Act one: Greywater hollow (Inactive)

Game Master Archae

a fresh beginning in a new type of apocalypse. The world is a jungle, Nethys has disappeared, arcane magic is weakening. So many mysteries...


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Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan leaves, joining Seka and Ikkit.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

I was going to ask how close the footsteps are now....


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

After Seka tried to hit the orb but failed she moved back into the cellar.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng's eyes dart back to the retreating party, but he has to finish what he started.
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


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Male Dungeon Master Dungeon Master / 21 levels

Gm screen:

something: 2d6 ⇒ (3, 5) = 8

So believe it or not, this was actually something i didn't predict, i assumed you were going to wack it with your mace. That aside i did figure out what would happen, and well you dun did good

You all see Zheng stab into the orb with a bright metal shard, the doors of the room burst open, a large Skeletal Dragon bursts in.

The metal Shard pierces through the Orb easily, the orb falls to pieces as does the dragon all in an instant. in the center of the pedestal, another metal shard. the magic from the orb and it's shards is faded almost gone and undetectable but still there.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"By the Gods!" Zheng grabs the second metal shard and sprints back to the group!


Male Dungeon Master Dungeon Master / 21 levels

you sprint back to the group, rejoining the party... After the scene you just witnessed what do you do guys? The orb is seemingly gone, a dracolich just feel apart right in front of you.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

How far away is the approaching enemy now, GM?


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Pull back as far as possible, while still being able to get any information we can is Targan's opinion.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Standing with her companions in the cellar, Seka listened to Targan's plan and nodded in agreement. She whispered, "They will know someone's been here when they see the orb has been destroyed and the skeletal dragon. But we must learn what their next plan is." How far back can we go and still discreetly/covertly hear/see what's going on, GM?


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng hyperventilates as he makes in back to the group. " We're still staying? I've taken enough risks breaking the orb, and that looks like incredibly powerful magic that was dispelled. I'm sure the dragon's creators can't be very happy about that either."


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

"Maybe that destroyed all the undead," Ikkit suggests with twitching nose as he backs away. "If we stay hear we'll be caught," he cautions as he shrugs his shoulders and pulls back with his companions.


Male Dungeon Master Dungeon Master / 21 levels

well now you hear and see nothing approaching, as if everything's redead and gone


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Hearing Ikkit's words, Seka listened carefully and peered through the holes in the wall and there was nothing.

Still quietly, she added, "You are right, Ikkit. When Jokulmorder destroyed the orb, the Undead seemed to have disappeared. We should proceed out with caution and if it is clear, leave this place, unless you mean to search the ruins?", she looked about the group.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit keeps quiet for a second but his curiosity gets the better of him , "Might be best if we explore this place. Something or someone put that orb together."


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

"And we might be able to gather more information about what's going on while it's quieter. And gather some loot!" Targan grins.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan moves out quietly, and checks to door leading out of the room with the orb.

Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Perception (Trapfinding): 1d20 + 6 ⇒ (12) + 6 = 18

Sigh...


Male Dungeon Master Dungeon Master / 21 levels

Dude the dice roller hates you....


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Seka nodded at the decision to search the ruins. As she watched Targan move forward, Seka followed behind, moving quietly and looking around for traps, threat or something noteworthy.

Stealth: 1d20 + 3 ⇒ (14) + 3 = 17
Perception for traps and other threats: 1d20 + 8 ⇒ (20) + 8 = 28


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.
GM_IamZero000 wrote:
Dude the dice roller hates you....

Tell me about it. The whole week, in any game I'm in I rarely get over 10. The players in the game I'm running love it of course.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

while Targan searches for traps Ikkit goes toward the shattered orb to see if he can still hear the voice that spoke to him earlier. "Hello," he whispers.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng just stashes both shards of metal he found. " Alright, if we're going back in....." he meekly follows behind the party


Male Dungeon Master Dungeon Master / 21 levels

Ikkit:

Hello The voice is faint and weak but still there

There no traps to be seen anywhere, you see piles of bones and and fallen zombie corpses. but nothing else immediately

So just to clarify we are going through the door in the orb room and up the stairs?


