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Adventures from the Lost Tomes

Game Master Dementia Walker


51 to 100 of 474 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human

Alright then, well if you guys are done brainstorming then...

Ok so
Godelina- wants to be "champion" of her god (Demi-god)
Edan- ? (wants to bed Godelina?)
Ushiro- wants to find her dad
Ramar- trying to find cult who killed father


Female Aasimar Paladin/3rd) (HP 28/28, AC 19/10/19. F +8, R +4, W +7, P +3, Init +0
Narrator of the lost Tomes wrote:

Alright then, well if you guys are done brainstorming then...

Ok so
Godelina- wants to be "champion" of her god (Demi-god)
Edan- ? (wants to bed Godelina?)
Ushiro- wants to find her dad
Ramar- trying to find cult who killed father

I would be tempted to say Edan is my Robin, but that would somewhat disvalue the character somewhat. I was thinking more of that he's accompanying her on the jurney and perhaps something grows between them and he may take the test of Starstone with her? But I'm not the character's creator so I can't say for certain.


Male Human Psion(telepath) 2

Sounds good to me.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3
Narrator of the lost Tomes wrote:

Ok so

Godelina- wants to be "champion" of her god (Demi-god)
Edan- ? (wants to bed Godelina?)

I'm going to assume that insult was a poor attempt at a joke.

Godelina has it right. While a little more than her "Robin", the idea is appropriate.


Male Human

I apologize, I wasn't trying to be insulting.

Everything sounds good to me, I will attempt to start the PbP tomorrow afternoon.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

Apology Accepted.

I'm looking forward to playing with all of you!

Oh, Ramar, I remembered something. As someone who is interested in playing a psion, what's your opinion of the work the people are doing over Dreamscarred Press. I wandered over there, but rarely play psionic characters, so I didn't linger long.


Female Aasimar Paladin/3rd) (HP 28/28, AC 19/10/19. F +8, R +4, W +7, P +3, Init +0
Me'mori wrote:
Narrator of the lost Tomes wrote:

Ok so

Godelina- wants to be "champion" of her god (Demi-god)
Edan- ? (wants to bed Godelina?)

I'm going to assume that insult was a poor attempt at a joke.

Godelina has it right. While a little more than her "Robin", the idea is appropriate.

I wasn't serious about the Robin thing, but a travelling companion, indeed. Kind of both fighting for justice and to spread the word of the Inheriter.


Male Human Psion(telepath) 2
Me'mori wrote:

Apology Accepted.

I'm looking forward to playing with all of you!

Oh, Ramar, I remembered something. As someone who is interested in playing a psion, what's your opinion of the work the people are doing over Dreamscarred Press. I wandered over there, but rarely play psionic characters, so I didn't linger long.

I'm a big fan of their work with mindblade feats, psionic monks, and the fluff on the dreamscapes.

As far as the playtest materisls, I'm still on the fence as to whether the psionic classes required anything more. I'm currently running a table campaign utilizing pathfinder and 3.5 psionics. I'm not sure that the psionic classes require an overhall but I'm still experimenting.

The majority of things that need to be reworked are the concentration skill and "zero" level powers.


Male Human

Alright guys your intro has been posted, time to start playing

Click here please


Male Human

Feel free to continue having ooc conversation here of course

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

We've really got to get our time of day straight. I was thinking it was evening, because the GM mentioned moths around the continual flame on the sign.

Narrator, what time of day is it?


I think it was my fault, I just assumed it was the afternoon. Edited post to reflect this.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

*grins and sticks tongue out* No worries, it's late. *Can't quite refrain from teasing* ..but you said "morning"? *mock-confused expression* =D

Oh! To help bolster their funds (and that of the temple), could I make a Craft(painting) check at a -2 (for lack of proper tools) to see if Edan could manage to make something decent that would sell?


Female Aasimar Paladin/3rd) (HP 28/28, AC 19/10/19. F +8, R +4, W +7, P +3, Init +0

Definantly enjoyed reading the first post. Looks very interesting and I love the Inn with the lixards on top of the sign.


