GM Fuzzfoot |
Thozar helps heal some of Gundars wounds as his eagle does significant damage to the dark green orc, when suddenly Kragmyr breaks free of the spells targeting him and finishes the orc off.
Belir charges up the remaining stairs and straight at the drummer, who only has drumsticks in hand currently and can't take advantage of the dwarf's clumsy attack.
Round 15: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (13 dmg):
Ulark:
Thuradin:
Gundar (14 dmg):
Orcs: Orange
Roof/Drums: Lt Blue
Orc: Red
Gundar Forgelight |
Gundar groans in relief as the healing magic closes the worst of his wounds. He still bleeds and the pain remains terrible, but he nods his thanks to his fellow. Slinging his axe and shield, he takes up his crossbow once more, heading to the roof.
If Gundar can get to the roof in a single move, he will fire at Orange
Attack v Orange: 1d20 + 3 + 2 - 4 ⇒ (6) + 3 + 2 - 4 = 7 Firing into melee
Damage: 1d10 + 2 ⇒ (9) + 2 = 11
Thuradin Drackenforge |
Sorry, I thought I had already posted but it appears I just moved my token without posting.
Thuradin rushes across the courtyard to the other residence and, kicking the door in, enters
Stregnth check: 1d20 + 3 ⇒ (12) + 3 = 15
GM Fuzzfoot |
Gundar gets to the roof, but he is out of breath and misses his shot.
Thuradin moves to another door, kicking it in... revealing additional orcs trying to find valuables!
The drummer begins casting a spell in rhythm with the beating.
Orange takes a swing at Kragmyr, slicign him open and dropping him to the floor.
Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 I believe that just hits.
Damage: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
Round 16: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (26 dmg, unconscious, bleeding):
Orcs: Purple, Blue, Yellow, Pink
Ulark:
Thuradin:
Gundar (14 dmg):
Orcs: Orange
Roof/Drums: Lt Blue
Orc: Red
Thozar Earthchanter |
Thozar follows Gundar up the stairs and lets more healing energy flow through him. "Slow and steady dwarves, we must band together!"
Meanwhile, his eagle moves to strike the orc that sent Kragmyr to the ground. With a pathetic miss, it turns to dust and gravel once more.
CLW on Gundar: 1d8 + 1 ⇒ (8) + 1 = 9
Bite: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 4
________
Coming Kragmyr! We should probably finish up the rest of our current combat before opening anymore doors. We will definitely need to heal up.
Torith Torson |
I'll ignore the dog handler and head towards the rest of the group.
Torith suddenly notices that he's on his own again and changes his mind about finding the owner of the dogs. He turns and runs as fast as his Dwarven legs will carry him towards the tower and his allies.
"I hope you lads aren't having all the fun without me!" he yells up at the tower.
Belir |
As he drummer orc begins to find his rhythm Belir slices at him with his axe.
Dwarven waraxe: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
"That'll be enough of that greenskin."
GM Fuzzfoot |
Round 16: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (13 dmg):
Orcs: Purple, Blue, Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Orcs: Orange
Roof/Drums: Lt Blue
Orc: Red
GM Fuzzfoot |
The drummer takes a hit, disrupting the spell he was casting.
Concentration: 1d20 + 4 - 7 ⇒ (9) + 4 - 7 = 6
Round 16: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (26 dmg, unconscious, bleeding):
Orcs: Purple, Blue, Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Orcs: Orange
Roof/Drums: Lt Blue (7 dmg)
Orc: Red
Ulark Twiceforged |
Hearing the sound of a *THUD* againt wood, followed by a trio of snarls, Ulark takes a deep breath. The the warrior turns again back towards Thuradin, stabbing out through the doorway at the nearest orc.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 for damage: 1d12 + 4 ⇒ (1) + 4 = 5
Gundar Forgelight |
1 person marked this as a favorite. |
Gundar steps up to help Belir dispatch the drumming orc.
Attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Confirm?: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
He brings his axe down in a vicious overhead arc, aiming to split drummer and instrument alike.
Thuradin Drackenforge |
Thuradin swings his axe at the orc in front of him and misses.
Attack roll: 1d20 + 5 ⇒ (2) + 5 = 7
GM Fuzzfoot |
Gundar stops the inspiring drumming with ax extremely well placed axe strike. The drummer is dead.
