Adventure Path Reign of Winter

Game Master Almonihah

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Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Well, damn.

I attempt to stabilize myself.

Stabilization Attempt: 1d20 ⇒ 12 DC17 Con check. Failed, -8hp


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

Zombies, why did it have to be zombies?

Bulvi turned his head down the path and bellowed "We're under attack!" He dropped his javelin, he needed to close the gap as quickly as possible to give Yu Khan the best chance.

Barreling through the debris of the ambush site he drew his long sword. Alexia knew her skills better than he did so he bit back the instinct to get her to drag back Yu Khan, her magics might yet fell the zombie. He just focused on closing the gap. Instead he settled for letting out a deep roar, perhaps it would attract the zombie's attention which he was loathe to do but Yu's life might depend on it.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

GM, since he 's only 60' away, can Findurel hear the attack at the carriage?

Yu, Findurel can use your wand to heal you, can't get their this round, but maybe next...we need to draw the zombies away from you though...

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

As the log plows into the small of her back, Quasit can hear the sick *thunk* of the cracking of ribs. She cries out in pain, and stumbles back a few steps.

"Ow! Dammit! Rookie mistake!" she hisses at herself disapprovingly.

Then she hears Yu screaming for help behind her.

"Argh! Now what?"

Crossbow still in hand, she goes loping back toward the road, holding her side with her other hand, and biting her lip hard to keep from crying out herself again. She looks for a good spot to hide and snipe at the attackers.

GM, Ideally I'd like to move 30' and then attempt stealth if I can find cover 30' from the zombies. If there is no cover that close, I'll move 30' and then drop the crossbow and draw my short sword, and look for an opening next round.

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

At the first sign of attack Sakitu grabs her shortbow. She draws an arrow on the string and aims at the closest zombie she can see. The arrow sails harmlessly above everyone's heads and into the forest.

"I'm going to need to do better than that!" she says to herself.

Shortbow@red,into melee: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Knowing time is of the essence for Yu, Findurêl dashes over to get closer to the wounded bard, so he can try to heal him next round, hoping his companions can hold off the zombies long enough for him to do so...

Sovereign Court

Map

Quasit, and Rindurel, the shouting about the zombie attack, happen after your turns, there wasn't a loud ring of combat yet to really alert you to the fight, Zombies took down Yu before he screamed for help

Current recap of round

Yu opened the door, hit by a zombie
Alexia hit one with MM
Red dropped Yu
Green moved
Quasit approached chest, hit by log trap
Yu fails to stabilize
Findurel
Sakitu fires an arrow and misses
Bulvi shouts and moves to close the gap

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
GM Sapphire Fox wrote:

Quasit, and Rindurel, the shouting about the zombie attack, happen after your turns, there wasn't a loud ring of combat yet to really alert you to the fight, Zombies took down Yu before he screamed for help

no problem, then for the moment I'm still by the log trap and I just heard Bulvi yell, and I'll act on my initiative next round.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Since Findurêl won't hear Bulvi's shout till after his turn, he will go to Quasit's side to check on her...

Sovereign Court

Map

Current recap of round

Yu opened the door, hit by a zombie
Alexia hit one with MM
Red dropped Yu
Green moved
Quasit approached chest, hit by log trap
Yu fails to stabilize
Findurel moves and checks on Quasit
Sakitu fires an arrow and misses
Bulvi shouts and moves to close the gap

distance from Findurel and Quasit to edge of trail is 60'

Round 2
Bold may act

Alexia
Red -4
Green
Quasit 60' away heard shouting
Yu -8 bleeding
Findurel 60' away heard shouting
Sakitu
Bulvi


Alex gets very angry when she sees Yu go down. She decides to protect him by hurting the zombies, and so sends a firey ray at the already hurt zombie.

ranged touch attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 ⇒ 4

Sovereign Court

Map

Red will 5' and strike at Alexia

Red vs Alexia: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 4 ⇒ (2) + 4 = 6

green also will 5' and strike at Alexia

Green vs Alexia: 1d20 + 4 ⇒ (1) + 4 = 5
though it fails to connect with the flesh or armor

Round 2
Bold may act

Alexia
Red -8
Green
Quasit 60' away heard shouting
Yu -8 bleeding
Findurel 60' away heard shouting
Sakitu
Bulvi

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Stabilization Check: 1d20 ⇒ 8

I continue to bleed out, one step away from death's door. -9hp

Sovereign Court

Map

Round 2
Bold may act

Alexia
Red -8
Green
Quasit 60' away heard shouting
Yu -9 bleeding
Findurel 60' away heard shouting[/ooc]
Sakitu
Bulvi

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Quasit fires her crossbow at Red Zombie.

ranged attack vs target in melee: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15damage: 1d8 ⇒ 4

"HEY STUPID" she shouts. "Over here! I've got yummier brains!

