Adventure Ensues! (Inactive)

Game Master Jiggy

Current location: Eastern Ruins (northeast area, ziggurat, tier 1)
Day 9 (early afternoon)
Weather: Fair
XP — 2297/2700


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Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

"About how big is the goblin population, would you say? Could a small band of adventurers handle it, or would it require reinforcements?"

-Posted with Wayfinder


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

"Please Chela, tell us what you can about the goblins. I feel terrible about your husband. You have my deepest condolences. If only..." Layali shakes her head. "Your poor daughter."

"[b]The least we can do is help ensure that Merrilee does not have to grow up under the constant treat of these goblin fools." Layali says, a hard edge to her voice.

Layali asks for a large sack and then begins removing goblin heads from corpses she can find and putting the grizzly trophies in the sack.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

To Layali: "Why are you collecting their heads?"


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

"So when we find the rest of them, they will understand what horrible fate awaits them if they cross us." Layali says in a matter-of-fact tone.


At Gordon's "hypothetical" question, Chela chortles. "The total goblin population is pretty vast; that's out of the question. More realistically, the goblins who attacked us were all wearing the same gray sashes, so I'm betting that's a mark of their tribe. There's no telling how big the tribe is, since I know nothing of goblin politics. We may have scattered them for good and the survivors will join other tribes, or we may have faced only a single division of a larger army—in which case we can probably expect a fresh attack later this evening. I fear the latter, since we didn't see a clear chief among the attackers."

Raising an eyebrow at Layali, Chela then comments, "Uh, it's pretty much a given when any civilized human meets a goblin that somebody's gonna die, so I don't think the decapitations are necessary, but hey, if that's your thing..."

Religion or History, DC 15:

There was a goblin named Gorvik several years back who called himself a prophet and started a smallish cult which caused some minor disturbances. He was known to wear a gray sash, which his followers then mimicked. Although Gorvik died, this could be the remnants of his cult. That would mean this is a smaller tribe: if they did mount another attack, it would probably be a smaller and more desperate one, involving their current chief, whoever that is. But at least you're not dealing with one of the major goblin powers of the area.


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Religion: 1d20 + 1 ⇒ (8) + 1 = 9
History: 1d20 + 1 ⇒ (4) + 1 = 5

"I'm going to take a look around the perimeter of the village, and see if I can identify anything useful from the tracks the goblins left. It's too late for us to continue traveling tonight, and if there is another attack, we may be better prepared."

Survival: 1d20 + 4 ⇒ (14) + 4 = 18


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

History: 1d20 + 3 ⇒ (14) + 3 = 17
Religon: 1d20 + 1 ⇒ (18) + 1 = 19

Layali stops from her gruesome work at the mention of the grey sashes. She examines a few of them, then nods her head and points to a small, poorly embroidered eye on the sash. "These goblins follow the...teachings of a goblin known as Gorvik. He was a kind of prophet a few years back. His prophecy was strong enough to gather a small following, but not enough to keep him alive for very long. If these goblins are part of the cult of Gorvik, then they will be a relatively small band. They are likely desperate if they are attacking the village, our best move may be to rally what defenses we can for tonight. If they don't attack tonight, perhaps Leifa can try and backtrack the goblins to their camp in the morning."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Fortifying defenses for tonight sounds good. We can decide if we need to hunt out the goblins in the morning."


Chela advises that if the goblins attack, it's likely to be before dark, so you probably only have an hour or two before they arrive.

Gordon's inspection reveals that the goblins were all on foot (no mounts), and some of them may have been using much longer weapons than daggers (i.e., polearms with reach).

So, what's the plan for preparations? Train those who were previously noncombatants? Try to inspire those who are ready to fight? Set up barricades? Traps? Something else?


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

I could tell they were using polearms by looking at their tracks? Damn, I'm good!

-Posted with Wayfinder


Gordon Lightfoot, Hero wrote:
I could tell they were using polearms by looking at their tracks? Damn, I'm good!

You could tell about how far away from their opponents they stood by looking at their tracks, and there's only so many reasons that a 4ft tall creature stands about 7-8ft away from an opponent in a fight.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Perhaps we could have the villagers evacuate to a safe location (in town or outside of town), but if any of the villagers want to fight we can help prepare them.


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

"I am not the tactician that you or Gordon are Leifa," Layali begins. "But perhaps I could use my magic to shake the earth to fool the goblins into an ambush area? Like herding sheep to the slaughter. Chela is there a place we could try to strategically herd the goblins into and rain down missiles on them?"


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Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

What if we gather the villagers in the commons building, and Layali and I fortify on the roof (hopefully enough to cause disadvantage for attacking goblins) and fight at range, while Nathadriel and Leifa guard the doors? Any armed villagers can help out guarding on the ground level or as archers on the roof, depending on their strengths.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Sounds good to me."


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

Layali nods in agreement with Gordon's ideas.


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

"I like that plan. Hopefully they wont be back for a while, anyway. They had fled before we arrived. With luck they'll be back in their lair, licking their wounds.