Male Human

@edan If you would like to try and make a charcoal sketch that would sell feel free, you can use craft painting for it at the -2.

As for the time of day (I wasn't really thinking of it when I made the post otherwise I would have specified) It is late noon, just before the evening/night shift (the more experienced hands come in when it gets REALLY busy) come on duty.

Anything you want to know about the town or need me to specify ask here, all of you but Ramar have been here long enough to know at least a bit about the town just tell me what you think your characters have been doing and i will fill you in about what you have heard/seen/if a similar place exists.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

Since we (Godelina and Edan) aren't working under a time limit, Edan's approach would be casual, and he would be interested in getting to know the town and its people. After being a week in, I think these would be what he was looking to learn. He would not be blatantly open about his reasons for being there, but would tell the truth when asked.

1. Have there been any hints or inconsistencies that would indicate what the church had sent them here to investigate?
Diplomacy rolls: 1d20 + 5 ⇒ (10) + 5 = 15 (talking to the people of the church),
1d20 + 5 ⇒ (17) + 5 = 22 (talking to the patrons),
1d20 + 5 ⇒ (6) + 5 = 11 (making a point to talk to any merchants might count as the "patrons" roll?)

2. Why is the church of Iomedae seemingly on the way to disrepair?

By the way, feel free to make any passive rolls you need to for Edan (Initiative, saves, checks, etc). I actually prefer the DM rolling whatever he needs to if it will help move the story along without them waiting for me to come post a single roll.

As for Sketching(in lieu of painting, since he lacks materials), how would you rule that? Please feel free to make the roll for Edan, his modifier is at +6. I read the rules, but everything listed on the table are serious works, so I'm not sure whether or not one sketch is the week's check, or for several.


Male Human Psion(telepath) 2

Question: as i'm becoming use to our developing dynamic it occurs to me that a telepath would be more beneficial than a kineticist. May I change Ramar's discipline along with a couple skill choices and perhaps two stats?

I would second the passive rolls of the DM for speed of play.


Female Aasimar Paladin/3rd) (HP 28/28, AC 19/10/19. F +8, R +4, W +7, P +3, Init +0
Ramar wrote:

Question: as i'm becoming use to our developing dynamic it occurs to me that a telepath would be more beneficial than a kineticist. May I change Ramar's discipline along with a couple skill choices and perhaps two stats?

I would second the passive rolls of the DM for speed of play.

I third DM rolls for Initiative so that we all know when we go so if I we know when we have to start with combat and who goes first, ect.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

Hah, we're too close on each other's heels. You can go ahead and delete your follow-up to my post. I edited my post since I posted after you.

Cheliax

male Human (barely, he he)
Me'mori wrote:
Hah, we're too close on each other's heels. You can go ahead and delete your follow-up to my post. I edited my post since I posted after you.

I edited my post to reflect this, I don't like deleting posts, it tends to mess up the boards for some reason.


Male Human

Good lord people lol you don't even need me to DM just keep doing what your doing. Thank you for letting me know its cool for me to roll non-essential rolls, if its something really important I will have you guys rolling it though (like to hits and damage and such)

Anyone can feel free to read the spoilers, however remember to keep your player knowledge separate from your character knowledge.

@Edan, and Godelina, this is why the church is in disrepair

Spoiler:
The faith of Iomedae has traditionally been the most popular in Saltmarsh—a nonintrusive yet supportive religion that allows the locals to ply their trades and live their lives while providing spiritual guidance, advice, and healing as necessary. But recently, the church of Iomedae has seen a slow decrease in its faithful, and the cathedral struggles to maintain its high upkeep and staffing needs. The reasons for the church’s financial problems stem somewhat from the rise in popularity of Gorum’s faith, but the number of new Gorum worshipers alone cannot account for the decline of Iomedae's faithful.

