Act one: Greywater hollow (Inactive)

Game Master Archae

a fresh beginning in a new type of apocalypse. The world is a jungle, Nethys has disappeared, arcane magic is weakening. So many mysteries...


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Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

In the middle of his watch:
Zheng enters the water, abandoning his watch and grabs at the shiny piece of metal


Male Dungeon Master Dungeon Master / 21 levels

Seka:

Though difficult you figure out the Language is Necril, the language of the speaking undead and often associated with necromancy. You manage to only a single sentence.

...When placed upon the pedastal, upon a full moons rise...


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F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

At the end of her watch, when her companions have woken from their rest, Seka approaches them with her discovered piece of parchment,

"I found this during the last watch. The text is in Necril, the language of the speaking Undead and the necromancers. I am not wholly versed in it, but I managed to decipher a single line. It reads, When placed upon the pedestal, upon a full moons rise...." The frustration of not being able to read the whole of the text is there on her face. "It also bears the mark of Urgathoa, there, in the corner."

Untrained Know. Religion re Urgathoa: 1d20 ⇒ 10


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit places the evil feeling shard back on the ground and tries to identify it.

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Kn. Arcana: 1d20 + 7 ⇒ (9) + 7 = 16

In the morning he shows the rest of his companions his find and shares what ever information he has about the shard. In the morning he remarks, "Curious, looks like this site was used by those behind these undead. But what does it all mean?"

He will take the shard with them in the morning, carrying it in one of his belt pouches.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Spoiler:
Zheng washes off the shiny piece of metal and examines it, trying to get a handle on what it could be. Appraisal: 1d20 + 7 ⇒ (5) + 7 = 12

As Zheng awakens from his slumber, rejoins the party, in the process of examining their own curious finds.
"All of this looks most complicated. I suppose we'll find out soon enough"


Male Dungeon Master Dungeon Master / 21 levels

Zheng:

You have little clue as to what it could be.

Ikkit:

I't's clearly magic in nature, some kind of necromancy. you can tell it's old.

The sun rises, it's a calm peaceful morning. Your all discussing the situation. Do you continue on the trail or talk about your findings? is there anything anyone wishes to do?


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan suggests moving onto our original goal, we don't have enough to go on with what we found. Just some tantalizing hints so far.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

"Best we be moving on," Ikkit suggests as he packs up his gear.

Ikkit is ready to go, same place in the marching order as yesterday


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng shrugs.
"Alrighty then. Best we get a move on."


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Seka folds the piece of parchment and places inside her pack. She removes a little bit of her rations and her canteen and breaks her fast before she packs up and moves out with the others.

She takes lead once more and with Ikkit holding the map, Seka finds a good trail and moves the party forward. She keeps her eyes open for signs of danger or something noteworthy.

Survival: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 (+1 circumstance bonus on Survival checks for the map?)
Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Dungeon Master Dungeon Master / 21 levels

Correct the map gives a small bonus for this circumstance

The group continues moving through the swamps and bogs. following the path you come to a less dense area of the swamp, the ground is a bit firmer than the rest of the swamp, though the terrain is uneven making movement difficult. It's beginning to grow dark once again, but now is no time for rest.

Not to far away you see 4 walking humanoid corpses, clothes rotted much like the rest of it. one of them has a slight darkish glow. They stand guarding an old stone bridge. following that bridge the ruins of a castle

Your in difficult terrain right now due to the uneven terrain I.E. small hills bumps, ect.


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Advance?" suggests zheng, taking the front of the party.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

" We should attack them from range and let them com to us. Use the terrain to our advantage," Ikkit counsels in a whisper.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan nods at Ikkit's words, "Aye. We shoot at them, you get ready to smash them when they get closer." readying his crossbow.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

"Aye, let them come to us," she agreed in whisper. She sheathed her sickle and drew her sling. Opening her pouch of bullets, Seka loaded a bullet into the sling, then watched the corpses by the bridge for signs of movement.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19 (How far exactly are they from us? Is there any cover via bushes, rocks or anything near us?)