Perhaps some of the townsfolk would help by taking the watch? I think we should make sure the four of us get enough rest to be able to head out after the goblins tomorrow morning, if there is no attack tonight."


With the villagers working together with you, it takes just under an hour to get people situated in the commons building. Pieces of the roof are pulled up to form barriers of sorts for people standing on the frame of the roof, providing something like crude crenelations for archery. Some villagers stand atop the roof with bows, while others stand on the ground with shortswords and axes.

I'm guessing that Gordon and Layali are entrenched on the roof, while the elves are at ground level?

As the evening sun begins to turn the clear, cloudless sky from blue to an ominous reddish color, you begin to see goblins approach the village. You'd guess about 20 or so rank-and-file goblin warriors like you saw before. Additionally, toward the back of the group is a goblin adorned with an elaborate headdress and robes, carrying a decorative scepter; he's clearly the chief. Three tough-looking goblins walk in front of him, seeming to be bodyguards.

The front ranks are about 150ft away.

Initiative rolls:

Gordon: 1d20 + 3 ⇒ (8) + 3 = 11
Layali: 1d20 + 1 ⇒ (9) + 1 = 10
Leifa: 1d20 + 3 ⇒ (6) + 3 = 9
Nathadriel: 1d20 + 2 ⇒ (9) + 2 = 11
Grunts: 1d20 + 3 ⇒ (14) + 3 = 17
Leaders: 1d20 + 1 ⇒ (11) + 1 = 12

With a shrieking war cry, the goblin grunts surge forward! Some of them move forward 30ft and then loose arrows at your battlement!
5d4 ⇒ (2, 1, 2, 2, 4) = 11
Gordon (DIS+5): 2d20 ⇒ (18, 8) = 26, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Layali (DIS+5): 2d20 ⇒ (11, 8) = 19, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Layali (DIS+5): 2d20 ⇒ (11, 9) = 20, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Layali (DIS+5): 2d20 ⇒ (13, 10) = 23, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Village archers (DIS+5): 2d20 ⇒ (19, 12) = 31, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Yikes.
Against all odds, Layali takes two arrows and falls (precisely), and a villager is injured as well!

The rest of the grunts simply charge forward 60ft!

Perception DC 15:

The ones running forward have alchemist's fire!

The leaders stay back, not making a move yet!

Party up! The villagers will go after all of you, before the goblins go again. The charging grunts are 90ft away, the archers are 120ft away. The leaders are about 160ish feet away.


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Stepping forward a few steps, Nathadriel draws his longbow back, releasing his arrow as he fires at one of the enemy archers.

Longbow: 1d20 + 4 ⇒ (2) + 4 = 6,Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Glancing back up at the roof where Layali has slumped, he extends one hand, murmuring a prayer under his breath as he heals the fallen Tiefling.

Healing Word: 1d4 + 3 + 3 ⇒ (3) + 3 + 3 = 9


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Gordon mutters a spell, marking one of the leading goblins as his quarry, then looses an arrow.

Cast Hunter's Mark (one of the goblins that didn't attack should be just in the 90 foot range now) as a bonus action. I get an extra 1d6 damage any time I hit my marked opponent, and when he dies, I can spend a bonus action to choose a new target. Concentration, up to an hour total.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will advance a bit then fire a dart at a goblin

Dart: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d4 + 3 ⇒ (4) + 3 = 7


The elves miss their targets, but Nathadriel heals Layali and Gordon kills one of the goblins!

Layali, you're up!


Layali suddenly wakes (at 9HP) from her slumped-over position on the battlement.
Layali's Perception: 1d20 + 1 ⇒ (5) + 1 = 6
She hurls a bolt of fire at the goblin archers!
Fire Bolt: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d10 ⇒ 5
One of the goblins is hurt badly!

Following Gordon and Layali's leads, the bow-wielding villagers loose a volley of arrows, some at the runners and some at the archers.
Against archers: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Against archers: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Against runners: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Against runners: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
One of the runners is injured!

On the ground, some of the villagers stay at the building with Nathadriel while others follow Leifa's example by moving forward and hurling javelins at the goblin runners, then drawing swords.
Javelins against runners: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Javelins against runners: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Javelins against runners: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
One of the javelins finishes off the runner that took a couple of arrows!

Two runners down, one archer injured.

The goblin runners surge forward, attempting to run right past Leifa and her allies!
Leifa's AoO: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Villager AoO: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Villager AoO: 1d20 + 4 ⇒ (4) + 4 = 8, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Villager AoO: 1d20 + 4 ⇒ (4) + 4 = 8, Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Villager crit damage: 1d6 ⇒ 3
As the goblins rush past, one dies and another is injured, causing some of the runners to change their minds and prepare to engage Leifa and her allies! But they still had to double move Dash to get there, so they're not attacking this round.