The cathedral itself is primarily one huge open space inside, consisting of a central pulpit surrounded by numerous pews. High windows keep the interior brightly lit during the day, and at night a massive holy symbol of Iomeda suspended in the dome above radiates a number of continual flames. At dark, the glow of this symbol shines like a beacon through the metal dome, making it as much of a landmark at night as it is during the day. The ground floor contains personal quarters, storage, and other chambers, while the second floor holds the main worship area.

The cathedral sits within a walled compound that also serves as an infirmary of sorts for the city. Several sick houses line the eastern wall of the Iomedae compound; ill and injured citizens convalesce here under the care of the church’s priests. Until recently, this care was provided at very reasonable prices, but the hard times that have hit the church have forced the priests to charge more for their services.

@Ramar

Spoiler:
feel free to change your character since you feel it would work better for this campaign, I would rather you all have fun then someone be stuck with a character they don't want. This will be the only character change aloud though so you cant change it back later.

@Everyone

Spoiler:
This is how Detect evil works in my campaigns.
in the first round the spell is rather vague about detecting evil, it just says "the presence or absence of evil" however in everyother portion of the spell it refers to "evil auroras" (the number, the strength etc) and nothing under 5th level emits an evil aurora according to the chart. so this is what would happen if you detected evil from a normal pesent.

you:"OK I cast detect evil is there any?"
DM: round 1 "yes"
you: "OK its round 2 how many evil auras do I detect?"
DM: "none"
you: "What???"

therefore, unless there is a character of a high enough level and evil enough (i.e. a cleric of an evil deity, an undead creature, an outsider, etc.) you will not be able to detect evil from them at all, it doesn't matter if the peasant you are casting detect evil at kills kittens for fun, it is not evil enough to have an aura that you can detect. Now on the flip side of that, if I were to put a peasant evil enough to kill kittens for fun you can bet that it is going to be an evil outsider in disguise or a lowly cleric to an evil deity so I am not going to be an ass and nerf detect evil so that you never end up using it, just walking down the street and trying to cast detect evil to catch a pickpocket isn't going to work however, detect thoughts would work much better.


Male Human

Edan and Godelina this is why you were sent to investigate

Spoiler:
The Cathedral of Pelor is currently staffed by nine clerics, led by a charismatic but increasingly depressed woman named Lyra Ivessa. She can’t explain the loss of the faithful; all of her attempts to recruit new worshipers have only managed to keep the congregation’s numbers from dwindling even faster. She has had to release a dozen other clerics from service over the past several years in order to cut costs, and as a result, the cathedral feels empty and cold. All that remains here is Priest Warale Essryn, two 2 year clerics, and six 1 year clerics. (plus the two of you of course) Lyra Ivessa is also one of the six Saltmarsh councilors (one of the people that helps to govern Saltmarsh


Male Human

@Edan I have actually taken a painting class before, before one starts painting your picture an artist usually has to sketch out what it is that they want to paint, this is not always the case but it usually is. Therefore I deem that you can make a sketch using Craft(painting) I put you at -2 because using charcoal is a pain in the ass (as I have used that before too lol)

as for what check you would need, just make a single check, it counts for a 25 to an hrs worth of work. you aren't making something super complex just a simple sketch that someone would want to buy


Male Human

@everyone anyone who has been here for longer then <just got here> can ask questions similar to what Edan did about the city. Ramar you can ask me questions about rumors that you heard on the road and such.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

Craft(painting): 1d20 + 4 ⇒ (12) + 4 = 16

Oh my goodness, I have a purpose now! This is going to be the start of the 11 acts of Iomedae to increase awareness of Iomedae's temple, and maybe bring some people back!

Let the next flurry of posting continue! :)


Male Human

Oh, another thing that you guys will need to know, Psionics and magic are not the same in my campaigns. If a mage casts dispel for instance it will not affect Ramar's abilities. it goes the same the other way too however.


Male Human Psion(telepath) 2

Question: is the transparency apply to sr and pr? does the transparency apply to detect magic/psionics? do you have the alternative powers/spells for detect and dispel?

In addition, I have made the final changes to Ramar. He's a little better at talking now.