Know. Religion re Humanoid Corpses: 1d20 ⇒ 18


Male Dungeon Master Dungeon Master / 21 levels

they only form of cover would be the small hills and bumps, taking cover in them would require you to lay prone. they are maybe 30 feet from you

Seka:

you know they are all zombies, the odd glowing one you can tell is unhallowed.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

After a moment's reflection of the corpse-like creatures, Seka turned to her companions and informed them, quietly, "They are Zombies. However, the one with the darkish glow is an Unhallowed Zombie."


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Well what's the difference?"


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

"The Unhallowed is an Undead more corrupted by dark magic. It is protected from and is stronger against good creatures. I know no more than that," she answers briefly in low voice. I don't believe Seka would know anymore about them because she is not trained in Know. Religion or has ranks in Spellcraft, yet.

GM, hope I didn't overstep Seka's knowledge of them here with this answer ...Apologies if I have.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan thinks over Seka's information. "Sooo. Hammer the black one first? Or take out the other two, then all hit the black one hard?"

He turns to Ikkit. "Time to kill it with fire eh?"

Init: 1d20 + 2 ⇒ (15) + 2 = 17


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"What? Now? shouldn't we tail them further?!?
Zheng is surprised by the sudden action.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

They're not moving, they're guarding the bridge to the castle. We have to stomp them to get passed them.


Male Dungeon Master Dungeon Master / 21 levels

That is correct they arent moving an inch, if you guys are going to combat roll initiative, except Targan your all set


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Smash Smash I suppose"
Zheng readies himself for combat.
INIT: 1d20 + 2 ⇒ (16) + 2 = 18


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Initative: 1d20 + 4 ⇒ (5) + 4 = 9

Ikkit nods his head at Targyn's remarks and replies with a smile, "Time to burn." He quickly reaches in his belt pouch and launches a vial at the abominations.

Bomb: 1d20 + 5 ⇒ (10) + 5 = 15 vs touch Ac
Danage: 1d6 + 3 ⇒ (3) + 3 = 6 plus splash damage dc13 for half splash dmg

Ikkit will target the black one and try to get the others in the splash radius.

Bomb info:

In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Alchemists can learn new types of bombs as discoveries (see the Discovery ability) as they level up. An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else.

3 of 4 left


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan will shoot at the black one as well.

attack: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 ⇒ 7

Probably a miss.


Male Dungeon Master Dungeon Master / 21 levels

Gm screen:

Seka: 1d20 + 3 ⇒ (10) + 3 = 13
Zombie: 1d20 ⇒ 9

Round 1

Zheng
Targan
Seka
Ikkit
All the Zombies

Targan's bolt shoots past the Zombies but Ikkit's bomb explodes Partially burning the Zombies


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Round 1

Seka fires the bullet from her sling at the Unhallowed Zombie.

Ranged Attack with Sling with Point Blank Shot: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage, if hits: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

but it goes askew and fails to injure it.

She then loads a new bullet into her sling.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 1

With a maniacal laugh Ikkit launches another bomb at the zombies, Haaahaaaa!"

Bomb: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Same target as last time


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Let's crack some skulls."
He steps up the nearest one and cracks it one the head.
Power attack(Heavy Mace): 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Male Dungeon Master Dungeon Master / 21 levels

Zheng You wouldnt be able to get near one for a melee attack due to distance and difficult terrain. If you want you can redo your move after that round 2

The zombies though hit, still don't go down though now begin rushing toward you


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan again shoots at the Unhallowed Zombie.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d8 ⇒ 2

He than drops the crossbow and draws his axe.

I'm getting the feeling Targan is not going to be a ranged Rogue.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 2

Ikkit draws his crossbow and fires at the dark zombie.

Crossbow: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 ⇒ 5

Targets black one, he will use his 5ft steep to move away from the zombies


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng stands his ground after moving and will attack the first zombie that gets into melee range with that previous attack roll.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Round 2

Seka, with bullet already loaded into sling, fires it at the Unhallowed Zombie.