Then she drops her crossbow and pulls her short sword, wincing as the twist in her torso aggravates her broken ribs. "I must be insane." she growls.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Findurel will move 30' closer and fire at the injured (red) zombie, if it still stands, otherwise, the blue one...

Longbow: 1d12 + 7 - 4 ⇒ (12) + 7 - 4 = 15

Damage: 1d8 + 1 ⇒ (4) + 1 = 5

If the red zombie drops, he'll yell, "Alexia, try to stabilize Yu!"

Sovereign Court

Map

Quasit and Findurel both fire and hit the red zombie square in the chest but he seems unphased by the arrows sticking out of him

Round 2
Bold may act

Alexia
Red -8
Green
Quasit
Yu -9 bleeding
Findurel
Sakitu
Bulvi

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Might not make a difference but mine was a Cold Iron arrow...I don't have regular arrows...sorry, should've mentioned that in my attack regardless...

Sovereign Court

Map

won't make a difference at the moment, but I will keep it in mind for future reference


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

Bulvi winced as he hurled himself beneath the carriage hoping the abomination wouldn't take advantage of the easy target. Yu needed help and as loathe as he was to leave Alexia without his help the other's were arriving and Yu might not last long as it was.

Moving through threatened square of red zombie provoking attack of opportunity AC20

Once under the carriage he dropped his sword and shield onto the ground and tried to help Yu.

Heal: 1d20 + 1 ⇒ (13) + 1 = 14
...so close, I guess it's down to Yu then... Prone and not using the shield for now he'll be at a mere 14 AC but will likely have some level of concealment.

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Is there a map?


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

https://docs.google.com/presentation/d/1cu-88mQSny1nMw58rJJK6r0oToxiQJkc_EY YgdJ5v5M/edit#slide=id.p

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Bulvi wrote:
https://docs.google.com/presentation/d/1cu-88mQSny1nMw58rJJK6r0oToxiQJkc_EY YgdJ5v5M/edit#slide=id.p

Page Not Found -- I never saw where the link was ever originally posted to a map either, did I miss something somehow?


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

Just above campaign info on this page you'll see the link as map

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Even from where she's at, Sakitu can see that Yu is near death. She yips in frustration then aims her bow at the closest zombie again. At the same time she strides forward over the snowy ground.

Shortbow@red,into melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
damage: 1d6 - 1 ⇒ (3) - 1 = 2

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Bulvi wrote:
Just above campaign info on this page you'll see the link as map

got it. thanks.

Sovereign Court

Map

Round 2 recap
Alexia MM red
Red hits Alexia
Green misses Alexia
Quasit moves to get into range, hit red
Yu bleeds more
Findurel moves, and hits red
Sakitu hits red
Bulvi crawls under the carriage next to Yu

Round 3
Bold may act

Alexia
Red -8
Green
Quasit
Yu -9 bleeding
Findurel
Sakitu
Bulvi


Alexia reaches down to try to help Yu.

heal: 1d20 ⇒ 8

I believe this triggers 2 AoO, and she's at 1 HP.

Sovereign Court

Map

AO green: 1d20 + 4 ⇒ (17) + 4 = 21
AO Red: 1d20 + 4 ⇒ (3) + 4 = 7

damage green: 1d6 + 4 ⇒ (6) + 4 = 10

ouch....

red on his turn is going to charge at the Kitsune which will provoke from Bulvi

slam: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9

green is going to double move


I am _so_ glad right now I put extra points into CON...

That was probably a stupid thing to do, but it's Alexia's personality.


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

I had assumed Bulvi would have had to drop his sword to do first aid, I'll gladly take the attack if that isn't so.

And uh I think Alexia is in negatives since she was at -1

Sovereign Court

Map

true you did mention you dropped it, my apologizes, and Alexia is at -9 right now, she was at 1 to start with then took 10

Round 3
Bold may act

Alexia -9 bleeding
Red -8
Green
Quasit
Yu -9 bleeding
Findurel
Sakitu
Bulvi


Quasit took trap damage, too, right? And Sakitu was just damaged. I don't feel good about this, guys.

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

You said that Sakitu hit red but I didn't see a change in the damage for red. So either there was DR or you forgot to update the damage on red. Also, with 9 dmg to me, I'm at 0. So I'm disabled. Can I 5-foot step and do a standard?

