Adria's Wrath of the Righteous (Inactive)

Game Master MayDay

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HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Okies.

Dark Archive

What? You give in to easy Nazz! lol


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Okay... so who want to keep track of da loot?


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Current LOOT

-potion of cure light wounds x2
-potion of invisibility
-potion of lesser restoration

-scroll of shocking grasp
-scroll of resist energy

-Cloak of resistance +1

-Spellbook with:
-detect secret doors,
-fog cloud,
-grease,
-invisibility,
-resist energy,
-shocking grasp,
-and silent image

-masterwork warhammer
-a dagger
-a light crossbow with 10 bolts
-a bundle of 12 arrows
-a set of caltrops

-10 days of trail rations,
-a flint and steel,

-two flasks of oil,

-8 pp,
-7 gp

-Neatholm Brooch
-Huecuva Ring 125g

-Scales of Terendelev

Dark Archive

I cachunked this list into google spreadsheet linked at top of game. Any one have a favorite format for loot logs?


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Thanks, and *shrugs*

Dark Archive

1 person marked this as a favorite.

Oh Nazz. So cold and emotionless. But I know that underneath is a deep well of feeling...


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

True, and mostly she's feeling angry.


1 person marked this as a favorite.
Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

We'll see about that. And trust me, you can't out-angry me.


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Challenge accepted!


Nazz of Dyinglight wrote:
True, and mostly she's feeling angry.

First time I read that it said "hungry" in my head, imagine my surprise when there was a challenge, All I could envision was this


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

-_-

Dark Archive

That's disgusting. Wish I hadn't clicked that link...


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

Same...


yeah, me too, welcome to my brain, need to go find some bad 70's music to get that out of my head.


went early in the combat round, hope that's ok, going back to bed, will be on tonight at work.

Dark Archive

I think that monster would have been more of a challenge but you all rolled super high on just about everything...


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Yea, it does enough to damage to 1-shot most of us.

Dark Archive

I was gonna be gentle:)

Dark Archive

hahaha, I've prepared a diabolical encounter for you guys...


ok, I will hide behind Nazz and Darya, maybe sneak out and backstab a little. If it doesn't offend anyone's sensibilities ;)

Is it just me or has anyone else noticed we have a dwarf riding a camel in a cave. I've heard of dwarfs smoking camels in a cave before, but I've never heard of one riding one...

Dark Archive

Yup. That's why you always gotta keep moving forward. Esmarelda keeps dropping little "presents" in the tunnels as you go...


well we will always have something to burn


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

*feels all warm and fuzzy for some reason*


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

WotR dice set, tis friggin sweet.

Dark Archive

Woaaaah. I love them.


my posting is going to be thin for the next 24 hours, I have a project I need to finish, should be back to normal Sat. night.

when we go defend the wall, Iradyiel would like to "borrow" the dwarves crossbow for ranged fighting, if that is ok.

Is it weird that it has been 33 years since I have actually rolled a physical twenty sided dice?


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

I once rolled 4 20 siders and got 4 20's in game. My group got me the "That's How I Roll" shirt the next week.

Dark Archive

To prove i'm the biggest geek in this game:

Darya, the odds of that are
5% X 5% X 5% X 5% = 0.000652% You TOTALLY deserved that shirt!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Heh everybody's a geek about something.


The backpack itself is MWK: gave Aravashniel his gear back, did we use the potion of lesser restoration yet?
-10 days of trail rations,
-a flint and steel,
-a set of caltrops,
-two one flask of oil,
-a bundle of 12 arrows,
-a potion of cure light wounds,
-and a potion of lesser restoration.

A pouch:
-two potions of cure light wounds
-knotted gold ring worth 125 gp.
-masterwork Warhammer: Kept by Bruno

-a potion of cure light wounds,
-the red potion is a potion of invisibility,
-scrolls are: a scroll of shocking grasp,
-scroll of resist energy
-The black cloak is a: Cloak of resistance +1
-a dagger,: kept by Iradiel
-a light crossbow with 10 bolts: Kept by Iradiel
-8 pp,
-7 gp

Millorn's spellbook
a copper brooch depicting a bat perched on a mushroom - both of the bat's eyes are tiny amethysts. Very unique.