The goblin archers return fire at Gordon and Layali's battlement!
5d4 ⇒ (4, 2, 2, 1, 4) = 13
Against Gordon (DIS+5: 2d20 ⇒ (15, 4) = 19, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Against Layali (DIS+5: 2d20 ⇒ (5, 19) = 24, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Against Layali (DIS+5: 2d20 ⇒ (7, 2) = 9, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Against villager (DIS+5: 2d20 ⇒ (3, 14) = 17, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Against villager (DIS+5: 2d20 ⇒ (17, 18) = 35, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
One of the villager bowmen takes an arrow to the chest and tumbles off of the roof! [Wilhelm Scream]

Seeing the uneven rate of casualties, the chief and his bodyguards decide to get involved! One of the bodyguards equips a shield and a scimitar, one draws a pair of scimitars, and another readies a polearm of some type. The group moves forward, and the chief hurls a bolt of energy at the closest enemy, Leifa!
Chromatic Orb: 1d20 + 5 ⇒ (2) + 5 = 7, Lightning Damage: 3d8 ⇒ (8, 2, 1) = 11
Leifa dodges the spell easily!
The shielded bodyguard takes a defensive stance next to the chief! Attacks against the chief have disadvantage.

Party up! Distance recap: Gordon, Layali, and Nathadriel are all at the building, as are all remaining archers and about half the grounded villagers. 30ft away from the building is a tangle of villagers and goblin runners, with some runners still running and others stopping to fight. 15ft further (at the 45ft mark) is Leifa. At the 120ft mark is the clump of goblin archers and the chief/bodyguards.
Casualties: One villager bowman, three runners down, one runner injured, one archer injured.

Perception DC 10:

The runners all have alchemist's fire; they're going to try and ignite your wooden fort!


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Gordon redirects his focus to a fresh runner, and takes a shot.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

-Posted with Wayfinder


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"Alchemists's Fire! Stop them from reaching the hall!" Nathadriel shouts, casting his bow aside and drawing his longsword. Closing the distance, he engages as many of the uninjured runners as possible.

Longsword - 2H: 1d20 + 4 ⇒ (1) + 4 = 5,Damage: 1d10 + 2 ⇒ (8) + 2 = 10

I'll make an opportunity attack on any goblin trying to push past us towards the hall.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will back up to the mass of people and goblins behind her. Leifa will spend a ki point for extra attack.

Staff 2H: 1d20 + 5 ⇒ (9) + 5 = 14, Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Unarmed Strike: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Unarmed Strike: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Gordon snipes another runner!

Nathadriel sees that the goblins intend to burn your fort and shouts a warning, but his own attack misses!

Leifa dives into the fray and takes out a runner, then finishes off another!

Layali heeds Nathadriel's warning and blasts at a runner!
Fire Bolt: 1d20 + 5 ⇒ (1) + 5 = 6, Fire damage: 1d10 ⇒ 3
A miss!

The villagers at the building follow Nathadriel into battle against the runners!
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Shortsword: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Shortsword: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
The villagers who originally advanced with Leifa fight as well!
Shortsword: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Shortsword: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
A runner drops, and another is badly wounded!
Total runners killed: 7.8
The village bowmen fire at the runners!
Longbow: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Longbow: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Longbow: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 + 2 ⇒ (7) + 2 = 9
The last goblin runner falls!

The goblin archers advance, and send another volley at the rooftop!
5d4 ⇒ (1, 4, 4, 4, 4) = 17
At Gordon (DIS+5): 2d20 ⇒ (8, 7) = 15, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
At villagers (DIS+5): 2d20 ⇒ (20, 7) = 27, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
At villagers (DIS+5): 2d20 ⇒ (3, 17) = 20, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
At villagers (DIS+5): 2d20 ⇒ (6, 15) = 21, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
At villagers (DIS+5): 2d20 ⇒ (20, 5) = 25, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Another bowman is injured, badly!

The chief and his bodyguards advance as well. The shield-user continues to guard the chief, while the chief roars in frustration at his loss of forces! The chief extends his hand, and three beams of fire streak forward into the ground forces!
3d5 ⇒ (5, 2, 5) = 12
At Nathadriel: 1d20 + 5 ⇒ (15) + 5 = 20, Fire Damage: 2d6 ⇒ (2, 2) = 4
At villagers: 1d20 + 5 ⇒ (7) + 5 = 12, Fire Damage: 2d6 ⇒ (1, 3) = 4
At villagers: 1d20 + 5 ⇒ (12) + 5 = 17, Fire Damage: 2d6 ⇒ (3, 6) = 9
One villager hits the ground, while Nathadriel and another villager are injured!

Party up! The archers are within a single move of the ground forces, with the leaders directly behind them. Everyone's in range of the rooftop folks.


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Gordon redirects his focus to one of the chief's bodyguards and takes another shot.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

-Posted with Wayfinder


The 9 will miss any of them, but in the future please specify whether you're attacking the shield guy, the dual-wielder, or the polearm guy.

Gordon fires, but misses!


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Nathadriel up slings his shield and presses forward to engage the archers.