The orange orc takes a swing at the eagle, but misses completely.
Orange Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Round 16: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (26 dmg, unconscious, bleeding):
Orcs: Purple (5 dmg), Blue, Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Orcs: Orange
Belir |
Belir turns his attention to the single orc standing atop the battlement and moves into a flanking position.
Dwarven battle axe; flanking: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
GM Fuzzfoot |
I am afraid that misses. But so close!
Thozar Earthchanter |
Gundar's immediate foe vanquished handedly, Thozar heads for Kragmyr with his wand in hand. "To Kragmyr!" he shouts. A dwarf isn't dying on my watch!
Healing if in range
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
________
Not sure if I can make it the whole way, but my goal is to make it to Kragmyr and heal him.
Torith Torson |
Torith joins Thuradin and Ulark at the next house as they start to assault the next group of Orc invaders.
As he's unable to see any of the Orcs clearly torith decides to slow them down. He waves his arms and flings them up in the air as he concentrates on the ground outside the door of the house. As he does a five foot high wall of rock springs from the ground.
"That should slow them down slightly" he says with a slight smile.
Good luck up in the tower guys!
GM Fuzzfoot |
That does slow them down. Kragmyr gets some much needed healing.
Round 16: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (18 dmg):
Orcs: Purple (5 dmg), Blue, Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Orcs: Orange
Gundar Forgelight |
A few more steps and Gundar's axe sings again, a clarion call for orc blood.
Attack v Orange: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage: 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15
GM Fuzzfoot |
The orange orc takes a massive hit, and falls off the tower to his death. I am going to call that one done.
Torith - how does your wall of rock work? Do they have to knock it down? If so, it looks like you all have a change to catch a breath here. If not, then Ulark and Thuradin are up.
Round 16: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (11 dmg):
Orcs: Purple (5 dmg), Blue, Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Those on the tower take a quick look at the gear that the orcs were carrying, and find a potion, 8 scrolls, a wand, a thunderstone; Other Gear mwk chainmail, mwk light steel shield, mwk battleaxe, throwing axes (5), antitoxin, war drums. Also, the other six each wear studded leather armor, have a falchion & 4 javelins.
Thuradin Drackenforge |
Correct me if I'm wrong, but there is a 5' high wall essentially blocking the door to the house? If so, Thuradin will take this moment to catch his breath and let the others catch up.
Ulark Twiceforged |
Seeing a earthen barrier erupt in front of him, Ulark blinks in surprise. "Well, as long as that holds is something. Do you think there's another exit on the far side?"
If its Kinetic Cover, they can try to knock through it with either a Strength check or just attacking it (AC 5, 4hp at this level, no hardness). Still buys us a bit and makes them waste an attack.
Torith Torson |
It can be destroyed. I'll link the full rules text that is in my profile so we can all see it clearly here.
Gundar Forgelight |
Gundar spits blood onto the tower roof as he helps Kragmyr to his feet. "Plenty of time to return the favor," he replies.
Leaving the looting for later, Gundar heads down the tower once more to find another orc-infested house surrounded by a wall of rock. Stretching his sore, recently-healed body. Gundar eyes the barrier and waits.
"Didn't see another door while I was up there," he says.
GM Fuzzfoot |
Purple swings at the wall, destroying it. Blue charges out, and is cut down the center by Ulark's readied attack.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Round 17: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (11 dmg):
Orcs: Purple (5 dmg), Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Belir |
With the last of the orcs taken care of within the tower Belir hoofs it back down the stairs to rejoin his brethren.
"How did they get so close to the city without being noticed?" He says almost to himself.
Double Move
Kragmyr Grudgekeeper |
Standing on the tower, Kragmyr reasoned that the orcs were being driven into a frenzy by the drums. With their source of fury eliminated, now was the time to shake their morale. Raising a hand in the air he spoke a word of power. Ghost sound, up to the sound of 8 people
Due to his spell, the note of a horn could be heard in the distance. It was the sound that the armed forces of the town would make when rallying their soldiers. With the orc drum gone and the horn sounding, he hoped to convince the orcs that the battle was lost.
