Just gonna sneak myself in here :-P
Initiative: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Pavel Dmitrovic wrote:

Just gonna sneak myself in here :-P

[dice=Initiative]1d20+1

Sry. Copy-pasted a previous roll and left you out. My bad.

ANYWAY, go ahead and post your actions regardless of order, since you all act once before them.


2 people marked this as a favorite.
Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Yay, Surprise Rounds instant Ninja Sneak Attack Rounds.

With a grunt of annoyance, Valda moved into gun range and opened up with her pistol.

Ranged Touch Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Ray of Frost: 1d3 ⇒ 1

Sadly, the gun jammed again. "Oh, I am starting to get really annoyed with this. I should have bought a crossbow! Crossbow's wouldn't jam on me."


1 person marked this as a favorite.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Valda Simmons wrote:
"Oh, I am starting to get really annoyed with this. I should have bought a crossbow! Crossbow's wouldn't jam on me."

Seems whenever I say mercy, the dice say screw y'all.

1,051 to 1,100 of 1,833 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Arzata Abnormal All Messageboards

Want to post a reply? Sign in.