Longsword - 1H: 1d20 + 4 ⇒ (18) + 4 = 22,Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will advance to the archers and whack.

Staff 2H: 1d20 + 5 ⇒ (11) + 5 = 16, Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Unarmed Strike: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d4 + 3 ⇒ (3) + 3 = 6


The elves advance and take out an archer and a half!

Layali fires at one as well:
Fire Bolt: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d10 ⇒ 5
Layali's spell finishes it off!

The ground forces follow the elves and attack!
Shortsword: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Shortsword: 1d20 + 4 ⇒ (10) + 4 = 14, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Inspired by their elven leaders, the villagers surge forward with an uncanny ferocity, slaying all the remaining archers! Cripes, what a set of rolls... I'm not even bothering with the extra damage from the THREE FREAKING CRITS. You guys are lucky that string was on your side.

The villager bowmen fire at the bodyguards:
At polearm guy: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
At shield guy: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d8 + 2 ⇒ (4) + 2 = 6
At TWF guy: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 + 2 ⇒ (6) + 2 = 8
The bodyguard with the two scimitars is injured, but the other arrows miss!

Shrieking with panicked rage, the chief unleashes a wave of fire from his hand!
On a 1-25, Leifa's in the area. On 26-50, Nathadriel. On a 51-75, both. On 76-100, neither.
1d100 ⇒ 40
Burning Hands damage: 3d6 ⇒ (4, 2, 6) = 12
Nathadriel DEX save: 1d20 + 2 ⇒ (15) + 2 = 17
Villager saves: 6d20 ⇒ (6, 3, 2, 10, 10, 1) = 32
Nathadriel ducks and covers (only 6 damage), but six villagers fall to the spell! I guess they used up all their good rolls. :/

The bodyguards step forward! The one with the shield makes no attack, instead guarding his master! The injured one with two swords lashes out at 1d3 ⇒ 2 Nathadriel!
Scimitar: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Scimitar: 1d20 + 4 ⇒ (17) + 4 = 21, Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Nathadriel dodges the first swing, but leans right into the next! Did I seriously put you at exactly 1HP?

The goblin with the polearm attacks 1d3 ⇒ 3 the remaining melee villager!
Polearm: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d10 + 2 ⇒ (1) + 2 = 3
Crit damage: 1d10 ⇒ 8
The villager falls to a crit, leaving only the elves to face off against the final four goblins (with archery support, but still).

Party up! Only the chief and the bodyguards remain. The TWF bodyguard is badly injured, and the shield-user is guarding the chief so that attacks against the chief have disadvantage. You can do this, guys!


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

[ooc]I was targeting the shield-bearer before. Same now.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14

-Posted with Wayfinder


With a single expert shot, Gordon puts an arrow between the eyes of the shielded goblin, who collapses unceremoniously into the dirt!

Also, melee folks be advised: the polearm guy has reach, and will therefore get an AoO when you try to get close to him.


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Nathadriel nearly falls under the combination of fire and scimitar, casting a spell to heal himself just before he passes out.

Cure Wounds: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

Epic fight guys! Sorry I am missing it.

Layali fires another firebolt this time at the chief!

1d20 + 5 ⇒ (15) + 5 = 20
1d10 ⇒ 1


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will attack the pole arm's weapon until it's destroyed, then move on to the dude himself.

Staff 2H: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Unarmed Strike: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d4 + 3 ⇒ (2) + 3 = 5
crit damage 1d4 ⇒ 4


Nathadriel does some self-healing to get back in the fight!

Layali puts a little bit of heat on the chief!

Leifa...
Wait. How do I resolve sunders? Hmmm... I guess it would make sense it could be an attack... but against AC? That doesn't seem right. Maybe I'll model it slightly after the grapple/shove thing and put it against 10+Athletics? Note to self for future: decide ahead of time whether enemies are proficient in Athletics. And how much damage to snap a polearm? Hrm... I think we'll just say for now that, between those two attacks, the polearm gets snapped. I'll figure out something more specific later.
Leifa gives the bodyguard's polearm a couple of smacks, snapping it in two!

The villager bowmen fire at the remaining goblins!
At TWFer: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
At polearm: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 + 2 ⇒ (8) + 2 = 10
At chief: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 + 2 ⇒ (7) + 2 = 9
The bodygard with the two scimitars falls, and the chief is injured!

The goblin whose polearm was destroyed pulls out a dagger and comes after Leifa!
Stabbity: 1d20 + 2 ⇒ (3) + 2 = 5, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
He misses!

The chief, looking desperate, raises his hand toward the building and launches more beams of fire!
3d4 ⇒ (2, 3, 1) = 6
Scorching Ray vs Gordon (DIS+5): 2d20 ⇒ (17, 1) = 18, Fire damage: 2d6 ⇒ (4, 3) = 7
Scorching Ray vs Layali (DIS+5): 2d20 ⇒ (8, 2) = 10, Fire damage: 2d6 ⇒ (4, 6) = 10
Scorching Ray vs Villager (DIS+5): 2d20 ⇒ (15, 12) = 27, Fire damage: 2d6 ⇒ (4, 5) = 9
He misses Gordon and Layali, but a bowman is hit and slumps forward over a battlement!