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Still whispering, "How can I help you?"


Male Dungeon Master Dungeon Master / 21 levels

Ikkit:

Gather the pieces, bring me home. Keep the shards of the holy blade away The voice is faint and sounds desperate


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

"Where is home"? Ikkit asks in the same hushed voice.


Male Dungeon Master Dungeon Master / 21 levels

Ikkit:

North...Castle...ho.. The voice stops mid sentence suddenly out of weakness.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit hurriedly picks up the pieces of the shard and puts them in a separate bag advising his companions, "We don't want to leave this lying around." When he is done he will follow his companions out of the room.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan will lead the way through the door and up the stairs.

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

perception (trapfinding): 1d20 + 6 ⇒ (8) + 6 = 14


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

" well since we're looting....." zheng picks up the dragon bones that would seem suitable for crafting into hilts and grips.


Male Dungeon Master Dungeon Master / 21 levels

you find no traps just more bones as you work your way up the stairs. wandering through hallway upon hallway all you find are more bones and bodies.

You come eventually come upon what you can only assume is the throne room, a broken down ancient seat in the center, shatter glass near the windows. old decrepit carpet's and cloth. old art mural's on the walls.

The room is 50 ft X 50 ft solid stone ground, no difficult terrain, Wooden rafter's overhead .

Perception checks please


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan Perception: 1d20 + 5 ⇒ (4) + 5 = 9


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit crouches low, his twitching nose raised to the air as he looks to and fro.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Dungeon Master Dungeon Master / 21 levels

Targan Buddy....them rolls....


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

I've given up on crying about them. :(


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Seka looks around and listens inside the derelict throne room.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Dungeon Master Dungeon Master / 21 levels

perception dc 20:

You notice an oddity about the floor, part of the floor around the throne is cut oddly. as if there's something underneath the floor.

perception dc 25:

You find a rusted old lever in a compartment underneath the throne


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

perception: 1d20 + 1 ⇒ (16) + 1 = 17


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Seka crouched by the throne and peered at the floor.

"There's something odd about the floor, here," she called out quietly to her companions.

"See, there's a hidden compartment with an old, rusted lever, under the throne."


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Let me take a look."
Zheng creeps over to the lever
Knowledge ( Engineering): 1d20 + 6 ⇒ (6) + 6 = 12


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan also has a look at the lever. Knowledge(Engineering): 1d20 + 7 ⇒ (8) + 7 = 15


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikit also examines the lever He he doesn't see any traps he pulls it, "Watch out guys."

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Dungeon Master Dungeon Master / 21 levels

knowledge enigineering :

The lever is rusty and will require some considerable strength to pull though it seems that activating it should move the floors aside


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

" It's rusted so you can't just pull it Mr Claw." Zheng stretches. " let me have a go at it." he goes up to the lever and pulls hard.
strength: 1d20 + 4 ⇒ (1) + 4 = 5


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan applies some oil to it. Str: 1d20 + 1 ⇒ (13) + 1 = 14

Oh now I get a good roll.


Male Dungeon Master Dungeon Master / 21 levels

Your literally 1 point off Targan, someone aid another roll 10 or above.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Strength: 1d20 ⇒ 17

Ikkit plants his fury feet and pulls the lever with Targan. His body begins to quiver with the effort but he feels the lever begin to move.


Male Dungeon Master Dungeon Master / 21 levels

the lever begin's moving, a sound like scratching a chalkboard resonates as the lever moves. part's of the floor give way sinking and moving aside. the throne begins shifting backwards, you all move aside as it does. below a staircase old and rough, thick layers of moss and fungi grow on the walls.


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Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan and Ikkit strike muscle poses. :)


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan will carefully check the stairs. Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Dungeon Master Dungeon Master / 21 levels

Perception Dc 20:

Targan you hear a chattering or squeaking of something, you see down the steps Five filthy rats the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes. They haven't noticed you yet

Down further you see a metal door it sparkles and shines silver.

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