Aeshuura's DDEX 1-01 Defiance in Phlan (Adv League) (Inactive)

Game Master Aeshuura


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Grand Lodge

RPG Chronicles | [url=]Slides]

This is the thread for discussion.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Groovy.

Grand Lodge

RPG Chronicles | [url=]Slides]

This is what I imagine Reecie to look like.


Dot

The Exchange

Male Tiefling Druid 4.2
  • Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
  • Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Wrathmire's main


Just remember that she introduced herself as Itzal, so you don't know her by any other name.

Grand Lodge

RPG Chronicles | [url=]Slides]

Sorry, this weekend has been beastly. I will continue tomorrow morning.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Prior to 5th level, getting a +11 in an Expertise skill means you have a stat mod of +7, which means a stat of 24 or 25.

I think something went wrong somewhere.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Correct. You only double proficiency of +2 to +4, then add your DEX modifier once.


Human GM

Thanks! Will edit my post!


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Remember that whole "this doesn't work if you take them all to ground" thing? I have a suspicion we might be putting that to the test in a moment. :/

Maybe we can KO them and plant the pin in a shoe or something?


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Wait, can I assist him by talking to the person so maybe they're less likely to notice, and call that a "Help"?

Grand Lodge

RPG Chronicles | [url=]Slides]

DaWay, be careful about the use of guidance, there is no subtle way to cast it. I did consider starting combat, because the thugs would have seen you casting. Not being spellcasters, it could have spooked them into attacking.

This is your warning... ;)

EDIT: This was entirely circumstantial, by the way. In other situations, it does not matter.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

I didn't specify Phlan, not completely sure of my options. If Phlan is pretty small, I would rather him be from one of the larger cities nearby. If it is decent sized, then Phlan works!

Grand Lodge

RPG Chronicles | [url=]Slides]

It is small, I think Baldur's Gate is to the West. According to the FG Wiki, Phlan has a population of 20,000 about this time and is considered a large town.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Lot's of Street Urchins in Baldur's Gate!


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Baldur's Gate then

Grand Lodge

RPG Chronicles | [url=]Slides]

I'll be gone for Thursday and Friday for meetings, and won't be able to post anything until Sunday. Post your actions and I will resolve them Sunday morning.

Thanks! I hope that you guys are having fun so far!


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Great time, thanks Aeshuura!


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Yep...enjoying this one!


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Awesome campaign so far :)

Grand Lodge

RPG Chronicles | [url=]Slides]

What do you think of my keeping my rolls in spoilers? Would you guys rather have full transparency to see what I rolled for what? If any of you checked in the spoiler, you may have noticed that I do not label much in terms of dice rolling. It is not difficult to compare based on my narrative, because the rolls are in order, but I deliberately leave it unmarked.

I personally like it as a player, because the narrative is more important to me, but some people want that agency (especially in Adventurers League). I promise that I am not "fudging" rolls or anything, but rather place less effort on making sure that everything is track-able.

I just realized that this practice might not sit well with certain types of players.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

I might care more if I had more "reactive" abilities, but as it is, I don't mind.

Grand Lodge

RPG Chronicles | [url=]Slides]

I see, but technically, are you supposed to know how much they hit you by when you use Parry or Defensive Duelist? That gets a little more meta- I think. But I can see that making a difference... :p As you guys get more reaction-based abilities, I will try to remember to prompt you on whether or not you want to use the ability. (And advise you on whether or not it is worth it to use.)


I'm fine either way. I've had GMs in my home games who never let us see the results of their rolls and it never bothered me. I, too, prefer narration over raw dice results, so it works fine for me.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Doesn't bother me any :) I love the narrative!


Human GM

I don't really mind. The narrative matters more than the rolls to me


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

FYI, I might not be able to post much (if at all) over the weekend, as there's a good chance I'll be out of town.

Grand Lodge

RPG Chronicles | [url=]Slides]

Ok, can I bot you if need be? Usually all posting drops off around the weekend, so it might not even be necessary. You're not going to PAX East are ya? I will be sure to be watching the twitch channel! :p


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Back! And no, I wasn't going to PAX. I went to the Magic: the Gathering Minnesota State Championships.

Grand Lodge

RPG Chronicles | [url=]Slides]

Nice! How'd you do?


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

I went 3-4, placing 47th out of 106 players. Which sounds mediocre, until you realize that I threw together an original deck of my own design on Friday night. That means that about 100 people brought proven, established, highly-competitive decks to this tournament, and 57 of them did worse than the first draft of my little homebrew.

Thinking of it that way makes me feel a bit better about it. ;)


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Nice job!! That is why I prefer draft over constructed...


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I prefer draft in every CCG I've ever played. Btw, anyone play Hearthstone?


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Draft (or Sealed, which I actually prefer over Draft) is super fun, but for me part of the appeal of the game is to be able to sculpt my own experience by deciding what I'll bring to the table. Creative self-expression through deck design matters to me as well. You don't really get that with Draft/Sealed.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

True, and MTG has some cool ways to be unique when it comes to decks. (At least it did when I played in the early 2000's)

I'm hoping the changes to Hearthstone will make it similar...right now it feels like everyone is basically playing the same 3-4 decks.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Haven't played Hearthstone, but that sounds like a pretty stale metagame. The MtG format I play (Modern) currently has dozens of competitive decks, before you even count the fringe strategies, budget decks, and "brews". Even at the higher-level competitive events, it's common for a tournament's Top 8 to filled with 6-8 different decks.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Well, I did say feels like...I don't have any numbers to support my claim. Blizzard doesn't really release deck info too much. There is an expansion and entirely new system of ranked play coming in tomorrow, so I'm hoping that this will shake things up enough to allow a bunch of different deck types to flourish.

Grand Lodge

RPG Chronicles | [url=]Slides]

Nice. Theros was my set for MtG, but I may get back into it if they go back to Kamigawa (which it is looking like, more and more)...


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Wow, you guys see Presmer's crit!? Nice!!

Grand Lodge

RPG Chronicles | [url=]Slides]

Yeah, I just don't know what spell he was casting. :p Does anyone know? EDIT: I am guessing guiding bolt? Nope, just looked it up, guiding bolt would be d6s.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Inflict Wounds deals 3d10 necrotic???

Grand Lodge

RPG Chronicles | [url=]Slides]

Shouldn't be, would be d8s, and should 1d8 unless you cast it at 3rd lvl. That is why I am holding up the game, because I need clarification from him.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

http://5thsrd.org/spellcasting/spells/inflict_wounds/

Inflict Wounds

1st-level necromancy

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Grand Lodge

RPG Chronicles | [url=]Slides]

Wow, I did not see that! I guess I was assuming that it was opposite of cure wounds. However, if that is the case, he is not able to attack anyone with it, because it is range touch. And, not to be a stickler, but it is not on his prepared list. (Or did I miss a post that he said he prepared the spell?)

I thought for a second that it was supposed to be a magic missile and he accidentally put d10s instead of d4s, but then it would not need a roll.

I am so confused! >.<


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

No idea, probably it should be guiding bolt, like you said. And he should just roll 8d6 - nearly the same average damage anyhow.

Grand Lodge

RPG Chronicles | [url=]Slides]

If he doesn't post tomorrow morning, I will continue assuming that it is indeed guiding bolt.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Wrathmire, your machine-gun build has me intrigued. How are you getting three attacks per round?


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Crossbow Master feat + Action Surge

2/round, 3/round only once per combat :)

I didn't use 3 the first few rounds because the enemies were behind an arrow slit.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

^You used the variant human, right? Cool build

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