Adria's Wrath of the Righteous (Inactive)

Game Master MayDay

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HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Before heading down the tunnel.

"Is there anything in there that could help someone with a broken leg?" Nazz asks the elder Riftwarden, being careful not to specify who in the group needed it.

Dark Archive

Before Heading down the tunnel
Aravashniel answers Nazz: Aye, mistress, there's a few potions in there. Is someone hurt? Go ahead and give them a drout, be my guest...

after heading down the tunnel
Iradiel and anyone moving up sees:
A single sizable 20-foot-tall building remains in the center of this 30ft-foot-high cave, a bunker like structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building's facade.The ruins of collapsed out buildings stand to either side. A door leads into the building.

DC10 knowledge(religion):
this is the symbol of Torag.

Perception DC21 (yes you Iradyiel):
You hear a low buzzing sound. Almost like a whirrrrr

Knowledge(local) DC15:
You remember a story of a hermetic priest of Torag during the second crusade who left "the world of above" too build a place of worship in the earth below, so as to be closer to "the Father of Creation's heart." Alas, it is said, that after building the shrine and receiving no sign of gratitude from Torag, the priest lost his faith, cursed his god, and took his own life in spite. But such stories are only fairy tales designed to keep children from wanting to explore Kenabres' underground sewers. Arn't they?

MAP UPDATED.


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Before heading down the tunnel.

With his confirmation Nazz gently sets Avenia down and then ruffles through the backpack for the healing potion and gives it to her.

After heading down the tunnel.

Knowledge (Religion): 1d20 - 1 ⇒ (14) - 1 = 13
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

"... dwarves." Nazz simply says as the group approaches the building.


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Khan follows the half elf to the building.


Siff Doren Human Sorceror (Abyssal) 1
Vital Stats/Skills:
HP 7/7 Grazed(-1):5 Wounded(-2):3 Critical(-3):1 AC:12/T: 12/FF: 10 Perception +0 Initative +2 F:+0/ R:+2/ W:+2 CMB:+0 CMD:12 Speed:30

Siff, her demeanor towards the old man completely changed, solicitously helps him to his feet.

She then lends him her arm or shoulder, whatever he desires, and slowly leads him down the passageway behind the others.

"Careful of this dip.... watch that stone there..." she can heard murmuring.

Arriving at the entrance of the room with the building, she gently has Aravashniel sit at the wall, the walks a few paces into the room, held held to the side in curiosity.


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno takes up the rear. It wasn't ideal, but it suited him best. Esmeralda could move quickly if the need arose whether he was charging or not.

Know: religion: 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Know: local: 1d20 + 5 ⇒ (19) + 5 = 24

As Bruno enters the chamber he gives a low whistle.
This be lookin like that priest from Dada second crusade! He was supposed t'be a myth!
The story says a priest 'o Torag built a temple under Kenebres. He left "the world of above" t'build a place o'worship in the earth below, so as to be closer to "the Father of Creation's heart." Alas, after buildin' the shrine and gettin' no sign o'gratitude from Torag, the priest lost 'is faith, cursed 'is god, and took 'is own life in spite. But dem stories are only fairy tales designed t'keep children from wanting to explore Kenabres' underground sewers. 
Or they were...


knowledge: religion, untrained: 1d20 ⇒ 1
knowledge: local: 1d20 + 4 ⇒ (3) + 4 = 7
OK, not the brightest crayon in the box

stories to keep children from wanting to explore sewers? Who would want to explore a sewer? Iradyiel, listening intently to the dwarfs story, hearing a buzzing noise he asks the team "Does anyone else hear that buzzing?" As they approach what appears to be a dwarven temple Iradyiel checks the door carefully for locks and traps, then carefully opening the door and looking inside.

description said 'door' so assuming its not a 'doorway' Iradyiel will take 20(30) checking the door for traps, if it is trapped he will stop. If it is locked he will take 20 (27)on disable device to pick the lock, after he opens the door he will take 10(20) on perception to observe the room.

Dark Archive

What? You stepped up to the door? Ohhhh! time for the giant blo fly encounter!

