Adventures League Lost Mines of Phandelver 5e (Inactive)

Game Master DoubleGold

Parts 2 through 4.
map

Inits
Shimmer 3
Klava 2
Raina 2
Vynirisia 2


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Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

I'm not sure if Moonbeam will work under ground. If so, she'll cast that. DC 13 Con Save for half:

2d10 ⇒ (10, 8) = 18

If it won't, she'll attack with her oar, gaining advantage due to restrained condition.

Attack, Adv: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

All my damage spells are AoE, except moonbeam which requires us to be outside.


DungeonMaster

con: 4 + 1d20 ⇒ 4 + (6) = 10 it fails to endure moon beam after being hit with magic missile 93 damage on it, on it's last breath

It will try to break the web str: 6 + 1d20 ⇒ 6 + (4) = 10 and that is its action.
can the heroes kill it. They are up again. Actually, it is dead, since moonbeam stays as a minute concentration, it will have to make another con save and near minimum damage kills it. It had like 2 HP left, and it didn't even break the web.

What would heroes like to do? They can tell the cave is cleared out all the way through and the enemies are still in the camp outside the cave. You could rest here hoping they don't go into the cave, or take a short rest at the very least with a small chance of them entering, or attack them immediately or back out.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

A short rest would restore a first level spell for me.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

I'm good with either.


DungeonMaster

Heroes get a short rest, roll hit dice as needed

A lone orc adventures into the cave and then sees the dead bear after getting so far in and into the room where you are all at. Oh, s~~* he yells, but not loud enough for his voice to make it out of the cave and he is 20 feet from you all at the entrance to the room.

init: 1 + 1d20 ⇒ 1 + (4) = 5 Orc
init: 2 + 1d20 ⇒ 2 + (11) = 13 Raina
init: 3 + 1d20 ⇒ 3 + (8) = 11 Shimmer
init: 2 + 1d20 ⇒ 2 + (6) = 8 Vynirsia
If you can down this orc before he runs out of the cave, that would be a good thing, he is going to run and alert the others on his turn


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer closes with the orc beginning a blades one and attacks with a blade.

Rapier: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12


DungeonMaster

Shimmer stabs the orc through the stomach near killing.


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

does that mean it's dropped, or just nearly so?

Eldritch blast if required: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 1d10 ⇒ 1


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina fired a blast of pure coldness at it.

DC 13 Con Save or take 1d6 ⇒ 1 damage.


DungeonMaster

Vynirisia finishes off the orc.
Heroes continue on through the cave that stretches another 300 feet as it twists and turns and find the group all bundled up, 30 feet from the cave. 9 Orcs and 1 Ogre Surprise round go Unless you are back out of this fight


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Group spells, Raina whispers. She then launches an Ice Knife at the center orc, hoping to catch as many of them as she can in the 5 foot blast.

Attack roll vs the first orc, if it hits that orc takes 1d10 piercing damage. That orc and any creature within 5 feet all make a DC 13 Dex save or take 3d6 cold damage.

Ice Knife Throw: 1d20 + 5 ⇒ (15) + 5 = 20
Knife Piercing Damage: 1d10 ⇒ 2
DC 13 Dex Save Cold Damage: 3d6 ⇒ (5, 4, 1) = 10


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

I believe in you guys!


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Sounds like a tough fight. Is there a map? I sorta need to know ranges to choose tactics.


DungeonMaster

dex: 1 + 1d20 ⇒ 1 + (7) = 8
dex: 1 + 1d20 ⇒ 1 + (9) = 10
dex: 1 + 1d20 ⇒ 1 + (4) = 5
dex: 1 + 1d20 ⇒ 1 + (14) = 15
dex: 1 + 1d20 ⇒ 1 + (10) = 11
dex: 1 + 1d20 ⇒ 1 + (14) = 15
dex: 1 + 1d20 ⇒ 1 + (19) = 20
dex: 1 + 1d20 ⇒ 1 + (14) = 15
dex: 1 + 1d20 ⇒ 1 + (17) = 18
dex: -1 + 1d20 ⇒ -1 + (11) = 10 ogre

map

OG is ogre, O is orc and the log is a huge log, 1 foot high and is difficult terrain to travel over


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer moves forward and begins a blade dance as she casts Sleep centered on the ogre.