Male Human

Yes, and yes, as for alternate spells? do you mean can you learn spells that allow you to detect magic or do I have another name for your spell that only allows you to detect psionics?


Male Human Psion(telepath) 2
Narrator of the lost Tomes wrote:
Yes, and yes, as for alternate spells? do you mean can you learn spells that allow you to detect magic or do I have another name for your spell that only allows you to detect psionics?

Expanded Psionics Handbook p. 66 talks about when magic and psionics are different adding detect psionics at 2L spell, detect magic as 2L power, negate psionics as 5L spell, and negate magic as 5L power.


Male Human

Works for me, honestly my knowledge of psionics is rather limited. My experience is playing a soul knife who, as you may know, do not gain abilities. I trust in your judgment in this matter since you are the "expert" lol


Male Human Psion(telepath) 2

so just for clarification. spell resistance and power resistance are different. just because a creature has one doesn't necessarily mean that s/he has the other.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

If something ends up turning our minds to goo, I blame you!


Male Human

That would be correct, one could have both though


Male Human Psion(telepath) 2
Me'mori wrote:
If something ends up turning our minds to goo, I blame you!

I'll be sure to pick up powers to deal with such things.


Me'mori wrote:
If something ends up turning our minds to goo, I blame you!

If they turned to Goo, Mindflayers would find it much easier to eat.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

In regards to the map of Saltmarsh, there are scans out there, (or if you have the 3.5 DMG II, it seems, but I didn't dig too far for fear of spoiling the surprise. This, of course, assumes that this Saltmarsh is (or is derived from) the same town that is listed as Module U1.


Male Human Psion(telepath) 2
Narrator of the lost Tomes wrote:
Ramar you can ask me questions about rumors that you heard on the road and such.

What rumors did I exactly hear along the way? I know that I heard something about possible cult activity to get here but what were the particulars?


Male Human

@Ramar

Spoiler:
Along the road you met a half starved boy with wild claims of a house with monsters in the attic and basement where kids are fed to the monsters if they are not good, when you quizzed him further you found that he came from Saltmarsh and had run away from his parents who had changed after they stopped going to the church of Iomedae. He tried to find out what it was that had made them change but they just seemed to stop loving him, so after one particularly vicious beating he ran away from home. When you offered to take him back home he fled in terror and you couldn't find him so you decided to head toward Saltmarsh n see what was up.


Hey Ramar about Psionics. I'm wondering what source book you get your information from. I'm thinking about using one in my campaign, if the powers match what I'm looking for. I need a class that isn't core and is something...exotic.


Male Human Psion(telepath) 2
overfiend_87 wrote:
Hey Ramar about Psionics. I'm wondering what source book you get your information from. I'm thinking about using one in my campaign, if the powers match what I'm looking for. I need a class that isn't core and is something...exotic.

Isn't core as in isn't from Expanded Psionics Handbook?

If you're looking for something that will completely trip up people I would suggest the Psychic's Handbook from Green Ronin. It is a skill based system not a power based system kind of like force powers in presaga edition Star Wars. I've used an npc with powers from there that really threw the characters for a loop.

If you wish to stick to the power based system, check out the Society Mind or Morphean from Dreamscarred Press. They are different and I haven't actually played one but they seem like they could be pretty cool for an NPC.

There are prestige classes in the various Bruce Cordell books from Malhavoic Press that I really like. Hyperconsciouness is the best in my opinion.

If you're just introducing psionics, then might I suggest a telepath with the Thrallherd prestige class (all in ExHB). It's like having the leadership feat but with psionic compulsion. Nice villian.

Complete Psionic has a few new classes but I don't care for them too much. The Lurk is a stealth type; however, if you check out the old 3.5 psionic articles on wizards.com there is a psionic rogue varient that leaves the Lurk in the dust.


Male Human Psion(telepath) 2

@DM

Spoiler:
do i know the boys name or what he looks like? do you want to provide it or should i just say "i tell them his name and what he looks like"?