Will save to disbelieve. DC13. Can this be added to silent image? If so Kragmyr will also create the image of a human town guardsman blowing the horn to increase the chance of the orcs believing that enemy reinforcements are incoming
Thozar Earthchanter |
Thozar sticks close to Kragmyr. "Don't mind me, just going to keep stemming the flow of blood," he explains as he continues to funnel healing magic from the wand into his comrade.
CLW on Kragmyr: 1d8 + 1 ⇒ (5) + 1 = 6
GM Fuzzfoot |
Will Save: 1d20 - 1 ⇒ (3) - 1 = 2
The orcs, now concerned for their safety, shut the door.
Torith Torson |
Torith move up while gathering more rock together and hurls it at the orc trying to close the door.
earth blast attack, point blank: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
earth blast damage, point blank: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
"It's rude to close the door on visitors, especially when you're not the owners!" he shouts at the retreating orcs.
GM Fuzzfoot |
The orc still gets the door shut, but he does succumb to his wounds.
GM Fuzzfoot |
If you want to stay in pursuit, this is the current order.
Round 17: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (5 dmg):
Orcs: Yellow, Pink
Ulark:
Thuradin:
Gundar (5 dmg):
Thuradin Drackenforge |
Strength check: 1d20 + 3 ⇒ (10) + 3 = 13
Thuradin kicks at the now closed door.
GM Fuzzfoot |
Thuradin kicks in the door, and takes two falchions to the head and stomach.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Round 17: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (5 dmg):
Orcs: Yellow, Pink
Ulark:
Thuradin: (16 dmg)
Gundar (5 dmg):
Ulark Twiceforged |
With the orcs slashing out through the open door, Ulark responds in kind.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d12 + 4 ⇒ (9) + 4 = 13
GM Fuzzfoot |
Ulark cuts one bad, and he won't survive that wound. Unfortunately, he is too stubborn to drop dead just yet.
Gundar Forgelight |
Unable to access the melee in the tight confines of the doorway, Gundar takes out a cloth and binds one of the still-bleeding wounds he has gathered that day. Above the sounds of fire and nearby fighting, he tries to get a sense of where else the town is threatened.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
"We've gotta get moving again, lads. Still another beacon that needs lighting."
GM Fuzzfoot |
Gundar, you don't see anything of immediate need, but you can assume that there are other orcs running around.
Round 18: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (5 dmg):
Orcs: Yellow, Pink
Ulark:
Thuradin: (16 dmg)
Gundar (5 dmg):
Thozar Earthchanter |
Another comrade beaten within and inch of his life, Thozar sprints towards him.
_________
Double move towards the group. Curse these stumpy legs!
Belir |
Belir rushes from the tower, his beard swaying majestically in the wind. "What's going on out here? Where all the orcs go?" He looks all around the area for any sign before lowering his axe.
Double Move.
Torith Torson |
Torith gathers up some more rocky matter and hurls it through the open door at the nearest orc.
earth blast, point blank: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 I've not applied cover to this attack. Please add it if needed GM.
earth blast damage, point blank: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
"I've never seen such cowardly orcs in all my life!" shouts Torith.
GM Fuzzfoot |
Even with cover, you manage a hit. The pink orc grunts in response.
Round 18: (Bold may act)
Thozar:
Torith:
Belir:
Kragmyr (5 dmg):
Orcs: Yellow, Pink (8 dmg)
Ulark:
Thuradin: (16 dmg)
Gundar (5 dmg):
GM Fuzzfoot |
EDIT: It does look like Pink was most likely hit and Torith finished him.
Yellow lashes out at Ulark, but just misses him.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Round 18: (Bold may act)
Ulark:
Thuradin: (16 dmg)
Gundar (5 dmg):
Round 19: (Bold may act)
Thozar:
Torith:
Belir:
Orcs: Yellow
Thozar Earthchanter |
Thozar That closed the rest of the gap to Thuradin. He pulls his wand and sends it's healing magic into his battered body.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Lame!
Thuradin Drackenforge |
Thuradin staggers back as the one-two combination almost drops him to his knees. Gravely wounded he sighs as the healing magic from Thozar's wand knits some of the wounds back together. Taking a step back he pulls his own wand out and uses it on himself.
cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Belir |
Belir grabs Thuradin's arm. Let's get you back to that Medical Station and get you patched up. They can take care of that orc."
Belir huffs as he puts an arm up to steady Thuradin and help the dwarf back to the barricade.