As Iradyiel steps up to the door he sees what's making that buzzing. MAP UPDATED. 3 giant flys, each the size of a human being, buzz and lay maggots upon a corpse just ahead in the darkness. 1d20 + 2 ⇒ (4) + 2 = 6 1d20 + 2 ⇒ (16) + 2 = 18 1d20 + 2 ⇒ (12) + 2 = 14 VS Iradyiel stealth: 1d20 + 7 ⇒ (9) + 7 = 16 One sees you! These must be the bastards who layed the maggots in the giant spider yonder encounter ago...

some rolls:

Nazz Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Iradyiel Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Khan Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Siff Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Bruno Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Darya Initiative: 1d20 + 0 ⇒ (5) + 0 = 5

fly1: 1d20 + 3 ⇒ (12) + 3 = 15
fly2: 1d20 + 3 ⇒ (17) + 3 = 20
fly3: 1d20 + 3 ⇒ (9) + 3 = 12

Avg 14!

Round 1
Iradyiel
Khan
MONSTERS!
Siff *be careful you are at 3 hp!*
Bruno
Nazz
Darya


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

"More bugs." Khan will move up and Total Defense


bugs, I hate bugs Iradyiel calling out "Beware, three large flies!"quickly moving forward he attacks the first fly that he comes too, with one of his short swords.

Short sword attack: 1d20 + 4 ⇒ (8) + 4 = 12 for damage: 1d6 + 1 ⇒ (2) + 1 = 3


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Knowledge Religion: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Iradyiel catches fly #3 flat footed.
3 damage: .

It's hatchling brother, Fly 1, zipps past Iradyiel...
Iradyiel's AoO: 1d20 + 4 ⇒ (12) + 4 = 16
...who swipes and catches a fat piece as it buzzes past...
Iradyiel's AoOdamage: 1d6 + 1 ⇒ (4) + 1 = 5
...and by Shear no AoO in total defense:).

MAP UPDATED.

Then the mandible jawed blo flies do their worst!
fly1 vs Darya: 1d20 + 2 ⇒ (18) + 2 = 20
fly2 vs Iradyiel: 1d20 + 2 ⇒ (13) + 2 = 15
fly3 vs Iradyiel: 1d20 + 2 ⇒ (10) + 2 = 12

Fly 1 bites the Darya's bare shoulder and neck...
damage to Darya: 1d6 + 1 ⇒ (1) + 1 = 2
...causing a festering wound...
Darya Fort Save DC14: 1d20 + 4 ⇒ (18) + 4 = 22
...but not bad enough to spread any disease to her from the corpses and refuse the fly has been partying on.

Iradyiel bobs and weaves, dodging the fly bites as the wind from their wings beat his face and fill the cave with a breeze.

Round 1
Iradyiel
Khan
MONSTERS!
Siff *be careful you are at 3 hp!*
Bruno
Nazz
Darya

and by all means start round 2 if I don't post it's begginning!


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno edges Esmeralda up behind Nazz and stabs at the fly attacking Darya with his lance.

attack, reach, PA: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 6 ⇒ (8) + 6 = 14


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Nazz swings at the bug smackin Darya. Or moves to attack one attacking Ira, if Bruno killed the first one).

Greatsword: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage (Slashing, Cold Iron): 2d6 + 4 ⇒ (6, 1) + 4 = 11

Also, did the healing potion work on Avenia?

Dark Archive

Bruno skewers fly #1, sending half-gestated maggot fetuses and green fly goo splosh onto the cave floor. too much? haha!

Nazz moves up and greatsword thumps fly 2. It hits the deck but re-ignites it's vibrating wings and returns to the fight!

MAP UPDATED.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

With growl of anger Darya sheathes her sword, drawing her crossbow and loading it. "Siff, you're more hurt than I am, stay behind me."


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Khan claws at Fly #2.

1d20 + 3 ⇒ (9) + 3 = 12
1d4 + 3 ⇒ (2) + 3 = 5

1d20 + 3 ⇒ (10) + 3 = 13
1d4 + 3 ⇒ (4) + 3 = 7


Iradyiel, focusing on the fly in front of him three and waiting till it is buzzing near attacks with both swords.

full attack

shortsword attack: 1d20 + 2 ⇒ (16) + 2 = 18 for damage: 1d6 + 1 ⇒ (6) + 1 = 7
shortsword attack: 1d20 + 2 ⇒ (1) + 2 = 3 for damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Khan lays out fly#2. More maggots and puss and guts. The maggotlings squeel as they die in the pre-mature experience of air. Good riddence...
Iradyiel is a whirl of two handed bladework, slicing at fly#3 and connecting with his offhand. (monster: 11/15, AC13) MAP UPDATED.