Ramar wrote:
overfiend_87 wrote:
Hey Ramar about Psionics. I'm wondering what source book you get your information from. I'm thinking about using one in my campaign, if the powers match what I'm looking for. I need a class that isn't core and is something...exotic.

Isn't core as in isn't from Expanded Psionics Handbook?

If you're looking for something that will completely trip up people I would suggest the Psychic's Handbook from Green Ronin. It is a skill based system not a power based system kind of like force powers in presaga edition Star Wars. I've used an npc with powers from there that really threw the characters for a loop.

If you wish to stick to the power based system, check out the Society Mind or Morphean from Dreamscarred Press. They are different and I haven't actually played one but they seem like they could be pretty cool for an NPC.

There are prestige classes in the various Bruce Cordell books from Malhavoic Press that I really like. Hyperconsciouness is the best in my opinion.

If you're just introducing psionics, then might I suggest a telepath with the Thrallherd prestige class (all in ExHB). It's like having the leadership feat but with psionic compulsion. Nice villian.

Complete Psionic has a few new classes but I don't care for them too much. The Lurk is a stealth type; however, if you check out the old 3.5 psionic articles on wizards.com there is a psionic rogue varient that leaves the Lurk in the dust.

before you answered I searched about and found that Dreamscarred Press are releasing (or have released) Psionics Unleashed which is made specifically for use in Pathfinder. I wanted to look at the powers to see if it would fit with the type of villain I have in mind. For the moment 3.5 Warlock fits it much better.


Male Human
Ramar wrote:
@DM** spoiler omitted **

Spoiler:
He was young, about 8 or 9, brown hair, you dont know his name because he never told you. He didn't really have anything special of note on him. I suppose you could ask around town and see if there have been any runaways...
Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

I suppose I'm getting a bit technical here, but unless I'm missing something, you're omitting the Display of the Mindlink as well as the DC to suppress. While I don't know what the GM has planned, that second time of it occurring.. That is, if I'm reading the right thing? (EPH, p58?)

By all means, if I'm overstepping, let me know, I'm just trying to follow things as they come.


Male Human

I am not sure what you are talking about I looked at that page in the EPH and it didn't seem to have anything to do with DC's or mindlinks? And when has he been using this Mindlink ability?

edit Nevermind I havent been keeping up with the posts.


Male Human

@Ramar sorry I disappeared for a while after that last post I had some stuff I had to do.

Edans' question is valid though, what is the display of mind link activating and what is the DC to suppress it? Nothing is going to happen if it does display unless it is something extremely flashy.

@everyone you guys are doing awesome making plans and such, I really feel I dont have to add any input to what is going on, just let me know when you are done planning for the night and we will find Ramar a room, (possably at the temple of Desna?) and move on to whats going to happen tomorrow.


Male Human
Me'mori wrote:
In regards to the map of Saltmarsh, there are scans out there, (or if you have the 3.5 DMG II, it seems, but I didn't dig too far for fear of spoiling the surprise. This, of course, assumes that this Saltmarsh is (or is derived from) the same town that is listed as Module U1.

Sorry I never replied to this earlier, I ment to but it slipped my mind. Yes the Saltmarsh from DMG II is the one I am using and it is based off the module U1 so don't look into it too much, of course I am changing a lot to suit my purpose and fitting it into the Pathfinder setting but I dont want you getting any hints ;)

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3
Narrator of the lost Tomes wrote:
What is the display of mind link activating and what is the DC to suppress it? Nothing is going to happen if it does display unless it is something extremely flashy.

It's on the same page (58). That was one thing I always liked about Psionics, but never really got played up in ~any~ game I used them in.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

I think we're ready to be split into groups now. Should we have headers for our groups to help keep sorting them out straight?


Me'mori wrote:
I think we're ready to be split into groups now. Should we have headers for our groups to help keep sorting them out straight?

not sure. Heh, like how I made Godelina not really understand why Edan moved away the way he did. She wasn't brought up in a normal way. It was very harsh for her.

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