Party up! What remains is a fresh polearm dagger-wielder and the injured chief.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Rawr! Defeat the dagger wielder!!

Staff 2H: 1d20 + 5 ⇒ (6) + 5 = 11, Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Unarmed Strike: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Gordon redirects his attention to the chief and takes a shot.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

-Posted with Wayfinder


Leifa presses the attack against the bodyguard, but can't land a hit!

Meanwhile, Gordon puts an arrow into the chief, who's starting to look ragged!


Male Wood Elf Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1

Nathadriel steps up to engage the chief, trying to subdue him for questioning, rather than to kill him.

Longsword - 1H: 1d20 + 4 ⇒ (1) + 4 = 5,Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Are you back, Layali?


Female Tiefling Sorceress 3 AC 15 HP 7/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3

Still in Spain till Sunday, maybe spotty. Bot me for sure if needed.

Firebolt on the chief again!

1d20 + 5 ⇒ (20) + 5 = 25 crit!
1d10 ⇒ 7
1d10 ⇒ 9


A well-placed blast of fire sends the goblin chief sprawling on the ground!

The villager bowmen try to finish him off!
Longbow: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d8 + 2 ⇒ (7) + 2 = 9Crit: 1d8 ⇒ 8
Longbow: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 + 2 ⇒ (1) + 2 = 3
A lucky shot puts down the last goblin!

Out of combat. Were any of these goblins KO'd, rather than mortally wounded? Also, it's been 4 rounds since the first villager bowman casualty, three since the second, two since the seven melee villagers went down, and one since the most recent bowman casualty. I'm going to assume that the next order of business is stabilizing as many people as possible.

Whole buncha dice:

B1: 5d20 ⇒ (16, 15, 19, 8, 4) = 62
B2: 5d20 ⇒ (11, 11, 6, 10, 7) = 45
M1: 5d20 ⇒ (1, 10, 19, 6, 13) = 49
M2: 5d20 ⇒ (8, 2, 10, 17, 9) = 46
M3: 5d20 ⇒ (6, 14, 19, 6, 19) = 64
M4: 5d20 ⇒ (4, 20, 16, 17, 12) = 69
M5: 5d20 ⇒ (16, 14, 15, 4, 3) = 52
M6: 5d20 ⇒ (16, 19, 10, 3, 9) = 57
M7: 5d20 ⇒ (7, 15, 9, 6, 13) = 50
B3: 5d20 ⇒ (18, 6, 18, 8, 1) = 51

Amazingly, all but 3 of the villagers will stabilize on their own. Between Nathadriel and Leifa out front and everyone else (including all the noncombatant villagers) in the building, I'm gonna say it's not too hard to get those unlucky three stabilized before it's too late. Way to save all the villagers, guys! Good work! I'd say that's worth some bonus XP. :)

The villagers scramble to help you tend to the fallen villagers, but it seems fate is on your side, as no lives have been lost in this battle!

So, what now?


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

"We're going to need to burn those bodies. Hopefully any wealth they carried can help pay to rebuild the village"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I'll go gather some wood for the fire, and begin to set it up."


At Gordon's prompting, people begin gathering goblin bodies and checking for anything worth salvaging. You soon realize that nearly every goblin is wearing a backpack, filled with all manner of things. Some carry spare sets of clothing, some carry cooking implements, some carry tools, some carry food. It's as though the goblins emptied their warren of as much as they could carry and brought it with them. Nothing precious, everything practical.

You also see that the chieftain's scepter is topped with an orb whose color seems to be constantly shifting.


Almost forgot: you might also be interested in the chief's and bodyguards' armor: 1x studded leather, 2x breastplate, and 1x chain mail. All in a conveniently-ambiguous size with adjustable straps. ;)


Male Halfling Ranger 3 - HP (8/28) AC 16 - Perc. 14 - S +2/D +6/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Dibs on the studded leather!

-Posted with Wayfinder

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Hello gamers,

I'm recruiting for a new homebrew 5E campaign. It's going to be kind of "open-ended", with me starting us off with a plot hook and then crafting the campaign based on what happens and what the PCs decide to do. (That's not to say you'll never run into a dead end, just that I won't have pre-planned rails.)

Even the setting itself will be something we create together as we play. When it becomes relevant to encounter or hear about a given location, religion, creature, artifact, etc; I'll come up with something and that becomes canon.