Sovereign Court

Map

Knowledge religion to find out, and from everything I was reading, and if another GM knows it to be different or proof, you can take a 5' as a non-action movement, and still do a standard and just fyi you are considered half-speed

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Stabilization check: 1d20 ⇒ 12 -10hp

I died, painfully, horribly. Beaten to a pulp by Zombies.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I'm guessing these zombies are DR5...we know Cold Iron's no good...perhaps it's Silver but that'd be rough on a first-level party as it's expensive...may have to strike with acid flasks or fire...

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Seeing the zombie running at her, Quasit grimly flips the shortsword in her hand and cricks her neck once sharply.

"All right then, let's dance b#%%#," she snarls.

She steps forward, dekes right, then swings around going for an upward thrust into the zombie's chest.

5 foot step, then Feinting as a move action, then going for an attack. Sneak damage if she succeeds on the feint.

bluff check to feint: 1d20 + 7 ⇒ (19) + 7 = 26
melee: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

yeah, i think you tpk'd us on the first encounter. Grats, GM

Scarab Sages

Female Elf Occultist

not my intention, and if it turns into a tpk it is my apologies

Quasit gets the feint, but fails to connect with the follow through

though everyone around Yu can hear the rattling sound as his last breath escape from his throat

Round 3
Bold may act

Alexia -9 bleeding
Red -8
Green
Quasit
Yu -10 dead
Findurel
Sakitu
Bulvi

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.
Quasit* wrote:
yeah, i think you tpk'd us on the first encounter. Grats, GM

Well, I wouldn't go that far. While yes, Pathfinder does allow for, and encourage scaling of encounters based on group makeup and such, the GM can do what he wants. Equally to blame is the fact that the group split up. Had we all stuck together there would be a greater chance of survival.


I think it's likely this encounter is just a bit much for first level characters. The previous time I tried to play this AP we TPKed at this same encounter.

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Sakitu barely stays on her feet as she takes a quick step backwards, away from the zombie. Then with a last surge of energy she blasts the zombie with magical energy. With that, she collapses to the ground.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

That standard action takes me to -1. I'm not giving up yet. If my magic missile drops the red, then the rest of you might be able to finish off green. Then out of round time I think someone can UMD enough to heal us. It's a hope...

Sovereign Court

Map

I will admit, I didn't change the first encounter, I usually don't to see how the group functions together, afterwords I adjust it accordingly, Sakitu you will find out after Findurel


Rangers can use CLW wands. That's our best hope right now. Alex has three rounds if she doesn't stabilize.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.
Alexia Turina wrote:
Rangers can use CLW wands. That's our best hope right now. Alex has three rounds if she doesn't stabilize.

Thats not the question. The question is, do we actually have something that can hurt them?


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

Bulvi saw Alexia fall trying to save Yu who's glassy stare looked at him. He had done Yu no good, Alexia had fallen. From beneath the cart he saw Sakitu stumble backwards and unleash her mystical energies at the zombie lurching towards her. She began to fall towards the ground. He didn't have time to see if the zombie would fall from her arcane assault, grabbing his sword and shield he rolled towards the zombie. If it tried to pursue her then he'd attempt to strike it down.

Perhaps the zombie would go for him as a new threat. Trying to heal people wasn't what he was good at, he needed to play to his strengths and start putting enemies down.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:134/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Conditional move...if Red is still standing, Findurel will advance to the spot north of Sakitu drawing an acid flask as he does, and throws it at red...if red is down, he'll toss it at green, and move to the same spot afterwards...

Acid flask: 1d20 + 7 ⇒ (11) + 7 = 18

Damage: 1d6 ⇒ 3


stabilize check: 1d20 + 1 - 9 ⇒ (17) + 1 - 9 = 9

Sovereign Court

Map

Alexia, you don't need to do the -9, the DC you are looking for is 10+ your negative hp

round recap
Alexia attempts to heal, and fails
Red charges Sakitu and hits
Green moves
Quasit misses a zombie
Yu meets his maker, may River Styx treat his soul well
Findurel delays till after Sakitu
Sakitu steps back, and MM red dropping it
Findurel throws an acid flask at Green hitting it
Bulvi thinking he is a better fighter then medic gets into the battle

Round 3

Alexia fails heal 18 dc 19 bleeds a point - 10

green having one next to him slams into Quasit

slam: 1d20 + 4 ⇒ (4) + 4 = 8

though seems to miss its target

Alexi -10
Green
Quasit
Yu -10 dead
Sakitu
Findurel -1 bleeding
Bulvi

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