Ranged Attack with Sling at Unhallowed Zombie + PBS: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage, if hits: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Then takes a 5ft step to get out of the charging zombies' path.

Current Status:

11/11HP, AC 15, 2 sling bullets out of 20 used.


Male Dungeon Master Dungeon Master / 21 levels

2 of the zombies hobble toward Zheng, one of them get's cracked powerfully over the head going down. The prepares to attack.

Your bullets and bolts hit though seem to do little to the undead one moves toward Ikkit the other the Unhallowed moves toward Seka

Round 3


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan will attack the one going for Ikkit on his action. Attack: 1d20 + 1 ⇒ (12) + 1 = 13 damage: 1d8 + 1 ⇒ (6) + 1 = 7

Hope it hits?


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"I'll deal with this one here first!"
Power attack(Heavy Mace): 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 3

Ikkit steps back and shoots another bolt at the abomination in front of him.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 ⇒ 4


Male Dungeon Master Dungeon Master / 21 levels

Zheng swings wide missing the Zombie, Ikkit's bolt misses Targans however hits home sinking into the Zombie's eye socket taking it down.

Zombie 2 (Zheng's zombie) Responds to his miss with an attack of it's own Slamming it's flailing arms into him you take 8 points of damage

Unhallowed Zombie goes to attack Seka missingly wildly

Gm screen:

attack: 1d20 + 4 ⇒ (17) + 4 = 21
attack: 1d20 + 4 ⇒ (9) + 4 = 13

damage: 1d6 + 4 ⇒ (4) + 4 = 8

Round 4 , 2 Zombies left, top of the order


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Ow." Zheng grumbles. He raises his mace and attacks back
Power attack(Heavy Mace): 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan will move to flank with Seka, attacking with his axe. attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d8 + 1 ⇒ (2) + 1 = 3 "Die properly!"


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Round 4

Seka takes a 5ft step back from the Unhallowed Zombie and loads her sling. She fires at the Unhallowed Zombie who had tried to attack her moments before.

Ranged Attack with Sling and Point-Blank Shot: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage, if hits: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

But the shot goes wide and does not hit her target.

Current Status:

11/11HP, AC 15, 3 sling bullets out of 20 used.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 4

Ikkit aims his crossbow at the unhallowed Zombie.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13Minus for shooting into combat and concealment not included.

Damage: 1d6 ⇒ 2


Male Dungeon Master Dungeon Master / 21 levels

Zheng connects and downs another Zombie cracking his mace over it's skull. Targan's Axe digs into the Remaining zombie doing some damage but does not fall. Ikkit's and Seka's shots both miss.

The zombie flails about smacking Targan Take 5 damage Targan

gm screen:

something: 1d20 + 4 ⇒ (11) + 4 = 15

Round 5, Lets make this the last guys


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

I'll toss up Seka's action now because I may not be around later and don't want to hold up play.

Round 5

Taking another 5ft step back from the Unhallowed Zombie, Seka loads a new bullet into her sling and attempts to strike the dark creature.

Ranged Attack with Sling and Point-Blank Shot with penalty for firing into melee: 1d20 + 3 + 1 - 4 ⇒ (14) + 3 + 1 - 4 = 14
Damage, if hits: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Current Status:

11/11HP, AC 15, 4 sling bullets out of 20 used.


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan keeps swinging, wincing at the pain from it's blow. Attack: 1d20 + 1 ⇒ (6) + 1 = 7

That's a miss. 5/10 HP. Someone kill it quick!


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zhou turns around and dashes towards his friends his mace raised behind his head.
power attack (heavy mace): 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 5

Ikkit drops his crossbow, draws his light mace and steps toward the zombie, "Dieeee!"

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 ⇒ 3

looks like one more round :(


Male Dungeon Master Dungeon Master / 21 levels

Next round then...Also since you all are melee'ing you can assume flanking as well

Zombie swings and he missed much like all of your attacks.

Gm screen:

attack: 1d20 + 2 ⇒ (12) + 2 = 14

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