Sleep: 5d8 ⇒ (3, 2, 1, 6, 7) = 19


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Vynisia whispers to the Ogre, make it fear what it can't see.
Dissonant Whispers: 3d6 ⇒ (5, 5, 4) = 14 DC13 for 1/2. Moves away if it doesn't save. Will delay until any area attacks have gone before firing.

If sleep manages to knock it out, will just eldritch blast an orc instead... (1d20 + 5 ⇒ (4) + 5 = 9 dmg: 1d10 ⇒ 6)


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Sleep will target the lower hp creatures first so no chance of getting the ogre. And with the low roll I am hopping for a single orc.


DungeonMaster

Shimmer puts 3 Orcs to sleep
wis: -2 + 1d20 ⇒ -2 + (14) = 12 as it is hurt by the whispers

Round 1
init: 3 + 1d20 ⇒ 3 + (15) = 18 Shimmer
init: 2 + 1d20 ⇒ 2 + (11) = 13 Raina
init: 2 + 1d20 ⇒ 2 + (19) = 21 Vynirsia
init: -1 + 1d20 ⇒ -1 + (8) = 7 Ogre
init: 1 + 1d20 ⇒ 1 + (10) = 11 Orcs

Shimmer, Vynirsia and Raina are up


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer casts a second sleep spell hoping to even the odds some.

Sleep: 5d8 + 3 ⇒ (4, 6, 8, 2, 8) + 3 = 31]


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina pulls out the wand of Webs and casts web on the group.

DC 15 Dex save or be restrained. Can make an action to do a strength check, DC 15, to break free.

Klava, if you hit them with some fire, that web will add an extra 1d6 to a fire spell.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

And wake up the sleepers...


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Unfortunately, I am no longer among the living.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7
*Klava* wrote:
Unfortunately, I am no longer among the living.

Damn it. I totally missed that. I should have cast a healing spell in you. I'm extremely sorry.


DungeonMaster

Shimmer puts 2 more of Orcs in the circle to sleep, getting all of the hurt ones down and one of the full health ones, 5 of them now alseep.
dex: -1 + 1d20 ⇒ -1 + (4) = 3 the Ogre is stuck and the Orcs asleep automatically fail.
dex: 1 + 1d20 ⇒ 1 + (2) = 3
dex: 1 + 1d20 ⇒ 1 + (14) = 15
dex: 1 + 1d20 ⇒ 1 + (8) = 9
dex: 1 + 1d20 ⇒ 1 + (17) = 18
One Orc is awake and fully alive behind the log.
2 Orcs are unharmed and not in the web.
Vynirsia is up


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Only one Orc awake? if he's got cover will move towards him and use Poison Spray DC13 or dmg: 1d12 ⇒ 12 poison dmg.


DungeonMaster

Really 5 orcs awake in the circle, 2 that didn't get caught in the web and one by the log, so 3 orcs able to battle.
con: 3 + 1d20 ⇒ 3 + (16) = 19 but it doesn't affect them.

The Orc not entangled in the web go
The stupid orc gets a bright idea to free his buddies from the web using a vial of alchemists fire.
Don't worry fellow orcs, I'll save you from the web hit: 1 + 1d20 ⇒ 1 + (1) = 2 but drops it on his toe instead after moving out of the web for 4 points of damage dmg: 1d4 ⇒ 4

The one next to Vrynirsia goes hit: 5 + 1d20 ⇒ 5 + (4) = 9
and another one not in the web moves up to Raian hit: 5 + 1d20 ⇒ 5 + (1) = 6

The other 3 orcs in the web and the Ogre will try to break free.
str: 3 + 1d20 ⇒ 3 + (14) = 17
str: 3 + 1d20 ⇒ 3 + (9) = 12
str: 3 + 1d20 ⇒ 3 + (20) = 23
str: 5 + 1d20 ⇒ 5 + (8) = 13

Two make it out, but that is their action. I miscounted the squares, I was thinking it was 3 by 3 by 3, but forgot the ends I counted twice, oh well, we will say you killed a couple, so really there was 7 around the Ogre. The five you see in the circle are alseep and in the web, you have four Orcs awake and 1 Ogre stuck in the web. Two of the Orcs are hurt, one by the ice knife, another by dropping his fire on his foot
Round 2 hereos are up