So, that's the general idea. Here's the starting point:

Our initial "blank slate" will be a fairly generic pseudo-european medieval fantasy setting. The PCs will be starting in a mid-sized town. The campaign will open with one or more events happening, the PCs will respond, and the rest is up to us to create. :)

Character creation parameters:
No evil characters.
PHB only.
This stat array: 15/14/13/12/10/8
All PHB races are allowed (even drow), but be aware that some of the more exotic ones might draw attention.
No pets (animal companions, familiars, etc).
Feats are allowed (including the version of humans that gets one at 1st level, though the standard human is available too).
Your choice of standard gear or gold/purchase (for the latter, pretend all your d4's rolled 3's).
You can either take one of the standard backgrounds, or you can just come up with a pair of values and a flaw and pick some combination of four (total) relevant skills/tools/languages.
Characters will be starting at 1st level.

Gameplay notes:
I don't know the D&D pantheon. Combined with the "create as we go" style of this campaign, this means in-world religion will mostly be generic references to "the gods" until such time as greater specificity is needed. As such, clerics need not pick a deity; you can be a "concept cleric" who is passionate about some particular virtue/domain.
I don't have the MM. I also don't like the possibility of "[MONSTER] would be thematically appropriate here but is too weak/strong for this fight." Therefore, I will be pulling monster stats/abilities out of my arse. Hopefully the result is a renewed sense of exploration and the unknown. :)
Everyone should put a line containing their HP (current and max), AC, and saves into the "Classes" line of their character's profile. This makes it appear under your name in your gameplay posts, so I can see it during play without having to open your profile. Seriously, keep this up to date.

Other considerations:
I want a good pace of posting; at least once per day. I get that sometimes things come up, but if you don't think you can establish a "norm" of at least 1/day, then please don't ask for a spot. Even if it's just "Doofus nods in agreement and follows Buttface into the room," get in there and be a part of the momentum that you want to see. If you anticipate a lapse (due to travel, holidays, etc), please announce it in the discussion thread.

Keep rules discussions in the discussion thread rather than the gameplay thread.

Be a team player, be a part of the fun!

------------------------------------

I'm sure I probably missed something obvious. Feel free to ask questions!


1 person marked this as a favorite.

Repeating a question from the earlier thread:

Are you completely against the idea of rolling 4d6, drop the lowest? We've found that stats in 5E dont have as much of an impact as they do in PF and I (for one) prefer rolling - especially given this kind of campaign, I'd like to roll in order and see what kind of character presents itself rather than to construct a PC from the ground up. (I'm never one to shie away from crappy stats, so I wont ask to reroll or anything, no matter the result).

If you are deadset against rolling, I'm still interested, but I wondered if you had a reason against or if it was possibly a holdover from PF (where stats are much more significant and hence disparity between PCs matters more).


Actually, nevermind. I figure I can roll stats and then assign the array (15 to the highest, 8 to the lowest) and get the same result. :)

Strength: 4d6 ⇒ (6, 2, 4, 5) = 17=15
Dexterity: 4d6 ⇒ (4, 5, 4, 3) = 16=13
Constitution: 4d6 ⇒ (1, 4, 4, 5) = 14=13
Wisdom: 4d6 ⇒ (5, 6, 6, 3) = 20=17
Intelligence: 4d6 ⇒ (2, 5, 5, 2) = 14=12
Charisma: 4d6 ⇒ (1, 1, 1, 1) = 4=3

So that becomes:

Strength - 14
Dexterity - 13
Constitution - 12
Wisdom - 15
Intelligence - 10
Charisma - 8

Probably a cleric or a ranger (you mention no animal companions, does that mean the beastmaster ranger archetype is out or do you mean just at the start of the game?) If I go cleric, I think I'll try a healing/buff focussed rather than a battle-y cleric.

I'll make a proper submission/application when I'm home and have access to the PH.

The Exchange

I'm working up a rogue. I'll be dipping into barbarian later. I would have appreciated starting with a level of both, but I'll scrape by somehow.

Liberty's Edge

Looking to play a duel wielding warrior...probably human..will work him up asap!

Liberty's Edge

Let me think about it. I will probably go with either a warlock or a wizard. How long do we have to generate the character?

If I go warlock his patron will be a great old one and given your bias against pets will go for either blade or tome. In fact I have a high elf warlock from a previous game that folded I could do over to fit this campaign.

If I go wizard I may go mountain dwarf for the armor and weapons proficencies. :-)


Cutlass here. I'll go with this guy. I just need to tweak him some. His background and language skills were set for a campaign in Golarion, so I'll need some feedback on what changes you might need there.


I present Nathadriel for consideration. Neutral Good wood elf cleric (life domain).
I imagine he worships a mainstream God of nature but is something of a wandering, mildly heretical believer - focussing on the nurturing aspects of nature.

I used the acolyte background but switched survival instead of insight - given his wood elf background and devotion to a nature God. I also chose dwarven and "fey" as languages. Not sure if the latter exists (or should perhaps be more specific).


Hmmm...

I think I'll play a Fighter, a Human with the Polearm Master feat. I'll write up her backstory now.


Popping in to address a couple of questions:

Recruitment will be open through at least the end of the week. I'll select a party on (probably) Sunday afternoon, or else extend recruitment if I'm not satisfied yet. But you all have at least that long.