Fly #3 returns the favor, biting at Iradyiel...
1d20 + 2 ⇒ (7) + 2 = 9
but cannot get it's mandibles on the quick rouge.

Round 1
Siff

Round 2
Iradyiel
Khan
MONSTERS!
Siff
Bruno
Nazz
Darya


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7
Nazz of Dyinglight wrote:
Also, did the healing potion work on Avenia?

*pokes GM with pointy stick*

Dark Archive

Ouch, Whatha!? Oh, sorry. Yesyesyes, Avenia is healed and walking and therefore automatically FRIENDLY. Guess it's as good a time as any to tell you what she does next then, hehe...

Avenia steps forward as the last fly appears to be soon under control, and peers at the body...
knowledge(local): 1d20 + 4 ⇒ (16) + 4 = 20
Avenia: Oh my gosh! I know that guy. It's Horgus Gwerm. and...
Avenia perception: 1d20 + 5 ⇒ (13) + 5 = 18
oh my gosh I think he's moving!

free knowledge healing DC10:
The fly attacked body is indeed alive. It gurgles and twitches. He's looks like he's beyond healing.


Siff Doren Human Sorceror (Abyssal) 1
Vital Stats/Skills:
HP 7/7 Grazed(-1):5 Wounded(-2):3 Critical(-3):1 AC:12/T: 12/FF: 10 Perception +0 Initative +2 F:+0/ R:+2/ W:+2 CMB:+0 CMD:12 Speed:30

Round 1

Siff brings her crossbow to fire at the fly in front of Darya.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 8

Round 2

Slapping another bolt into her weapon, Siff resumes her attack on their vile flying attackers...

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 8

-Posted with Wayfinder


healing: 1d20 ⇒ 12

Hey, I think he is alive Iradyiel looks down at the body that the flies were attacking, It gurgles and twitches, Iradyiel calls out "Hey I think this guy in here is alive!"


Ok, to get everyone in the mood to finish this fight, a little inspirational music!

Dark Archive

Bwahahah! Thank you for that.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Striding forward, Darya sends a crossbow bolt streaking past Iradyiel.

1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
1d10 ⇒ 6


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Round 2

Nazz moves over and swats at the remaining fly.

Greatsword: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage (Slashing, Cold Iron): 2d6 + 4 ⇒ (3, 6) + 4 = 13


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno is equally unable to help with the remaining fly and the wounded man, so he backs Esmeralda off and watches for surprises.

Dark Archive

*splat!* Crossbow bolt to the bulbous eye then greatsword to the thorax and the last fly is down.

END COMBAT! 9999999xp FOR EVERYONE:) JK.

Avenia and Aravashnial rush to the side of the gurgling dying body as it "breaths" it's last few breaths. The body is punctured with hundreds of tiny fly wounds and small white maggot eggs lie just beneath his skin.

Avenia: Poor Horgus.


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

"Was he important to you?"


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Heal: 1d20 ⇒ 10

Without the fly threat Nazz moves over to the "corpse". "... Actually... I think he's still alive." she says with little to no concern in her voice.

Dark Archive

Shear wrote:
"Was he important to you?"

Avenia: Well, no, not particularly. I mean, I knew him. He was an acquaintance of my wife, Irabeth. We can't leave him like this, we should ease his suffering.

Avenia pulls a knife to end his pain, but finds she can't do it. Aravashiel hugs her shoulders.

Maggot guy: *gurgle gurgle*


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Heal: 1d20 + 3 ⇒ (15) + 3 = 18 So he's totally beyond saving?


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

"Wife?" Nazz lets out unknowingly upon hearing that word from the other woman. Looking her over in a new light she quickly says "... does no one else have any healing potions or capability? I... don't," to hide her gaze, the last word sinking into her like a knife.


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Shear Khan sighs and lays a hand on the dying possibly irrevocably doomed man.

CLW!: 1d8 + 1 ⇒ (4) + 1 = 5


Iradyiel watches the last fly drop, as Avenia identifies the man as Horgus, he can't help but think he should recognize the name. Making room so those with medical experience can help he shakes his head answering "I have no means of helping him." Looking about Iradyiel, have a gift to state the obvious says, "Were beside a temple right? Maybe there is something in there that can help!"

local knowledge to see if Iradyiel recognizes Horgus

knowledge: local: 1d20 + 4 ⇒ (20) + 4 = 24


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

At Ira's prompting Nazz will move to investigate the temple of the dwarven god.