DungeonMaster

botting people. Raiana will move to a better position to thunderwave 3 orcs near herdmg: 2d8 ⇒ (6, 1) = 7 I had two people reversed on the map, Shimmer and Vynirisia
con: 3 + 1d20 ⇒ 3 + (13) = 16 but that was the really injured one and dies
con: 3 + 1d20 ⇒ 3 + (18) = 21 he takes half for 3
con: 3 + 1d20 ⇒ 3 + (7) = 10 and that was the one that drop fire on his toe, but ouuch, that almost killed him.
Vynirsia will poison spray dmg: 1d12 ⇒ 3 con: 3 + 1d20 ⇒ 3 + (14) = 17 pass
Shimmer will stab an orc hit: 5 + 1d20 ⇒ 5 + (6) = 11 dmg: 1d8 + 1d6 ⇒ (7) + (2) = 9 nope

Three orcs, each one try to hit you with a greataxe hit: 5 + 1d20 ⇒ 5 + (7) = 12 at vynirsia
hit: 5 + 1d20 ⇒ 5 + (19) = 24 at raina
hit: 5 + 1d20 ⇒ 5 + (12) = 17 at shimmer

anyone hit took dmg: 1d12 + 3 ⇒ (7) + 3 = 10
ogre str: 5 + 1d20 ⇒ 5 + (8) = 13 and the ogre is still stuck and can't break free.

all heroes are up 1 orcs very hurt, 1 orc scratched, 1 untouched, 5 sleeping and 1 ogre still alive


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Sorry; I wasn't sure what to do yet, so I was waiting for the others to make an action. All my damage spells are AoE and we put a lot of people to sleep.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Also, the web DC for escaping is 15. It's based on the wand, not Raina's ability.


DungeonMaster
Raina Kai wrote:
Sorry; I wasn't sure what to do yet, so I was waiting for the others to make an action. All my damage spells are AoE and we put a lot of people to sleep.

ah, gotcha. You also had three orcs near you, so I took the action I thought you would take to get them off of you. Anyway, this is the last battle of part 3, so give it your all. Obviously everything in the middle is caught in the web,so everything there would fail automatically including the Ogre with around 50 hit points, and they are alseep. and Advantage to hit the sucker. 3 of those Orcs in that area were hit by ice knife. and the Orc furthest up north is at 1 HP if you want to destroy him.

edit: I realized the dc was 15 and not 13 and made the edit to say he didn't break free


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina casts Thunderwave again at as many of the still awake orcs as she can.

DC 13 Con Save for Half: 2d8 ⇒ (8, 5) = 13

Then she moves away from the orcs as best she can. That last hit hurt.


DungeonMaster

I forgot to move the one up north back down south, cause he got into melee. The position of the orcs, you would end up getting one sleeping one regardless hurt orc: 1d5 ⇒ 2 3, 4 or 5 means it was a hurt orc. Rolled a 2, it was one of the two unharmed ones.
con: 3 + 1d20 ⇒ 3 + (17) = 20 this one is dead regardless it had 1 HP.
con: 3 + 1d20 ⇒ 3 + (6) = 9 failure
con sleeping orc: 3 + 1d20 ⇒ 3 + (10) = 13 con disadvantage: 3 + 1d20 ⇒ 3 + (9) = 12

Raian kills 2 orcs and wakes up one orc with the blast as he is pushed into the ogre and the ogre takes dmg: 1d4 ⇒ 3 and so does he, also killing that orc. The Ogre is still trapped.

1 awake orc is left, he is by Vynirsia


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Unsure how I missed it was my turn yesterday. Sorry. It looks like there is an orc by Shimmer too. Is that right? If so she will attack it. If not she will do something else.


DungeonMaster
Shimmer Darkstar wrote:
Unsure how I missed it was my turn yesterday. Sorry. It looks like there is an orc by Shimmer too. Is that right? If so she will attack it. If not she will do something else.

Any orc near you is alseep, the orc near vynirsia is awake. The OG is an Ogre and is trapped in the web. What do you wish to do?


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Could have sworn I posted yesterday?
Poison spray the one next to me (dc13 Con save or 1d12 ⇒ 1 dmg)


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Them days just slip on past.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Seeing that "her" orc was sleeping Shimmer steps up and Tunder waves the other group.

Thunderwave: 2d8 ⇒ (6, 7) = 13 DC 14 Con. That green square is her spell.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Screw it, Raina says, and he hits the ogre and the rest with a moonbeam.