The setting is not Golarion, so any proper nouns or languages specific to Golarion are out.

Language options are those listed in the PHB. (I don't remember if there's a "Fey" language; I think that just might be Sylvan.)

Feel free to ask more questions.

Grand Lodge

Trinkets? :)


Mark Garringer wrote:
Trinkets? :)

I'll hand out trinkets to the final party.


I think this game badly needs a sorcerer.


@Snake Charmer, I was thinking the same thing!

Layali Amani - female tiefling (noble) sorceress


fooey


We can be devilish twin sisters? :D


Everyone please double-check that you're only including class features that you have at 1st level. Thanks!


Bump.


Hey Jiggy!

This is Garnult from the Woodhaven game. I'd actually like to play a 5E game mostly to learn the mechanics, they seem very streamlined and easy to use. I'll try and post something here in a few days.

Sovereign Court

Is there a limit to the number of people participating?


Lorathorn wrote:
Is there a limit to the number of people participating?

I intend to select a final party of about 4-5 players from among those who have posted a finished character in this thread.


Vic is ready for consideration.

Lantern Lodge

Contemplating creating a Monk or Bard (my two favorite classes) is there a particular slot that needs to be filled.

Both are Half-Elves.

The monk would be the last in line for a throne or barony or something and got into trouble when he was younger and spent years in the Himalayan equivilant seeking the all elusive spiritual enlightenment. Kinda of a Batman/Arrow character but less planny and virtually no gadgets. Hermit background.

The bard would be a lore bard with the charlatan background. She would work the inside jobs for a secretive organization. Gathering intel, stealing, and assassination jobs. Kind of a Catwoman/Black Widow character.

Lantern Lodge

Bard:
True Neutral Half –Elf Female
Charlatan Bard 1

Medium Sized Humanoid
Armor Class: (14); Hit Points: (9)
Inspiration: 0
Speed: 30 ft.; Senses: Darkvision 60’; Passive Wisdom (Perception) 10

Strength 10 (+0)
*Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 08 (-1)
*Charisma 16 (+3)

Proficiencies
Bonus: +2
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Disguise Kit, Forgery Kit, Dulcimer, Lyre, Flute
Saving Throws: Dexterity +5, Charisma +5
Skills: Deception +5, Intimidation +5, Insight +1, Performance +5, Persuasion +5, Sleight of Hand +5, Stealth +5
Languages: Common, Elvish, Sylvan
Feature: False Identity
Feats: None

Class & Racial Traits
Spellcasting, Bardic Inspiration (d6 3/lr)
Darkvision, Fey Ancestry, Skill Versatility, Languages

Spellcasting
Attack Modifier +5; DC 13
Cantrips Friends, Vicious Mockery
First (3 Slots) Charm Person, Disguise Self, Silent Image, Sleep

Weapon/Attacks
Dagger +5 (1d4+3 P)
Rapier +5 (1d8+3 P)
Unarmed +2 (1 B)

Equipment: Rapier, Diplomat Pack, Dulcimer, leather armor, dagger, a set of fine clothes, a disguise kit, a signet ring of an imaginary duke, a belt pouch containing 15 gp
Trinket: A fragment of a beautiful song, written as musical notes on two pieces of parchment.
Lifestyle: Comfortable

monk:
Level 1; XP 0/300
True Neutral Half- Moon Elf Male
Hermit Monk 1

Medium Sized Humanoid
Armor Class (16); Hit Points (9)
Inspiration: 0
Speed: 30 ft.; Senses: Darkvision 60’; Passive Wisdom (Perception) 15

*Strength 13 (+1)
*Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 08 (-1)
Wisdom 16 (+3)
Charisma 10 (+0)

Proficiencies
Bonus: +2
Armor: None
Weapons: Simple weapons, shortswords
Tools: Herbalism kit +2
Saving Throws: Strength +3, Dexterity +5
Skills: Acrobatics +5, Athletics +3, Insight +5, Medicine +5, Perception +5, Religion +1
Languages: Chondathan, Common, Dalespeak, Elvish, High Shou
Feature: Discovery
Feats: None

Class & Racial Traits
Unarmored Defense, Martial Arts
Darkvision, Fey Ancestry, Skill Versatility, Languages

Weapons/Attacks
Darts 5 (1d4+3) (00000|00000)
Shortsword 5 (1d6+3 piercing, finesse, light)
Unarmed 5 (1d4+3 bludgeoning)

Equipment: An Explorer’s Pack, a scroll case full of notes from your studies, a winter blanket, a set of common clothes, an herbalism kit, 5 gp,
Trinket: A diary written in a language you don’t know.
Lifestyle: Poor

Age Height: 5’08” Weight: 165 Lbs
Eyes: Blue-Green Skin: Tanned
Hair: Short Cropped Dirty Blonde

Life of Seclusion: I was a pilgrim in search of …
Suggested Characteristic: I am utterly serene, even in the face of disaster
Ideal: If you know yourself, there’s nothing left to know
Bond: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaw: Now that I’ve returned to the world, I enjoy its delights a little too much

I'd prefer not to make an alias until I am in a game.