-Two masterwork chain shirt: kept by Iradiel and Darya
-a potion of cure light wounds
-129 gp.
-a scroll UNIDENTIFIED.
-two glaives and a spiked gauntlets

These are the items we found, still need to identify the scroll the cutlists had. Assuming we are keeping all scrolls and potions. The items were selling and cash are:
Cash:
-8 pp,
-7 gp
-129 gp.
216 gp.

Jewelry and trade goods:
-knotted gold ring worth 125 gp.
125 gp.

Gear (sold at half price)
2 glaives, 2@8=16 gp/8gp
2 spiked gauntlets 2@5=10gp/5gp
Chain shirt (from Iradyiel) 100gp/50gp
63 gp

Total: 404 gp. Plus whatever we get for Millorn's spellbook

Dark Archive

The town witch gave you 160gp for Millorn's spell according to the AP.

You guys are a bit light on total treasure. I'll make up for it as we go.


no problem, were picking up things here and there, going through the CLW potions almost as fast as we get them.

Dark Archive

Someday, somebody, somewhere, will drink the last CLW potion on golarion. Man that's gonna be a scary day!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

We can add Darya's leather armor to the mix since once she cleans the chain shirt, she'll add her old armor to the sell pool.


I was wondering if Khan may want your lather armor, he can wear it right?

Edit: I'm not sure exactly what 'lather armor' would look like, however I did mean 'leather armor' there!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Heh, good point. Though I think he already has based on his AC

Dark Archive

Awelrighty, got the "visit to the temple" encounter ready to go...Oh boy are you guys in for a super surprise.


Tiefling Feral Shifter HP: 16/17 AC:17 FF: 14 Touch: 12 F:+5 R:+2 W:+6 Perception +8, Darkvision Effects(None)

Yea, I already have armor but thanks though. Double-shifts suck. :(

Dark Archive

Never ceases to amaze me how these stories grow and get shaped by characters thinking up stuff.


the PFSRD wrote:

Take 20

When a character or creature has plenty of time, and is not faced with threats or distractions, and the skill being attempted carries no penalties for failure, he/it can take 20. Instead of rolling 1d20 for the check, just calculate the result as if the die had rolled a 20.

Taking 20 means you continue trying until you get it right, and assumes that you will fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties).

I assumed based on this that "taking 20" checking the door would take 2 minutes.

Dark Archive

I'll bet 10gp none of us has ever caught a helpless gibbering mouther in a pit before, haha!

Dark Archive

That gibbering mouther tendril on Nazz looks like it's going up her nose.


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

-_-

Dark Archive

Melee with this monster isn't looking good. I have:

Kahn did 6 damamge -5DR = 1
Darya did 12 -5DR = 7
Siff did 8
Iradyiel did 5 -5DR
Khan did 5 -5DR

Monster: 32/48

And the monster ignored it's Grab ability last round. Starting to get nervous for you guys!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Well DR 5 and immune to crits/SA is pretty brutal. It's CR 5 vs a 1st level party.


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

O.O


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 52/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(0);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

I'm impressed we made it to round 3 without anyone dropping yet.

Dark Archive

I actually figured you guys would kill the helpless monster easily from up on the ledge...But this will certainly be interesting!


HP 22/34 | AC 17/12/15 CMD 17 | F+8 R+2 W+0 | Initiative +2 | Vindication 1/Day 6 rounds | Sacrifice DC 15 5/Day | Darkvision 60ft | Acid 5, Cold 7, Electricity 7, Fire 2
Skills:
Perception +5, Knowledge (History) +5, Knowledge (Planes) +7

With Siff out of spells we really didn't have the ranged firepower to do so, especially with the DR.

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