DC 13 Con for half: 2d10 ⇒ (8, 8) = 16


DungeonMaster

yeah all the hurt ones are dead from shimmers blast
The unhurt one however.. con: 3 + 1d20 ⇒ 3 + (11) = 14
con disadvantage: 3 + 1d20 ⇒ 3 + (16) = 19 which wakes him up but the web breaks
and Vynirsia's orc con: 3 + 1d20 ⇒ 3 + (16) = 19 and he is unaffected
orge con: 3 + 1d20 ⇒ 3 + (13) = 16 and he is only barely hurt

They go hit: 5 + 1d20 ⇒ 5 + (7) = 12 Orc vs shimmer
hit: 5 + 1d20 ⇒ 5 + (2) = 7 Orc vs Vynirsia
hit: 6 + 1d20 ⇒ 6 + (14) = 20 Ogre club vs shimmer she takes dmg: 2d8 + 4 ⇒ (8, 1) + 4 = 13

Then Riana moonbeams the orc and Ogre, the orc tries to save con: 3 + 1d20 ⇒ 3 + (12) = 15 and so does the ogre con: 3 + 1d20 ⇒ 3 + (3) = 6

and they are both pretty hurt orc, 14 of 15 points of damage taken and ogre 37 of 59 taken

Vynirsia and Shimmer are up


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Ogre's club misses Shimmer due to her blade dance. Hmm. I do not see Vynirsia on the map?

With no one to flank with Shimmer uses Green Flame Blade to try to stab the orc as she steps between the two enemies. Her nearly perfect strike squarers the creature and a green flame jumps from the blade and strikes the ager for 5 points.

Rapier: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (3) + 3 = 6

Extra Crit Damage: 1d8 ⇒ 5


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Next round, Raina will move herself and the Moonbeam so the beam only hits the ogre, and doesn't hit Shimmer, Vynirsia, or herself.

(Although, if it is possible to hit both the ogre and any surviving orcs, she will. )

DC 13 Con Save for half: 2d10 ⇒ (8, 10) = 18


DungeonMaster

Shimmer kills the orc as she stabs it.


DungeonMaster

Okay, vynirsia backs up and eldritch blasts the orc hit: 5 + 1d20 ⇒ 5 + (14) = 19
dmg: 1d10 ⇒ 4
the last two enemies hit: 5 + 1d20 ⇒ 5 + (5) = 10 orc vs Vynirsia
hit: 5 + 1d20 ⇒ 5 + (7) = 12 Ogre vs shimmer.
heroes are up
con save ogre: 3 + 1d20 ⇒ 3 + (2) = 5 dead


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer stabs at the remaining orc, offering no quarter. If another adjacent opponent lives green flame jumps to him or her and does 5 points of damage.

Rapier: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 3 ⇒ (1) + 3 = 4


DungeonMaster

vynirsia will poison spray the orc dmg: 1d12 ⇒ 6
con: 3 + 1d20 ⇒ 3 + (1) = 4

And that concludes part 3, I'll have log stuff up later.
You are given directions to cragmaw castle and wave echo cave.


DungeonMaster

2933 XP, 478.16 gold, all per person, ring of protection, if I haven't already mentioned it, Hew (a +1 battleaxe that deals max damage to plants and trees), if I haven't already mentioned the axe. 6 potions of healing, 1 potion of flying, if I haven't already mentioned the flying potion. A scroll of darkness, misty step and lightning bolt if I haven't already mentioned the scrolls. 10 downtime, 1 renown.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Who needs what? I have one permanent magic item. Could use the ring but do not specifically need it. Just to clarify, are the scrolls separate or all on one scroll? Would be great learn spells for my book.


DungeonMaster

separate scrolls


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

So that experience, but itself, is enough to level even a new first level character up to level 4 (2700 for 4th level). So everyone who played this will now be level 4.

Can we do part 4? Do we need more players?


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

I'd like the battleaxe, if you guys don't want it. I already have two permanent magic items,so anyone who has zero or one gets first pick.

I don't need it for Raina, but I'll spend some downtime to transfer the axe to my battleaxe dual wielding lizardfolk PC. He's level 4 with no magic items, and could really use a boost in combat.

As for consumables, I'm happy to leave them all for you guys or take whatever isn't wanted.

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