I think I have Treggor all sorted. I'm sure I've made at least a couple of errors though, if you want to look it over.


I decided to go with purchasing Adran's equipment with the cash allowance for starting characters. I also made his background generic instead of Golarion specific. Let me know if there's any more information you want or anything you want changed.


I've updated Treggor a bit to fix some errors. This ended up resulting in a race change from human to dwarf, most notably.


This is GM Niles' character. I've decided to play against type and make a gnomish fighter with the Folk Hero background.

This is my very first 5E character so please look it over for glaring errors/omissions.

I'll work on a short backstory later.


I'm submitting my half-orc fighter who has been serving on Legitimate Independent Merchant Vessels (smugglers), I need to flesh out his backstory but the crunch is done.


Layali Amani wrote:
We can be devilish twin sisters? :D

That IS devilish....

Alilya Amani is in the pipe... and I'm a-smokin'

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I haven't really looked at 5e before; is there any free source to look at the rules besides the "Basic" pdf download?

The Exchange

Not to my knowledge. I have an awesome game store nearby so I can go check out their books any time. But the PHB is only available for purchase, and only in physical format, to my knowledge.

Grand Lodge

There is also the free player's companion for Elemental Evil which has some new races, classes and spells in it for your general rules reference.

The Basic PDF covers the basics though :) It'd be sort of like getting the Beginner's Box Player's Guide for free (without stunning artwork though).

EDIT to avoid confusion.

RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Mark Garringer wrote:
There is also the free player's companion for Elemental Evil which has some new races, classes and spells in it.
This thread's character creation parameters wrote:
PHB only.


Bit of data, because I'm a nerd: here's the breakdown of characters submitted so far.
.
.
.
.
.
Barbarians: 0
Bards: 1
Clerics: 1
Druids: 0
Fighters: 2
Monks: 1
Paladins: 0
Rangers: 0
Rogues: 2
Sorcerers: 1
Warlocks: 1
Wizards: 0

---------------

Dwarves: 1
Elves: 3
Halflings: 0
Humans: 0
Gnomes: 1
Half-orcs: 1
Half-elves: 2
Tieflings: 1
Dragonborn: 0


Leifa. Elf Monk.


Good submissions thus far. I do not envy the selection process, GM Jiggy.


OMG ELVES
OMG MELEE

Kinda feelin' like a human wizard or something would go a long way...

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I didn't see much for the wizard spell list beyond blasting. Is there more in the full PHB?

Grand Lodge

It looks like there are 11 1st level spells on the Wizard's spell list in the PDF and 30 1st level spells on the Wizard's spell list in the PHB.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Gordon Lightfoot - Halfling Ranger:

Male Halfling (Stout) Ranger 1
10/17/14/12/14/8
Background - Folk Hero

Small Sized Humanoid
Armor Class: (14); Hit Points: (12)
Speed: 25 ft.; Senses: Passive Wisdom (Perception) 14

Strength 10 (+0)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 8 (-1)

Proficiencies
Bonus: +2
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Woodcarving tools, Vehicles (land)
Saving Throws: Dexterity +5, Strength +2
Skills: Handle Animal +4, Investigation +3, Nature +3, Perception +4, Survival +4
Languages: Common, Halfling
Feature: Lucky, Halfling Nimbleness, Stout Resilience, Rustic Hospitality
Feats: None

Class & Racial Traits
Favored Enemy - Beasts
Favored Terrain - Forest

Spellcasting

Weapon/Attacks
Shortbow +5 (1d6+3 P)
Shortsword +5 (1d6+3 S)
Unarmed +0 (1 B)

Equipment: shortbow (20 arrows), leather armor, 2x shortsword, explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' hemp rope), woodcarving tools, shovel, iron pot, common clothes, belt pouch, 10 gp
Lifestyle: Modest

Gordon inherited his mother's hardy constitution and love for the forest, and his father's skill with a bow. Barely an adult, he already fears no creatures of the wood near his home, and regularly dazzles the crowd at local festivals. But the confines of his village feel stifling, and he burns with wanderlust. After meeting a friendly scout, passing through town in the service of the king, Gordon decided that he had to see more of the world.

Do you want flaws/bonds/ideals, etc. spelled out now, or can that wait until we get a feel for the character?

Also, I substituted a shortbow for the usual longbow that rangers start with, since longbows are Heavy weapons.


This looks great Jiggy, good luck!


Are we near selection time?

The Exchange

He's out of town for a bit, so I'd give it a day or two.


Selection will be no earlier than Sunday afternoon, in all likelihood.


Alright, here's the final party:

Nathadriel, elf cleric
Layali Amani, tiefling sorceress
Gordon Lightfoot, halfling ranger
Leifa, elf monk

Thanks to everyone who submitted a character! Those who are in, look for an opening Gameplay post soon. :)

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