Dark Archive

Shear is able to stabilize the man, and cure some wounds. But he has very serious injuries guess we should follow HEAL SKILL rules for treating Deadly Wounds, so I think it's 1 hp per day? He's at -7/8 and stable now thanks to Shear's check.

Iradyiel:
Horgus is a wealthy aristocrat from one of the minor noble families of Kenabres. You've heard he's wealthy , kinduv an @$$ hole, but gives to charity and always supports the war effort.

Nazz opens the door to the temple revealing:
A stone bench lines the southern wall of this chamber. At the far side of the room, a basin of water sits atop a stone pedestal. A stone door engraved with an image of a hammer stands to the north.

MAP UPDATED to show it.


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Nazz goes about inspecting the room, eyes annoyingly drawn to the basin of water. When was the last time she had a bath? Is it drinkable? What if it's still blessed after all this time?


Shear Khan wrote:

Shear Khan sighs and lays a hand on the dying possibly irrevocably doomed man.

[dice=CLW!]1d8 + 1 = 5

Adria wouldn't he be at -2 since Khan use clw?

I remember now! Iradyiel watches as Khan lay hands on the man who, though still unconscious, does look better, well that was unexpected, did anyone else notice? Iradyiel looks at Khan again and then at the others. Seeing Nazz moving toward the door Iradyiel begins to follow her into the temple, interjecting over his shoulder "Horgus is a wealthy aristocrat from one of the minor noble families of Kenabres. I've heard he's wealthy, kinduv an @$$ hole, but gives to charity and always supports the war effort." Once inside he looks around quickly

take 10 (20) on perception, it looks like the basin is outside the temple Iradyiel will also check the door for locks and traps, taking 20 (30) on the door.


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HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

"... so just like every other privileged child up here?"

Dark Archive

Nazz can tell that the basin contains a 2 doses of holy water.
I'm still thinking about CLW. Is it possible an NPC can be beyond light healing magic? If not, is there much point in ever pumping points into Heal skill?


is the door safe to open?


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7
Adria Darkling wrote:

Nazz can tell that the basin contains a 2 doses of holy water.

I'm still thinking about CLW. Is it possible an NPC can be beyond light healing magic? If not, is there much point in ever pumping points into Heal skill?

That's kinda the point of magical healing, it IS better than normal medical practices. As to the Heal skill, have you already forgotten all that poison crap we dealt with recently? :3

... Poor Dealer and Sunshine... and Yazi.

Taking out her waterskin Nazz downs what's left in it before filling it back up in the basin. "... this water still holds a god's blessing, does anyone something else to carry the rest in?" she asks as she takes half the holy water from its receptacle.


Iradyiel shakes his head no, "I was casing the, um I was enjoying the holiday, all I have with me is what I left the house with," he smiles and adds "wasn't planning on spelunking"


Siff Doren Human Sorceror (Abyssal) 1
Vital Stats/Skills:
HP 7/7 Grazed(-1):5 Wounded(-2):3 Critical(-3):1 AC:12/T: 12/FF: 10 Perception +0 Initative +2 F:+0/ R:+2/ W:+2 CMB:+0 CMD:12 Speed:30

Siff, her nausea from up above seemingly ressurected by the sight of the multitude of squiming eggs in the Torag priest's flesh, stood silent and pale as the others ministrated to the unfortunate man.

She leans around the edge of the door, watching Nazz explore the inside of the sunken temple.

Entering, she brings her own waterskin out "I'll put the rest in here, if that's alright."

Dark Archive

omgsh yes. Hajar almost died. Hajar. almost. died. I'm not sure I could have coped with that!


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Well heal can be used for identifying how people died and stuff, but for actual healing, magic is better. But if you want to rule he is beyond any help, I can save my spell. I'm totes ok with being his angel of mercy.


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

"... yes, thank you." Nazz says to the sorcereress before stepping off to the side, though trying her best to keep an eye on the other woman if her flesh came into contact with the holy water and whatever resulting reaction would occur afterwards.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

He's not just almost dead from HP loss, he's got infected wounds and infested with eggs.

Heal (What are his chances?): 1d20 + 5 ⇒ (11) + 5 = 16

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